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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
added limit threshold before clearing cache
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@@ -64,7 +64,8 @@ class Scene_Map
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#todo
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#todo
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def cacheNeedsClearing
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def cacheNeedsClearing
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return false
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p RPG::Cache.size
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return RPG::Cache.size >= 100
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end
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end
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def transfer_player(cancelVehicles = true)
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def transfer_player(cancelVehicles = true)
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@@ -78,16 +79,20 @@ class Scene_Map
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end
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end
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$game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
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$game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
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case $game_temp.player_new_direction
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case $game_temp.player_new_direction
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when 2 then $game_player.turn_down
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when 2 then
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when 4 then $game_player.turn_left
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$game_player.turn_down
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when 6 then $game_player.turn_right
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when 4 then
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when 8 then $game_player.turn_up
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$game_player.turn_left
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when 6 then
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$game_player.turn_right
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when 8 then
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$game_player.turn_up
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end
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end
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$game_player.straighten
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$game_player.straighten
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$game_map.update
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$game_map.update
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disposeSpritesets
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disposeSpritesets
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if cacheNeedsClearing()
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if RPG::Cache.need_clearing
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RPG::Cache.clear
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RPG::Cache.clear
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end
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end
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createSpritesets
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createSpritesets
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@@ -31,6 +31,9 @@ module RPG
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return obj
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return obj
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end
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end
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def self.need_clearing()
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return @cache.size >= 100
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end
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def self.load_bitmap(folder_name, filename, hue = 0)
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def self.load_bitmap(folder_name, filename, hue = 0)
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@@ -3,7 +3,9 @@
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#===============================================================================
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#===============================================================================
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def pbSceneStandby
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def pbSceneStandby
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$scene.disposeSpritesets if $scene && $scene.is_a?(Scene_Map)
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$scene.disposeSpritesets if $scene && $scene.is_a?(Scene_Map)
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if RPG::Cache.need_clearing
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RPG::Cache.clear
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RPG::Cache.clear
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end
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Graphics.frame_reset
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Graphics.frame_reset
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yield
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yield
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$scene.createSpritesets if $scene && $scene.is_a?(Scene_Map)
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$scene.createSpritesets if $scene && $scene.is_a?(Scene_Map)
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