Added support for large events, allowed field move-related event names to have other text in their names

This commit is contained in:
Maruno17
2021-04-03 01:10:27 +01:00
parent af33799cb7
commit afd76503b2
21 changed files with 336 additions and 278 deletions

View File

@@ -148,3 +148,13 @@ SaveData.register_conversion(:v19_convert_storage) do
end # storage.instance_eval end # storage.instance_eval
end # to_value end # to_value
end end
# TODO: See if there are more conversions needed for this. There may not be.
SaveData.register_conversion(:v19_convert_game_player) do
essentials_version 19
display_title 'Converting game player character'
to_value :game_player do |game_player|
game_player.width = 1
game_player.height = 1
end
end

View File

@@ -62,6 +62,7 @@ class Game_Map
for i in @map.events.keys for i in @map.events.keys
@events[i] = Game_Event.new(@map_id, @map.events[i],self) @events[i] = Game_Event.new(@map_id, @map.events[i],self)
end end
# TODO: These should be moved to Spriteset_Global as we only need one copy of them.
@common_events = {} @common_events = {}
for i in 1...$data_common_events.size for i in 1...$data_common_events.size
@common_events[i] = Game_CommonEvent.new(i) @common_events[i] = Game_CommonEvent.new(i)
@@ -147,10 +148,10 @@ class Game_Map
bit = (1 << (d / 2 - 1)) & 0x0f bit = (1 << (d / 2 - 1)) & 0x0f
for event in events.values for event in events.values
next if event.tile_id <= 0 next if event.tile_id <= 0
next if GameData::TerrainTag.try_get(@terrain_tags[event.tile_id]).ignore_passability
next if event == self_event next if event == self_event
next if event.x != x || event.y != y next if !event.at_coordinate?(x, y)
next if event.through next if event.through
next if GameData::TerrainTag.try_get(@terrain_tags[event.tile_id]).ignore_passability
passage = @passages[event.tile_id] passage = @passages[event.tile_id]
return false if passage & bit != 0 return false if passage & bit != 0
return false if passage & 0x0f == 0x0f return false if passage & 0x0f == 0x0f
@@ -158,7 +159,8 @@ class Game_Map
end end
return playerPassable?(x, y, d, self_event) if self_event==$game_player return playerPassable?(x, y, d, self_event) if self_event==$game_player
# All other events # All other events
newx = x; newy = y newx = x
newy = y
case d case d
when 1 when 1
newx -= 1 newx -= 1
@@ -185,7 +187,6 @@ class Game_Map
for i in [2, 1, 0] for i in [2, 1, 0]
tile_id = data[x, y, i] tile_id = data[x, y, i]
terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id]) terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
passage = @passages[tile_id]
# If already on water, only allow movement to another water tile # If already on water, only allow movement to another water tile
if self_event != nil && terrain.can_surf_freely if self_event != nil && terrain.can_surf_freely
for j in [2, 1, 0] for j in [2, 1, 0]
@@ -211,6 +212,7 @@ class Game_Map
end end
# Regular passability checks # Regular passability checks
if !terrain || !terrain.ignore_passability if !terrain || !terrain.ignore_passability
passage = @passages[tile_id]
return false if passage & bit != 0 || passage & 0x0f == 0x0f return false if passage & bit != 0 || passage & 0x0f == 0x0f
return true if @priorities[tile_id] == 0 return true if @priorities[tile_id] == 0
end end
@@ -251,7 +253,7 @@ class Game_Map
return false if !valid?(x, y) return false if !valid?(x, y)
for event in events.values for event in events.values
next if event == self_event || event.tile_id < 0 || event.through next if event == self_event || event.tile_id < 0 || event.through
next if event.x != x || event.y != y next if !event.at_coordinate?(x, y)
next if GameData::TerrainTag.try_get(@terrain_tags[event.tile_id]).ignore_passability next if GameData::TerrainTag.try_get(@terrain_tags[event.tile_id]).ignore_passability
return false if @passages[event.tile_id] & 0x0f != 0 return false if @passages[event.tile_id] & 0x0f != 0
return true if @priorities[event.tile_id] == 0 return true if @priorities[event.tile_id] == 0
@@ -307,9 +309,10 @@ class Game_Map
return GameData::TerrainTag.get(:None) return GameData::TerrainTag.get(:None)
end end
# Unused.
def check_event(x,y) def check_event(x,y)
for event in self.events.values for event in self.events.values
return event.id if event.x == x and event.y == y return event.id if event.at_coordinate?(x, y)
end end
end end

View File

@@ -183,7 +183,7 @@ class PokemonMapFactory
end end
# Check passability of event(s) in that spot # Check passability of event(s) in that spot
for event in map.events.values for event in map.events.values
next if event.x != x || event.y != y || event == thisEvent next if event == thisEvent || !event.at_coordinate?(x, y)
return false if !event.through && event.character_name != "" return false if !event.through && event.character_name != ""
end end
# Check passability of player # Check passability of player
@@ -210,7 +210,7 @@ class PokemonMapFactory
return false if !map.passableStrict?(x,y,0,thisEvent) return false if !map.passableStrict?(x,y,0,thisEvent)
end end
for event in map.events.values for event in map.events.values
next if event == thisEvent || event.x != x || event.y != y next if event == thisEvent || !event.at_coordinate?(x, y)
return false if !event.through && event.character_name!="" return false if !event.through && event.character_name!=""
end end
return true return true
@@ -221,6 +221,7 @@ class PokemonMapFactory
return map.terrain_tag(x,y,countBridge) return map.terrain_tag(x,y,countBridge)
end end
# NOTE: Assumes the event is 1x1 tile in size. Only returns one terrain tag.
def getFacingTerrainTag(dir=nil,event=nil) def getFacingTerrainTag(dir=nil,event=nil)
tile = getFacingTile(dir,event) tile = getFacingTile(dir,event)
return GameData::TerrainTag.get(:None) if !tile return GameData::TerrainTag.get(:None) if !tile
@@ -281,12 +282,14 @@ class PokemonMapFactory
thisEvent.map.map_id,thisEvent.x,thisEvent.y,otherMapID,otherX,otherY) thisEvent.map.map_id,thisEvent.x,thisEvent.y,otherMapID,otherX,otherY)
end end
# Unused
def getOffsetEventPos(event,xOffset,yOffset) def getOffsetEventPos(event,xOffset,yOffset)
event = $game_player if !event event = $game_player if !event
return nil if !event return nil if !event
return getRealTilePos(event.map.map_id,event.x+xOffset,event.y+yOffset) return getRealTilePos(event.map.map_id,event.x+xOffset,event.y+yOffset)
end end
# NOTE: Assumes the event is 1x1 tile in size. Only returns one tile.
def getFacingTile(direction=nil,event=nil,steps=1) def getFacingTile(direction=nil,event=nil,steps=1)
event = $game_player if event==nil event = $game_player if event==nil
return [0,0,0] if !event return [0,0,0] if !event

