mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping
This commit is contained in:
@@ -164,11 +164,11 @@ class Battle
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@runCommand = 0
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@nextPickupUse = 0
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if GameData::Move.exists?(:STRUGGLE)
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@struggle = Move.from_pokemon_move(self, Pokemon::Move.new(:STRUGGLE))
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@struggle = Move.from_pokemon_move(self, Pokemon::Move.new(:STRUGGLE))
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else
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@struggle = Move::Struggle.new(self, nil)
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@struggle = Move::Struggle.new(self, nil)
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end
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@mega_rings = []
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@mega_rings = []
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GameData::Item.each { |item| @mega_rings.push(item.id) if item.has_flag?("MegaRing") }
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@battleAI = AI.new(self)
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end
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@@ -144,7 +144,7 @@ class Battle::Battler
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def pbResetTypes
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@types = @pokemon.types
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@effects[PBEffects::ExtraType] = nil
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@effects[PBEffects::ExtraType] = nil
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@effects[PBEffects::BurnUp] = false
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@effects[PBEffects::Roost] = false
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end
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@@ -453,8 +453,6 @@ class Battle::Move::DoublePowerIfTargetPoisoned < Battle::Move
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end
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end
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#===============================================================================
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# Power is doubled if the target is paralyzed. Cures the target of paralysis.
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# (Smelling Salts)
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@@ -91,8 +91,6 @@ class Battle::Scene::MenuBase
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end
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end
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#===============================================================================
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# Command menu (Fight/Pokémon/Bag/Run)
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#===============================================================================
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@@ -194,8 +192,6 @@ class Battle::Scene::CommandMenu < Battle::Scene::MenuBase
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end
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end
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#===============================================================================
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# Fight menu (choose a move)
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#===============================================================================
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@@ -440,8 +436,6 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
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end
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end
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#===============================================================================
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# Target menu (choose a move's target)
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# NOTE: Unlike the command and fight menus, this one doesn't have a textbox-only
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@@ -402,8 +402,6 @@ class Battle::Scene::PokemonDataBox < Sprite
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end
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end
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#===============================================================================
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# Splash bar to announce a triggered ability
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#===============================================================================
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@@ -496,8 +494,6 @@ class Battle::Scene::AbilitySplashBar < Sprite
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end
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end
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#===============================================================================
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# Pokémon sprite (used in battle)
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#===============================================================================
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@@ -624,8 +620,6 @@ class Battle::Scene::BattlerSprite < RPG::Sprite
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end
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end
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#===============================================================================
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# Shadow sprite for Pokémon (used in battle)
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#===============================================================================
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@@ -57,8 +57,6 @@ class Battle::Scene::Animation::Intro < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows wild Pokémon fading back to their normal color, and triggers their intro
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# animations
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@@ -80,8 +78,6 @@ class Battle::Scene::Animation::Intro2 < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Makes a side's party bar and balls appear
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#===============================================================================
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@@ -181,8 +177,6 @@ class Battle::Scene::Animation::LineupAppear < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Makes a Pokémon's data box appear
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#===============================================================================
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@@ -202,8 +196,6 @@ class Battle::Scene::Animation::DataBoxAppear < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Makes a Pokémon's data box disappear
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#===============================================================================
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@@ -222,8 +214,6 @@ class Battle::Scene::Animation::DataBoxDisappear < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Makes a Pokémon's ability bar appear
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#===============================================================================
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@@ -242,8 +232,6 @@ class Battle::Scene::Animation::AbilitySplashAppear < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Makes a Pokémon's ability bar disappear
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#===============================================================================
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@@ -262,8 +250,6 @@ class Battle::Scene::Animation::AbilitySplashDisappear < Battle::Scene::Animatio
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end
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end
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#===============================================================================
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# Make an enemy trainer slide on-screen from the right. Makes the previous
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# trainer slide off to the right first if it is on-screen.
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@@ -296,8 +282,6 @@ class Battle::Scene::Animation::TrainerAppear < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows the player (and partner) and the player party lineup sliding off screen.
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# Shows the player's/partner's throwing animation (if they have one).
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@@ -350,8 +334,6 @@ class Battle::Scene::Animation::PlayerFade < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows the enemy trainer(s) and the enemy party lineup sliding off screen.
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# Doesn't show the ball thrown or the Pokémon.
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@@ -395,8 +377,6 @@ class Battle::Scene::Animation::TrainerFade < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows a Pokémon being sent out on the player's side (including by a partner).
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# Includes the Poké Ball being thrown.
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@@ -473,8 +453,6 @@ class Battle::Scene::Animation::PokeballPlayerSendOut < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows a Pokémon being sent out on the opposing side.
