Release 6.9.0

This commit is contained in:
chardub
2026-11-02 11:34:46 -05:00
parent 060726298d
commit ae6e2ebc64
5697 changed files with 131795 additions and 17423 deletions
@@ -44,12 +44,11 @@ class BushBitmap
ret = Bitmap.new(bitmap.width, bitmap.height)
charheight = ret.height
cy = charheight - depth - 2
y = charheight
if cy >= 0
ret.blt(0, y, bitmap, Rect.new(0, y, ret.width, cy))
ret.blt(0, y + cy, bitmap, Rect.new(0, y + cy, ret.width, 2), 170)
ret.blt(0, 0, bitmap, Rect.new(0, 0, ret.width, cy))
ret.blt(0, cy, bitmap, Rect.new(0, cy, ret.width, 2), 170)
end
ret.blt(0, y + cy + 2, bitmap, Rect.new(0, y + cy + 2, ret.width, 2), 85) if cy + 2 >= 0
ret.blt(0, cy + 2, bitmap, Rect.new(0, cy + 2, ret.width, 2), 85) if cy + 2 >= 0
return ret
end
end
@@ -263,7 +262,8 @@ class Sprite_Character < RPG::Sprite
self.bitmap = (@charbitmapAnimated) ? @charbitmap.bitmap : @charbitmap
end
else
@bushbitmap = BushBitmap.new(@charbitmap, (@tile_id >= 384), bushdepth) if !@bushbitmap
source = (@character == $game_player) ? getClothedPlayerSprite() : (@charbitmapAnimated ? @charbitmap.bitmap : @charbitmap)
@bushbitmap = BushBitmap.new(source, (@tile_id >= 384), bushdepth) if !@bushbitmap
self.bitmap = @bushbitmap.bitmap
end
self.visible = !@character.transparent