View File

@@ -6,6 +6,8 @@ class Game_Character
attr_reader :y attr_reader :y
attr_reader :real_x attr_reader :real_x
attr_reader :real_y attr_reader :real_y
attr_accessor :width
attr_accessor :height
attr_accessor :sprite_size attr_accessor :sprite_size
attr_reader :tile_id attr_reader :tile_id
attr_accessor :character_name attr_accessor :character_name
@@ -33,6 +35,8 @@ class Game_Character
@y = 0 @y = 0
@real_x = 0 @real_x = 0
@real_y = 0 @real_y = 0
@width = 1
@height = 1
@sprite_size = [Game_Map::TILE_WIDTH, Game_Map::TILE_HEIGHT] @sprite_size = [Game_Map::TILE_WIDTH, Game_Map::TILE_HEIGHT]
@tile_id = 0 @tile_id = 0
@character_name = "" @character_name = ""
@@ -73,6 +77,24 @@ class Game_Character
@prelock_direction = 0 @prelock_direction = 0
end end
def at_coordinate?(check_x, check_y)
return check_x >= @x && check_x < @x + @width &&
check_y > @y - @height && check_y <= @y
end
def in_line_with_coordinate?(check_x, check_y)
return (check_x >= @x && check_x < @x + @width) ||
(check_y > @y - @height && check_y <= @y)
end
def each_occupied_tile
for i in @x...(@x + @width)
for j in (@y - @height + 1)..@y
yield i, j
end
end
end
def move_speed=(val) def move_speed=(val)
return if val==@move_speed return if val==@move_speed
@move_speed = val @move_speed = val
@@ -182,7 +204,7 @@ class Game_Character
#============================================================================= #=============================================================================
# Passability # Passability
#============================================================================= #=============================================================================
def passableEx?(x, y, d, strict=false) def passable?(x, y, d, strict = false)
new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0) new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0) new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
return false unless self.map.valid?(new_x, new_y) return false unless self.map.valid?(new_x, new_y)
@@ -195,7 +217,7 @@ class Game_Character
return false unless self.map.passable?(new_x, new_y, 10 - d, self) return false unless self.map.passable?(new_x, new_y, 10 - d, self)
end end
for event in self.map.events.values for event in self.map.events.values
next if event.x != new_x || event.y != new_y || event.through next if self == event || !event.at_coordinate?(new_x, new_y) || event.through
return false if self != $game_player || event.character_name != "" return false if self != $game_player || event.character_name != ""
end end
if $game_player.x == new_x and $game_player.y == new_y if $game_player.x == new_x and $game_player.y == new_y
@@ -204,12 +226,49 @@ class Game_Character
return true return true
end end
def passable?(x,y,d) def can_move_from_coordinate?(start_x, start_y, dir, strict = false)
return passableEx?(x,y,d,false) case dir
when 2, 8 # Down, up
y_diff = (dir == 8) ? @height - 1 : 0
for i in start_x...(start_x + @width)
return false if !passable?(i, start_y - y_diff, dir, strict)
end
return true
when 4, 6 # Left, right
x_diff = (dir == 6) ? @width - 1 : 0
for i in (start_y - @height + 1)..start_y
return false if !passable?(start_x + x_diff, i, dir, strict)
end
return true
when 1, 3 # Down diagonals
# Treated as moving down first and then horizontally, because that
# describes which tiles the character's feet touch
for i in start_x...(start_x + @width)
return false if !passable?(i, start_y, 2, strict)
end
x_diff = (dir == 3) ? @width - 1 : 0
for i in (start_y - @height + 1)..start_y
return false if !passable?(start_x + x_diff, i + 1, dir + 3, strict)
end
return true
when 7, 9 # Up diagonals
# Treated as moving horizontally first and then up, because that describes
# which tiles the character's feet touch
x_diff = (dir == 9) ? @width - 1 : 0
for i in (start_y - @height + 1)..start_y
return false if !passable?(start_x + x_diff, i, dir - 3, strict)
end
x_offset = (dir == 9) ? 1 : -1
for i in start_x...(start_x + @width)
return false if !passable?(i + x_offset, start_y - @height + 1, 8, strict)
end
return true
end
return false
end end
def passableStrict?(x,y,d) def can_move_in_direction?(dir, strict = false)
return passableEx?(x,y,d,true) return can_move_from_coordinate?(@x, @y, dir, strict)
end end
#============================================================================= #=============================================================================
@@ -217,7 +276,7 @@ class Game_Character
#============================================================================= #=============================================================================
def screen_x def screen_x
ret = ((@real_x - self.map.display_x) / Game_Map::X_SUBPIXELS).round ret = ((@real_x - self.map.display_x) / Game_Map::X_SUBPIXELS).round
ret += Game_Map::TILE_WIDTH/2 ret += @width * Game_Map::TILE_WIDTH / 2
return ret return ret
end end
@@ -321,8 +380,8 @@ class Game_Character
end end
def move_type_toward_player def move_type_toward_player
sx = @x - $game_player.x sx = @x + @width / 2.0 - ($game_player.x + $game_player.width / 2.0)
sy = @y - $game_player.y sy = @y - @height / 2.0 - ($game_player.y - $game_player.height / 2.0)
if sx.abs + sy.abs >= 20 if sx.abs + sy.abs >= 20
move_random move_random
return return
@@ -441,7 +500,7 @@ class Game_Character
turn_generic(dir) if turn_enabled turn_generic(dir) if turn_enabled
x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0 x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0 y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
if passable?(@x, @y, dir) if can_move_in_direction?(dir)
turn_generic(dir) turn_generic(dir)
@x += x_offset @x += x_offset
@y += y_offset @y += y_offset
@@ -471,8 +530,7 @@ class Game_Character
unless @direction_fix unless @direction_fix
@direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction) @direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction)
end end
if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or if can_move_in_direction?(7)
(passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
@x -= 1 @x -= 1
@y -= 1 @y -= 1
increase_steps increase_steps
@@ -483,8 +541,7 @@ class Game_Character
unless @direction_fix unless @direction_fix
@direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction) @direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction)
end end
if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or if can_move_in_direction?(9)
(passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
@x += 1 @x += 1
@y -= 1 @y -= 1
increase_steps increase_steps
@@ -495,8 +552,7 @@ class Game_Character
unless @direction_fix unless @direction_fix
@direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction) @direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction)
end end
if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or if can_move_in_direction?(1)
(passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
@x -= 1 @x -= 1
@y += 1 @y += 1
increase_steps increase_steps
@@ -507,8 +563,7 @@ class Game_Character
unless @direction_fix unless @direction_fix
@direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction) @direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction)
end end
if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or if can_move_in_direction?(3)
(passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
@x += 1 @x += 1
@y += 1 @y += 1
increase_steps increase_steps
@@ -574,8 +629,8 @@ class Game_Character
end end
def move_toward_player def move_toward_player
sx = @x - $game_player.x sx = @x + @width / 2.0 - ($game_player.x + $game_player.width / 2.0)
sy = @y - $game_player.y sy = @y - @height / 2.0 - ($game_player.y - $game_player.height / 2.0)
return if sx == 0 and sy == 0 return if sx == 0 and sy == 0
abs_sx = sx.abs abs_sx = sx.abs
abs_sy = sy.abs abs_sy = sy.abs
@@ -596,8 +651,8 @@ class Game_Character
end end
def move_away_from_player def move_away_from_player
sx = @x - $game_player.x sx = @x + @width / 2.0 - ($game_player.x + $game_player.width / 2.0)
sy = @y - $game_player.y sy = @y - @height / 2.0 - ($game_player.y - $game_player.height / 2.0)
return if sx == 0 and sy == 0 return if sx == 0 and sy == 0
abs_sx = sx.abs abs_sx = sx.abs
abs_sy = sy.abs abs_sy = sy.abs
@@ -639,35 +694,32 @@ class Game_Character
end end
def jump(x_plus, y_plus) def jump(x_plus, y_plus)
if x_plus != 0 or y_plus != 0 if x_plus != 0 || y_plus != 0
if x_plus.abs > y_plus.abs if x_plus.abs > y_plus.abs
(x_plus < 0) ? turn_left : turn_right (x_plus < 0) ? turn_left : turn_right
else else
(y_plus < 0) ? turn_up : turn_down (y_plus < 0) ? turn_up : turn_down
end end
each_occupied_tile { |i, j| return if !passable?(i + x_plus, j + y_plus, 0) }
end end
new_x = @x + x_plus @x = @x + x_plus
new_y = @y + y_plus @y = @y + y_plus
if (x_plus == 0 and y_plus == 0) || passable?(new_x, new_y, 0) real_distance = Math::sqrt(x_plus * x_plus + y_plus * y_plus)
@x = new_x distance = [1, real_distance].max
@y = new_y @jump_peak = distance * Game_Map::TILE_HEIGHT * 3 / 8 # 3/4 of tile for ledge jumping
real_distance = Math::sqrt(x_plus * x_plus + y_plus * y_plus) @jump_distance = [x_plus.abs * Game_Map::REAL_RES_X, y_plus.abs * Game_Map::REAL_RES_Y].max
distance = [1, real_distance].max @jump_distance_left = 1 # Just needs to be non-zero
@jump_peak = distance * Game_Map::TILE_HEIGHT * 3 / 8 # 3/4 of tile for ledge jumping if real_distance > 0 # Jumping to somewhere else
@jump_distance = [x_plus.abs * Game_Map::REAL_RES_X, y_plus.abs * Game_Map::REAL_RES_Y].max @jump_count = 0
@jump_distance_left = 1 # Just needs to be non-zero else # Jumping on the spot
if real_distance > 0 # Jumping to somewhere else @jump_speed_real = nil # Reset jump speed
@jump_count = 0 @jump_count = Game_Map::REAL_RES_X / jump_speed_real # Number of frames to jump one tile
else # Jumping on the spot
@jump_speed_real = nil # Reset jump speed
@jump_count = Game_Map::REAL_RES_X / jump_speed_real # Number of frames to jump one tile
end
@stop_count = 0
if self.is_a?(Game_Player)
$PokemonTemp.dependentEvents.pbMoveDependentEvents
end
triggerLeaveTile
end end
@stop_count = 0
if self.is_a?(Game_Player)
$PokemonTemp.dependentEvents.pbMoveDependentEvents
end
triggerLeaveTile
end end
def jumpForward def jumpForward
@@ -742,8 +794,8 @@ class Game_Character
end end
def turn_toward_player def turn_toward_player
sx = @x - $game_player.x sx = @x + @width / 2.0 - ($game_player.x + $game_player.width / 2.0)
sy = @y - $game_player.y sy = @y - @height / 2.0 - ($game_player.y - $game_player.height / 2.0)
return if sx == 0 and sy == 0 return if sx == 0 and sy == 0
if sx.abs > sy.abs if sx.abs > sy.abs
(sx > 0) ? turn_left : turn_right (sx > 0) ? turn_left : turn_right
@@ -753,8 +805,8 @@ class Game_Character
end end
def turn_away_from_player def turn_away_from_player
sx = @x - $game_player.x sx = @x + @width / 2.0 - ($game_player.x + $game_player.width / 2.0)
sy = @y - $game_player.y sy = @y - @height / 2.0 - ($game_player.y - $game_player.height / 2.0)
return if sx == 0 and sy == 0 return if sx == 0 and sy == 0
if sx.abs > sy.abs if sx.abs > sy.abs
(sx > 0) ? turn_right : turn_left (sx > 0) ? turn_right : turn_left

