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Tweaked AI threshold score, added "HPAware" skill flag, changed lots of AI scores
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@@ -194,6 +194,7 @@ class Battle::Battler
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if @effects[PBEffects::HyperBeam] > 0 # Intentionally before Truant
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PBDebug.log("[Move failed] #{pbThis} is recharging after using #{move.name}")
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@battle.pbDisplay(_INTL("{1} must recharge!", pbThis))
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@effects[PBEffects::Truant] = !@effects[PBEffects::Truant] if hasActiveAbility?(:TRUANT)
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return false
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end
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if choice[1] == -2 # Battle Palace
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