mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Removed all uses of SpriteWrapper (#184)
This commit is contained in:
@@ -30,7 +30,7 @@ class TilemapRenderer
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# tile layouts. For example, "Brick path" and "Sea".
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# - The second is for single tile autotiles. For example, "Flowers1" and
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# "Waterfall"
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# Ihe top tiles of the tileset will instead use these autotiles. Large
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# The top tiles of the tileset will instead use these autotiles. Large
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# autotiles come first, in the same 8x6 layout as you see when you double-
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# click on a real autotile in RMXP. After that are the single tile autotiles.
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# Extra autotiles are only useful if the tiles are animated, because otherwise
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@@ -1,5 +1,6 @@
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#===============================================================================
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# SpriteWrapper is a class which wraps (most of) Sprite's properties.
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# (unused) Use class Sprite instead
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#===============================================================================
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class SpriteWrapper
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def initialize(viewport = nil)
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@@ -93,7 +94,7 @@ end
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# Sprite class that maintains a bitmap of its own.
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# This bitmap can't be changed to a different one.
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#===============================================================================
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class BitmapSprite < SpriteWrapper
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class BitmapSprite < Sprite
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def initialize(width, height, viewport = nil)
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super(viewport)
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self.bitmap = Bitmap.new(width, height)
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@@ -115,7 +116,7 @@ end
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#===============================================================================
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#
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#===============================================================================
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class AnimatedSprite < SpriteWrapper
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class AnimatedSprite < Sprite
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attr_reader :frame
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attr_reader :framewidth
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attr_reader :frameheight
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@@ -241,7 +242,7 @@ end
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#===============================================================================
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# Displays an icon bitmap in a sprite. Supports animated images.
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#===============================================================================
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class IconSprite < SpriteWrapper
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class IconSprite < Sprite
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attr_reader :name
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def initialize(*args)
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@@ -312,21 +313,9 @@ end
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#===============================================================================
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# Old GifSprite class, retained for compatibility
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# Sprite class that stores multiple bitmaps, and displays only one at once.
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#===============================================================================
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class GifSprite < IconSprite
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def initialize(path)
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super(0, 0)
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setBitmap(path)
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end
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end
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#===============================================================================
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# SpriteWrapper that stores multiple bitmaps, and displays only one at once.
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#===============================================================================
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class ChangelingSprite < SpriteWrapper
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class ChangelingSprite < Sprite
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def initialize(x = 0, y = 0, viewport = nil)
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super(viewport)
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self.x = x
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@@ -1,4 +1,4 @@
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class PictureSprite < SpriteWrapper
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class PictureSprite < Sprite
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def initialize(viewport, picture)
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super(viewport)
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@picture = picture
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@@ -134,7 +134,7 @@ class Battle::Scene::CommandMenu < Battle::Scene::MenuBase
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@buttonBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/cursor_command"))
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# Create action buttons
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@buttons = Array.new(4) do |i| # 4 command options, therefore 4 buttons
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button = SpriteWrapper.new(viewport)
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button = Sprite.new(viewport)
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button.bitmap = @buttonBitmap.bitmap
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button.x = self.x + Graphics.width - 260
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button.x += (i.even? ? 0 : (@buttonBitmap.width / 2) - 4)
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@@ -241,7 +241,7 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
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addSprite("background", background)
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# Create move buttons
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@buttons = Array.new(Pokemon::MAX_MOVES) do |i|
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button = SpriteWrapper.new(viewport)
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button = Sprite.new(viewport)
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button.bitmap = @buttonBitmap.bitmap
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button.x = self.x + 4
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button.x += (i.even? ? 0 : (@buttonBitmap.width / 2) - 4)
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@@ -265,21 +265,21 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
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pbSetNarrowFont(@infoOverlay.bitmap)
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addSprite("infoOverlay", @infoOverlay)
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# Create type icon
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@typeIcon = SpriteWrapper.new(viewport)
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@typeIcon = Sprite.new(viewport)
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@typeIcon.bitmap = @typeBitmap.bitmap
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@typeIcon.x = self.x + 416
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@typeIcon.y = self.y + 20
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@typeIcon.src_rect.height = TYPE_ICON_HEIGHT
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addSprite("typeIcon", @typeIcon)
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# Create Mega Evolution button
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@megaButton = SpriteWrapper.new(viewport)
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@megaButton = Sprite.new(viewport)
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@megaButton.bitmap = @megaEvoBitmap.bitmap
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@megaButton.x = self.x + 120
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@megaButton.y = self.y - (@megaEvoBitmap.height / 2)
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@megaButton.src_rect.height = @megaEvoBitmap.height / 2
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addSprite("megaButton", @megaButton)
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# Create Shift button
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@shiftButton = SpriteWrapper.new(viewport)
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@shiftButton = Sprite.new(viewport)
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@shiftButton.bitmap = @shiftBitmap.bitmap
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@shiftButton.x = self.x + 4
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@shiftButton.y = self.y - @shiftBitmap.height
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@@ -481,7 +481,7 @@ class Battle::Scene::TargetMenu < Battle::Scene::MenuBase
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# that side's trainer, so inc is different for each side for the
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# same value of i/2.
