added limit threshold before clearing cache

This commit is contained in:
infinitefusion
2021-09-05 16:57:18 -04:00
parent 2c86a187af
commit ace5657d23
3 changed files with 24 additions and 14 deletions

View File

@@ -64,7 +64,8 @@ class Scene_Map
#todo
def cacheNeedsClearing
return false
p RPG::Cache.size
return RPG::Cache.size >= 100
end
def transfer_player(cancelVehicles = true)
@@ -78,16 +79,20 @@ class Scene_Map
end
$game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
case $game_temp.player_new_direction
when 2 then $game_player.turn_down
when 4 then $game_player.turn_left
when 6 then $game_player.turn_right
when 8 then $game_player.turn_up
when 2 then
$game_player.turn_down
when 4 then
$game_player.turn_left
when 6 then
$game_player.turn_right
when 8 then
$game_player.turn_up
end
$game_player.straighten
$game_map.update
disposeSpritesets
if cacheNeedsClearing()
if RPG::Cache.need_clearing
RPG::Cache.clear
end
createSpritesets

View File

@@ -31,6 +31,9 @@ module RPG
return obj
end
def self.need_clearing()
return @cache.size >= 100
end
def self.load_bitmap(folder_name, filename, hue = 0)

View File

@@ -3,7 +3,9 @@
#===============================================================================
def pbSceneStandby
$scene.disposeSpritesets if $scene && $scene.is_a?(Scene_Map)
if RPG::Cache.need_clearing
RPG::Cache.clear
end
Graphics.frame_reset
yield
$scene.createSpritesets if $scene && $scene.is_a?(Scene_Map)