View File

@@ -13,6 +13,10 @@ class Game_Event < Game_Character
@id = @event.id @id = @event.id
@original_x = @event.x @original_x = @event.x
@original_y = @event.y @original_y = @event.y
if @event.name[/size\((\d+),(\d+)\)/i]
@width = $~[1].to_i
@height = $~[2].to_i
end
@erased = false @erased = false
@starting = false @starting = false
@need_refresh = false @need_refresh = false
@@ -119,14 +123,16 @@ class Game_Event < Game_Character
end end
def onEvent? def onEvent?
return @map_id == $game_map.map_id && $game_player.x == self.x && $game_player.y == self.y return @map_id == $game_map.map_id && at_coordinate?($game_player.x, $game_player.y)
end end
def over_trigger? def over_trigger?
return false if @character_name!="" and not @through return false if @character_name != "" && !@through
return false if @event.name[/hiddenitem/i] return false if @event.name[/hiddenitem/i]
return false if !self.map.passable?(@x, @y, 0, $game_player) each_occupied_tile do |i, j|
return true return true if self.map.passable?(i, j, 0, $game_player)
end
return false
end end
def pbCheckEventTriggerAfterTurning def pbCheckEventTriggerAfterTurning
@@ -141,15 +147,15 @@ class Game_Event < Game_Character
def check_event_trigger_touch(x, y) def check_event_trigger_touch(x, y)
return if $game_system.map_interpreter.running? return if $game_system.map_interpreter.running?
return if @trigger!=2 return if @trigger != 2 # Event touch
return if x != $game_player.x || y != $game_player.y return if !at_coordinate?($game_player.xm $game_player.y)
return if jumping? || over_trigger? return if jumping? || over_trigger?
start start
end end
def check_event_trigger_auto def check_event_trigger_auto
if @trigger == 2 # Event touch if @trigger == 2 # Event touch
if @x == $game_player.x and @y == $game_player.y if at_coordinate?($game_player.x, $game_player.y)
start if not jumping? and over_trigger? start if not jumping? and over_trigger?
end end
elsif @trigger == 3 # Autorun elsif @trigger == 3 # Autorun

View File

@@ -72,7 +72,7 @@ class Game_Player < Game_Character
if !$PokemonTemp.encounterTriggered if !$PokemonTemp.encounterTriggered
x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0 x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0 y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
if passable?(@x, @y, dir) if can_move_in_direction?(dir)
return if pbLedge(x_offset, y_offset) return if pbLedge(x_offset, y_offset)
return if pbEndSurf(x_offset, y_offset) return if pbEndSurf(x_offset, y_offset)
turn_generic(dir, true) turn_generic(dir, true)
@@ -146,21 +146,28 @@ class Game_Player < Game_Character
return true return true
end end
def pbTerrainTag(countBridge = false)
return $MapFactory.getTerrainTag(self.map.map_id, @x, @y, countBridge) if $MapFactory
return $game_map.terrain_tag(@x, @y, countBridge)
end
def pbFacingEvent(ignoreInterpreter=false) def pbFacingEvent(ignoreInterpreter=false)
return nil if $game_system.map_interpreter.running? && !ignoreInterpreter return nil if $game_system.map_interpreter.running? && !ignoreInterpreter
# Check the tile in front of the player for events
new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0) new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0) new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
return nil if !$game_map.valid?(new_x, new_y) return nil if !$game_map.valid?(new_x, new_y)
for event in $game_map.events.values for event in $game_map.events.values
next if event.x != new_x || event.y != new_y next if !event.at_coordinate?(new_x, new_y)
next if event.jumping? || event.over_trigger? next if event.jumping? || event.over_trigger?
return event return event
end end
# If the tile in front is a counter, check one tile beyond that for events
if $game_map.counter?(new_x, new_y) if $game_map.counter?(new_x, new_y)
new_x += (@direction == 6 ? 1 : @direction == 4 ? -1 : 0) new_x += (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0) new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
for event in $game_map.events.values for event in $game_map.events.values
next if event.x != new_x || event.y != new_y next if !event.at_coordinate?(new_x, new_y)
next if event.jumping? || event.over_trigger? next if event.jumping? || event.over_trigger?
return event return event
end end
@@ -168,6 +175,13 @@ class Game_Player < Game_Character
return nil return nil
end end
def pbFacingTerrainTag(dir = nil)
dir = self.direction if !dir
return $MapFactory.getFacingTerrainTag(dir, self) if $MapFactory
facing = pbFacingTile(dir, self)
return $game_map.terrain_tag(facing[1], facing[2])
end
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# * Passable Determinants # * Passable Determinants
# x : x-coordinate # x : x-coordinate
@@ -175,7 +189,7 @@ class Game_Player < Game_Character
# d : direction (0,2,4,6,8) # d : direction (0,2,4,6,8)
# * 0 = Determines if all directions are impassable (for jumping) # * 0 = Determines if all directions are impassable (for jumping)
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
def passable?(x, y, d) def passable?(x, y, d, strict = false)
# Get new coordinates # Get new coordinates
new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0) new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0) new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
@@ -231,7 +245,8 @@ class Game_Player < Game_Character
end end
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# * Same Position Starting Determinant # * Trigger event(s) at the same coordinates as self with the appropriate
# trigger(s) that can be triggered
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
def check_event_trigger_here(triggers) def check_event_trigger_here(triggers)
result = false result = false
@@ -240,7 +255,7 @@ class Game_Player < Game_Character
# All event loops # All event loops
for event in $game_map.events.values for event in $game_map.events.values
# If event coordinates and triggers are consistent # If event coordinates and triggers are consistent
next if event.x != @x || event.y != @y next if !event.at_coordinate?(@x, @y)
next if !triggers.include?(event.trigger) next if !triggers.include?(event.trigger)
# If starting determinant is same position event (other than jumping) # If starting determinant is same position event (other than jumping)
next if event.jumping? || !event.over_trigger? next if event.jumping? || !event.over_trigger?
@@ -264,7 +279,7 @@ class Game_Player < Game_Character
# All event loops # All event loops
for event in $game_map.events.values for event in $game_map.events.values
# If event coordinates and triggers are consistent # If event coordinates and triggers are consistent
next if event.x != new_x || event.y != new_y next if !event.at_coordinate?(new_x, new_y)
next if !triggers.include?(event.trigger) next if !triggers.include?(event.trigger)
# If starting determinant is front event (other than jumping) # If starting determinant is front event (other than jumping)
next if event.jumping? || event.over_trigger? next if event.jumping? || event.over_trigger?
@@ -282,7 +297,7 @@ class Game_Player < Game_Character
# All event loops # All event loops
for event in $game_map.events.values for event in $game_map.events.values
# If event coordinates and triggers are consistent # If event coordinates and triggers are consistent
next if event.x != new_x || event.y != new_y next if !event.at_coordinate?(new_x, new_y)
next if !triggers.include?(event.trigger) next if !triggers.include?(event.trigger)
# If starting determinant is front event (other than jumping) # If starting determinant is front event (other than jumping)
next if event.jumping? || event.over_trigger? next if event.jumping? || event.over_trigger?
@@ -304,7 +319,7 @@ class Game_Player < Game_Character
# All event loops # All event loops
for event in $game_map.events.values for event in $game_map.events.values
# If event coordinates and triggers are consistent # If event coordinates and triggers are consistent
next if event.x != x || event.y != y next if !event.at_coordinate?(x, y)
if event.name[/trainer\((\d+)\)/i] if event.name[/trainer\((\d+)\)/i]
distance = $~[1].to_i distance = $~[1].to_i
next if !pbEventCanReachPlayer?(event,self,distance) next if !pbEventCanReachPlayer?(event,self,distance)

