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Release 6.9.0
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@@ -1,46 +1,51 @@
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# frozen_string_literal: true
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def isRaining?()
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return isWeatherRain? || isWeatherStorm?
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def isRaining?(map_id=$game_map.map_id)
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return isWeatherRain?(map_id) || isWeatherStorm?(map_id)
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end
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def isWeatherRain?()
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def isWeatherRain?(map_id=$game_map.map_id)
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return true if GameData::Weather.get($game_screen.weather_type).category == :Rain
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return $game_weather.get_map_weather_type($game_map.map_id) == :Rain || $game_weather.get_map_weather_type($game_map.map_id) == :HeavyRain
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return $game_weather.get_map_weather_type(map_id) == :Rain || $game_weather.get_map_weather_type($game_map.map_id) == :HeavyRain
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end
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def isWeatherSunny?()
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def isWeatherSunny?(map_id=$game_map.map_id)
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return true if GameData::Weather.get($game_screen.weather_type).category == :Sunny
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return $game_weather.get_map_weather_type($game_map.map_id) == :Sunny || $game_weather.get_map_weather_type($game_map.map_id) == :HarshSun
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return $game_weather.get_map_weather_type(map_id) == :Sunny || $game_weather.get_map_weather_type(map_id) == :HarshSun
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end
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def isWeatherStorm?()
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def isWeatherStorm?(map_id=$game_map.map_id)
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return true if GameData::Weather.get($game_screen.weather_type).category == :Storm
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return $game_weather.get_map_weather_type($game_map.map_id) == :Storm
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return $game_weather.get_map_weather_type(map_id) == :Storm
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end
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def isWeatherWind?()
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def isWeatherWind?(map_id=$game_map.map_id)
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return true if GameData::Weather.get($game_screen.weather_type).category == :Wind
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return $game_weather.get_map_weather_type($game_map.map_id) == :Wind || $game_weather.get_map_weather_type($game_map.map_id) == :StrongWinds
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return $game_weather.get_map_weather_type(map_id) == :Wind || $game_weather.get_map_weather_type(map_id) == :StrongWinds
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end
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def isWeatherFog?()
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def isWeatherFog?(map_id=$game_map.map_id)
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return true if GameData::Weather.get($game_screen.weather_type).category == :Fog
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return $game_weather.get_map_weather_type($game_map.map_id) == :Fog
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return $game_weather.get_map_weather_type(map_id) == :Fog
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end
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def isWeatherSnow?()
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def isWeatherAsh?(map_id=$game_map.map_id)
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return true if GameData::Weather.get($game_screen.weather_type).category == :Ash
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return $game_weather.get_map_weather_type(map_id) == :Ash
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end
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def isWeatherSnow?(map_id=$game_map.map_id)
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return true if GameData::Weather.get($game_screen.weather_type).category == :Snow
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return $game_weather.get_map_weather_type($game_map.map_id) == :Snow
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return $game_weather.get_map_weather_type(map_id) == :Snow
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end
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def changeCurrentWeather(weatherType,intensity)
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def changeCurrentWeather(weatherType,intensity,force=false)
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new_map_id = $game_map.map_id
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mapMetadata = GameData::MapMetadata.try_get(new_map_id)
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return nil if mapMetadata.nil?
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return nil if !mapMetadata.outdoor_map
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return nil if !mapMetadata.outdoor_map && !force
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if $game_weather
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$game_weather.set_map_weather($game_map.map_id,weatherType,intensity)
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$game_weather.update_overworld_weather($game_map.map_id)
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