Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping

This commit is contained in:
Maruno17
2023-01-23 22:27:04 +00:00
parent f6213057d8
commit b0b6e675c3
103 changed files with 1099 additions and 1302 deletions

View File

@@ -91,8 +91,6 @@ class Battle::Scene::MenuBase
end
end
#===============================================================================
# Command menu (Fight/Pokémon/Bag/Run)
#===============================================================================
@@ -194,8 +192,6 @@ class Battle::Scene::CommandMenu < Battle::Scene::MenuBase
end
end
#===============================================================================
# Fight menu (choose a move)
#===============================================================================
@@ -440,8 +436,6 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
end
end
#===============================================================================
# Target menu (choose a move's target)
# NOTE: Unlike the command and fight menus, this one doesn't have a textbox-only

View File

@@ -402,8 +402,6 @@ class Battle::Scene::PokemonDataBox < Sprite
end
end
#===============================================================================
# Splash bar to announce a triggered ability
#===============================================================================
@@ -496,8 +494,6 @@ class Battle::Scene::AbilitySplashBar < Sprite
end
end
#===============================================================================
# Pokémon sprite (used in battle)
#===============================================================================
@@ -624,8 +620,6 @@ class Battle::Scene::BattlerSprite < RPG::Sprite
end
end
#===============================================================================
# Shadow sprite for Pokémon (used in battle)
#===============================================================================

View File

@@ -57,8 +57,6 @@ class Battle::Scene::Animation::Intro < Battle::Scene::Animation
end
end
#===============================================================================
# Shows wild Pokémon fading back to their normal color, and triggers their intro
# animations
@@ -80,8 +78,6 @@ class Battle::Scene::Animation::Intro2 < Battle::Scene::Animation
end
end
#===============================================================================
# Makes a side's party bar and balls appear
#===============================================================================
@@ -181,8 +177,6 @@ class Battle::Scene::Animation::LineupAppear < Battle::Scene::Animation
end
end
#===============================================================================
# Makes a Pokémon's data box appear
#===============================================================================
@@ -202,8 +196,6 @@ class Battle::Scene::Animation::DataBoxAppear < Battle::Scene::Animation
end
end
#===============================================================================
# Makes a Pokémon's data box disappear
#===============================================================================
@@ -222,8 +214,6 @@ class Battle::Scene::Animation::DataBoxDisappear < Battle::Scene::Animation
end
end
#===============================================================================
# Makes a Pokémon's ability bar appear
#===============================================================================
@@ -242,8 +232,6 @@ class Battle::Scene::Animation::AbilitySplashAppear < Battle::Scene::Animation
end
end
#===============================================================================
# Makes a Pokémon's ability bar disappear
#===============================================================================
@@ -262,8 +250,6 @@ class Battle::Scene::Animation::AbilitySplashDisappear < Battle::Scene::Animatio
end
end
#===============================================================================
# Make an enemy trainer slide on-screen from the right. Makes the previous
# trainer slide off to the right first if it is on-screen.
@@ -296,8 +282,6 @@ class Battle::Scene::Animation::TrainerAppear < Battle::Scene::Animation
end
end
#===============================================================================
# Shows the player (and partner) and the player party lineup sliding off screen.
# Shows the player's/partner's throwing animation (if they have one).
@@ -350,8 +334,6 @@ class Battle::Scene::Animation::PlayerFade < Battle::Scene::Animation
end
end
#===============================================================================
# Shows the enemy trainer(s) and the enemy party lineup sliding off screen.
# Doesn't show the ball thrown or the Pokémon.
@@ -395,8 +377,6 @@ class Battle::Scene::Animation::TrainerFade < Battle::Scene::Animation
end
end
#===============================================================================
# Shows a Pokémon being sent out on the player's side (including by a partner).
# Includes the Poké Ball being thrown.
@@ -473,8 +453,6 @@ class Battle::Scene::Animation::PokeballPlayerSendOut < Battle::Scene::Animation
end
end
#===============================================================================
# Shows a Pokémon being sent out on the opposing side.
# Includes the Poké Ball being "thrown" (although here the Poké Ball just
@@ -544,8 +522,6 @@ class Battle::Scene::Animation::PokeballTrainerSendOut < Battle::Scene::Animatio
end
end
#===============================================================================
# Shows a Pokémon being recalled into its Poké Ball
#===============================================================================
@@ -594,8 +570,6 @@ class Battle::Scene::Animation::BattlerRecall < Battle::Scene::Animation
end
end
#===============================================================================
# Shows a Pokémon flashing after taking damage
#===============================================================================
@@ -632,8 +606,6 @@ class Battle::Scene::Animation::BattlerDamage < Battle::Scene::Animation
end
end
#===============================================================================
# Shows a Pokémon fainting
#===============================================================================
@@ -682,8 +654,6 @@ class Battle::Scene::Animation::BattlerFaint < Battle::Scene::Animation
end
end
#===============================================================================
# Shows the player's Poké Ball being thrown to capture a Pokémon
#===============================================================================
@@ -836,8 +806,6 @@ class Battle::Scene::Animation::PokeballThrowCapture < Battle::Scene::Animation
end
end
#===============================================================================
# Shows the player throwing a Poké Ball and it being deflected
#===============================================================================

View File

@@ -57,8 +57,7 @@ class Battle::DebugSceneNoLogging
def pbChangePokemon(idxBattler, pkmn); end
def pbFaintBattler(battler); end
def pbEXPBar(battler, startExp, endExp, tempExp1, tempExp2); end
def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense,
oldSpAtk, oldSpDef, oldSpeed); end
def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense, oldSpAtk, oldSpDef, oldSpeed); end
def pbForgetMove(pkmn, moveToLearn); return 0; end # Always forget first move
def pbCommandMenu(idxBattler, firstAction)