mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-11-03 08:15:47 +00:00
Release 6.9.0
This commit is contained in:
@@ -264,6 +264,15 @@ GameData::Evolution.register({
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}
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})
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GameData::Evolution.register({
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:id => :ReversersLevel,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter #TODO
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}
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})
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GameData::Evolution.register({
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:id => :Happiness,
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:minimum_level => 1, # Needs any level up
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@@ -22,6 +22,7 @@ module GameData
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attr_reader :ignore_passability
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attr_reader :acroBike
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attr_reader :show_footprints
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# oricorio
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@@ -43,6 +44,15 @@ module GameData
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attr_reader :secretBase_tree
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attr_reader :secretBase_cave
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attr_reader :secretBase_bush
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attr_reader :step_sound
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attr_reader :ambient_sound
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attr_reader :ambient_sound_priority
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attr_reader :shifting_tile_horizontal
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attr_reader :shifting_tile_vertical
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attr_reader :is_cliff
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DATA = {}
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@@ -86,6 +96,8 @@ module GameData
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@ignore_passability = hash[:ignore_passability] || false
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@ignore_passability = hash[:ignore_passability] || false
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@show_footprints = hash[:show_footprints] || false
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@flowerRed = hash[:flowerRed] || false
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@flowerYellow = hash[:flowerYellow] || false
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@flowerPink = hash[:flowerPink] || false
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@@ -102,6 +114,13 @@ module GameData
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@secretBase_tree = hash[:secretBase_tree] || false
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@secretBase_cave = hash[:secretBase_cave] || false
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@secretBase_bush = hash[:secretBase_bush] || false
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@shifting_tile_horizontal = hash[:shifting_tile_horizontal] || false
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@shifting_tile_vertical = hash[:shifting_tile_vertical] || false
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@step_sound = hash[:step_sound]
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@ambient_sound = hash[:ambient_sound]
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@ambient_sound_priority = hash[:ambient_sound_priority]
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@is_cliff = hash[:is_cliff]
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end
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@@ -126,7 +145,8 @@ GameData::TerrainTag.register({
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GameData::TerrainTag.register({
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:id => :Ledge,
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:id_number => 1,
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:ledge => true
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:ledge => true,
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:is_cliff => true
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})
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GameData::TerrainTag.register({
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@@ -134,19 +154,21 @@ GameData::TerrainTag.register({
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:id_number => 2,
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:shows_grass_rustle => true,
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:land_wild_encounters => true,
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:battle_environment => :Grass
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:battle_environment => :Grass,
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:step_sound => "steps/step_tall_grass"
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})
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GameData::TerrainTag.register({
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:id => :Sand,
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:id_number => 3,
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:battle_environment => :Sand
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:battle_environment => :Sand,
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:show_footprints => true,
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})
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GameData::TerrainTag.register({
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:id => :Rock,
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:id_number => 15,
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:battle_environment => :Rock
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:battle_environment => :Rock,
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})
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GameData::TerrainTag.register({
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@@ -179,7 +201,9 @@ GameData::TerrainTag.register({
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:id => :Waterfall,
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:id_number => 8,
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:can_surf => true,
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:waterfall => true
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:waterfall => true,
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:ambient_sound => "ambient/waterfall",
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:ambient_sound_priority => 80
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})
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GameData::TerrainTag.register({
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@@ -187,7 +211,9 @@ GameData::TerrainTag.register({
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:id_number => 9,
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:can_surf => true,
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:can_fish => true,
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:waterfall_crest => true
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:waterfall_crest => true,
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:ambient_sound => "ambient/waterfall",
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:ambient_sound_priority => 80
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})
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GameData::TerrainTag.register({
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@@ -195,16 +221,17 @@ GameData::TerrainTag.register({
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:id_number => 10,
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:deep_bush => true,
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:land_wild_encounters => true,
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:double_wild_encounters => true,
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:battle_environment => :TallGrass,
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:must_walk => true
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:must_walk => true,
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:step_sound => "steps/step_tall_grass",
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})
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GameData::TerrainTag.register({
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:id => :UnderwaterGrass,
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:id_number => 11,
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:underwater => true,
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:land_wild_encounters => true
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:land_wild_encounters => true,
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:step_sound => "steps/step_tall_grass"
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})
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GameData::TerrainTag.register({
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@@ -228,7 +255,8 @@ GameData::TerrainTag.register({
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:id_number => 14,
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:shows_grass_rustle => true,
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:land_wild_encounters => true,
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:battle_environment => :Grass
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:battle_environment => :Grass,
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:step_sound => "steps/step_tall_grass"
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})
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GameData::TerrainTag.register({
