Created folder Graphics/UI, renamed some UI graphics

This commit is contained in:
Maruno17
2022-08-14 01:07:06 +01:00
parent b1cde2db42
commit ae91811537
50 changed files with 311 additions and 307 deletions

View File

@@ -86,6 +86,10 @@ module RPG
self.load_bitmap("Graphics/Transitions/", filename)
end
def self.ui(filename)
self.load_bitmap("Graphics/UI/", filename)
end
def self.retain(folder_name, filename = "", hue = 0)
path = folder_name + filename
ret = fromCache(path)

View File

@@ -717,12 +717,12 @@ end
#===============================================================================
# Adds a background to the sprite hash.
# _planename_ is the hash key of the background.
# _background_ is a filename within the Graphics/Pictures/ folder and can be
# _background_ is a filename within the Graphics/UI/ folder and can be
# an animated image.
# _viewport_ is a viewport to place the background in.
def addBackgroundPlane(sprites, planename, background, viewport = nil)
sprites[planename] = AnimatedPlane.new(viewport)
bitmapName = pbResolveBitmap("Graphics/Pictures/#{background}")
bitmapName = pbResolveBitmap("Graphics/UI/#{background}")
if bitmapName.nil?
# Plane should exist in any case
sprites[planename].bitmap = nil
@@ -739,12 +739,12 @@ end
# Adds a background to the sprite hash.
# _planename_ is the hash key of the background.
# _background_ is a filename within the Graphics/Pictures/ folder and can be
# _background_ is a filename within the Graphics/UI/ folder and can be
# an animated image.
# _color_ is the color to use if the background can't be found.
# _viewport_ is a viewport to place the background in.
def addBackgroundOrColoredPlane(sprites, planename, background, color, viewport = nil)
bitmapName = pbResolveBitmap("Graphics/Pictures/#{background}")
bitmapName = pbResolveBitmap("Graphics/UI/#{background}")
if bitmapName.nil?
# Plane should exist in any case
sprites[planename] = ColoredPlane.new(color, viewport)

View File

@@ -417,7 +417,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
def allocPause
return if @pausesprite
@pausesprite = AnimatedSprite.create("Graphics/Pictures/pause", 4, 3)
@pausesprite = AnimatedSprite.create("Graphics/UI/pause_arrow", 4, 3)
@pausesprite.z = 100000
@pausesprite.visible = false
end
@@ -958,10 +958,10 @@ end
#===============================================================================
module UpDownArrowMixin
def initUpDownArrow
@uparrow = AnimatedSprite.create("Graphics/Pictures/uparrow", 8, 2, self.viewport)
@downarrow = AnimatedSprite.create("Graphics/Pictures/downarrow", 8, 2, self.viewport)
RPG::Cache.retain("Graphics/Pictures/uparrow")
RPG::Cache.retain("Graphics/Pictures/downarrow")
@uparrow = AnimatedSprite.create("Graphics/UI/up_arrow", 8, 2, self.viewport)
@downarrow = AnimatedSprite.create("Graphics/UI/down_arrow", 8, 2, self.viewport)
RPG::Cache.retain("Graphics/UI/up_arrow")
RPG::Cache.retain("Graphics/UI/down_arrow")
@uparrow.z = 99998
@downarrow.z = 99998
@uparrow.visible = false
@@ -1043,11 +1043,11 @@ class Window_DrawableCommand < SpriteWindow_SelectableEx
super(x, y, width, height)
self.viewport = viewport if viewport
if isDarkWindowskin(self.windowskin)
@selarrow = AnimatedBitmap.new("Graphics/Pictures/selarrow_white")
RPG::Cache.retain("Graphics/Pictures/selarrow_white")
@selarrow = AnimatedBitmap.new("Graphics/UI/sel_arrow_white")
RPG::Cache.retain("Graphics/UI/sel_arrow_white")
else
@selarrow = AnimatedBitmap.new("Graphics/Pictures/selarrow")
RPG::Cache.retain("Graphics/Pictures/selarrow")
@selarrow = AnimatedBitmap.new("Graphics/UI/sel_arrow")
RPG::Cache.retain("Graphics/UI/sel_arrow")
end
@index = 0
colors = getDefaultTextColors(self.windowskin)