mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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class IntroEventScene < EventScene
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# Splash screen images that appear for a few seconds and then disappear.
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SPLASH_IMAGES = ["splash1", "splash2"]
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@@ -114,8 +117,9 @@ class IntroEventScene < EventScene
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class Scene_Intro
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def main
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Graphics.transition(0)
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@@ -254,8 +254,9 @@ MenuHandlers.add(:pause_menu, :trainer_card, {
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MenuHandlers.add(:pause_menu, :save, {
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"name" => _INTL("Save"),
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"order" => 60,
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"condition" => proc { next $game_system && !$game_system.save_disabled &&
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!pbInSafari? && !pbInBugContest? },
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"condition" => proc {
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next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
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},
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"effect" => proc { |menu|
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menu.pbHideMenu
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scene = PokemonSave_Scene.new
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@@ -223,7 +223,7 @@ class PokemonPhoneScreen
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commands.push(_INTL("Sort Contacts"))
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commands.push(_INTL("Cancel"))
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cmd = pbShowCommands(nil, commands, -1)
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cmd += 1 if cmd >=1 && !contact.can_hide?
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cmd += 1 if cmd >= 1 && !contact.can_hide?
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case cmd
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when 0 # Call
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Phone::Call.make_outgoing(contact)
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@@ -298,7 +298,7 @@ class PokemonOption_Scene
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@sprites["option"].viewport = @viewport
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@sprites["option"].visible = true
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# Get the values of each option
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@options.length.times { |i| @sprites["option"].setValueNoRefresh(i, @options[i].get || 0) }
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@options.length.times { |i| @sprites["option"].setValueNoRefresh(i, @options[i].get || 0) }
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@sprites["option"].refresh
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pbChangeSelection
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pbDeactivateWindows(@sprites)
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@@ -165,7 +165,7 @@ class BattlePointShop_Scene
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["background"].setBitmap("Graphics/Pictures/martScreen")
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@sprites["icon"] = ItemIconSprite.new(36, Graphics.height - 50, nil, @viewport)
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winAdapter = BattlePointShopAdapter.new()
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winAdapter = BattlePointShopAdapter.new
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@sprites["itemwindow"] = Window_BattlePointShop.new(
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stock, winAdapter, Graphics.width - 316 - 16, 10, 330 + 16, Graphics.height - 124
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)
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@@ -958,7 +958,7 @@ class PurifyChamberSetView < Sprite
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type_string += GameData::Type.get(type).name
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end
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textpos.push([_INTL("{1} Lv.{2} {3}", pkmn.name, pkmn.level, type_string),
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2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
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2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
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textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 30, 0,
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Color.new(248, 248, 248), Color.new(128, 128, 128)])
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# draw heart gauge
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@@ -64,8 +64,6 @@ class Window_CharacterEntry < Window_DrawableCommand
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end
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end
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#===============================================================================
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# Text entry screen - free typing.
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#===============================================================================
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@@ -256,8 +254,6 @@ class PokemonEntryScene
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end
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end
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#===============================================================================
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# Text entry screen - arrows to select letter.
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#===============================================================================
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@@ -372,8 +368,6 @@ class PokemonEntryScene2
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end
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end
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def pbStartScene(helptext, minlength, maxlength, initialText, subject = 0, pokemon = nil)
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@@ -751,8 +745,6 @@ class PokemonEntryScene2
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end
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end
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#===============================================================================
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#
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#===============================================================================
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@@ -769,8 +761,6 @@ class PokemonEntry
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end
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end
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#===============================================================================
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#
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#===============================================================================
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