Created folder Graphics/UI, renamed some UI graphics

This commit is contained in:
Maruno17
2022-08-14 01:07:06 +01:00
parent b1cde2db42
commit ae91811537
50 changed files with 311 additions and 307 deletions

View File

@@ -32,8 +32,8 @@ class SlotMachineReel < BitmapSprite
@stopping = false
@slipping = 0
@index = rand(@reel.length)
@images = AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/images"))
@shading = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/ReelOverlay")
@images = AnimatedBitmap.new(_INTL("Graphics/UI/Slot Machine/images"))
@shading = AnimatedBitmap.new("Graphics/UI/Slot Machine/ReelOverlay")
update
end
@@ -88,7 +88,7 @@ class SlotMachineScore < BitmapSprite
@viewport = Viewport.new(x, y, 70, 22)
@viewport.z = 99999
super(70, 22, @viewport)
@numbers = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/numbers")
@numbers = AnimatedBitmap.new("Graphics/UI/Slot Machine/numbers")
self.score = score
end
@@ -181,10 +181,10 @@ class SlotMachineScene
Input.update
update
@sprites["window2"].bitmap&.clear
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/win"))
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/win"))
@sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 4), 0, 152, 208)
if bonus > 0
@sprites["window2"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/bonus"))
@sprites["window2"].setBitmap(sprintf("Graphics/UI/Slot Machine/bonus"))
@sprites["window2"].src_rect.set(152 * (bonus - 1), 0, 152, 208)
end
@sprites["light1"].visible = true
@@ -229,7 +229,7 @@ class SlotMachineScene
Input.update
update
@sprites["window2"].bitmap&.clear
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/lose"))
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/lose"))
@sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 2), 0, 152, 208)
frame += 1
end
@@ -247,25 +247,25 @@ class SlotMachineScene
@sprites["reel3"] = SlotMachineReel.new(224, 112, difficulty)
(1..3).each do |i|
@sprites["button#{i}"] = IconSprite.new(68 + (80 * (i - 1)), 260, @viewport)
@sprites["button#{i}"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/button"))
@sprites["button#{i}"].setBitmap(sprintf("Graphics/UI/Slot Machine/button"))
@sprites["button#{i}"].visible = false
end
(1..5).each do |i|
y = [170, 122, 218, 82, 82][i - 1]
@sprites["row#{i}"] = IconSprite.new(2, y, @viewport)
@sprites["row#{i}"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/line%1d%s",
@sprites["row#{i}"].setBitmap(sprintf("Graphics/UI/Slot Machine/line%1d%s",
1 + (i / 2), (i >= 4) ? ((i == 4) ? "a" : "b") : ""))
@sprites["row#{i}"].visible = false
end
@sprites["light1"] = IconSprite.new(16, 32, @viewport)
@sprites["light1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/lights"))
@sprites["light1"].setBitmap(sprintf("Graphics/UI/Slot Machine/lights"))
@sprites["light1"].visible = false
@sprites["light2"] = IconSprite.new(240, 32, @viewport)
@sprites["light2"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/lights"))
@sprites["light2"].setBitmap(sprintf("Graphics/UI/Slot Machine/lights"))
@sprites["light2"].mirror = true
@sprites["light2"].visible = false
@sprites["window1"] = IconSprite.new(358, 96, @viewport)
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/insert"))
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/insert"))
@sprites["window1"].src_rect.set(0, 0, 152, 208)
@sprites["window2"] = IconSprite.new(358, 96, @viewport)
@sprites["credit"] = SlotMachineScore.new(360, 66, $player.coins)
@@ -292,7 +292,7 @@ class SlotMachineScene
pbMessage(_INTL("You've run out of Coins.\nGame over!"))
break
elsif @gameRunning # Reels are spinning
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/stop"))
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/stop"))
@sprites["window1"].src_rect.set(152 * ((frame / spinFrameTime) % 4), 0, 152, 208)
if Input.trigger?(Input::USE)
pbSEPlay("Slots stop")
@@ -322,10 +322,10 @@ class SlotMachineScene
end
@gameEnd = false
else # Awaiting coins for the next spin
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/insert"))
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/insert"))
@sprites["window1"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208)
if @wager > 0
@sprites["window2"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/press"))
@sprites["window2"].setBitmap(sprintf("Graphics/UI/Slot Machine/press"))
@sprites["window2"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208)
end
if Input.trigger?(Input::DOWN) && @wager < 3 && @sprites["credit"].score > 0