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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-11-03 08:15:47 +00:00
Release 6.9.0
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@@ -1,3 +1,16 @@
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def openRandomizerMenu()
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pbFadeOutIn {
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scene = RandomizerOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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if $PokemonTemp.should_reshuffle_pokemon || $PokemonTemp.should_reshuffle_trainers
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if pbConfirmMessage(_INTL("Your changes won't take effect until you re-shuffle. Would you like to do it now?"))
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reshuffleWithCurrentSettings
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end
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end
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end
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class PokemonGameOption_Scene < PokemonOption_Scene
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ICON_AUDIO = "optionIcons/AUDIO"
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ICON_GAMEPLAY = "optionIcons/GAMEPLAY"
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@@ -70,15 +83,7 @@ class PokemonGameOption_Scene < PokemonOption_Scene
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@challenge_menu = false
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end
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def openRandomizerMenu()
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return unless @randomizer_menu
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pbFadeOutIn {
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scene = RandomizerOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@randomizer_menu = false
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end
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def openSystemMenu()
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return unless @system_menu
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@@ -83,13 +83,20 @@ class SpriteOptionsScene < PokemonOption_Scene
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_INTL("Uses the same party icon for all fusions")]
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)
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battle_type_icon_option_selected = $PokemonSystem.type_icons ? 1 : 0
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options << EnumOption.new(_INTL("Battle Type Icons"), [_INTL("Off"), _INTL("On")],
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proc { battle_type_icon_option_selected },
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proc { |value| $PokemonSystem.type_icons = value == 1 },
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battle_type_icon_opp_option_selected = $PokemonSystem.type_icons_opponent ? 1 : 0
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options << EnumOption.new(_INTL("Type Icons (Enemy)"), [_INTL("Off"), _INTL("On")],
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proc { battle_type_icon_opp_option_selected },
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proc { |value| $PokemonSystem.type_icons_opponent = value == 1 },
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_INTL("Display the enemy Pokémon type in battles.")
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)
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battle_type_icon_player_option_selected = $PokemonSystem.type_icons_player ? 1 : 0
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options << EnumOption.new(_INTL("Type Icons (Player)"), [_INTL("Off"), _INTL("On")],
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proc { battle_type_icon_player_option_selected },
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proc { |value| $PokemonSystem.type_icons_player = value == 1 },
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_INTL("Display the player's Pokémon type in battles.")
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)
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options << EnumOption.new(_INTL("Battle Animations"), [_INTL("On"), _INTL("Off")],
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proc { $PokemonSystem.battlescene },
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proc { |value| $PokemonSystem.battlescene = value },
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