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@@ -241,7 +269,8 @@ GameData::TerrainTag.register({
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:id => :Puddle,
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:id_number => 16,
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:battle_environment => :Puddle,
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:shows_reflections => false
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:land_wild_encounters => true,
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:shows_reflections => true
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})
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GameData::TerrainTag.register({
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@@ -286,27 +315,30 @@ GameData::TerrainTag.register({
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})
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GameData::TerrainTag.register({
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:id => :Grass_alt1,
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:id => :Grass_alt1, #CLOVERS
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:id_number => 24,
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:shows_grass_rustle => true,
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:land_wild_encounters => true,
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:battle_environment => :Grass
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:battle_environment => :Grass,
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:step_sound => "steps/step_tall_grass"
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})
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GameData::TerrainTag.register({
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:id => :Grass_alt2,
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:id => :Grass_alt2, #DRY GRASS
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:id_number => 25,
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:shows_grass_rustle => true,
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:land_wild_encounters => true,
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:battle_environment => :Grass
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:battle_environment => :Grass,
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:step_sound => "steps/step_tall_grass"
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})
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GameData::TerrainTag.register({
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:id => :Grass_alt3,
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:id => :Grass_alt3, #FLOWERS
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:id_number => 26,
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:shows_grass_rustle => true,
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:land_wild_encounters => true,
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:battle_environment => :Grass
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:battle_environment => :Grass,
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:step_sound => "steps/step_tall_grass"
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})
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GameData::TerrainTag.register({
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@@ -359,4 +391,108 @@ GameData::TerrainTag.register({
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:id => :AcroBike,
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:id_number => 34,
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:acroBike => true,
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})
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GameData::TerrainTag.register({
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:id => :CutGrass,
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:id_number => 35,
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})
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GameData::TerrainTag.register({
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:id => :TallGrassTop,
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:id_number => 36,
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:step_sound => "steps/step_tall_grass",
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})
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GameData::TerrainTag.register({
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:id => :TallGrassMiddle,
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:id_number => 37,
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:deep_bush => true,
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:land_wild_encounters => true,
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:double_wild_encounters => true,
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:battle_environment => :TallGrass,
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:must_walk => true,
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:step_sound => "steps/step_tall_grass",
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})
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GameData::TerrainTag.register({
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:id => :DeepSand,
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:id_number => 38,
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:battle_environment => :Sand,
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:land_wild_encounters => true,
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:must_walk => true,
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:show_footprints => true,
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:can_fish => true,
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})
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GameData::TerrainTag.register({
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:id => :SuspendedBridgeVertical,
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:id_number => 39,
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:shifting_tile_vertical => true,
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:step_sound => "steps/wooden_bridge",
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:bridge => true
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})
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GameData::TerrainTag.register({
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:id => :SuspendedBridgeHHorizontal,
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:id_number => 40,
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:shifting_tile_horizontal => true,
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:step_sound => "steps/wooden_bridge",
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:bridge => true
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})
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GameData::TerrainTag.register({
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:id => :Beach,
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:id_number => 41,
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:battle_environment => :Sand,
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:show_footprints => true,
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:ambient_sound => "ambient/ocean",
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:ambient_sound_priority => 50,
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})
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GameData::TerrainTag.register({ #Like normal water, but with a river flowing sound effect
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:id => :RiverWater,
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:id_number => 42,
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:can_surf => true,
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:can_fish => true,
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:battle_environment => :MovingWater,
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:ambient_sound => "ambient/river",
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:ambient_sound_priority => 50
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})
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GameData::TerrainTag.register({
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:id => :Lava,
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:id_number => 43,
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:battle_environment => :Volcano,
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:ambient_sound => "ambient/lava",
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:ambient_sound_priority => 30,
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:can_fish => true,
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})
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GameData::TerrainTag.register({
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:id => :Snow,
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:id_number => 44,
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:battle_environment => :Snow,
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:show_footprints => true,
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})
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GameData::TerrainTag.register({
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:id => :Cliff,
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:id_number => 45,
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:is_cliff => true,
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:battle_environment => :Rock,
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})
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GameData::TerrainTag.register({
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:id => :Mud,
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:id_number => 46,
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:step_sound => "steps/step_mud",