View File

@@ -26,7 +26,7 @@ class Game_Player < Game_Character
input = ($PokemonSystem.runstyle == 1) ^ Input.press?(Input::SPECIAL) input = ($PokemonSystem.runstyle == 1) ^ Input.press?(Input::SPECIAL)
return input && $PokemonGlobal.runningShoes && !jumping? && return input && $PokemonGlobal.runningShoes && !jumping? &&
!$PokemonGlobal.diving && !$PokemonGlobal.surfing && !$PokemonGlobal.diving && !$PokemonGlobal.surfing &&
!$PokemonGlobal.bicycle && !pbGetTerrainTag.must_walk !$PokemonGlobal.bicycle && !$game_player.pbTerrainTag.must_walk
end end
def pbIsRunning? def pbIsRunning?
@@ -52,7 +52,7 @@ class Game_Player < Game_Character
end end
def update_command def update_command
if pbGetTerrainTag.ice if $game_player.pbTerrainTag.ice
self.move_speed = 4 # Sliding on ice self.move_speed = 4 # Sliding on ice
elsif !moving? && !@move_route_forcing && $PokemonGlobal elsif !moving? && !@move_route_forcing && $PokemonGlobal
if $PokemonGlobal.bicycle if $PokemonGlobal.bicycle

View File

@@ -106,13 +106,14 @@ class Sprite_Character < RPG::Sprite
@oldbushdepth = @character.bush_depth @oldbushdepth = @character.bush_depth
if @tile_id>=384 if @tile_id>=384
@charbitmap.dispose if @charbitmap @charbitmap.dispose if @charbitmap
@charbitmap = pbGetTileBitmap(@character.map.tileset_name,@tile_id,@character_hue) @charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
@character_hue, @character.width, @character.height)
@charbitmapAnimated = false @charbitmapAnimated = false
@bushbitmap.dispose if @bushbitmap @bushbitmap.dispose if @bushbitmap
@bushbitmap = nil @bushbitmap = nil
@spriteoffset = false @spriteoffset = false
@cw = Game_Map::TILE_WIDTH @cw = Game_Map::TILE_WIDTH * @character.width
@ch = Game_Map::TILE_HEIGHT @ch = Game_Map::TILE_HEIGHT * @character.height
self.src_rect.set(0,0,@cw,@ch) self.src_rect.set(0,0,@cw,@ch)
self.ox = @cw/2 self.ox = @cw/2
self.oy = @ch self.oy = @ch

View File

@@ -384,7 +384,7 @@ class Interpreter
old_y = event.y old_y = event.y
# Apply strict version of passable, which treats tiles that are passable # Apply strict version of passable, which treats tiles that are passable
# only from certain directions as fully impassible # only from certain directions as fully impassible
return if !event.passableStrict?(event.x, event.y, $game_player.direction) return if !event.can_move_in_direction?($game_player.direction, true)
case $game_player.direction case $game_player.direction
when 2 then event.move_down when 2 then event.move_down
when 4 then event.move_left when 4 then event.move_left

View File

@@ -60,17 +60,17 @@ module RPG
return ret2 return ret2
end end
def self.tileEx(filename, tile_id, hue) def self.tileEx(filename, tile_id, hue, width = 1, height = 1)
key = [filename, tile_id, hue] key = [filename, tile_id, hue, width, height]
ret = fromCache(key) ret = fromCache(key)
if ret if ret
ret.addRef ret.addRef
else else
ret = BitmapWrapper.new(32, 32) ret = BitmapWrapper.new(32 * width, 32 * height)
x = (tile_id - 384) % 8 * 32 x = (tile_id - 384) % 8 * 32
y = (tile_id - 384) / 8 * 32 y = (((tile_id - 384) / 8) - height + 1) * 32
tileset = yield(filename) tileset = yield(filename)
ret.blt(0, 0, tileset, Rect.new(x, y, 32, 32)) ret.blt(0, 0, tileset, Rect.new(x, y, 32 * width, 32 * height))
tileset.dispose tileset.dispose
ret.hue_change(hue) if hue != 0 ret.hue_change(hue) if hue != 0
@cache[key] = ret @cache[key] = ret

View File

@@ -350,8 +350,8 @@ end
def pbGetTileBitmap(filename, tile_id, hue) def pbGetTileBitmap(filename, tile_id, hue, width = 1, height = 1)
return RPG::Cache.tileEx(filename, tile_id, hue) { |f| return RPG::Cache.tileEx(filename, tile_id, hue, width, height) { |f|
AnimatedBitmap.new("Graphics/Tilesets/"+filename).deanimate AnimatedBitmap.new("Graphics/Tilesets/"+filename).deanimate
} }
end end

