mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Created folder Graphics/UI, renamed some UI graphics
This commit is contained in:
@@ -84,12 +84,12 @@ class TriadCard
|
||||
def self.createBack(type = nil, noback = false)
|
||||
bitmap = BitmapWrapper.new(80, 96)
|
||||
if !noback
|
||||
cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
|
||||
cardbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/card_opponent")
|
||||
bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
|
||||
cardbitmap.dispose
|
||||
end
|
||||
if type
|
||||
typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
|
||||
typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
|
||||
type_number = GameData::Type.get(type).icon_position
|
||||
typerect = Rect.new(0, type_number * 28, 64, 28)
|
||||
bitmap.blt(8, 50, typebitmap.bitmap, typerect, 192)
|
||||
@@ -102,13 +102,13 @@ class TriadCard
|
||||
return TriadCard.createBack if owner == 0
|
||||
bitmap = BitmapWrapper.new(80, 96)
|
||||
if owner == 2 # Opponent
|
||||
cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
|
||||
cardbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/card_opponent")
|
||||
else # Player
|
||||
cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_player")
|
||||
cardbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/card_player")
|
||||
end
|
||||
typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
|
||||
typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
|
||||
iconbitmap = AnimatedBitmap.new(GameData::Species.icon_filename(@species, @form))
|
||||
numbersbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_numbers")
|
||||
numbersbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/numbers")
|
||||
# Draw card background
|
||||
bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
|
||||
# Draw type icon
|
||||
@@ -168,7 +168,7 @@ class TriadScene
|
||||
# Allocate viewport
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
addBackgroundPlane(@sprites, "background", "triad_bg", @viewport)
|
||||
addBackgroundPlane(@sprites, "background", "Triple Triad/bg", @viewport)
|
||||
@sprites["helpwindow"] = Window_AdvancedTextPokemon.newWithSize(
|
||||
"", 0, Graphics.height - 64, Graphics.width, 64, @viewport
|
||||
)
|
||||
|
||||
@@ -32,8 +32,8 @@ class SlotMachineReel < BitmapSprite
|
||||
@stopping = false
|
||||
@slipping = 0
|
||||
@index = rand(@reel.length)
|
||||
@images = AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/images"))
|
||||
@shading = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/ReelOverlay")
|
||||
@images = AnimatedBitmap.new(_INTL("Graphics/UI/Slot Machine/images"))
|
||||
@shading = AnimatedBitmap.new("Graphics/UI/Slot Machine/ReelOverlay")
|
||||
update
|
||||
end
|
||||
|
||||
@@ -88,7 +88,7 @@ class SlotMachineScore < BitmapSprite
|
||||
@viewport = Viewport.new(x, y, 70, 22)
|
||||
@viewport.z = 99999
|
||||
super(70, 22, @viewport)
|
||||
@numbers = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/numbers")
|
||||
@numbers = AnimatedBitmap.new("Graphics/UI/Slot Machine/numbers")
|
||||
self.score = score
|
||||
end
|
||||
|
||||
@@ -181,10 +181,10 @@ class SlotMachineScene
|
||||
Input.update
|
||||
update
|
||||
@sprites["window2"].bitmap&.clear
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/win"))
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/win"))
|
||||
@sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 4), 0, 152, 208)
|
||||
if bonus > 0
|
||||
@sprites["window2"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/bonus"))
|
||||
@sprites["window2"].setBitmap(sprintf("Graphics/UI/Slot Machine/bonus"))
|
||||
@sprites["window2"].src_rect.set(152 * (bonus - 1), 0, 152, 208)
|
||||
end
|
||||
@sprites["light1"].visible = true
|
||||
@@ -229,7 +229,7 @@ class SlotMachineScene
|
||||
Input.update
|
||||
update
|
||||
@sprites["window2"].bitmap&.clear
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/lose"))
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/lose"))
|
||||
@sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 2), 0, 152, 208)
|
||||
frame += 1
|
||||
end
|
||||
@@ -247,25 +247,25 @@ class SlotMachineScene
|
||||
@sprites["reel3"] = SlotMachineReel.new(224, 112, difficulty)
|
||||
(1..3).each do |i|
|
||||
@sprites["button#{i}"] = IconSprite.new(68 + (80 * (i - 1)), 260, @viewport)
|
||||
@sprites["button#{i}"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/button"))
|
||||
@sprites["button#{i}"].setBitmap(sprintf("Graphics/UI/Slot Machine/button"))
|
||||
@sprites["button#{i}"].visible = false
|
||||
end
|
||||
(1..5).each do |i|
|
||||
y = [170, 122, 218, 82, 82][i - 1]
|
||||
@sprites["row#{i}"] = IconSprite.new(2, y, @viewport)
|
||||
@sprites["row#{i}"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/line%1d%s",
|
||||
@sprites["row#{i}"].setBitmap(sprintf("Graphics/UI/Slot Machine/line%1d%s",
|
||||
1 + (i / 2), (i >= 4) ? ((i == 4) ? "a" : "b") : ""))
|
||||
@sprites["row#{i}"].visible = false
|
||||
end
|
||||
@sprites["light1"] = IconSprite.new(16, 32, @viewport)
|
||||
@sprites["light1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/lights"))
|
||||
@sprites["light1"].setBitmap(sprintf("Graphics/UI/Slot Machine/lights"))
|
||||
@sprites["light1"].visible = false
|
||||
@sprites["light2"] = IconSprite.new(240, 32, @viewport)
|
||||
@sprites["light2"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/lights"))
|
||||
@sprites["light2"].setBitmap(sprintf("Graphics/UI/Slot Machine/lights"))
|
||||
@sprites["light2"].mirror = true
|
||||
@sprites["light2"].visible = false
|
||||
@sprites["window1"] = IconSprite.new(358, 96, @viewport)
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/insert"))
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/insert"))
|
||||
@sprites["window1"].src_rect.set(0, 0, 152, 208)
|
||||
@sprites["window2"] = IconSprite.new(358, 96, @viewport)
|
||||
@sprites["credit"] = SlotMachineScore.new(360, 66, $player.coins)
|
||||
@@ -292,7 +292,7 @@ class SlotMachineScene
|
||||
pbMessage(_INTL("You've run out of Coins.\nGame over!"))