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# Includes the Poké Ball being "thrown" (although here the Poké Ball just
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@@ -544,8 +522,6 @@ class Battle::Scene::Animation::PokeballTrainerSendOut < Battle::Scene::Animatio
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end
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end
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#===============================================================================
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# Shows a Pokémon being recalled into its Poké Ball
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#===============================================================================
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@@ -594,8 +570,6 @@ class Battle::Scene::Animation::BattlerRecall < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows a Pokémon flashing after taking damage
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#===============================================================================
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@@ -632,8 +606,6 @@ class Battle::Scene::Animation::BattlerDamage < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows a Pokémon fainting
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#===============================================================================
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@@ -682,8 +654,6 @@ class Battle::Scene::Animation::BattlerFaint < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows the player's Poké Ball being thrown to capture a Pokémon
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#===============================================================================
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@@ -836,8 +806,6 @@ class Battle::Scene::Animation::PokeballThrowCapture < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows the player throwing a Poké Ball and it being deflected
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#===============================================================================
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@@ -57,8 +57,7 @@ class Battle::DebugSceneNoLogging
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def pbChangePokemon(idxBattler, pkmn); end
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def pbFaintBattler(battler); end
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def pbEXPBar(battler, startExp, endExp, tempExp1, tempExp2); end
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def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense,
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oldSpAtk, oldSpDef, oldSpeed); end
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def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense, oldSpAtk, oldSpDef, oldSpeed); end
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def pbForgetMove(pkmn, moveToLearn); return 0; end # Always forget first move
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def pbCommandMenu(idxBattler, firstAction)
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@@ -51,8 +51,9 @@ class Battle
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class Battle::Battler
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unless @__clauses__aliased
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alias __clauses__pbCanSleep? pbCanSleep?
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@@ -100,9 +101,10 @@ class Battle::Battler
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end
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end
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class Battle::Move::RaiseUserEvasion1 # Double Team
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#===============================================================================
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# Double Team
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#===============================================================================
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class Battle::Move::RaiseUserEvasion1
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unless method_defined?(:__clauses__pbMoveFailed?)
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alias __clauses__pbMoveFailed? pbMoveFailed?
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end
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@@ -116,9 +118,10 @@ class Battle::Move::RaiseUserEvasion1 # Double Team
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end
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end
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class Battle::Move::RaiseUserEvasion2MinimizeUser # Minimize
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#===============================================================================
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# Minimize
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#===============================================================================
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class Battle::Move::RaiseUserEvasion2MinimizeUser
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unless method_defined?(:__clauses__pbMoveFailed?)
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alias __clauses__pbMoveFailed? pbMoveFailed?
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end
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@@ -132,9 +135,10 @@ class Battle::Move::RaiseUserEvasion2MinimizeUser # Minimize
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end
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end
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class Battle::Move::UserTargetSwapAbilities # Skill Swap
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#===============================================================================
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# Skill Swap
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#===============================================================================
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class Battle::Move::UserTargetSwapAbilities
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unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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end
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@@ -148,9 +152,10 @@ class Battle::Move::UserTargetSwapAbilities # Skill Swap
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end
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end
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class Battle::Move::FixedDamage20 # Sonic Boom
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#===============================================================================
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# Sonic Boom
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#===============================================================================
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class Battle::Move::FixedDamage20
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unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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end
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@@ -164,9 +169,10 @@ class Battle::Move::FixedDamage20 # Sonic Boom
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end
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end
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class Battle::Move::FixedDamage40 # Dragon Rage
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#===============================================================================
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# Dragon Rage
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#===============================================================================
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class Battle::Move::FixedDamage40
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unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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end
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@@ -180,8 +186,9 @@ class Battle::Move::FixedDamage40 # Dragon Rage
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class Battle::Move::OHKO
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unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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@@ -196,8 +203,9 @@ class Battle::Move::OHKO
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class Battle::Move::OHKOIce
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unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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@@ -212,8 +220,9 @@ class Battle::Move::OHKOIce
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class Battle::Move::OHKOHitsUndergroundTarget
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unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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@@ -228,9 +237,10 @@ class Battle::Move::OHKOHitsUndergroundTarget
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end
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end
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class Battle::Move::UserFaintsExplosive # Self-Destruct
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#===============================================================================
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# Self-Destruct
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#===============================================================================
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class Battle::Move::UserFaintsExplosive
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unless method_defined?(:__clauses__pbMoveFailed?)
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alias __clauses__pbMoveFailed? pbMoveFailed?
