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Re-added a way to erase (or change) a map's tiles
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@@ -385,6 +385,14 @@ class Game_Map
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end
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end
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def set_tile(x, y, layer, id = 0)
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self.data[x, y, layer] = id
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end
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def erase_tile(x, y, layer)
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set_tile(x, y, layer, 0)
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end
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def refresh
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for event in @events.values
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event.refresh
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