Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping

This commit is contained in:
Maruno17
2023-01-23 22:27:04 +00:00
parent f6213057d8
commit b0b6e675c3
103 changed files with 1099 additions and 1302 deletions

View File

@@ -5,25 +5,20 @@
# Refer to "$game_switches" for the instance of this class.
#===============================================================================
class Game_Switches
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@data = []
end
#-----------------------------------------------------------------------------
# * Get Switch
# Get Switch
# switch_id : switch ID
#-----------------------------------------------------------------------------
def [](switch_id)
return @data[switch_id] if switch_id <= 5000 && @data[switch_id]
return false
end
#-----------------------------------------------------------------------------
# * Set Switch
# Set Switch
# switch_id : switch ID
# value : ON (true) / OFF (false)
#-----------------------------------------------------------------------------
def []=(switch_id, value)
@data[switch_id] = value if switch_id <= 5000
end

View File

@@ -5,25 +5,20 @@
# Refer to "$game_variables" for the instance of this class.
#===============================================================================
class Game_Variables
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@data = []
end
#-----------------------------------------------------------------------------
# * Get Variable
# Get Variable
# variable_id : variable ID
#-----------------------------------------------------------------------------
def [](variable_id)
return @data[variable_id] if variable_id <= 5000 && !@data[variable_id].nil?
return 0
end
#-----------------------------------------------------------------------------
# * Set Variable
# Set Variable
# variable_id : variable ID
# value : the variable's value
#-----------------------------------------------------------------------------
def []=(variable_id, value)
@data[variable_id] = value if variable_id <= 5000
end

View File

@@ -5,24 +5,19 @@
# "Hash." Refer to "$game_self_switches" for the instance of this class.
#===============================================================================
class Game_SelfSwitches
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@data = {}
end
#-----------------------------------------------------------------------------
# * Get Self Switch
# Get Self Switch
# key : key
#-----------------------------------------------------------------------------
def [](key)
return @data[key] == true
end
#-----------------------------------------------------------------------------
# * Set Self Switch
# Set Self Switch
# key : key
# value : ON (true) / OFF (false)
#-----------------------------------------------------------------------------
def []=(key, value)
@data[key] = value
end