|
||||
break
|
||||
elsif @gameRunning # Reels are spinning
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/stop"))
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/stop"))
|
||||
@sprites["window1"].src_rect.set(152 * ((frame / spinFrameTime) % 4), 0, 152, 208)
|
||||
if Input.trigger?(Input::USE)
|
||||
pbSEPlay("Slots stop")
|
||||
@@ -322,10 +322,10 @@ class SlotMachineScene
|
||||
end
|
||||
@gameEnd = false
|
||||
else # Awaiting coins for the next spin
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/insert"))
|
||||
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/insert"))
|
||||
@sprites["window1"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208)
|
||||
if @wager > 0
|
||||
@sprites["window2"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/press"))
|
||||
@sprites["window2"].setBitmap(sprintf("Graphics/UI/Slot Machine/press"))
|
||||
@sprites["window2"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208)
|
||||
end
|
||||
if Input.trigger?(Input::DOWN) && @wager < 3 && @sprites["credit"].score > 0
|
||||
|
||||
@@ -37,7 +37,7 @@ class VoltorbFlip
|
||||
@index = [0, 0]
|
||||
# [x,y,points,selected]
|
||||
@squares = [0, 0, 0, false]
|
||||
@directory = "Graphics/Pictures/Voltorb Flip/"
|
||||
@directory = "Graphics/UI/Voltorb Flip/"
|
||||
squareValues = []
|
||||
total = 1
|
||||
voltorbs = 0
|
||||
@@ -152,7 +152,7 @@ class VoltorbFlip
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
@sprites["bg"] = Sprite.new(@viewport)
|
||||
@sprites["bg"].bitmap = RPG::Cache.load_bitmap(@directory, "boardbg")
|
||||
@sprites["bg"].bitmap = RPG::Cache.load_bitmap(@directory, "bg")
|
||||
@sprites["text"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
|
||||
pbSetSystemFont(@sprites["text"].bitmap)
|
||||
@sprites["level"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
|
||||
|
||||
@@ -12,7 +12,7 @@ class MiningGameCounter < BitmapSprite
|
||||
@viewport.z = 99999
|
||||
super(416, 60, @viewport)
|
||||
@hits = 0
|
||||
@image = AnimatedBitmap.new("Graphics/Pictures/Mining/cracks")
|
||||
@image = AnimatedBitmap.new("Graphics/UI/Mining/cracks")
|
||||
update
|
||||
end
|
||||
|
||||
@@ -53,7 +53,7 @@ class MiningGameTile < BitmapSprite
|
||||
else
|
||||
@layer = 6 # 15%
|
||||
end
|
||||
@image = AnimatedBitmap.new("Graphics/Pictures/Mining/tiles")
|
||||
@image = AnimatedBitmap.new("Graphics/UI/Mining/tiles")
|
||||
update
|
||||
end
|
||||
|
||||
@@ -89,9 +89,9 @@ class MiningGameCursor < BitmapSprite
|
||||
@mode = mode
|
||||
@hit = 0 # 0=regular, 1=hit item, 2=hit iron
|
||||
@counter = 0
|
||||
@cursorbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/cursor")
|
||||
@toolbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/tools")
|
||||
@hitsbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/hits")
|
||||
@cursorbitmap = AnimatedBitmap.new("Graphics/UI/Mining/cursor")
|
||||
@toolbitmap = AnimatedBitmap.new("Graphics/UI/Mining/tools")
|
||||
@hitsbitmap = AnimatedBitmap.new("Graphics/UI/Mining/hits")
|
||||
update
|
||||
end
|
||||
|
||||
@@ -230,10 +230,10 @@ class MiningGameScene
|
||||
@sprites = {}
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
