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https://github.com/infinitefusion/infinitefusion-e18.git
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Created folder Graphics/UI, renamed some UI graphics
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@@ -20,7 +20,7 @@ class PokemonLoadPanel < Sprite
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@totalsec = (stats) ? stats.play_time.to_i : ((framecount || 0) / Graphics.frame_rate)
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@mapid = mapid
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@selected = (index == 0)
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@bgbitmap = AnimatedBitmap.new("Graphics/Pictures/loadPanels")
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@bgbitmap = AnimatedBitmap.new("Graphics/UI/Load/panels")
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@refreshBitmap = true
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@refreshing = false
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refresh
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@@ -103,7 +103,7 @@ class PokemonLoad_Scene
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99998
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addBackgroundOrColoredPlane(@sprites, "background", "loadbg", Color.new(248, 248, 248), @viewport)
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addBackgroundOrColoredPlane(@sprites, "background", "Load/bg", Color.new(248, 248, 248), @viewport)
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y = 32
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commands.length.times do |i|
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@sprites["panel#{i}"] = PokemonLoadPanel.new(
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@@ -128,7 +128,7 @@ class PokemonLoad_Scene
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99998
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addBackgroundOrColoredPlane(@sprites, "background", "loadbg", Color.new(248, 248, 248), @viewport)
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addBackgroundOrColoredPlane(@sprites, "background", "Load/bg", Color.new(248, 248, 248), @viewport)
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end
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def pbUpdate
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