mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-06-22 02:04:13 +00:00
Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping
This commit is contained in:
@@ -21,6 +21,10 @@ Layout/HashAlignment:
|
|||||||
EnforcedHashRocketStyle: table
|
EnforcedHashRocketStyle: table
|
||||||
EnforcedColonStyle: table
|
EnforcedColonStyle: table
|
||||||
|
|
||||||
|
# This interferes with the presentation of some code, notably registered procs.
|
||||||
|
Layout/MultilineMethodCallBraceLayout:
|
||||||
|
Enabled: false
|
||||||
|
|
||||||
# This means hashes and arrays are written the same way, rather than hashes
|
# This means hashes and arrays are written the same way, rather than hashes
|
||||||
# needing to be written like { foo => bar } while arrays are like [foo, bar].
|
# needing to be written like { foo => bar } while arrays are like [foo, bar].
|
||||||
Layout/SpaceInsideHashLiteralBraces:
|
Layout/SpaceInsideHashLiteralBraces:
|
||||||
@@ -106,6 +110,11 @@ Style/GlobalVars:
|
|||||||
Style/HashSyntax:
|
Style/HashSyntax:
|
||||||
EnforcedStyle: no_mixed_keys
|
EnforcedStyle: no_mixed_keys
|
||||||
|
|
||||||
|
# The alernative is ->(x) { x } which is less English than "lambda". This style
|
||||||
|
# makes lambda definitions require the word "lambda".
|
||||||
|
Style/Lambda:
|
||||||
|
EnforcedStyle: lambda
|
||||||
|
|
||||||
# unless just adds mental gymnastics trying to figure out what it actually
|
# unless just adds mental gymnastics trying to figure out what it actually
|
||||||
# means. I much prefer if !something.
|
# means. I much prefer if !something.
|
||||||
Style/NegatedIf:
|
Style/NegatedIf:
|
||||||
@@ -139,6 +148,11 @@ Style/SingleLineBlockParams:
|
|||||||
Style/SingleLineMethods:
|
Style/SingleLineMethods:
|
||||||
Enabled: false
|
Enabled: false
|
||||||
|
|
||||||
|
# This requires writing array[n..] instead of array[n..-1], and I think endless
|
||||||
|
# ranges look bad.
|
||||||
|
Style/SlicingWithRange:
|
||||||
|
Enabled: false
|
||||||
|
|
||||||
# Single quotes being faster is hardly measurable and only affects parse time.
|
# Single quotes being faster is hardly measurable and only affects parse time.
|
||||||
# Enforcing double quotes reduces the times where you need to change them
|
# Enforcing double quotes reduces the times where you need to change them
|
||||||
# when introducing an interpolation or an apostrophe. Use single quotes only if
|
# when introducing an interpolation or an apostrophe. Use single quotes only if
|
||||||
@@ -154,6 +168,10 @@ Style/SymbolArray:
|
|||||||
Style/WordArray:
|
Style/WordArray:
|
||||||
EnforcedStyle: brackets
|
EnforcedStyle: brackets
|
||||||
|
|
||||||
|
# Allows procs to be written like { |obj| obj.something } which is clearer.
|
||||||
|
Style/SymbolProc:
