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https://github.com/infinitefusion/infinitefusion-e18.git
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Reapplied various AI changes from previous atempt at improving the AI, split function code move score changes into handlers
This commit is contained in:
169
Data/Scripts/011_Battle/005_AI/009_AI_Roles.rb
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169
Data/Scripts/011_Battle/005_AI/009_AI_Roles.rb
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class Battle::AI
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#=============================================================================
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#
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#=============================================================================
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# TODO: Reborn has the REVENGEKILLER role which compares mon's speed with
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# opponent (only when deciding whether to switch mon in) - this
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# comparison should be calculated when needed instead of being a role.
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module BattleRole
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PHAZER = 0
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CLERIC = 1
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STALLBREAKER = 2
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STATUSABSORBER = 3
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BATONPASSER = 4
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SPINNER = 5
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FIELDSETTER = 6
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WEATHERSETTER = 7
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SWEEPER = 8
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PIVOT = 9
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PHYSICALWALL = 10
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SPECIALWALL = 11
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TANK = 12
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TRAPPER = 13
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SCREENER = 14
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ACE = 15
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LEAD = 16
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SECOND = 17
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end
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#=============================================================================
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# Determine the roles filled by a Pokémon on a given side at a given party
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# index.
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#=============================================================================
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def determine_roles(side, index)
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pkmn = @battle.pbParty(side)[index]
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ret = []
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return ret if !pkmn || pkmn.egg?
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# Check for moves indicative of particular roles
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hasHealMove = false
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hasPivotMove = false
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pkmn.moves.each do |m|
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next if !m
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move = Battle::Move.from_pokemon_move(@battle, m)
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hasHealMove = true if !hasHealMove && move.healingMove?
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case move.function
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when "SleepTargetNextTurn", # Yawn
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"StartPerishCountsForAllBattlers", # Perish Song
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"SwitchOutTargetStatusMove", # Roar
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"SwitchOutTargetDamagingMove" # Circle Throw
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ret.push(BattleRole::PHAZER)
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when "CureUserPartyStatus" # Aromatherapy/Heal Bell
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ret.push(BattleRole::CLERIC)
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when "DisableTargetStatusMoves" # Taunt
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ret.push(BattleRole::STALLBREAKER)
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when "HealUserPositionNextTurn" # Wish
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ret.push(BattleRole::CLERIC) if pkmn.ev[:HP] == Pokemon::EV_STAT_LIMIT
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when "HealUserFullyAndFallAsleep" # Rest
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ret.push(BattleRole::STATUSABSORBER)
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when "SwitchOutUserPassOnEffects" # Baton Pass
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ret.push(BattleRole::BATONPASSER)
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when "SwitchOutUserStatusMove", "SwitchOutUserDamagingMove" # Teleport (Gen 8+), U-turn
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hasPivotMove = true
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when "RemoveUserBindingAndEntryHazards" # Rapid Spin
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ret.push(BattleRole::SPINNER)
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when "StartElectricTerrain", "StartGrassyTerrain",
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"StartMistyTerrain", "StartPsychicTerrain" # Terrain moves
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ret.push(BattleRole::FIELDSETTER)
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else
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ret.push(BattleRole::WEATHERSETTER) if move.is_a?(Battle::Move::WeatherMove)
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end
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end
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# Check EVs, nature and moves for combinations indicative of particular roles
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if pkmn.ev[:SPEED] == Pokemon::EV_STAT_LIMIT
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if [:MODEST, :ADAMANT, # SpAtk+ Atk-, Atk+ SpAtk-
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:TIMID, :JOLLY].include?(pkmn.nature) # Spd+ Atk-, Spd+ SpAtk-
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ret.push(BattleRole::SWEEPER)
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end
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end
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if hasHealMove
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ret.push(BattleRole::PIVOT) if hasPivotMove
