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Anim Editor: added more animation interpolation types, greyed out timeline that isn't part of the animation
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@@ -12,10 +12,9 @@
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# TODO: Should the canvas be able to show boxes/faded sprites of particles from
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# the previous keyframe? I suppose ideally, but don't worry about it.
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# TODO: Battler/particle sprites should be their own class, which combine a
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# sprite and a target-dependent coloured frame. Alternatively, have the
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# frame be a separate sprite but only draw it around the currently
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# selected particle(s).
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# TODO: Show a focus-dependent coloured frame around just the currently selected
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# particle. Only show one frame even if the focus involves a target and
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# there are multiple targets.
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# TODO: Ideally refresh the canvas while editing a particle's property in the
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# :commands_pane component (e.g. moving a number slider but not finalising
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# it). Refresh a single particle. I don't think any other side pane needs
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