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:show_footprints => true,
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})
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GameData::TerrainTag.register({
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:id => :Grass_alt4, #Additional grass type for maps that need something else aside from grass, clovers, dry grass and flowers
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:id_number => 47,
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:shows_grass_rustle => true,
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:land_wild_encounters => true,
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:battle_environment => :Grass,
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:step_sound => "steps/step_tall_grass"
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})
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@@ -128,8 +128,8 @@ GameData::Weather.register({
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:graphics => [["sandstorm_1", "sandstorm_2", "sandstorm_3", "sandstorm_4"], ["sandstorm_tile"]],
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:particle_delta_x => -1200,
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:particle_delta_y => 640,
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:tile_delta_x => -720,
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:tile_delta_y => 360,
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:tile_delta_x => -800,
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:tile_delta_y => 400,
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:tone_proc => proc { |strength|
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next Tone.new(strength / 2, 0, -strength / 2, 0)
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}
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@@ -199,9 +199,11 @@ GameData::Weather.register({
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:graphics => [["ash_1", "ash_2", "ash_3"]],
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:particle_delta_x => 20,
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:particle_delta_y => 100,
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:tone_proc => proc { |strength|
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next Tone.new(strength / 2, strength / 2, strength / 2, 0)
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}
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:tone_proc => proc { |strength| next Tone.new(0, 0, 0, 0) }
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# :tone_proc => proc { |strength|
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# # next Tone.new(strength / 2, strength / 2, strength / 2, 0)
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# next Tone.new(0, 0, 0, 0)
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# }
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})
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GameData::Weather.register({ #Used underwater
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@@ -209,8 +211,20 @@ GameData::Weather.register({ #Used underwater
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:id_number => 13,
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:graphics => [["bubble_1", "bubble_2", "bubble_3"]],
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:particle_delta_x => 20,
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:particle_delta_y => 40,
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:particle_delta_y => -40,
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:tone_proc => proc { |strength|
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next Tone.new(strength / 2, strength / 2, strength / 2, 0)
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}
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})
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})
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GameData::Weather.register({
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:id => :Crumble,
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:id_number => 14,
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:category => :Crumble,
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:graphics => [[], ["crumble_tile"]],
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:tile_delta_x => 0,
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:tile_delta_y => 300,
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:tone_proc => proc { |strength|
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next Tone.new(strength / 2, 0, -strength / 2, 0)
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}
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})
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@@ -55,6 +55,19 @@ GameData::EncounterType.register({
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:old_slots => [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
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})
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GameData::EncounterType.register({
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:id => :Land4,
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:type => :land,
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:trigger_chance => 10,
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:old_slots => [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
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})
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GameData::EncounterType.register({
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:id => :Puddle,
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:type => :land,
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:trigger_chance => 5,
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:old_slots => [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
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})
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GameData::EncounterType.register({
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:id => :LandDay,
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@@ -96,7 +96,8 @@ GameData::Environment.register({
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GameData::Environment.register({
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:id => :Snow,
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:name => _INTL("Snow")
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:name => _INTL("Snow"),
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:battle_base => "snow"
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})
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GameData::Environment.register({
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@@ -192,6 +192,9 @@ module GameData
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end
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# @return [String] the translated name of this species
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def name
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if getCurrentLanguage == :FRENCH_QC
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return @real_name
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end
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ret = MessageTypes.get(MessageTypes::Species, @id_number)
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return (ret && !ret.empty?) ? ret : @real_name
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end
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@@ -212,7 +212,6 @@ module GameData
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end
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def generateRandomGymSpecies(old_species)
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echoln "GENERATING GYM SPECIES"
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gym_index = pbGet(VAR_CURRENT_GYM_TYPE)
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return old_species if gym_index == -1
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return generateRandomChampionSpecies(old_species) if gym_index == 999
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@@ -222,10 +221,12 @@ module GameData
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customsList = getCustomSpeciesList()
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bst_range = pbGet(VAR_RANDOMIZER_TRAINER_BST)
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gym_type = GameData::Type.get(type_id)
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echoln "type: #{gym_type.id}"
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#echoln "type: #{gym_type.id}"
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same_egg_group = $game_switches[SWITCH_RANDOM_GYM_EGG_GROUP]
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while true
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new_species = $game_switches[SWITCH_RANDOM_GYM_CUSTOMS] ? getSpecies(getNewCustomSpecies(old_species, customsList, bst_range)) : getSpecies(getNewSpecies(old_species, bst_range))
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new_species = $game_switches[SWITCH_RANDOM_GYM_CUSTOMS] ? getSpecies(getNewCustomSpecies(old_species, customsList, bst_range, false, true, same_egg_group)) : getSpecies(getNewSpecies(old_species, bst_range, false, PBSpecies.maxValue, true, same_egg_group))
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#echoln "#{old_species} - #{new_species.name}> "
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return new_species if $game_switches[SWITCH_LEGENDARY_MODE] # new_species = $game_switches[SWITCH_RANDOM_GYM_CUSTOMS] ? getSpecies(getNewCustomSpecies(old_species, customsList, bst_range)) : getSpecies(getNewSpecies(old_species, bst_range))
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if new_species.hasType?(gym_type)
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return new_species
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