mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-11-03 08:15:47 +00:00
Release 6.9.0
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@@ -5,14 +5,15 @@
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#==============================================================================#
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module Settings
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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GAME_VERSION_NUMBER = "6.8.3"
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LATEST_GAME_RELEASE = "6.8"
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GAME_VERSION_NUMBER = "6.9"
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LATEST_GAME_RELEASE = "6.9.0"
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HOENN_VERSION_NUMBER = "1.1.0"
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HOENN_LATEST_GAME_RELEASE = "1.1.0"
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HOENN_VERSION_NUMBER = "1.3"
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HOENN_LATEST_GAME_RELEASE = "1.2.0"
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SNOW_DAY = false
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SNOW_DAY = true
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EXPERIMENTAL_FEATURES = false
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KANTO = GAME_ID == :IF_KANTO
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HOENN = GAME_ID == :IF_HOENN
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@@ -36,7 +37,7 @@ module Settings
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ANIMATE_REFLECTIONS = false # GAME_ID == :IF_HOENN #true
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USE_REFLECTIONS = false
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# Infinite fusion settings
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NB_POKEMON = 576
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NB_POKEMON = 582
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TRANSFER_BOX_DISCLAIMER_MESSAGE = ""
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CUSTOM_BASE_SPRITES_FOLDER = "Graphics/CustomBattlers/local_sprites/BaseSprites/"
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CUSTOM_BATTLERS_FOLDER = "Graphics/CustomBattlers/"
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@@ -47,9 +48,13 @@ module Settings
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DOWNLOADED_SPRITES_FOLDER = "Graphics/temp/"
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DEFAULT_SPRITE_PATH = "Graphics/Battlers/Special/000.png"
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CREDITS_FILE_PATH = "Data/sprites/Sprite_Credits.csv"
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VERSION_FILE_PATH = "Data/VERSION"
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CUSTOM_SPRITES_FILE_PATH = "Data/sprites/CUSTOM_SPRITES"
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BASE_SPRITES_FILE_PATH = "Data/sprites/BASE_SPRITES"
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REFERENCES_FILE_PATH = "Data/sprites/SELECTED_REFERENCES"
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CUSTOM_DEX_ENTRIES_PATH = "Data/pokedex/dex.json"
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AI_DEX_ENTRIES_PATH = "Data/pokedex/generated_entries.json"
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POKEDEX_ENTRIES_PATH = "Data/pokedex/all_entries.json"
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@@ -115,11 +120,6 @@ module Settings
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WIKI_URL = "https://infinitefusion.fandom.com/"
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FAQ_URL = "https://hackmd.io/@PIF-Staff/PIF-Hoenn-FAQ"
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AI_ENTRIES_URL = "https://ai-entries.pkmninfinitefusion.workers.dev/"
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AI_ENTRIES_RATE_MAX_NB_REQUESTS = 10 # Nb. requests allowed in each time window
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AI_ENTRIES_RATE_TIME_WINDOW = 120 # In seconds
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AI_ENTRIES_RATE_LOG_FILE = 'Data/pokedex/dex_rate_limit.log' # Path to the log file
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CUSTOMSPRITES_RATE_MAX_NB_REQUESTS = 15 # Nb. requests allowed in each time window
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CUSTOMSPRITES_ENTRIES_RATE_TIME_WINDOW = 120 # In seconds
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CUSTOMSPRITES_RATE_LOG_FILE = 'Data/sprites/sprites_rate_limit.log' # Path to the log file
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@@ -279,7 +279,7 @@ module Settings
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#=============================================================================
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# The number of steps allowed before a Safari Zone game is over (0=infinite).
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SAFARI_STEPS = 600
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SAFARI_STEPS = Settings::KANTO ? 600 : -1
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# The number of seconds a Bug Catching Contest lasts for (0=infinite).
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BUG_CONTEST_TIME = 20 * 60 # 20 minutes
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@@ -312,7 +312,7 @@ module Settings
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BADGE_FOR_FLY = 3
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BADGE_FOR_STRENGTH = 5
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BADGE_FOR_DIVE = 9
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BADGE_FOR_WATERFALL = 9
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BADGE_FOR_WATERFALL = 10
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BADGE_FOR_TELEPORT = 1
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BADGE_FOR_BOUNCE = 8
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BADGE_FOR_ROCKCLIMB = 16
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@@ -562,6 +562,8 @@ module Settings
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ANGRY_ANIMATION_ID = 24
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ANGRY_SHORT_ANIMATION_ID = 34
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STEAM_ANIMATION = 38
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FUSE_ANIMATION_ID = 33
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# ID of the animation played when a patch of grass rustles due to using the
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@@ -584,6 +586,7 @@ module Settings
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CUT_TREE_ANIMATION_ID = 19
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ROCK_SMASH_ANIMATION_ID = 20
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ANIMATION_OW_ATTACK = 14
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#=============================================================================
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# An array of available languages in the game, and their corresponding message
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@@ -591,15 +594,17 @@ module Settings
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# from.
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LANGUAGES = {
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:IF_KANTO => [
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["English", "english.dat"],
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["Français", "french.dat"],
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["中文", "chinese.dat"]
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["English", "english.dat", :ENGLISH],
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["Français", "french.dat", :FRENCH],
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["Français (Québec)", "french.dat", :FRENCH_QC],
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["中文", "chinese.dat", :CHINESE]
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],
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:IF_HOENN => [
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["English", "english.dat"],
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["Français", "french.dat"],
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#["Español", "spanish.dat"],
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["中文", "chinese.dat"]
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["English", "english.dat", :ENGLISH],
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["Français", "french.dat",:FRENCH],
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["Français (Québec)", "french.dat", :FRENCH_QC],
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#["Español", "spanish.dat", :SPANISH],
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["中文", "chinese.dat", :CHINESE]
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]
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}
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