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if pkmn.nature.stat_changes.any? { |change| change[0] == :DEFENSE && change[1] > 0 } &&
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!pkmn.nature.stat_changes.any? { |change| change[0] == :DEFENSE && change[1] < 0 }
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ret.push(BattleRole::PHYSICALWALL) if pkmn.ev[:DEFENSE] == Pokemon::EV_STAT_LIMIT
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elsif pkmn.nature.stat_changes.any? { |change| change[0] == :SPECIAL_DEFENSE && change[1] > 0 } &&
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!pkmn.nature.stat_changes.any? { |change| change[0] == :SPECIAL_DEFENSE && change[1] < 0 }
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ret.push(BattleRole::SPECIALWALL) if pkmn.ev[:SPECIAL_DEFENSE] == Pokemon::EV_STAT_LIMIT
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end
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else
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ret.push(BattleRole::TANK) if pkmn.ev[:HP] == Pokemon::EV_STAT_LIMIT
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end
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# Check for abilities indicative of particular roles
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case pkmn.ability_id
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when :REGENERATOR
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ret.push(BattleRole::PIVOT)
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when :GUTS, :QUICKFEET, :FLAREBOOST, :TOXICBOOST, :NATURALCURE, :MAGICGUARD,
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:MAGICBOUNCE, :HYDRATION
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ret.push(BattleRole::STATUSABSORBER)
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when :SHADOWTAG, :ARENATRAP, :MAGNETPULL
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ret.push(BattleRole::TRAPPER)
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when :DROUGHT, :DRIZZLE, :SANDSTREAM, :SNOWWARNING, :PRIMORDIALSEA,
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:DESOLATELAND, :DELTASTREAM
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ret.push(BattleRole::WEATHERSETTER)
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when :GRASSYSURGE, :ELECTRICSURGE, :MISTYSURGE, :PSYCHICSURGE
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ret.push(BattleRole::FIELDSETTER)
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end
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# Check for items indicative of particular roles
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case pkmn.item_id
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when :LIGHTCLAY
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ret.push(BattleRole::SCREENER)
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when :ASSAULTVEST
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ret.push(BattleRole::TANK)
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when :CHOICEBAND, :CHOICESPECS
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ret.push(BattleRole::STALLBREAKER)
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ret.push(BattleRole::SWEEPER) if pkmn.ev[:SPEED] == Pokemon::EV_STAT_LIMIT
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when :CHOICESCARF
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ret.push(BattleRole::SWEEPER) if pkmn.ev[:SPEED] == Pokemon::EV_STAT_LIMIT
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when :TOXICORB, :FLAMEORB
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ret.push(BattleRole::STATUSABSORBER)
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when :TERRAINEXTENDER
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ret.push(BattleRole::FIELDSETTER)
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end
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# Check for position in team, level relative to other levels in team
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partyStarts = @battle.pbPartyStarts(side)
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if partyStarts.include?(index + 1) || index == @battle.pbParty(side).length - 1
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ret.push(BattleRole::ACE)
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else
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ret.push(BattleRole::LEAD) if partyStarts.include?(index)
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idxTrainer = @battle.pbGetOwnerIndexFromPartyIndex(side, index)
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maxLevel = @battle.pbMaxLevelInTeam(side, idxTrainer)
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if pkmn.level >= maxLevel
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ret.push(BattleRole::SECOND)
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else
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secondHighest = true
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seenHigherLevel = false
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@battle.eachInTeam(side, @battle.pbGetOwnerIndexFromPartyIndex(side, index)) do |p|
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next if p.level < pkmn.level
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if seenHigherLevel
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secondHighest = false
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break
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end
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seenHigherLevel = true
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end
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# NOTE: There can be multiple "second"s if all their levels are equal
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# and the highest in the team (and none are the ace).
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ret.push(BattleRole::SECOND) if secondHighest
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end
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end
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return ret
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end
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def check_role(side, idxBattler, *roles)
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role_array = @roles[side][idxBattler]
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roles.each do |r|
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return true if role_array.include?(r)
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end
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return false
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end
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def check_battler_role(battler, *roles)
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side = idxParty.idxOwnSide
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idxParty = idxParty.pokemonIndex
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return check_role(side, idxParty, *roles)
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end
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end
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