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Release 6.9.0
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@@ -56,6 +56,7 @@ Always_Give_Shadow_If_Event_Name_Has = [
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# Determines whether or not an event should be given a shadow.
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def pbShouldGetShadow?(event)
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return false if event.character_name == "invisible"
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return true if event.is_a?(Game_Player) # The player will always have a shadow
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page = pbGetActiveEventPage(event)
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return false unless page
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