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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Created folder Graphics/UI, renamed some UI graphics
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@@ -84,12 +84,12 @@ class TriadCard
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def self.createBack(type = nil, noback = false)
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bitmap = BitmapWrapper.new(80, 96)
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if !noback
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cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
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cardbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/card_opponent")
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bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
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cardbitmap.dispose
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end
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if type
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typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
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typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
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type_number = GameData::Type.get(type).icon_position
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typerect = Rect.new(0, type_number * 28, 64, 28)
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bitmap.blt(8, 50, typebitmap.bitmap, typerect, 192)
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@@ -102,13 +102,13 @@ class TriadCard
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return TriadCard.createBack if owner == 0
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bitmap = BitmapWrapper.new(80, 96)
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if owner == 2 # Opponent
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cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
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cardbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/card_opponent")
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else # Player
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cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_player")
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cardbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/card_player")
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end
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typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
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typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
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iconbitmap = AnimatedBitmap.new(GameData::Species.icon_filename(@species, @form))
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numbersbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_numbers")
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numbersbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/numbers")
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# Draw card background
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bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
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# Draw type icon
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@@ -168,7 +168,7 @@ class TriadScene
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# Allocate viewport
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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addBackgroundPlane(@sprites, "background", "triad_bg", @viewport)
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addBackgroundPlane(@sprites, "background", "Triple Triad/bg", @viewport)
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@sprites["helpwindow"] = Window_AdvancedTextPokemon.newWithSize(
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"", 0, Graphics.height - 64, Graphics.width, 64, @viewport
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)
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