|
||||||
|
AllowMethodsWithArguments: true
|
||||||
|
|
||||||
# Parentheses around the condition in a ternary operator helps to differentiate
|
# Parentheses around the condition in a ternary operator helps to differentiate
|
||||||
# it from the true/false results.
|
# it from the true/false results.
|
||||||
Style/TernaryParentheses:
|
Style/TernaryParentheses:
|
||||||
|
|||||||
@@ -2,9 +2,7 @@
|
|||||||
# Reads files of certain format from a directory
|
# Reads files of certain format from a directory
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class Dir
|
class Dir
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Reads all files in a directory
|
# Reads all files in a directory
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.get(dir, filters = "*", full = true)
|
def self.get(dir, filters = "*", full = true)
|
||||||
files = []
|
files = []
|
||||||
filters = [filters] if !filters.is_a?(Array)
|
filters = [filters] if !filters.is_a?(Array)
|
||||||
@@ -15,9 +13,8 @@ class Dir
|
|||||||
end
|
end
|
||||||
return files.sort
|
return files.sort
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Generates entire file/folder tree from a certain directory
|
# Generates entire file/folder tree from a certain directory
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.all(dir, filters = "*", full = true)
|
def self.all(dir, filters = "*", full = true)
|
||||||
# sets variables for starting
|
# sets variables for starting
|
||||||
files = []
|
files = []
|
||||||
@@ -33,18 +30,16 @@ class Dir
|
|||||||
# returns all found files
|
# returns all found files
|
||||||
return files + subfolders
|
return files + subfolders
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Checks for existing directory, gets around accents
|
# Checks for existing directory, gets around accents
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.safe?(dir)
|
def self.safe?(dir)
|
||||||
return false if !FileTest.directory?(dir)
|
return false if !FileTest.directory?(dir)
|
||||||
ret = false
|
ret = false
|
||||||
self.chdir(dir) { ret = true } rescue nil
|
self.chdir(dir) { ret = true } rescue nil
|
||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Creates all the required directories for filename path
|
# Creates all the required directories for filename path
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.create(path)
|
def self.create(path)
|
||||||
path.gsub!("\\", "/") # Windows compatibility
|
path.gsub!("\\", "/") # Windows compatibility
|
||||||
# get path tree
|
# get path tree
|
||||||
@@ -56,9 +51,8 @@ class Dir
|
|||||||
self.mkdir(full) if !self.safe?(full)
|
self.mkdir(full) if !self.safe?(full)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Generates entire folder tree from a certain directory
|
# Generates entire folder tree from a certain directory
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.all_dirs(dir)
|
def self.all_dirs(dir)
|
||||||
# sets variables for starting
|
# sets variables for starting
|
||||||
dirs = []
|
dirs = []
|
||||||
@@ -69,45 +63,35 @@ class Dir
|
|||||||
# returns all found directories
|
# returns all found directories
|
||||||
return dirs.length > 0 ? (dirs + [dir]) : [dir]
|
return dirs.length > 0 ? (dirs + [dir]) : [dir]
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Deletes all the files in a directory and all the sub directories (allows for non-empty dirs)
|
# Deletes all the files in a directory and all the sub directories (allows for non-empty dirs)
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.delete_all(dir)
|
def self.delete_all(dir)
|
||||||
# delete all files in dir
|
# delete all files in dir
|
||||||
self.all(dir).each { |f| File.delete(f) }
|
self.all(dir).each { |f| File.delete(f) }
|
||||||
# delete all dirs in dir
|
# delete all dirs in dir
|
||||||
self.all_dirs(dir).each { |f| Dir.delete(f) }
|
self.all_dirs(dir).each { |f| Dir.delete(f) }
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# extensions for file class
|
# Extensions for file class
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class File
|
class File
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Checks for existing file, gets around accents
|
# Checks for existing file, gets around accents
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.safe?(file)
|
def self.safe?(file)
|
||||||
ret = false
|
ret = false
|
||||||
self.open(file, "rb") { ret = true } rescue nil
|
self.open(file, "rb") { ret = true } rescue nil
|
||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Checks for existing .rxdata file
|
# Checks for existing .rxdata file
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.safeData?(file)
|
def self.safeData?(file)
|
||||||
ret = false
|
ret = false
|
||||||
ret = (load_data(file) ? true : false) rescue false
|
ret = (load_data(file) ? true : false) rescue false
|
||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Checking for files and directories
|
# Checking for files and directories
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -219,8 +203,9 @@ def canonicalize(c)
|
|||||||
return retstr
|
return retstr
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module RTP
|
module RTP
|
||||||
@rtpPaths = nil
|
@rtpPaths = nil
|
||||||
|
|
||||||
@@ -299,8 +284,9 @@ module RTP
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module FileTest
|
module FileTest
|
||||||
IMAGE_EXTENSIONS = [".png", ".gif"] # ".jpg", ".jpeg", ".bmp",
|
IMAGE_EXTENSIONS = [".png", ".gif"] # ".jpg", ".jpeg", ".bmp",
|
||||||
AUDIO_EXTENSIONS = [".mid", ".midi", ".ogg", ".wav", ".wma"] # ".mp3"
|
AUDIO_EXTENSIONS = [".mid", ".midi", ".ogg", ".wav", ".wma"] # ".mp3"
|
||||||
@@ -314,27 +300,23 @@ module FileTest
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
# Used to determine whether a data file exists (rather than a graphics or
|
# Used to determine whether a data file exists (rather than a graphics or
|
||||||
# audio file). Doesn't check RTP, but does check encrypted archives.
|
# audio file). Doesn't check RTP, but does check encrypted archives.
|
||||||
|
# NOTE: pbGetFileChar checks anything added in MKXP's RTP setting, and matching
|
||||||
# NOTE: pbGetFileChar checks anything added in MKXP's RTP setting,
|
# mount points added through System.mount.
|
||||||
# and matching mount points added through System.mount
|
|
||||||
def pbRgssExists?(filename)
|
def pbRgssExists?(filename)
|
||||||
if safeExists?("./Game.rgssad")
|
return pbGetFileChar(filename) != nil if safeExists?("./Game.rgssad")
|
||||||
return pbGetFileChar(filename) != nil
|
|
||||||
else
|
|
||||||
filename = canonicalize(filename)
|
filename = canonicalize(filename)
|
||||||
return safeExists?(filename)
|
return safeExists?(filename)
