fusion icons

This commit is contained in:
infinitefusion
2021-07-14 19:20:37 -04:00
parent 086577c6f5
commit abfad12b0a
6 changed files with 501 additions and 274 deletions

View File

@@ -2,7 +2,7 @@
# Pokémon sprite (used out of battle)
#===============================================================================
class PokemonSprite < SpriteWrapper
def initialize(viewport=nil)
def initialize(viewport = nil)
super(viewport)
@_iconbitmap = nil
end
@@ -20,7 +20,7 @@ class PokemonSprite < SpriteWrapper
self.bitmap = nil
end
def setOffset(offset=PictureOrigin::Center)
def setOffset(offset = PictureOrigin::Center)
@offset = offset
changeOrigin
end
@@ -32,7 +32,7 @@ class PokemonSprite < SpriteWrapper
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
self.ox = 0
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
self.ox = self.bitmap.width/2
self.ox = self.bitmap.width / 2
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
self.ox = self.bitmap.width
end
@@ -40,29 +40,29 @@ class PokemonSprite < SpriteWrapper
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
self.oy = 0
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
self.oy = self.bitmap.height/2
self.oy = self.bitmap.height / 2
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
self.oy = self.bitmap.height
end
end
def setPokemonBitmap(pokemon,back=false)
def setPokemonBitmap(pokemon, back = false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
self.color = Color.new(0,0,0,0)
self.color = Color.new(0, 0, 0, 0)
changeOrigin
end
def setPokemonBitmapFromId(id,back=false)
def setPokemonBitmapFromId(id, back = false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = GameData::Species.sprite_bitmap_from_pokemon_id(id, back)
@_iconbitmap = GameData::Species.sprite_bitmap_from_pokemon_id(id, back)
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
self.color = Color.new(0,0,0,0)
self.color = Color.new(0, 0, 0, 0)
changeOrigin
end
def setPokemonBitmapSpecies(pokemon,species,back=false)
def setPokemonBitmapSpecies(pokemon, species, back = false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back, species) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
@@ -85,28 +85,26 @@ class PokemonSprite < SpriteWrapper
end
end
#===============================================================================
# Pokémon icon (for defined Pokémon)
#===============================================================================
class PokemonIconSprite < SpriteWrapper
attr_accessor :selected
attr_accessor :active
attr_reader :pokemon
attr_reader :pokemon
def initialize(pokemon,viewport=nil)
def initialize(pokemon, viewport = nil)
super(viewport)
@selected = false
@active = false
@numFrames = 0
@selected = false
@active = false
@numFrames = 0
@currentFrame = 0
@counter = 0
self.pokemon = pokemon
@logical_x = 0 # Actual x coordinate
@logical_y = 0 # Actual y coordinate
@adjusted_x = 0 # Offset due to "jumping" animation in party screen
@adjusted_y = 0 # Offset due to "jumping" animation in party screen
@counter = 0
self.pokemon = pokemon
@logical_x = 0 # Actual x coordinate
@logical_y = 0 # Actual y coordinate
@adjusted_x = 0 # Offset due to "jumping" animation in party screen
@adjusted_y = 0 # Offset due to "jumping" animation in party screen
end
def dispose
@@ -114,17 +112,22 @@ class PokemonIconSprite < SpriteWrapper
super
end
def x; return @logical_x; end
def y; return @logical_y; end
def x
return @logical_x;
end
def y
return @logical_y;
end
def x=(value)
@logical_x = value
super(@logical_x+@adjusted_x)
super(@logical_x + @adjusted_x)
end
def y=(value)
@logical_y = value
super(@logical_y+@adjusted_y)
super(@logical_y + @adjusted_y)
end
def pokemon=(value)
@@ -137,16 +140,50 @@ class PokemonIconSprite < SpriteWrapper
@counter = 0
return
end
@animBitmap = AnimatedBitmap.new(GameData::Species.icon_filename_from_pokemon(value))
if useRegularIcon(@pokemon.species) || @pokemon.egg?
@animBitmap = AnimatedBitmap.new(GameData::Species.icon_filename_from_pokemon(value))
else
@animBitmap = createFusionIcon()
end
self.bitmap = @animBitmap.bitmap
self.src_rect.width = @animBitmap.height
self.src_rect.width = @animBitmap.height
self.src_rect.height = @animBitmap.height
@numFrames = @animBitmap.width/@animBitmap.height
@currentFrame = 0 if @currentFrame>=@numFrames
@numFrames = @animBitmap.width / @animBitmap.height
@currentFrame = 0 if @currentFrame >= @numFrames
changeOrigin
end
def setOffset(offset=PictureOrigin::Center)
def useRegularIcon(species)
dexNum = getDexNumberFromSpecies(species)
return true if dexNum <= Settings::NB_POKEMON
return false if $game_variables == nil
return true if $game_variables[220] != 0
bitmapFileName = sprintf("Graphics/Icons/icon%03d", dexNum)
return true if pbResolveBitmap(bitmapFileName)
return false
end
SPRITE_OFFSET = 10
def createFusionIcon()
bodyPoke_number = getBodyID(pokemon.species)
headPoke_number = getHeadID(pokemon.species, bodyPoke_number)
bodyPoke = GameData::Species.get(bodyPoke_number).species
headPoke = GameData::Species.get(headPoke_number).species
icon1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke))
icon2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke))
for i in 0..icon1.width-1
for j in ((icon1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..icon1.height-1
temp = icon2.bitmap.get_pixel(i, j)
