Created folder Graphics/UI, renamed some UI graphics

This commit is contained in:
Maruno17
2022-08-14 01:07:06 +01:00
parent b1cde2db42
commit ae91811537
50 changed files with 311 additions and 307 deletions

View File

@@ -107,7 +107,7 @@ class RegionMapSprite
def createRegionMap(map)
@mapdata = pbLoadTownMapData
@map = @mapdata[map]
bitmap = AnimatedBitmap.new("Graphics/Pictures/#{@map[1]}").deanimate
bitmap = AnimatedBitmap.new("Graphics/UI/Town Map/#{@map[1]}").deanimate
retbitmap = BitmapWrapper.new(bitmap.width / 2, bitmap.height / 2)
retbitmap.stretch_blt(
Rect.new(0, 0, bitmap.width / 2, bitmap.height / 2),

View File

@@ -67,7 +67,7 @@ class SpritePositioner
@sprites["base_1"].y -= @sprites["base_1"].bitmap.height / 2 if @sprites["base_1"].bitmap
@sprites["base_1"].z = 1
@sprites["messageBox"] = IconSprite.new(0, Graphics.height - 96, @viewport)
@sprites["messageBox"].setBitmap("Graphics/Pictures/Battle/debug_message")
@sprites["messageBox"].setBitmap("Graphics/UI/Debug/battle_message")
@sprites["messageBox"].z = 2
@sprites["shadow_1"] = IconSprite.new(0, 0, @viewport)
@sprites["shadow_1"].z = 3

View File

@@ -173,7 +173,7 @@ class AnimationWindow < Sprite
def initialize(x, y, width, height, viewport = nil)
super(viewport)
@animbitmap = nil
@arrows = AnimatedBitmap.new("Graphics/Pictures/arrows")
@arrows = AnimatedBitmap.new("Graphics/UI/Debug/anim_editor_arrows")
self.x = x
self.y = y
@start = 0
@@ -373,7 +373,7 @@ class SpriteFrame < InvalidatableSprite
@prevcolor = Color.new(64, 128, 192)
@contents = Bitmap.new(64, 64)
self.z = (@previous) ? 49 : 50
@iconbitmap = AnimatedBitmap.new("Graphics/Pictures/animFrameIcon")
@iconbitmap = AnimatedBitmap.new("Graphics/UI/Debug/anim_editor_frame_icons")
self.bitmap = @contents
self.invalidate
end
@@ -453,9 +453,9 @@ class AnimationCanvas < Sprite
@playingframe = 0
@player = nil
@battle = MiniBattle.new
@user = AnimatedBitmap.new("Graphics/Pictures/testback").deanimate
@target = AnimatedBitmap.new("Graphics/Pictures/testfront").deanimate
@testscreen = AnimatedBitmap.new("Graphics/Pictures/testscreen")
@user = AnimatedBitmap.new("Graphics/UI/Debug/anim_editor_battler_back").deanimate
@target = AnimatedBitmap.new("Graphics/UI/Debug/anim_editor_battler_front").deanimate
@testscreen = AnimatedBitmap.new("Graphics/UI/Debug/anim_editor_battle_bg")
self.bitmap = @testscreen.bitmap
PBAnimation::MAX_SPRITES.times do |i|
@lastframesprites[i] = SpriteFrame.new(i, @celsprites[i], viewport, true)