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inc = (i.even?) ? i / 2 : numButtons - 1 - (i / 2)
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button = SpriteWrapper.new(viewport)
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button = Sprite.new(viewport)
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button.bitmap = @buttonBitmap.bitmap
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button.src_rect.width = (@smallButtons) ? CMD_BUTTON_WIDTH_SMALL : @buttonBitmap.width / 2
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button.src_rect.height = BUTTON_HEIGHT
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@@ -1,7 +1,7 @@
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#===============================================================================
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# Data box for regular battles
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#===============================================================================
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class Battle::Scene::PokemonDataBox < SpriteWrapper
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class Battle::Scene::PokemonDataBox < Sprite
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attr_reader :battler
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attr_accessor :selected
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attr_reader :animatingHP
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@@ -84,12 +84,12 @@ class Battle::Scene::PokemonDataBox < SpriteWrapper
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# pbSetSmallFont(@hpNumbers.bitmap)
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@sprites["hpNumbers"] = @hpNumbers
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# Create sprite wrapper that displays HP bar
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@hpBar = SpriteWrapper.new(viewport)
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@hpBar = Sprite.new(viewport)
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@hpBar.bitmap = @hpBarBitmap.bitmap
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@hpBar.src_rect.height = @hpBarBitmap.height / 3
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@sprites["hpBar"] = @hpBar
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# Create sprite wrapper that displays Exp bar
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@expBar = SpriteWrapper.new(viewport)
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@expBar = Sprite.new(viewport)
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@expBar.bitmap = @expBarBitmap.bitmap
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@sprites["expBar"] = @expBar
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# Create sprite wrapper that displays everything except the above
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@@ -407,7 +407,7 @@ end
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#===============================================================================
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# Splash bar to announce a triggered ability
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#===============================================================================
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class Battle::Scene::AbilitySplashBar < SpriteWrapper
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class Battle::Scene::AbilitySplashBar < Sprite
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attr_reader :battler
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TEXT_BASE_COLOR = Color.new(0, 0, 0)
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@@ -419,7 +419,7 @@ class Battle::Scene::AbilitySplashBar < SpriteWrapper
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@battler = nil
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# Create sprite wrapper that displays background graphic
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@bgBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/ability_bar")
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@bgSprite = SpriteWrapper.new(viewport)
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@bgSprite = Sprite.new(viewport)
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@bgSprite.bitmap = @bgBitmap.bitmap
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@bgSprite.src_rect.y = (side == 0) ? 0 : @bgBitmap.height / 2
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@bgSprite.src_rect.height = @bgBitmap.height / 2
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@@ -59,7 +59,7 @@ end
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#===============================================================================
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# Data box for safari battles
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#===============================================================================
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class Battle::Scene::SafariDataBox < SpriteWrapper
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class Battle::Scene::SafariDataBox < Sprite
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attr_accessor :selected
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def initialize(battle, viewport = nil)
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@@ -43,7 +43,7 @@ end
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#===============================================================================
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# Visibility circle in dark maps
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#===============================================================================
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class DarknessSprite < SpriteWrapper
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class DarknessSprite < Sprite
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attr_reader :radius
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def initialize(viewport = nil)
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@@ -1,7 +1,7 @@
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#===============================================================================
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# Item icon
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#===============================================================================
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class ItemIconSprite < SpriteWrapper
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class ItemIconSprite < Sprite
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attr_reader :item
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ANIM_ICON_SIZE = 48
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@@ -115,7 +115,7 @@ end
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#===============================================================================
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# Item held icon (used in the party screen)
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#===============================================================================
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class HeldItemIconSprite < SpriteWrapper
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class HeldItemIconSprite < Sprite
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def initialize(x, y, pokemon, viewport = nil)
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super(viewport)
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self.x = x
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@@ -1,7 +1,7 @@
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#===============================================================================
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# Pokémon sprite (used out of battle)
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#===============================================================================
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class PokemonSprite < SpriteWrapper
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class PokemonSprite < Sprite
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def initialize(viewport = nil)
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super(viewport)
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@_iconbitmap = nil
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@@ -82,7 +82,7 @@ end
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#===============================================================================
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# Pokémon icon (for defined Pokémon)
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#===============================================================================
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class PokemonIconSprite < SpriteWrapper
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class PokemonIconSprite < Sprite
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attr_accessor :selected
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attr_accessor :active
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attr_reader :pokemon
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@@ -217,7 +217,7 @@ end
