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Reapplied various AI changes from previous atempt at improving the AI, split function code move score changes into handlers
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@@ -19,6 +19,10 @@ class Trainer
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return _INTL("{1} {2}", trainer_type_name, @name)
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end
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def skill_level
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return GameData::TrainerType.try_get(:trainer_type)&.skill_level || 0
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end
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#=============================================================================
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# Portion of the ID which is visible on the Trainer Card
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