icon1.bitmap.set_pixel(i, j, temp)
end
end
return icon1
end
def setOffset(offset = PictureOrigin::Center)
@offset = offset
changeOrigin
end
@@ -158,7 +195,7 @@ class PokemonIconSprite < SpriteWrapper
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
self.ox = 0
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
self.ox = self.src_rect.width/2
self.ox = self.src_rect.width / 2
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
self.ox = self.src_rect.width
end
@@ -168,7 +205,7 @@ class PokemonIconSprite < SpriteWrapper
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
# in the middle of the lower three quarters of the image.
self.oy = self.src_rect.height*5/8
self.oy = self.src_rect.height * 5 / 8
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
self.oy = self.src_rect.height
end
@@ -176,15 +213,17 @@ class PokemonIconSprite < SpriteWrapper
# How long to show each frame of the icon for
def counterLimit
return 0 if @pokemon.fainted? # Fainted - no animation
return 0 if @pokemon.fainted? # Fainted - no animation
# ret is initially the time a whole animation cycle lasts. It is divided by
# the number of frames in that cycle at the end.
ret = Graphics.frame_rate/4 # Green HP - 0.25 seconds
if @pokemon.hp<=@pokemon.totalhp/4; ret *= 4 # Red HP - 1 second
elsif @pokemon.hp<=@pokemon.totalhp/2; ret *= 2 # Yellow HP - 0.5 seconds
ret = Graphics.frame_rate / 4 # Green HP - 0.25 seconds
if @pokemon.hp <= @pokemon.totalhp / 4;
ret *= 4 # Red HP - 1 second
elsif @pokemon.hp <= @pokemon.totalhp / 2;
ret *= 2 # Yellow HP - 0.5 seconds
end
ret /= @numFrames
ret = 1 if ret<1
ret = 1 if ret < 1
return ret
end
@@ -195,20 +234,20 @@ class PokemonIconSprite < SpriteWrapper
self.bitmap = @animBitmap.bitmap
# Update animation
cl = self.counterLimit
if cl==0
if cl == 0
@currentFrame = 0
else
@counter += 1
if @counter>=cl
@currentFrame = (@currentFrame+1)%@numFrames
if @counter >= cl
@currentFrame = (@currentFrame + 1) % @numFrames
@counter = 0
end
end
self.src_rect.x = self.src_rect.width*@currentFrame
self.src_rect.x = self.src_rect.width * @currentFrame
# Update "jumping" animation (used in party screen)
if @selected
@adjusted_x = 4
@adjusted_y = (@currentFrame>=@numFrames/2) ? -2 : 6
@adjusted_y = (@currentFrame >= @numFrames / 2) ? -2 : 6
else
@adjusted_x = 0
@adjusted_y = 0
@@ -218,8 +257,6 @@ class PokemonIconSprite < SpriteWrapper
end
end
#===============================================================================
# Pokémon icon (for species)
#===============================================================================
@@ -229,15 +266,15 @@ class PokemonSpeciesIconSprite < SpriteWrapper
attr_reader :form
attr_reader :shiny
def initialize(species,viewport=nil)
def initialize(species, viewport = nil)
super(viewport)
@species = species
@gender = 0
@form = 0
@shiny = 0
@numFrames = 0
@species = species
@gender = 0
@form = 0
@shiny = 0
@numFrames = 0
@currentFrame = 0
@counter = 0
@counter = 0
refresh
end
@@ -266,15 +303,15 @@ class PokemonSpeciesIconSprite < SpriteWrapper
refresh
end
def pbSetParams(species,gender,form,shiny=false)
def pbSetParams(species, gender, form, shiny = false)
@species = species
@gender = gender
@form = form
@shiny = shiny
@gender = gender
@form = form
@shiny = shiny
refresh
end
def setOffset(offset=PictureOrigin::Center)
def setOffset(offset = PictureOrigin::Center)
@offset = offset
changeOrigin
end
@@ -286,7 +323,7 @@ class PokemonSpeciesIconSprite < SpriteWrapper
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
self.ox = 0
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
self.ox = self.src_rect.width/2
self.ox = self.src_rect.width / 2
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
self.ox = self.src_rect.width
end
@@ -296,7 +333,7 @@ class PokemonSpeciesIconSprite < SpriteWrapper
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
# in the middle of the lower three quarters of the image.
self.oy = self.src_rect.height*5/8
self.oy = self.src_rect.height * 5 / 8
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
self.oy = self.src_rect.height
end
@@ -306,9 +343,9 @@ class PokemonSpeciesIconSprite < SpriteWrapper
def counterLimit
# ret is initially the time a whole animation cycle lasts. It is divided by
# the number of frames in that cycle at the end.
ret = Graphics.frame_rate/4 # 0.25 seconds
ret = Graphics.frame_rate / 4 # 0.25 seconds
ret /= @numFrames
ret = 1 if ret<1
ret = 1 if ret < 1
return ret
end
@@ -319,10 +356,10 @@ class PokemonSpeciesIconSprite < SpriteWrapper
return if !bitmapFileName
@animBitmap = AnimatedBitmap.new(bitmapFileName)
self.bitmap = @animBitmap.bitmap
self.src_rect.width = @animBitmap.height
self.src_rect.width = @animBitmap.height
self.src_rect.height = @animBitmap.height
@numFrames = @animBitmap.width / @animBitmap.height
@currentFrame = 0 if @currentFrame>=@numFrames
@currentFrame = 0 if @currentFrame >= @numFrames
changeOrigin
end
@@ -333,10 +370,10 @@ class PokemonSpeciesIconSprite < SpriteWrapper
self.bitmap = @animBitmap.bitmap
# Update animation
@counter += 1
if @counter>=self.counterLimit
@currentFrame = (@currentFrame+1)%@numFrames
if @counter >= self.counterLimit
@currentFrame = (@currentFrame + 1) % @numFrames
@counter = 0
end
self.src_rect.x = self.src_rect.width*@currentFrame
self.src_rect.x = self.src_rect.width * @currentFrame
end
end