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#===============================================================================
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# Pokémon icon (for species)
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#===============================================================================
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class PokemonSpeciesIconSprite < SpriteWrapper
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class PokemonSpeciesIconSprite < Sprite
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attr_reader :species
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attr_reader :gender
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attr_reader :form
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@@ -1,7 +1,7 @@
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#===============================================================================
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# Walking charset, for use in text entry screens and load game screen
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#===============================================================================
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class TrainerWalkingCharSprite < SpriteWrapper
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class TrainerWalkingCharSprite < Sprite
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def initialize(charset, viewport = nil)
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super(viewport)
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@animbitmap = nil
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@@ -33,7 +33,7 @@ class PokemonEggHatch_Scene
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crackfilename = pbResolveBitmap(crackfilename)
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@hatchSheet = AnimatedBitmap.new(crackfilename)
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# Create egg cracks sprite
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@sprites["hatch"] = SpriteWrapper.new(@viewport)
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@sprites["hatch"] = Sprite.new(@viewport)
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@sprites["hatch"].x = @sprites["pokemon"].x
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@sprites["hatch"].y = @sprites["pokemon"].y
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@sprites["hatch"].ox = @sprites["pokemon"].ox
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@@ -75,7 +75,7 @@ end
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#===============================================================================
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#
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#===============================================================================
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class PokedexSearchSelectionSprite < SpriteWrapper
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class PokedexSearchSelectionSprite < Sprite
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attr_reader :index
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attr_accessor :cmds
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attr_accessor :minmax
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@@ -1,7 +1,7 @@
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#===============================================================================
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# Pokémon party buttons and menu
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#===============================================================================
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class PokemonPartyConfirmCancelSprite < SpriteWrapper
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class PokemonPartyConfirmCancelSprite < Sprite
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attr_reader :selected
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def initialize(text, x, y, narrowbox = false, viewport = nil)
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@@ -133,7 +133,7 @@ end
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#===============================================================================
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# Blank party panel
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#===============================================================================
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class PokemonPartyBlankPanel < SpriteWrapper
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class PokemonPartyBlankPanel < Sprite
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attr_accessor :text
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def initialize(_pokemon, index, viewport = nil)
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@@ -162,7 +162,7 @@ end
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#===============================================================================
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# Pokémon party panel
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#===============================================================================
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class PokemonPartyPanel < SpriteWrapper
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class PokemonPartyPanel < Sprite
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attr_reader :pokemon
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attr_reader :active
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attr_reader :selected
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@@ -1,7 +1,7 @@
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#===============================================================================
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#
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#===============================================================================
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class MoveSelectionSprite < SpriteWrapper
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class MoveSelectionSprite < Sprite
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attr_reader :preselected
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attr_reader :index
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@@ -1,7 +1,7 @@
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#===============================================================================
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#
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#===============================================================================
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class PokegearButton < SpriteWrapper
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class PokegearButton < Sprite
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attr_reader :index
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attr_reader :name
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attr_reader :selected
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@@ -1,7 +1,7 @@
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#===============================================================================
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#
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#===============================================================================
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class MapBottomSprite < SpriteWrapper
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class MapBottomSprite < Sprite
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attr_reader :mapname, :maplocation
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TEXT_MAIN_COLOR = Color.new(248, 248, 248)
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@@ -1,7 +1,7 @@
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#===============================================================================
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#
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#===============================================================================
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class PokemonLoadPanel < SpriteWrapper
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class PokemonLoadPanel < Sprite
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attr_reader :selected
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TEXTCOLOR = Color.new(232, 232, 232)
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@@ -1,7 +1,7 @@
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#===============================================================================
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#
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#===============================================================================
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class ReadyMenuButton < SpriteWrapper
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class ReadyMenuButton < Sprite
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attr_reader :index # ID of button
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attr_reader :selected
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attr_reader :side