View File

@@ -325,14 +325,17 @@ Events.onStepTakenFieldMovement += proc { |_sender,e|
Events.onStepTakenFieldMovement += proc { |_sender, e| Events.onStepTakenFieldMovement += proc { |_sender, e|
event = e[0] # Get the event affected by field movement event = e[0] # Get the event affected by field movement
if $scene.is_a?(Scene_Map) if $scene.is_a?(Scene_Map)
if pbGetTerrainTag(event, true).shows_grass_rustle # Won't show if under bridge event.each_occupied_tile do |x, y|
$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID, event.x, event.y, true, 1) if $MapFactory.getTerrainTag(event.map.map_id, x, y, true).shows_grass_rustle
elsif event == $game_player $scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID, x, y, true, 1)
currentTag = pbGetTerrainTag(event) end
end
if event == $game_player
currentTag = $game_player.pbTerrainTag
if currentTag.waterfall_crest if currentTag.waterfall_crest
pbDescendWaterfall(event) pbDescendWaterfall
elsif currentTag.ice && !$PokemonGlobal.sliding elsif currentTag.ice && !$PokemonGlobal.sliding
pbSlideOnIce(event) pbSlideOnIce
end end
end end
end end
@@ -483,129 +486,84 @@ Events.onMapSceneChange += proc { |_sender, e|
#=============================================================================== #===============================================================================
# Event locations, terrain tags # Event locations, terrain tags
#=============================================================================== #===============================================================================
def pbEventFacesPlayer?(event,player,distance) # NOTE: Assumes the event is 1x1 tile in size. Only returns one tile.
return false if distance<=0
# Event can't reach player if no coordinates coincide
return false if event.x!=player.x && event.y!=player.y
deltaX = (event.direction==6) ? 1 : (event.direction==4) ? -1 : 0
deltaY = (event.direction==2) ? 1 : (event.direction==8) ? -1 : 0
# Check for existence of player
curx = event.x
cury = event.y
found = false
distance.times do
curx += deltaX
cury += deltaY
if player.x==curx && player.y==cury
found = true
break
end
end
return found
end
def pbEventCanReachPlayer?(event,player,distance)
return false if distance<=0
# Event can't reach player if no coordinates coincide
return false if event.x!=player.x && event.y!=player.y
deltaX = (event.direction==6) ? 1 : (event.direction==4) ? -1 : 0
deltaY = (event.direction==2) ? 1 : (event.direction==8) ? -1 : 0
# Check for existence of player
curx = event.x
cury = event.y
found = false
realdist = 0
distance.times do
curx += deltaX
cury += deltaY
if player.x==curx && player.y==cury
found = true
break
end
realdist += 1
end
return false if !found
# Check passibility
curx = event.x
cury = event.y
realdist.times do
return false if !event.passable?(curx,cury,event.direction)
curx += deltaX
cury += deltaY
end
return true
end
def pbFacingTileRegular(direction=nil,event=nil)
event = $game_player if !event
return [0,0,0] if !event
x = event.x
y = event.y
direction = event.direction if !direction
case direction
when 1
y += 1
x -= 1
when 2
y += 1
when 3
y += 1
x += 1
when 4
x -= 1
when 6
x += 1
when 7
y -= 1
x -= 1
when 8
y -= 1
when 9
y -= 1
x += 1
end
return [$game_map.map_id,x,y]
end
def pbFacingTile(direction=nil,event=nil) def pbFacingTile(direction=nil,event=nil)
return $MapFactory.getFacingTile(direction,event) if $MapFactory return $MapFactory.getFacingTile(direction,event) if $MapFactory
return pbFacingTileRegular(direction,event) return pbFacingTileRegular(direction,event)
end end
def pbFacingEachOther(event1,event2) # NOTE: Assumes the event is 1x1 tile in size. Only returns one tile.
return false if !event1 || !event2 def pbFacingTileRegular(direction = nil, event = nil)
if $MapFactory event = $game_player if !event
tile1 = $MapFactory.getFacingTile(nil,event1) return [0, 0, 0] if !event
tile2 = $MapFactory.getFacingTile(nil,event2) x = event.x
return false if !tile1 || !tile2 y = event.y
return tile1[0]==event2.map.map_id && direction = event.direction if !direction
tile1[1]==event2.x && tile1[2]==event2.y && x_offset = [0, -1, 0, 1, -1, 0, 1, -1, 0, 1][direction]
tile2[0]==event1.map.map_id && y_offset = [0, 1, 1, 1, 0, 0, 0, -1, -1, -1][direction]
tile2[1]==event1.x && tile2[2]==event1.y return [$game_map.map_id, x + x_offset, y + y_offset]
end
# Returns whether event is in line with the player, is facing the player and is
# within distance tiles of the player.
def pbEventFacesPlayer?(event, player, distance)
return false if !event || !player || distance <= 0
x_min = x_max = y_min = y_max = -1
case direction
when 2 # Down
x_min = event.x
x_max = event.x + event.width - 1
y_min = event.y + 1
y_max = event.y + distance
when 4 # Left
x_min = event.x - distance
x_max = event.x - 1
y_min = event.y - event.height + 1
y_max = event.y
when 6 # Right
x_min = event.x + event.width
x_max = event.x + event.width - 1 + distance
y_min = event.y - event.height + 1
y_max = event.y
when 8 # Up
x_min = event.x
x_max = event.x + event.width - 1
y_min = event.y - event.height + 1 - distance
y_max = event.y - event.height
else else
tile1 = pbFacingTile(nil,event1) return false
tile2 = pbFacingTile(nil,event2)
return false if !tile1 || !tile2
return tile1[1]==event2.x && tile1[2]==event2.y &&
tile2[1]==event1.x && tile2[2]==event1.y
end end
return player.x >= x_min && player.x <= x_max &&
player.y >= y_min && player.y <= y_max
end end
def pbGetTerrainTag(event=nil,countBridge=false) # Returns whether event is able to walk up to the player.
event = $game_player if !event def pbEventCanReachPlayer?(event, player, distance)
return GameData::TerrainTag.get(:None) if !event return false if !pbEventFacesPlayer?(event, player, distance)
if $MapFactory delta_x = (event.direction == 6) ? 1 : (event.direction == 4) ? -1 : 0
return $MapFactory.getTerrainTag(event.map.map_id,event.x,event.y,countBridge) delta_y = (event.direction == 2) ? 1 : (event.direction == 8) ? -1 : 0
case event.direction
when 2 # Down
real_distance = player.y - event.y - 1
when 4 # Left
real_distance = event.x - player.x + 1
when 6 # Right
real_distance = player.x - event.x - event.width
when 8 # Up
real_distance = event.y - event.height - player.y
end end
return $game_map.terrain_tag(event.x,event.y,countBridge) if real_distance > 0
real_distance.times do |i|
return false if !event.can_move_from_coordinate?(event.x + i * delta_x, event.y + i * delta_y, event.direction)
end
end
return true
end end
def pbFacingTerrainTag(event=nil,dir=nil) # Returns whether the two events are standing next to each other and facing each
return $MapFactory.getFacingTerrainTag(dir,event) if $MapFactory # other.
event = $game_player if !event def pbFacingEachOther(event1, event2)
return GameData::TerrainTag.get(:None) if !event return pbEventFacesPlayer?(event1, event2, 1) && pbEventFacesPlayer?(event2, event1, 1)
facing = pbFacingTile(dir,event)
return $game_map.terrain_tag(facing[1],facing[2])
end end
@@ -754,7 +712,7 @@ end
# Player/event movement in the field # Player/event movement in the field
#=============================================================================== #===============================================================================
def pbLedge(_xOffset,_yOffset) def pbLedge(_xOffset,_yOffset)
if pbFacingTerrainTag.ledge if $game_player.pbFacingTerrainTag.ledge
if pbJumpToward(2,true) if pbJumpToward(2,true)
$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID,$game_player.x,$game_player.y,true,1) $scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID,$game_player.x,$game_player.y,true,1)
$game_player.increase_steps $game_player.increase_steps
@@ -765,33 +723,32 @@ def pbLedge(_xOffset,_yOffset)
return false return false
end end
def pbSlideOnIce(event=nil) def pbSlideOnIce
event = $game_player if !event return if !$game_player.pbTerrainTag.ice
return if !event
return if !pbGetTerrainTag(event).ice
$PokemonGlobal.sliding = true $PokemonGlobal.sliding = true
direction = event.direction direction = $game_player.direction
oldwalkanime = event.walk_anime oldwalkanime = $game_player.walk_anime
event.straighten $game_player.straighten
event.walk_anime = false $game_player.walk_anime = false
loop do loop do
break if !event.passable?(event.x,event.y,direction) break if !$game_player.can_move_in_direction?(direction)
break if !pbGetTerrainTag(event).ice break if !$game_player.pbTerrainTag.ice
event.move_forward $game_player.move_forward
while event.moving? while $game_player.moving?
pbUpdateSceneMap pbUpdateSceneMap
Graphics.update Graphics.update
Input.update Input.update
end end
end end
event.center(event.x,event.y) $game_player.center($game_player.x, $game_player.y)
event.straighten $game_player.straighten
event.walk_anime = oldwalkanime $game_player.walk_anime = oldwalkanime
$PokemonGlobal.sliding = false $PokemonGlobal.sliding = false
end end
def pbTurnTowardEvent(event,otherEvent) def pbTurnTowardEvent(event,otherEvent)
sx = 0; sy = 0 sx = 0
sy = 0
if $MapFactory if $MapFactory
relativePos = $MapFactory.getThisAndOtherEventRelativePos(otherEvent,event) relativePos = $MapFactory.getThisAndOtherEventRelativePos(otherEvent,event)
sx = relativePos[0] sx = relativePos[0]
@@ -800,6 +757,8 @@ def pbTurnTowardEvent(event,otherEvent)
sx = event.x - otherEvent.x sx = event.x - otherEvent.x
sy = event.y - otherEvent.y sy = event.y - otherEvent.y
end end
sx += (event.width - otherEvent.width) / 2.0
sy -= (event.height - otherEvent.height) / 2.0
return if sx == 0 and sy == 0 return if sx == 0 and sy == 0
if sx.abs > sy.abs if sx.abs > sy.abs
(sx > 0) ? event.turn_left : event.turn_right (sx > 0) ? event.turn_left : event.turn_right
@@ -809,13 +768,13 @@ def pbTurnTowardEvent(event,otherEvent)
end end
def pbMoveTowardPlayer(event) def pbMoveTowardPlayer(event)
maxsize = [$game_map.width,$game_map.height].max maxsize = [$game_map.width, $game_map.height].max
return if !pbEventCanReachPlayer?(event,$game_player,maxsize) return if !pbEventCanReachPlayer?(event, $game_player, maxsize)
loop do loop do
x = event.x x = event.x
y = event.y y = event.y
event.move_toward_player event.move_toward_player
break if event.x==x && event.y==y break if event.x == x && event.y == y
while event.moving? while event.moving?
Graphics.update Graphics.update
Input.update Input.update

