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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 21:54:58 +00:00
Created folder Graphics/UI, renamed some UI graphics
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@@ -10,27 +10,27 @@ class ButtonEventScene < EventScene
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super
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Graphics.freeze
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@current_screen = 1
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addImage(0, 0, "Graphics/Pictures/Controls help/help_bg")
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addImage(0, 0, "Graphics/UI/Controls help/bg")
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@labels = []
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@label_screens = []
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@keys = []
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@key_screens = []
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addImageForScreen(1, 44, 122, "Graphics/Pictures/Controls help/help_f1")
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addImageForScreen(1, 44, 252, "Graphics/Pictures/Controls help/help_f8")
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addImageForScreen(1, 44, 122, "Graphics/UI/Controls help/help_f1")
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addImageForScreen(1, 44, 252, "Graphics/UI/Controls help/help_f8")
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addLabelForScreen(1, 134, 84, 352, _INTL("Opens the Key Bindings window, where you can choose which keyboard keys to use for each control."))
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addLabelForScreen(1, 134, 244, 352, _INTL("Take a screenshot. It is put in the same folder as the save file."))
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addImageForScreen(2, 16, 158, "Graphics/Pictures/Controls help/help_arrows")
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addImageForScreen(2, 16, 158, "Graphics/UI/Controls help/help_arrows")
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addLabelForScreen(2, 134, 100, 352, _INTL("Use the Arrow keys to move the main character.\r\n\r\nYou can also use the Arrow keys to select entries and navigate menus."))
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addImageForScreen(3, 16, 90, "Graphics/Pictures/Controls help/help_usekey")
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addImageForScreen(3, 16, 236, "Graphics/Pictures/Controls help/help_backkey")
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addImageForScreen(3, 16, 90, "Graphics/UI/Controls help/help_usekey")
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addImageForScreen(3, 16, 236, "Graphics/UI/Controls help/help_backkey")
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addLabelForScreen(3, 134, 68, 352, _INTL("Used to confirm a choice, interact with people and things, and move through text. (Default: C)"))
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addLabelForScreen(3, 134, 196, 352, _INTL("Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X)"))
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addImageForScreen(4, 16, 90, "Graphics/Pictures/Controls help/help_actionkey")
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addImageForScreen(4, 16, 236, "Graphics/Pictures/Controls help/help_specialkey")
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addImageForScreen(4, 16, 90, "Graphics/UI/Controls help/help_actionkey")
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addImageForScreen(4, 16, 236, "Graphics/UI/Controls help/help_specialkey")
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addLabelForScreen(4, 134, 68, 352, _INTL("Used to open the Pause Menu. Also has various functions depending on context. (Default: Z)"))
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addLabelForScreen(4, 134, 196, 352, _INTL("Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)"))
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@@ -17,7 +17,7 @@ class PokemonEggHatch_Scene
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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# Create background image
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addBackgroundOrColoredPlane(@sprites, "background", "hatchbg",
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addBackgroundOrColoredPlane(@sprites, "background", "hatch_bg",
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Color.new(248, 248, 248), @viewport)
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# Create egg sprite/Pokémon sprite
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@sprites["pokemon"] = PokemonSprite.new(@viewport)
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@@ -496,7 +496,7 @@ class PokemonEvolutionScene
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@viewport.z = 99999
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@msgviewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@msgviewport.z = 99999
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addBackgroundOrColoredPlane(@sprites, "background", "evolutionbg",
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addBackgroundOrColoredPlane(@sprites, "background", "evolution_bg",
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Color.new(248, 248, 248), @bgviewport)
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rsprite1 = PokemonSprite.new(@viewport)
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rsprite1.setOffset(PictureOrigin::CENTER)
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@@ -32,7 +32,7 @@ class PokemonTrade_Scene
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@pokemon2 = pokemon2
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@trader1 = trader1
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@trader2 = trader2
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addBackgroundOrColoredPlane(@sprites, "background", "tradebg",
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addBackgroundOrColoredPlane(@sprites, "background", "trade_bg",
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Color.new(248, 248, 248), @viewport)
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@sprites["rsprite1"] = PokemonSprite.new(@viewport)
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@sprites["rsprite1"].setPokemonBitmap(@pokemon, false)
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@@ -48,9 +48,9 @@ class HallOfFame_Scene
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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# Comment the below line to doesn't use a background
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addBackgroundPlane(@sprites, "bg", "hallfamebg", @viewport)
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addBackgroundPlane(@sprites, "bg", "Hall of Fame/bg", @viewport)
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@sprites["hallbars"] = IconSprite.new(@viewport)
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@sprites["hallbars"].setBitmap("Graphics/Pictures/hallfamebars")
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@sprites["hallbars"].setBitmap("Graphics/UI/Hall of Fame/bars")
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites["overlay"].z = 10
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pbSetSystemFont(@sprites["overlay"].bitmap)
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