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Removed old map renderer, tidied up
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@@ -602,7 +602,7 @@ module RandomDungeonGenerator
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for i in 0...map.width
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for j in 0...map.height
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nb = TileDrawingHelper.tableNeighbors(tbl, i, j)
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tile = TileDrawingHelper::NeighborsToTiles[nb]
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tile = TileDrawingHelper::NEIGHBORS_TO_AUTOTILE_INDEX[nb]
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map.data[i, j, 0] = tile + 48 * (tbl[i, j])
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map.data[i, j, 1] = 0
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map.data[i, j, 2] = 0
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