View File

@@ -170,7 +170,7 @@ def pbGetEnvironment
map_metadata = GameData::MapMetadata.try_get($game_map.map_id) map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
ret = map_metadata.battle_environment if map_metadata && map_metadata.battle_environment ret = map_metadata.battle_environment if map_metadata && map_metadata.battle_environment
if GameData::EncounterType.get($PokemonTemp.encounterType).type == :fishing if GameData::EncounterType.get($PokemonTemp.encounterType).type == :fishing
terrainTag = pbFacingTerrainTag terrainTag = $game_player.pbFacingTerrainTag
else else
terrainTag = $game_player.terrain_tag terrainTag = $game_player.terrain_tag
end end

View File

@@ -203,7 +203,7 @@ class PokemonEncounters
return false if pbInSafari? return false if pbInSafari?
return true if $PokemonGlobal.partner return true if $PokemonGlobal.partner
return false if $Trainer.able_pokemon_count <= 1 return false if $Trainer.able_pokemon_count <= 1
return true if pbGetTerrainTag.double_wild_encounters && rand(100) < 30 return true if $game_player.pbTerrainTag.double_wild_encounters && rand(100) < 30
return false return false
end end

View File

@@ -205,7 +205,7 @@ end
HiddenMoveHandlers::CanUseMove.add(:CUT,proc { |move,pkmn,showmsg| HiddenMoveHandlers::CanUseMove.add(:CUT,proc { |move,pkmn,showmsg|
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_CUT,showmsg) next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_CUT,showmsg)
facingEvent = $game_player.pbFacingEvent facingEvent = $game_player.pbFacingEvent
if !facingEvent || facingEvent.name.downcase!="tree" if !facingEvent || !facingEvent.name[/tree/i]
pbMessage(_INTL("Can't use that here.")) if showmsg pbMessage(_INTL("Can't use that here.")) if showmsg
next false next false
end end
@@ -225,8 +225,8 @@ HiddenMoveHandlers::UseMove.add(:CUT,proc { |move,pokemon|
def pbSmashEvent(event) def pbSmashEvent(event)
return if !event return if !event
if event.name.downcase=="tree"; pbSEPlay("Cut",80) if event.name[/tree/i]; pbSEPlay("Cut",80)
elsif event.name.downcase=="rock"; pbSEPlay("Rock Smash",80) elsif event.name[/rock/i]; pbSEPlay("Rock Smash",80)
end end
pbMoveRoute(event,[ pbMoveRoute(event,[
PBMoveRoute::Wait,2, PBMoveRoute::Wait,2,
@@ -294,6 +294,7 @@ HiddenMoveHandlers::UseMove.add(:DIG,proc { |move,pokemon|
# Dive # Dive
#=============================================================================== #===============================================================================
def pbDive def pbDive
return false if $game_player.pbFacingEvent
map_metadata = GameData::MapMetadata.try_get($game_map.map_id) map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
return false if !map_metadata || !map_metadata.dive_map_id return false if !map_metadata || !map_metadata.dive_map_id
move = :DIVE move = :DIVE
@@ -325,6 +326,7 @@ end
def pbSurfacing def pbSurfacing
return if !$PokemonGlobal.diving return if !$PokemonGlobal.diving
return false if $game_player.pbFacingEvent
surface_map_id = nil surface_map_id = nil
GameData::MapMetadata.each do |map_data| GameData::MapMetadata.each do |map_data|
next if !map_data.dive_map_id || map_data.dive_map_id != $game_map.map_id next if !map_data.dive_map_id || map_data.dive_map_id != $game_map.map_id
@@ -571,7 +573,7 @@ end
HiddenMoveHandlers::CanUseMove.add(:HEADBUTT,proc { |move,pkmn,showmsg| HiddenMoveHandlers::CanUseMove.add(:HEADBUTT,proc { |move,pkmn,showmsg|
facingEvent = $game_player.pbFacingEvent facingEvent = $game_player.pbFacingEvent
if !facingEvent || facingEvent.name.downcase!="headbutttree" if !facingEvent || !facingEvent.name[/headbutttree/i]
pbMessage(_INTL("Can't use that here.")) if showmsg pbMessage(_INTL("Can't use that here.")) if showmsg
next false next false
end end
@@ -616,7 +618,7 @@ end
HiddenMoveHandlers::CanUseMove.add(:ROCKSMASH,proc { |move,pkmn,showmsg| HiddenMoveHandlers::CanUseMove.add(:ROCKSMASH,proc { |move,pkmn,showmsg|
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_ROCKSMASH,showmsg) next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_ROCKSMASH,showmsg)
facingEvent = $game_player.pbFacingEvent facingEvent = $game_player.pbFacingEvent
if !facingEvent || facingEvent.name.downcase!="rock" if !facingEvent || !facingEvent.name[/rock/i]
pbMessage(_INTL("Can't use that here.")) if showmsg pbMessage(_INTL("Can't use that here.")) if showmsg
next false next false
end end
@@ -665,7 +667,7 @@ end
Events.onAction += proc { |_sender,_e| Events.onAction += proc { |_sender,_e|
facingEvent = $game_player.pbFacingEvent facingEvent = $game_player.pbFacingEvent
pbStrength if facingEvent && facingEvent.name.downcase=="boulder" pbStrength if facingEvent && facingEvent.name[/boulder/i]
} }
HiddenMoveHandlers::CanUseMove.add(:STRENGTH,proc { |move,pkmn,showmsg| HiddenMoveHandlers::CanUseMove.add(:STRENGTH,proc { |move,pkmn,showmsg|
@@ -727,7 +729,7 @@ def pbEndSurf(_xOffset,_yOffset)
return false if !$PokemonGlobal.surfing return false if !$PokemonGlobal.surfing
x = $game_player.x x = $game_player.x
y = $game_player.y y = $game_player.y
if $game_map.terrain_tag(x,y).can_surf && !pbFacingTerrainTag.can_surf if $game_map.terrain_tag(x,y).can_surf && !$game_player.pbFacingTerrainTag.can_surf
$PokemonTemp.surfJump = [x,y] $PokemonTemp.surfJump = [x,y]
if pbJumpToward(1,false,true) if pbJumpToward(1,false,true)
$game_map.autoplayAsCue $game_map.autoplayAsCue
@@ -757,7 +759,7 @@ Events.onAction += proc { |_sender,_e|
next if $PokemonGlobal.surfing next if $PokemonGlobal.surfing
next if GameData::MapMetadata.exists?($game_map.map_id) && next if GameData::MapMetadata.exists?($game_map.map_id) &&
GameData::MapMetadata.get($game_map.map_id).always_bicycle GameData::MapMetadata.get($game_map.map_id).always_bicycle
next if !pbFacingTerrainTag.can_surf_freely next if !$game_player.pbFacingTerrainTag.can_surf_freely
next if !$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player) next if !$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
pbSurf pbSurf
} }
@@ -777,7 +779,7 @@ HiddenMoveHandlers::CanUseMove.add(:SURF,proc { |move,pkmn,showmsg|
pbMessage(_INTL("Let's enjoy cycling!")) if showmsg pbMessage(_INTL("Let's enjoy cycling!")) if showmsg
next false next false
end end
if !pbFacingTerrainTag.can_surf_freely || if !$game_player.pbFacingTerrainTag.can_surf_freely ||
!$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player) !$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
pbMessage(_INTL("No surfing here!")) if showmsg pbMessage(_INTL("No surfing here!")) if showmsg
next false next false
@@ -905,42 +907,38 @@ HiddenMoveHandlers::UseMove.add(:TELEPORT,proc { |move,pokemon|
#=============================================================================== #===============================================================================
# Waterfall # Waterfall
#=============================================================================== #===============================================================================
def pbAscendWaterfall(event=nil) def pbAscendWaterfall
event = $game_player if !event return if $game_player.direction != 8 # Can't ascend if not facing up
return if !event terrain = $game_player.pbFacingTerrainTag
return if event.direction!=8 # can't ascend if not facing up
oldthrough = event.through
oldmovespeed = event.move_speed
terrain = pbFacingTerrainTag
return if !terrain.waterfall && !terrain.waterfall_crest return if !terrain.waterfall && !terrain.waterfall_crest
event.through = true oldthrough = $game_player.through
event.move_speed = 2 oldmovespeed = $game_player.move_speed
$game_player.through = true
$game_player.move_speed = 2
loop do loop do
event.move_up $game_player.move_up
terrain = pbGetTerrainTag(event) terrain = $game_player.pbTerrainTag
break if !terrain.waterfall && !terrain.waterfall_crest break if !terrain.waterfall && !terrain.waterfall_crest
end end
event.through = oldthrough $game_player.through = oldthrough
event.move_speed = oldmovespeed $game_player.move_speed = oldmovespeed
end end
def pbDescendWaterfall(event=nil) def pbDescendWaterfall
event = $game_player if !event return if $game_player.direction != 2 # Can't descend if not facing down
return if !event terrain = $game_player.pbFacingTerrainTag
return if event.direction!=2 # Can't descend if not facing down
oldthrough = event.through
oldmovespeed = event.move_speed
terrain = pbFacingTerrainTag
return if !terrain.waterfall && !terrain.waterfall_crest return if !terrain.waterfall && !terrain.waterfall_crest
event.through = true oldthrough = $game_player.through
event.move_speed = 2 oldmovespeed = $game_player.move_speed
$game_player.through = true
$game_player.move_speed = 2
loop do loop do
event.move_down $game_player.move_down
terrain = pbGetTerrainTag(event) terrain = $game_player.pbTerrainTag
break if !terrain.waterfall && !terrain.waterfall_crest break if !terrain.waterfall && !terrain.waterfall_crest
end end
event.through = oldthrough $game_player.through = oldthrough
event.move_speed = oldmovespeed $game_player.move_speed = oldmovespeed
end end
def pbWaterfall def pbWaterfall
@@ -961,7 +959,7 @@ def pbWaterfall
end end
Events.onAction += proc { |_sender,_e| Events.onAction += proc { |_sender,_e|
terrain = pbFacingTerrainTag terrain = $game_player.pbFacingTerrainTag
if terrain.waterfall if terrain.waterfall
pbWaterfall pbWaterfall
elsif terrain.waterfall_crest elsif terrain.waterfall_crest
@@ -971,7 +969,7 @@ Events.onAction += proc { |_sender,_e|
HiddenMoveHandlers::CanUseMove.add(:WATERFALL,proc { |move,pkmn,showmsg| HiddenMoveHandlers::CanUseMove.add(:WATERFALL,proc { |move,pkmn,showmsg|
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_WATERFALL,showmsg) next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_WATERFALL,showmsg)
if !pbFacingTerrainTag.waterfall if !$game_player.pbFacingTerrainTag.waterfall
pbMessage(_INTL("Can't use that here.")) if showmsg pbMessage(_INTL("Can't use that here.")) if showmsg
next false next false
end end

