mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Created folder Graphics/UI, renamed some UI graphics
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@@ -5,9 +5,9 @@ class Window_Pokedex < Window_DrawableCommand
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def initialize(x, y, width, height, viewport)
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@commands = []
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super(x, y, width, height, viewport)
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@selarrow = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_list")
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@pokeballOwn = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_own")
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@pokeballSeen = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_seen")
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@selarrow = AnimatedBitmap.new("Graphics/UI/Pokedex/cursor_list")
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@pokeballOwn = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_own")
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@pokeballSeen = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_seen")
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self.baseColor = Color.new(88, 88, 80)
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self.shadowColor = Color.new(168, 184, 184)
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self.windowskin = nil
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@@ -86,7 +86,7 @@ class PokedexSearchSelectionSprite < Sprite
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def initialize(viewport = nil)
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super(viewport)
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@selbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_search")
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@selbitmap = AnimatedBitmap.new("Graphics/UI/Pokedex/cursor_search")
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self.bitmap = @selbitmap.bitmap
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self.mode = -1
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@index = 0
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@@ -262,12 +262,12 @@ class PokemonPokedex_Scene
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end
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def pbStartScene
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@sliderbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_slider")
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@typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
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@shapebitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_shapes")
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@hwbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_hw")
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@selbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_searchsel")
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@searchsliderbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_searchslider"))
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@sliderbitmap = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_slider")
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@typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/Pokedex/icon_types"))
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@shapebitmap = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_shapes")
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@hwbitmap = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_hw")
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@selbitmap = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_searchsel")
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@searchsliderbitmap = AnimatedBitmap.new(_INTL("Graphics/UI/Pokedex/icon_searchslider"))
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@@ -405,9 +405,9 @@ class PokemonPokedex_Scene
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@sprites["pokedex"].index = index
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@sprites["pokedex"].refresh
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if @searchResults
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@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
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@sprites["background"].setBitmap("Graphics/UI/Pokedex/bg_listsearch")
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else
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@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
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@sprites["background"].setBitmap("Graphics/UI/Pokedex/bg_list")
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end
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pbRefresh
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end
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@@ -902,19 +902,19 @@ class PokemonPokedex_Scene
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ret = nil
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# Set background
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case mode
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when 0 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_order")
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when 1 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_name")
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when 0 then @sprites["searchbg"].setBitmap("Graphics/UI/Pokedex/bg_search_order")
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when 1 then @sprites["searchbg"].setBitmap("Graphics/UI/Pokedex/bg_search_name")
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when 2
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count = 0
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GameData::Type.each { |t| count += 1 if !t.pseudo_type && t.id != :SHADOW }
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if count == 18
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@sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type_18")
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@sprites["searchbg"].setBitmap("Graphics/UI/Pokedex/bg_search_type_18")
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else
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@sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type")
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@sprites["searchbg"].setBitmap("Graphics/UI/Pokedex/bg_search_type")
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end
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when 3, 4 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_size")
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when 5 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_color")
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when 6 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_shape")
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when 3, 4 then @sprites["searchbg"].setBitmap("Graphics/UI/Pokedex/bg_search_size")
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when 5 then @sprites["searchbg"].setBitmap("Graphics/UI/Pokedex/bg_search_color")
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when 6 then @sprites["searchbg"].setBitmap("Graphics/UI/Pokedex/bg_search_shape")
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end
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selindex = selitems.clone
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index = selindex[0]
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@@ -1087,7 +1087,7 @@ class PokemonPokedex_Scene
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end
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Input.update
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# Set background image
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@sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search")
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@sprites["searchbg"].setBitmap("Graphics/UI/Pokedex/bg_search")
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@sprites["searchcursor"].mode = -1
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@sprites["searchcursor"].index = mainindex
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return ret
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@@ -1246,9 +1246,9 @@ class PokemonPokedex_Scene
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end
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pbFadeOutAndHide(@sprites)
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if @searchResults
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@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
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@sprites["background"].setBitmap("Graphics/UI/Pokedex/bg_listsearch")
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else
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@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
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@sprites["background"].setBitmap("Graphics/UI/Pokedex/bg_list")
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end
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pbRefresh
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pbFadeInAndShow(@sprites, oldsprites)
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