addBackgroundPlane(@sprites, "bg", "Mining/miningbg", @viewport)
|
||||
addBackgroundPlane(@sprites, "bg", "Mining/bg", @viewport)
|
||||
@sprites["itemlayer"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
|
||||
@itembitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/items")
|
||||
@ironbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/irons")
|
||||
@itembitmap = AnimatedBitmap.new("Graphics/UI/Mining/items")
|
||||
@ironbitmap = AnimatedBitmap.new("Graphics/UI/Mining/irons")
|
||||
@items = []
|
||||
@itemswon = []
|
||||
@iron = []
|
||||
@@ -247,7 +247,7 @@ class MiningGameScene
|
||||
@sprites["crack"] = MiningGameCounter.new(0, 4)
|
||||
@sprites["cursor"] = MiningGameCursor.new(58, 0) # central position, pick
|
||||
@sprites["tool"] = IconSprite.new(434, 254, @viewport)
|
||||
@sprites["tool"].setBitmap(sprintf("Graphics/Pictures/Mining/toolicons"))
|
||||
@sprites["tool"].setBitmap(sprintf("Graphics/UI/Mining/toolicons"))
|
||||
@sprites["tool"].src_rect.set(0, 0, 68, 100)
|
||||
update
|
||||
pbFadeInAndShow(@sprites)
|
||||
|
||||
@@ -35,7 +35,7 @@ class TilePuzzleCursor < BitmapSprite
|
||||
@arrows = []
|
||||
@selected = false
|
||||
@holding = false
|
||||
@cursorbitmap = AnimatedBitmap.new("Graphics/Pictures/Tile Puzzle/cursor")
|
||||
@cursorbitmap = AnimatedBitmap.new("Graphics/UI/Tile Puzzle/cursor")
|
||||
update
|
||||
end
|
||||
|
||||
@@ -148,23 +148,23 @@ class TilePuzzleScene
|
||||
@sprites = {}
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
if pbResolveBitmap("Graphics/Pictures/Tile Puzzle/bg#{@board}")
|
||||
if pbResolveBitmap("Graphics/UI/Tile Puzzle/bg#{@board}")
|
||||
addBackgroundPlane(@sprites, "bg", "Tile Puzzle/bg#{@board}", @viewport)
|
||||
else
|
||||
addBackgroundPlane(@sprites, "bg", "Tile Puzzle/bg", @viewport)
|
||||
end
|
||||
@tilebitmap = AnimatedBitmap.new("Graphics/Pictures/Tile Puzzle/tiles#{@board}")
|
||||
@tilebitmap = AnimatedBitmap.new("Graphics/UI/Tile Puzzle/tiles#{@board}")
|
||||
@tilebitmap1 = nil
|
||||
@tilebitmap2 = nil
|
||||
@tilebitmap3 = nil
|
||||
if pbResolveBitmap("Graphics/Pictures/Tile Puzzle/tiles#{@board}_1")
|
||||
@tilebitmap1 = AnimatedBitmap.new("Graphics/Pictures/Tile Puzzle/tiles#{@board}_1")
|
||||
if pbResolveBitmap("Graphics/UI/Tile Puzzle/tiles#{@board}_1")
|
||||
@tilebitmap1 = AnimatedBitmap.new("Graphics/UI/Tile Puzzle/tiles#{@board}_1")
|
||||
end
|
||||
if pbResolveBitmap("Graphics/Pictures/Tile Puzzle/tiles#{@board}_2")
|
||||
@tilebitmap2 = AnimatedBitmap.new("Graphics/Pictures/Tile Puzzle/tiles#{@board}_2")
|
||||
if pbResolveBitmap("Graphics/UI/Tile Puzzle/tiles#{@board}_2")
|
||||
@tilebitmap2 = AnimatedBitmap.new("Graphics/UI/Tile Puzzle/tiles#{@board}_2")
|
||||
end
|
||||
if pbResolveBitmap("Graphics/Pictures/Tile Puzzle/tiles#{@board}_3")
|
||||
@tilebitmap3 = AnimatedBitmap.new("Graphics/Pictures/Tile Puzzle/tiles#{@board}_3")
|
||||
if pbResolveBitmap("Graphics/UI/Tile Puzzle/tiles#{@board}_3")
|
||||
@tilebitmap3 = AnimatedBitmap.new("Graphics/UI/Tile Puzzle/tiles#{@board}_3")
|
||||
end
|
||||
@tilewidth = @tilebitmap.width / @boardwidth
|
||||
@tileheight = @tilebitmap.height / @boardheight
|
||||
|
||||
Reference in New Issue
Block a user