View File

@@ -203,13 +203,14 @@ class DependentEvents
facingDirection=10-d facingDirection=10-d
if !leaderIsTrueLeader && areConnected if !leaderIsTrueLeader && areConnected
relativePos=$MapFactory.getThisAndOtherEventRelativePos(leader,follower) relativePos=$MapFactory.getThisAndOtherEventRelativePos(leader,follower)
if (relativePos[1]==0 && relativePos[0]==2) # 2 spaces to the right of leader # Assumes leader and follower are both 1x1 tile in size
if (relativePos[1]==0 && relativePos[0]==2) # 2 spaces to the right of leader
facingDirection=6 facingDirection=6
elsif (relativePos[1]==0 && relativePos[0]==-2) # 2 spaces to the left of leader elsif (relativePos[1]==0 && relativePos[0]==-2) # 2 spaces to the left of leader
facingDirection=4 facingDirection=4
elsif relativePos[1]==-2 && relativePos[0]==0 # 2 spaces above leader elsif relativePos[1]==-2 && relativePos[0]==0 # 2 spaces above leader
facingDirection=8 facingDirection=8
elsif relativePos[1]==2 && relativePos[0]==0 # 2 spaces below leader elsif relativePos[1]==2 && relativePos[0]==0 # 2 spaces below leader
facingDirection=2 facingDirection=2
end end
end end
@@ -227,6 +228,7 @@ class DependentEvents
for i in 0...facings.length for i in 0...facings.length
facing=facings[i] facing=facings[i]
tile=$MapFactory.getFacingTile(facing,leader) tile=$MapFactory.getFacingTile(facing,leader)
# Assumes leader is 1x1 tile in size
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower) passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
if i==0 && !passable && tile && if i==0 && !passable && tile &&
$MapFactory.getTerrainTag(tile[0],tile[1],tile[2]).ledge $MapFactory.getTerrainTag(tile[0],tile[1],tile[2]).ledge
@@ -238,6 +240,7 @@ class DependentEvents
if passable if passable
relativePos=$MapFactory.getThisAndOtherPosRelativePos( relativePos=$MapFactory.getThisAndOtherPosRelativePos(
follower,tile[0],tile[1],tile[2]) follower,tile[0],tile[1],tile[2])
# Assumes follower is 1x1 tile in size
distance=Math.sqrt(relativePos[0]*relativePos[0]+relativePos[1]*relativePos[1]) distance=Math.sqrt(relativePos[0]*relativePos[0]+relativePos[1]*relativePos[1])
if bestRelativePos==-1 || bestRelativePos>distance if bestRelativePos==-1 || bestRelativePos>distance
bestRelativePos=distance bestRelativePos=distance
@@ -251,6 +254,7 @@ class DependentEvents
follower.through=oldthrough follower.through=oldthrough
else else
tile=$MapFactory.getFacingTile(facings[0],leader) tile=$MapFactory.getFacingTile(facings[0],leader)
# Assumes leader is 1x1 tile in size
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower) passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
mapTile=passable ? mapTile : nil mapTile=passable ? mapTile : nil
end end
@@ -399,9 +403,10 @@ class DependentEvents
!pbMapInterpreterRunning? !pbMapInterpreterRunning?
# Get position of tile facing the player # Get position of tile facing the player
facingTile=$MapFactory.getFacingTile() facingTile=$MapFactory.getFacingTile()
# Assumes player is 1x1 tile in size
self.eachEvent { |e,d| self.eachEvent { |e,d|
next if !d[9] next if !d[9]
if e.x==$game_player.x && e.y==$game_player.y if e.at_coordinate?($game_player.x, $game_player.y)
# On same position # On same position
if not e.jumping? && (!e.respond_to?("over_trigger") || e.over_trigger?) if not e.jumping? && (!e.respond_to?("over_trigger") || e.over_trigger?)
if e.list.size>1 if e.list.size>1
@@ -412,7 +417,7 @@ class DependentEvents
end end
end end
elsif facingTile && e.map.map_id==facingTile[0] && elsif facingTile && e.map.map_id==facingTile[0] &&
e.x==facingTile[1] && e.y==facingTile[2] e.at_coordinate?(facingTile[1], facingTile[2])
# On facing tile # On facing tile
if not e.jumping? && (!e.respond_to?("over_trigger") || !e.over_trigger?) if not e.jumping? && (!e.respond_to?("over_trigger") || !e.over_trigger?)
if e.list.size>1 if e.list.size>1

