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Tidying up for v21's release
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@@ -591,10 +591,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
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if busy?
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refresh if !@text_delay_changed
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updateInternal
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# following line needed to allow "textspeed=0" to work seamlessly
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# TODO: I don't think this is needed any more, but I don't know where to
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# look to confirm it'd work properly without this line.
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refresh if @text_delay_changed
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refresh if @text_delay_changed # Needed to allow "textspeed=0" to work seamlessly
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end
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@text_delay_changed = false
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end
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