Created folder Graphics/UI, renamed some UI graphics

This commit is contained in:
Maruno17
2022-08-14 01:07:06 +01:00
parent b1cde2db42
commit ae91811537
50 changed files with 311 additions and 307 deletions

View File

@@ -124,7 +124,7 @@ class PokemonEntryScene
meta = GameData::PlayerMetadata.get($player.character_ID)
if meta
@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
@sprites["shadow"].setBitmap("Graphics/UI/Naming/icon_shadow")
@sprites["shadow"].x = 66
@sprites["shadow"].y = 64
filename = pbGetPlayerCharset(meta.walk_charset, nil, true)
@@ -137,7 +137,7 @@ class PokemonEntryScene
when 2 # Pokémon
if pokemon
@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
@sprites["shadow"].setBitmap("Graphics/UI/Naming/icon_shadow")
@sprites["shadow"].x = 66
@sprites["shadow"].y = 64
@sprites["subject"] = PokemonIconSprite.new(pokemon, @viewport)
@@ -159,7 +159,7 @@ class PokemonEntryScene
end
when 3 # NPC
@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
@sprites["shadow"].setBitmap("Graphics/UI/Naming/icon_shadow")
@sprites["shadow"].x = 66
@sprites["shadow"].y = 64
@sprites["subject"] = TrainerWalkingCharSprite.new(pokemon.to_s, @viewport)
@@ -169,7 +169,7 @@ class PokemonEntryScene
@sprites["subject"].y = 76 - (charheight / 4)
when 4 # Storage box
@sprites["subject"] = TrainerWalkingCharSprite.new(nil, @viewport)
@sprites["subject"].altcharset = "Graphics/Pictures/Naming/icon_storage"
@sprites["subject"].altcharset = "Graphics/UI/Naming/icon_storage"
@sprites["subject"].animspeed = 4
charwidth = @sprites["subject"].bitmap.width
charheight = @sprites["subject"].bitmap.height
@@ -281,9 +281,9 @@ class PokemonEntryScene2
def initialize(viewport)
@sprite = Sprite.new(viewport)
@cursortype = 0
@cursor1 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_1")
@cursor2 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_2")
@cursor3 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_3")
@cursor1 = AnimatedBitmap.new("Graphics/UI/Naming/cursor_1")
@cursor2 = AnimatedBitmap.new("Graphics/UI/Naming/cursor_2")
@cursor3 = AnimatedBitmap.new("Graphics/UI/Naming/cursor_3")
@cursorPos = 0
updateInternal
end
@@ -382,7 +382,7 @@ class PokemonEntryScene2
# Create bitmaps
@bitmaps = []
@@Characters.length.times do |i|
@bitmaps[i] = AnimatedBitmap.new(sprintf("Graphics/Pictures/Naming/overlay_tab_#{i + 1}"))
@bitmaps[i] = AnimatedBitmap.new(sprintf("Graphics/UI/Naming/overlay_tab_#{i + 1}"))
b = @bitmaps[i].bitmap.clone
pbSetSystemFont(b)
textPos = []
@@ -403,13 +403,13 @@ class PokemonEntryScene2
# Create sprites
@sprites = {}
@sprites["bg"] = IconSprite.new(0, 0, @viewport)
@sprites["bg"].setBitmap("Graphics/Pictures/Naming/bg")
@sprites["bg"].setBitmap("Graphics/UI/Naming/bg")
case subject
when 1 # Player
meta = GameData::PlayerMetadata.get($player.character_ID)
if meta
@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
@sprites["shadow"].setBitmap("Graphics/UI/Naming/icon_shadow")
@sprites["shadow"].x = 66
@sprites["shadow"].y = 64
filename = pbGetPlayerCharset(meta.walk_charset, nil, true)
@@ -422,7 +422,7 @@ class PokemonEntryScene2
when 2 # Pokémon
if pokemon
@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
@sprites["shadow"].setBitmap("Graphics/UI/Naming/icon_shadow")
@sprites["shadow"].x = 66
@sprites["shadow"].y = 64
@sprites["subject"] = PokemonIconSprite.new(pokemon, @viewport)
@@ -444,7 +444,7 @@ class PokemonEntryScene2
end
when 3 # NPC
@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
@sprites["shadow"].setBitmap("Graphics/UI/Naming/icon_shadow")
@sprites["shadow"].x = 66
@sprites["shadow"].y = 64
@sprites["subject"] = TrainerWalkingCharSprite.new(pokemon.to_s, @viewport)
@@ -454,7 +454,7 @@ class PokemonEntryScene2
@sprites["subject"].y = 76 - (charheight / 4)
when 4 # Storage box
@sprites["subject"] = TrainerWalkingCharSprite.new(nil, @viewport)
@sprites["subject"].altcharset = "Graphics/Pictures/Naming/icon_storage"
@sprites["subject"].altcharset = "Graphics/UI/Naming/icon_storage"
@sprites["subject"].animspeed = 4
charwidth = @sprites["subject"].bitmap.width
charheight = @sprites["subject"].bitmap.height
@@ -484,7 +484,7 @@ class PokemonEntryScene2
@sprites["controls"] = IconSprite.new(0, 0, @viewport)
@sprites["controls"].x = 16
@sprites["controls"].y = 96
@sprites["controls"].setBitmap(_INTL("Graphics/Pictures/Naming/overlay_controls"))
@sprites["controls"].setBitmap(_INTL("Graphics/UI/Naming/overlay_controls"))
@init = true
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
pbDoUpdateOverlay2
@@ -502,7 +502,7 @@ class PokemonEntryScene2
def pbDoUpdateOverlay2
overlay = @sprites["overlay"].bitmap
overlay.clear
modeIcon = [[_INTL("Graphics/Pictures/Naming/icon_mode"), 44 + (@mode * 62), 120, @mode * 60, 0, 60, 44]]
modeIcon = [[_INTL("Graphics/UI/Naming/icon_mode"), 44 + (@mode * 62), 120, @mode * 60, 0, 60, 44]]
pbDrawImagePositions(overlay, modeIcon)
end