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Release 6.9.0
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@@ -81,13 +81,19 @@ class AutosaveOptionsScene < PokemonOption_Scene
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},
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_INTL("Autosave when healing at a Pokémon Center")
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),
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EnumOption.new(_INTL("When catching Pokémon"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[AUTOSAVE_CATCH_SWITCH] ? 0 : 1 },
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proc { |value|
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$game_switches[AUTOSAVE_CATCH_SWITCH] = value == 0
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},
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_INTL("Autosave everytime a new Pokémon is caught")
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),
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#Removed because battle restarts right away after reloading and duplicates the Pokemon.
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# if $game_switches[AUTOSAVE_CATCH_SWITCH]
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# Kernel.tryAutosave()
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# end
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# EnumOption.new(_INTL("When catching Pokémon"), [_INTL("On"), _INTL("Off")],
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# proc { $game_switches[AUTOSAVE_CATCH_SWITCH] ? 0 : 1 },
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# proc { |value|
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# $game_switches[AUTOSAVE_CATCH_SWITCH] = value == 0
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# },
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# _INTL("Autosave everytime a new Pokémon is caught")
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# ),
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EnumOption.new(_INTL("After trainer battles"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[AUTOSAVE_WIN_SWITCH] ? 0 : 1 },
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proc { |value|
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