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Added support for large events, allowed field move-related event names to have other text in their names
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@@ -106,13 +106,14 @@ class Sprite_Character < RPG::Sprite
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@oldbushdepth = @character.bush_depth
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if @tile_id>=384
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@charbitmap.dispose if @charbitmap
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@charbitmap = pbGetTileBitmap(@character.map.tileset_name,@tile_id,@character_hue)
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@charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
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@character_hue, @character.width, @character.height)
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@charbitmapAnimated = false
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@bushbitmap.dispose if @bushbitmap
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@bushbitmap = nil
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@spriteoffset = false
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@cw = Game_Map::TILE_WIDTH
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@ch = Game_Map::TILE_HEIGHT
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@cw = Game_Map::TILE_WIDTH * @character.width
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@ch = Game_Map::TILE_HEIGHT * @character.height
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self.src_rect.set(0,0,@cw,@ch)
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self.ox = @cw/2
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self.oy = @ch
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