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Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping
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@@ -958,7 +958,7 @@ class PurifyChamberSetView < Sprite
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type_string += GameData::Type.get(type).name
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end
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textpos.push([_INTL("{1} Lv.{2} {3}", pkmn.name, pkmn.level, type_string),
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2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
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2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
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textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 30, 0,
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Color.new(248, 248, 248), Color.new(128, 128, 128)])
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# draw heart gauge
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