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Added header variant of Label control, makde DropdownList control
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@@ -34,6 +34,8 @@ module GameData
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# TODO: DamageFrame (keyframe at which the battle continues, i.e. damage
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# animations start playing).
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"Flags" => [:flags, "*s"],
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# TODO: If this is changed to be more than just a string, edit the
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# compiler's current_particle definition accordingly.
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"Particle" => [:particles, "s"] # Is a subheader line like <text>
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}
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# For individual particles. Any property whose schema begins with "^" can
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