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end
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@@ -259,9 +269,10 @@ class Battle::Move::UserFaintsExplosive # Self-Destruct
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end
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end
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class Battle::Move::StartPerishCountsForAllBattlers # Perish Song
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#===============================================================================
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# Perish Song
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#===============================================================================
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class Battle::Move::StartPerishCountsForAllBattlers
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unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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end
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@@ -276,9 +287,10 @@ class Battle::Move::StartPerishCountsForAllBattlers # Perish Song
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end
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end
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class Battle::Move::AttackerFaintsIfUserFaints # Destiny Bond
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#===============================================================================
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# Destiny Bond
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#===============================================================================
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class Battle::Move::AttackerFaintsIfUserFaints
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unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
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end
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@@ -29,8 +29,6 @@ class AnimFrame
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FOCUS = 26
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end
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#===============================================================================
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#
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#===============================================================================
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@@ -166,8 +164,6 @@ def pbConvertRPGAnimation(animation)
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return pbAnim
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end
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#===============================================================================
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#
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#===============================================================================
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@@ -230,8 +226,6 @@ class RPG::Animation
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end
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end
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#===============================================================================
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#
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#===============================================================================
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@@ -333,8 +327,6 @@ class PBAnimTiming
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end
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end
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#===============================================================================
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#
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#===============================================================================
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@@ -397,8 +389,6 @@ class PBAnimations < Array
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end
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end
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#===============================================================================
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#
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#===============================================================================
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@@ -598,8 +588,6 @@ class PBAnimation < Array
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end
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end
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#===============================================================================
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#
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#===============================================================================
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@@ -678,8 +666,6 @@ def pbSpriteSetAnimFrame(sprite, frame, user = nil, target = nil, inEditor = fal
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end
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end
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#===============================================================================
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# Animation player
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#===============================================================================
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@@ -888,10 +888,7 @@ Battle::AbilityEffects::MoveBlocking.add(:DAZZLING,
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next false if battle.choices[user.index][4] <= 0
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next false if !bearer.opposes?(user)
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ret = false
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targets.each do |b|
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next if !b.opposes?(user)
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ret = true
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end
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targets.each { |b| ret = true if b.opposes?(user) }
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next ret
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}
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)
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@@ -54,8 +54,6 @@ class Battle::FakeBattler
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def pbReset; end
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end
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#===============================================================================
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# Data box for safari battles
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#===============================================================================
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@@ -93,8 +91,6 @@ class Battle::Scene::SafariDataBox < Sprite
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end
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end
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#===============================================================================
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# Shows the player throwing bait at a wild Pokémon in a Safari battle.
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#===============================================================================
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@@ -159,8 +155,6 @@ class Battle::Scene::Animation::ThrowBait < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Shows the player throwing a rock at a wild Pokémon in a Safari battle.
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#===============================================================================
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@@ -222,8 +216,6 @@ class Battle::Scene::Animation::ThrowRock < Battle::Scene::Animation
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end
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end
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#===============================================================================
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# Safari Zone battle scene (the visuals of the battle)
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#===============================================================================
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@@ -280,8 +272,6 @@ class Battle::Scene
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end
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end
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#===============================================================================
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# Safari Zone battle class
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#===============================================================================
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@@ -308,9 +298,9 @@ class SafariBattle
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def pbRandom(x); return rand(x); end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Initialize the battle class
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#=============================================================================
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#-----------------------------------------------------------------------------
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def initialize(scene, player, party2)
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@scene = scene
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@peer = Battle::Peer.new
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@@ -335,9 +325,9 @@ class SafariBattle
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def defaultWeather=(value); @weather = value; end
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def defaultTerrain=(value); end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Information about the type and size of the battle
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#=============================================================================
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#-----------------------------------------------------------------------------
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def wildBattle?; return true; end
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def trainerBattle?; return false; end
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@@ -347,9 +337,9 @@ class SafariBattle
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return @sideSizes[index % 2]
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Trainers and owner-related
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||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def pbPlayer; return @player[0]; end
|
||||
def opponent; return nil; end
|
||||
|
||||
@@ -374,18 +364,18 @@ class SafariBattle
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Get party info (counts all teams on the same side)
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def pbParty(idxBattler)
|
||||
return (opposes?(idxBattler)) ? @party2 : nil
|
||||
end
|
||||
|
||||
def pbAllFainted?(idxBattler = 0); return false; end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Battler-related
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def opposes?(idxBattler1, idxBattler2 = 0)
|
||||
idxBattler1 = idxBattler1.index if idxBattler1.respond_to?("index")
|
||||
idxBattler2 = idxBattler2.index if idxBattler2.respond_to?("index")
|
||||
@@ -395,9 +385,9 @@ class SafariBattle
|
||||
def pbRemoveFromParty(idxBattler, idxParty); end
|
||||
def pbGainExp; end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Messages and animations
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def pbDisplay(msg, &block)
|
||||
@scene.pbDisplayMessage(msg, &block)
|
||||
end
|
||||
@@ -414,17 +404,15 @@ class SafariBattle
|
||||
return @scene.pbDisplayConfirmMessage(msg)
|
||||
end
|
||||
|
||||
|
||||
|
||||
class BattleAbortedException < Exception; end
|
||||
|
||||
def pbAbort
|
||||
raise BattleAbortedException.new("Battle aborted")
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Safari battle-specific methods
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def pbEscapeRate(catch_rate)
|
||||
return 125 if catch_rate <= 45 # Escape factor 9 (45%)
|
||||
return 100 if catch_rate <= 60 # Escape factor 7 (35%)
|
||||
|
||||
@@ -26,8 +26,6 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Bug Catching Contest battle class
|
||||
#===============================================================================
|
||||
|
||||
@@ -164,8 +164,6 @@ class BattlePalaceBattle < Battle
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -35,8 +35,6 @@ class Battle::SuccessState
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -203,8 +201,6 @@ class BattleArenaBattle < Battle
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -221,8 +217,6 @@ class Battle::AI
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
Reference in New Issue
Block a user