mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Created folder Graphics/UI, renamed some UI graphics
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@@ -32,8 +32,8 @@ class SlotMachineReel < BitmapSprite
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@stopping = false
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@slipping = 0
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@index = rand(@reel.length)
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@images = AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/images"))
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@shading = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/ReelOverlay")
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@images = AnimatedBitmap.new(_INTL("Graphics/UI/Slot Machine/images"))
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@shading = AnimatedBitmap.new("Graphics/UI/Slot Machine/ReelOverlay")
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update
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end
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@@ -88,7 +88,7 @@ class SlotMachineScore < BitmapSprite
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@viewport = Viewport.new(x, y, 70, 22)
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@viewport.z = 99999
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super(70, 22, @viewport)
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@numbers = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/numbers")
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@numbers = AnimatedBitmap.new("Graphics/UI/Slot Machine/numbers")
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self.score = score
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end
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@@ -181,10 +181,10 @@ class SlotMachineScene
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Input.update
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update
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@sprites["window2"].bitmap&.clear
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@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/win"))
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@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/win"))
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@sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 4), 0, 152, 208)
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if bonus > 0
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@sprites["window2"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/bonus"))
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@sprites["window2"].setBitmap(sprintf("Graphics/UI/Slot Machine/bonus"))
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@sprites["window2"].src_rect.set(152 * (bonus - 1), 0, 152, 208)
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end
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@sprites["light1"].visible = true
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@@ -229,7 +229,7 @@ class SlotMachineScene
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Input.update
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update
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@sprites["window2"].bitmap&.clear
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@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/lose"))
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@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/lose"))
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@sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 2), 0, 152, 208)
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frame += 1
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end
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@@ -247,25 +247,25 @@ class SlotMachineScene
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@sprites["reel3"] = SlotMachineReel.new(224, 112, difficulty)
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(1..3).each do |i|
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@sprites["button#{i}"] = IconSprite.new(68 + (80 * (i - 1)), 260, @viewport)
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@sprites["button#{i}"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/button"))
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@sprites["button#{i}"].setBitmap(sprintf("Graphics/UI/Slot Machine/button"))
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@sprites["button#{i}"].visible = false
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end
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(1..5).each do |i|
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y = [170, 122, 218, 82, 82][i - 1]
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@sprites["row#{i}"] = IconSprite.new(2, y, @viewport)
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@sprites["row#{i}"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/line%1d%s",
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@sprites["row#{i}"].setBitmap(sprintf("Graphics/UI/Slot Machine/line%1d%s",
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1 + (i / 2), (i >= 4) ? ((i == 4) ? "a" : "b") : ""))
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@sprites["row#{i}"].visible = false
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end
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@sprites["light1"] = IconSprite.new(16, 32, @viewport)
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@sprites["light1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/lights"))
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@sprites["light1"].setBitmap(sprintf("Graphics/UI/Slot Machine/lights"))
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@sprites["light1"].visible = false
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@sprites["light2"] = IconSprite.new(240, 32, @viewport)
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@sprites["light2"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/lights"))
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@sprites["light2"].setBitmap(sprintf("Graphics/UI/Slot Machine/lights"))
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@sprites["light2"].mirror = true
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@sprites["light2"].visible = false
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@sprites["window1"] = IconSprite.new(358, 96, @viewport)
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@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/insert"))
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@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/insert"))
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@sprites["window1"].src_rect.set(0, 0, 152, 208)
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@sprites["window2"] = IconSprite.new(358, 96, @viewport)
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@sprites["credit"] = SlotMachineScore.new(360, 66, $player.coins)
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@@ -292,7 +292,7 @@ class SlotMachineScene
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pbMessage(_INTL("You've run out of Coins.\nGame over!"))
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break
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elsif @gameRunning # Reels are spinning
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@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/stop"))
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@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/stop"))
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@sprites["window1"].src_rect.set(152 * ((frame / spinFrameTime) % 4), 0, 152, 208)
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if Input.trigger?(Input::USE)
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pbSEPlay("Slots stop")
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@@ -322,10 +322,10 @@ class SlotMachineScene
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end
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@gameEnd = false
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else # Awaiting coins for the next spin
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@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/insert"))
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@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/insert"))
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@sprites["window1"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208)
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if @wager > 0
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@sprites["window2"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/press"))
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@sprites["window2"].setBitmap(sprintf("Graphics/UI/Slot Machine/press"))
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@sprites["window2"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208)
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end
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if Input.trigger?(Input::DOWN) && @wager < 3 && @sprites["credit"].score > 0
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