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@@ -117,7 +117,7 @@ end
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#===============================================================================
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# Cursor
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#===============================================================================
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class PokemonBoxArrow < SpriteWrapper
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class PokemonBoxArrow < Sprite
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attr_accessor :quickswap
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def initialize(viewport = nil)
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@@ -288,7 +288,7 @@ end
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#===============================================================================
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# Box
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#===============================================================================
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class PokemonBoxSprite < SpriteWrapper
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class PokemonBoxSprite < Sprite
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attr_accessor :refreshBox
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attr_accessor :refreshSprites
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@@ -443,7 +443,7 @@ end
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#===============================================================================
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# Party pop-up panel
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#===============================================================================
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class PokemonBoxPartySprite < SpriteWrapper
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class PokemonBoxPartySprite < Sprite
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def initialize(party, viewport = nil)
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super(viewport)
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@party = party
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@@ -843,7 +843,7 @@ end
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#===============================================================================
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#
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#===============================================================================
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class PurifyChamberSetView < SpriteWrapper
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class PurifyChamberSetView < Sprite
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attr_reader :set
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attr_reader :cursor
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attr_reader :heldpkmn
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@@ -279,7 +279,7 @@ class PokemonEntryScene2
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class NameEntryCursor
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def initialize(viewport)
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@sprite = SpriteWrapper.new(viewport)
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@sprite = Sprite.new(viewport)
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@cursortype = 0
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@cursor1 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_1")
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@cursor2 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_2")
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@@ -468,16 +468,16 @@ class PokemonEntryScene2
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@minlength = minlength
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@maxlength = maxlength
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@maxlength.times { |i|
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@sprites["blank#{i}"] = SpriteWrapper.new(@viewport)
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@sprites["blank#{i}"] = Sprite.new(@viewport)
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@sprites["blank#{i}"].x = 160 + (24 * i)
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@sprites["blank#{i}"].bitmap = @bitmaps[@bitmaps.length - 1]
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@blanks[i] = 0
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}
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@sprites["bottomtab"] = SpriteWrapper.new(@viewport) # Current tab
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@sprites["bottomtab"] = Sprite.new(@viewport) # Current tab
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@sprites["bottomtab"].x = 22
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@sprites["bottomtab"].y = 162
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@sprites["bottomtab"].bitmap = @bitmaps[@@Characters.length]
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@sprites["toptab"] = SpriteWrapper.new(@viewport) # Next tab
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@sprites["toptab"] = Sprite.new(@viewport) # Next tab
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@sprites["toptab"].x = 22 - 504
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@sprites["toptab"].y = 162
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@sprites["toptab"].bitmap = @bitmaps[@@Characters.length + 1]
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@@ -173,7 +173,7 @@ class TriadScene
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"", 0, Graphics.height - 64, Graphics.width, 64, @viewport
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)
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(@battle.width * @battle.height).times do |i|
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@sprites["sprite#{i}"] = SpriteWrapper.new(@viewport)
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@sprites["sprite#{i}"] = Sprite.new(@viewport)
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@sprites["sprite#{i}"].x = (Graphics.width / 2) - 118 + ((i % 3) * 78)
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@sprites["sprite#{i}"].y = 36 + ((i / 3) * 94)
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@sprites["sprite#{i}"].z = 2
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@@ -163,7 +163,7 @@ end
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################################################################################
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# Sprite sheet scrolling bar
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################################################################################
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class AnimationWindow < SpriteWrapper
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class AnimationWindow < Sprite
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attr_reader :animbitmap
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attr_reader :start
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attr_reader :selected
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@@ -1,7 +1,7 @@
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################################################################################
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# Paths and interpolation
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################################################################################
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class ControlPointSprite < SpriteWrapper
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class ControlPointSprite < Sprite
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attr_accessor :dragging
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def initialize(red, viewport = nil)
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@@ -50,7 +50,7 @@ end
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class PointSprite < SpriteWrapper
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class PointSprite < Sprite
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def initialize(x, y, viewport = nil)
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super(viewport)
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self.bitmap = Bitmap.new(2, 2)
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@@ -305,7 +305,7 @@ end
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#===============================================================================
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class MapLister
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def initialize(selmap, addGlobal = false)
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@sprite = SpriteWrapper.new
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@sprite = Sprite.new
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@sprite.bitmap = nil
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@sprite.x = Graphics.width * 3 / 4
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@sprite.y = ((Graphics.height - 64) / 2) + 64
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Reference in New Issue
Block a user