Anim Editor: added more animation interpolation types, greyed out timeline that isn't part of the animation

This commit is contained in:
Maruno17
2024-03-12 19:11:51 +00:00
parent f0fae4b9ec
commit ae32d59eb9
7 changed files with 117 additions and 32 deletions

View File

@@ -12,10 +12,9 @@
# TODO: Should the canvas be able to show boxes/faded sprites of particles from
# the previous keyframe? I suppose ideally, but don't worry about it.
# TODO: Battler/particle sprites should be their own class, which combine a
# sprite and a target-dependent coloured frame. Alternatively, have the
# frame be a separate sprite but only draw it around the currently
# selected particle(s).
# TODO: Show a focus-dependent coloured frame around just the currently selected
# particle. Only show one frame even if the focus involves a target and
# there are multiple targets.
# TODO: Ideally refresh the canvas while editing a particle's property in the
# :commands_pane component (e.g. moving a number slider but not finalising
# it). Refresh a single particle. I don't think any other side pane needs