Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping

This commit is contained in:
Maruno17
2023-01-23 22:27:04 +00:00
parent f6213057d8
commit b0b6e675c3
103 changed files with 1099 additions and 1302 deletions

View File

@@ -267,13 +267,11 @@ class Game_Player < Game_Character
return $game_map.terrain_tag(facing[1], facing[2])
end
#-----------------------------------------------------------------------------
# * Passable Determinants
# Passable Determinants
# x : x-coordinate
# y : y-coordinate
# d : direction (0,2,4,6,8)
# d : direction (0, 2, 4, 6, 8)
# * 0 = Determines if all directions are impassable (for jumping)
#-----------------------------------------------------------------------------
def passable?(x, y, d, strict = false)
# Get new coordinates
new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
@@ -289,28 +287,22 @@ class Game_Player < Game_Character
return super
end
#-----------------------------------------------------------------------------
# * Set Map Display Position to Center of Screen
#-----------------------------------------------------------------------------
# Set Map Display Position to Center of Screen
def center(x, y)
self.map.display_x = (x * Game_Map::REAL_RES_X) - SCREEN_CENTER_X
self.map.display_y = (y * Game_Map::REAL_RES_Y) - SCREEN_CENTER_Y
end
#-----------------------------------------------------------------------------
# * Move to Designated Position
# Move to Designated Position
# x : x-coordinate
# y : y-coordinate
#-----------------------------------------------------------------------------
def moveto(x, y)
super
center(x, y)
make_encounter_count
end
#-----------------------------------------------------------------------------
# * Make Encounter Count
#-----------------------------------------------------------------------------
# Make Encounter Count
def make_encounter_count
# Image of two dice rolling
if $game_map.map_id != 0
@@ -319,18 +311,13 @@ class Game_Player < Game_Character
end
end
#-----------------------------------------------------------------------------
# * Refresh
#-----------------------------------------------------------------------------
def refresh
@opacity = 255
@blend_type = 0
end
#-----------------------------------------------------------------------------
# * Trigger event(s) at the same coordinates as self with the appropriate
# trigger(s) that can be triggered
#-----------------------------------------------------------------------------
# Trigger event(s) at the same coordinates as self with the appropriate
# trigger(s) that can be triggered
def check_event_trigger_here(triggers)
result = false
# If event is running
@@ -348,9 +335,7 @@ class Game_Player < Game_Character
return result
end
#-----------------------------------------------------------------------------
# * Front Event Starting Determinant
#-----------------------------------------------------------------------------
# Front Event Starting Determinant
def check_event_trigger_there(triggers)
result = false
# If event is running
@@ -389,9 +374,7 @@ class Game_Player < Game_Character
return result
end
#-----------------------------------------------------------------------------
# * Touch Event Starting Determinant
#-----------------------------------------------------------------------------
# Touch Event Starting Determinant
def check_event_trigger_touch(dir)
result = false
return result if $game_system.map_interpreter.running?
@@ -417,9 +400,6 @@ class Game_Player < Game_Character
return result
end
#-----------------------------------------------------------------------------
# * Frame Update
#-----------------------------------------------------------------------------
def update
last_real_x = @real_x
last_real_y = @real_y
@@ -531,7 +511,7 @@ class Game_Player < Game_Character
end
end
# Track the player on-screen as they move
# Track the player on-screen as they move.
def update_screen_position(last_real_x, last_real_y)
return if self.map.scrolling? || !(@moved_last_frame || @moved_this_frame)
if (@real_x < last_real_x && @real_x - $game_map.display_x < SCREEN_CENTER_X) ||
@@ -564,8 +544,6 @@ class Game_Player < Game_Character
end
end
#===============================================================================
#
#===============================================================================