View File

@@ -336,7 +336,7 @@ end
#=============================================================================== #===============================================================================
def pbBikeCheck def pbBikeCheck
if $PokemonGlobal.surfing || $PokemonGlobal.diving || if $PokemonGlobal.surfing || $PokemonGlobal.diving ||
(!$PokemonGlobal.bicycle && pbGetTerrainTag.must_walk) (!$PokemonGlobal.bicycle && $game_player.pbTerrainTag.must_walk)
pbMessage(_INTL("Can't use that here.")) pbMessage(_INTL("Can't use that here."))
return false return false
end end
@@ -360,7 +360,7 @@ def pbBikeCheck
end end
#=============================================================================== #===============================================================================
# Find the closest hidden item (for Iremfinder) # Find the closest hidden item (for Itemfinder)
#=============================================================================== #===============================================================================
def pbClosestHiddenItem def pbClosestHiddenItem
result = [] result = []

View File

@@ -42,7 +42,7 @@ ItemHandlers::UseFromBag.copy(:BICYCLE,:MACHBIKE,:ACROBIKE)
ItemHandlers::UseFromBag.add(:OLDROD,proc { |item| ItemHandlers::UseFromBag.add(:OLDROD,proc { |item|
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player) notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
next 2 if pbFacingTerrainTag.can_fish && ($PokemonGlobal.surfing || notCliff) next 2 if $game_player.pbFacingTerrainTag.can_fish && ($PokemonGlobal.surfing || notCliff)
pbMessage(_INTL("Can't use that here.")) pbMessage(_INTL("Can't use that here."))
next 0 next 0
}) })
@@ -231,7 +231,7 @@ ItemHandlers::UseInField.copy(:BICYCLE,:MACHBIKE,:ACROBIKE)
ItemHandlers::UseInField.add(:OLDROD,proc { |item| ItemHandlers::UseInField.add(:OLDROD,proc { |item|
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player) notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
if !pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here.")) pbMessage(_INTL("Can't use that here."))
next 0 next 0
end end
@@ -244,7 +244,7 @@ ItemHandlers::UseInField.add(:OLDROD,proc { |item|
ItemHandlers::UseInField.add(:GOODROD,proc { |item| ItemHandlers::UseInField.add(:GOODROD,proc { |item|
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player) notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
if !pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here.")) pbMessage(_INTL("Can't use that here."))
next 0 next 0
end end
@@ -257,7 +257,7 @@ ItemHandlers::UseInField.add(:GOODROD,proc { |item|
ItemHandlers::UseInField.add(:SUPERROD,proc { |item| ItemHandlers::UseInField.add(:SUPERROD,proc { |item|
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player) notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
if !pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here.")) pbMessage(_INTL("Can't use that here."))
next 0 next 0
end end

View File

@@ -60,11 +60,9 @@ class PokemonPauseMenu_Scene
Input.update Input.update
pbUpdateSceneMap pbUpdateSceneMap
if Input.trigger?(Input::BACK) if Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
ret = -1 ret = -1
break break
elsif Input.trigger?(Input::USE) elsif Input.trigger?(Input::USE)
pbPlayDecisionSE
ret = cmdwindow.index ret = cmdwindow.index
$PokemonTemp.menuLastChoice = ret $PokemonTemp.menuLastChoice = ret
break break
@@ -148,6 +146,7 @@ class PokemonPauseMenu
loop do loop do
command = @scene.pbShowCommands(commands) command = @scene.pbShowCommands(commands)
if cmdPokedex>=0 && command==cmdPokedex if cmdPokedex>=0 && command==cmdPokedex
pbPlayDecisionSE
if Settings::USE_CURRENT_REGION_DEX if Settings::USE_CURRENT_REGION_DEX
pbFadeOutIn { pbFadeOutIn {
scene = PokemonPokedex_Scene.new scene = PokemonPokedex_Scene.new
@@ -175,6 +174,7 @@ class PokemonPauseMenu
end end
end end
elsif cmdPokemon>=0 && command==cmdPokemon elsif cmdPokemon>=0 && command==cmdPokemon
pbPlayDecisionSE
hiddenmove = nil hiddenmove = nil
pbFadeOutIn { pbFadeOutIn {
sscene = PokemonParty_Scene.new sscene = PokemonParty_Scene.new
@@ -188,6 +188,7 @@ class PokemonPauseMenu
return return
end end
elsif cmdBag>=0 && command==cmdBag elsif cmdBag>=0 && command==cmdBag
pbPlayDecisionSE
item = nil item = nil
pbFadeOutIn { pbFadeOutIn {
scene = PokemonBag_Scene.new scene = PokemonBag_Scene.new
@@ -201,6 +202,7 @@ class PokemonPauseMenu
return return
end end
elsif cmdPokegear>=0 && command==cmdPokegear elsif cmdPokegear>=0 && command==cmdPokegear
pbPlayDecisionSE
pbFadeOutIn { pbFadeOutIn {
scene = PokemonPokegear_Scene.new scene = PokemonPokegear_Scene.new
screen = PokemonPokegearScreen.new(scene) screen = PokemonPokegearScreen.new(scene)
@@ -208,6 +210,7 @@ class PokemonPauseMenu
@scene.pbRefresh @scene.pbRefresh
} }
elsif cmdTrainer>=0 && command==cmdTrainer elsif cmdTrainer>=0 && command==cmdTrainer
pbPlayDecisionSE
pbFadeOutIn { pbFadeOutIn {
scene = PokemonTrainerCard_Scene.new scene = PokemonTrainerCard_Scene.new
screen = PokemonTrainerCardScreen.new(scene) screen = PokemonTrainerCardScreen.new(scene)
@@ -246,6 +249,7 @@ class PokemonPauseMenu
pbShowMenu pbShowMenu
end end
elsif cmdOption>=0 && command==cmdOption elsif cmdOption>=0 && command==cmdOption
pbPlayDecisionSE
pbFadeOutIn { pbFadeOutIn {
scene = PokemonOption_Scene.new scene = PokemonOption_Scene.new
screen = PokemonOptionScreen.new(scene) screen = PokemonOptionScreen.new(scene)
@@ -254,6 +258,7 @@ class PokemonPauseMenu
@scene.pbRefresh @scene.pbRefresh
} }
elsif cmdDebug>=0 && command==cmdDebug elsif cmdDebug>=0 && command==cmdDebug
pbPlayDecisionSE
pbFadeOutIn { pbFadeOutIn {
pbDebugMenu pbDebugMenu
@scene.pbRefresh @scene.pbRefresh
@@ -273,6 +278,7 @@ class PokemonPauseMenu
pbShowMenu pbShowMenu
end end
else else
pbPlayCloseMenuSE
break break
end end
end end

View File

@@ -21,8 +21,8 @@ def pbWarpToMap
next if !map.passableStrict?(x,y,0,$game_player) next if !map.passableStrict?(x,y,0,$game_player)
blocked = false blocked = false
for event in map.events.values for event in map.events.values
if event.x==x && event.y==y && !event.through if event.at_coordinate?(x, y) && !event.through
blocked = true if self!=$game_player || event.character_name!="" blocked = true if event.character_name != ""
end end
end end
next if blocked next if blocked

View File

@@ -1092,7 +1092,7 @@ module Compiler
) )
changed = true changed = true
end end
if deletedRoute if false # deletedRoute
insertMoveRouteAt.call(list,list.length-1,deletedRoute) insertMoveRouteAt.call(list,list.length-1,deletedRoute)
changed = true changed = true
end end