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
# Opens an IO, even if the file is in an encrypted archive.
|
# Opens an IO, even if the file is in an encrypted archive.
|
||||||
# Doesn't check RTP for the file.
|
# Doesn't check RTP for the file.
|
||||||
|
# NOTE: load_data checks anything added in MKXP's RTP setting, and matching
|
||||||
# NOTE: load_data checks anything added in MKXP's RTP setting,
|
# mount points added through System.mount.
|
||||||
# and matching mount points added through System.mount
|
|
||||||
def pbRgssOpen(file, mode = nil)
|
def pbRgssOpen(file, mode = nil)
|
||||||
# File.open("debug.txt","ab") { |fw| fw.write([file,mode,Time.now.to_f].inspect+"\r\n") }
|
# File.open("debug.txt","ab") { |fw| fw.write([file,mode,Time.now.to_f].inspect+"\r\n") }
|
||||||
if !safeExists?("./Game.rgssad")
|
if !safeExists?("./Game.rgssad")
|
||||||
@@ -385,9 +367,8 @@ end
|
|||||||
|
|
||||||
# Gets the contents of a file. Doesn't check RTP, but does check
|
# Gets the contents of a file. Doesn't check RTP, but does check
|
||||||
# encrypted archives.
|
# encrypted archives.
|
||||||
|
# NOTE: load_data will check anything added in MKXP's RTP setting, and matching
|
||||||
# NOTE: load_data will check anything added in MKXP's RTP setting,
|
# mount points added through System.mount.
|
||||||
# and matching mount points added through System.mount
|
|
||||||
def pbGetFileString(file)
|
def pbGetFileString(file)
|
||||||
file = canonicalize(file)
|
file = canonicalize(file)
|
||||||
if !safeExists?("./Game.rgssad")
|
if !safeExists?("./Game.rgssad")
|
||||||
@@ -407,14 +388,14 @@ def pbGetFileString(file)
|
|||||||
return str
|
return str
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class StringInput
|
class StringInput
|
||||||
include Enumerable
|
include Enumerable
|
||||||
|
|
||||||
|
attr_reader :lineno, :string
|
||||||
|
|
||||||
class << self
|
class << self
|
||||||
def new(str)
|
def new(str)
|
||||||
if block_given?
|
if block_given?
|
||||||
@@ -438,8 +419,6 @@ class StringInput
|
|||||||
@lineno = 0
|
@lineno = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
attr_reader :lineno, :string
|
|
||||||
|
|
||||||
def inspect
|
def inspect
|
||||||
return "#<#{self.class}:#{@closed ? 'closed' : 'open'},src=#{@string[0, 30].inspect}>"
|
return "#<#{self.class}:#{@closed ? 'closed' : 'open'},src=#{@string[0, 30].inspect}>"
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -267,7 +267,10 @@ module Translator
|
|||||||
# existing destination folder
|
# existing destination folder
|
||||||
if Dir.safe?(dir_name)
|
if Dir.safe?(dir_name)
|
||||||
has_files = false
|
has_files = false
|
||||||
Dir.all(dir_name).each { |f| has_files = true; break }
|
Dir.all(dir_name).each do |f|
|
||||||
|
has_files = true
|
||||||
|
break
|
||||||
|
end
|
||||||
if has_files && !pbConfirmMessageSerious(_INTL("Replace all text files in folder '{1}'?", dir_name))
|
if has_files && !pbConfirmMessageSerious(_INTL("Replace all text files in folder '{1}'?", dir_name))
|
||||||
pbDisposeMessageWindow(msg_window)
|
pbDisposeMessageWindow(msg_window)
|
||||||
return
|
return
|
||||||
@@ -568,14 +571,15 @@ class Translation
|
|||||||
def setMapMessagesAsHash(map_id, array)
|
def setMapMessagesAsHash(map_id, array)
|
||||||
load_default_messages
|
load_default_messages
|
||||||
@default_game_messages[MessageTypes::EventTexts] ||= []
|
@default_game_messages[MessageTypes::EventTexts] ||= []
|
||||||
@default_game_messages[MessageTypes::EventTexts][map_id] = priv_add_to_hash(MessageTypes::EventTexts, array, nil, map_id)
|
@default_game_messages[MessageTypes::EventTexts][map_id] = priv_add_to_hash(MessageTypes::EventTexts,
|
||||||
|
array, nil, map_id)
|
||||||
end
|
end
|
||||||
|
|
||||||
def addMapMessagesAsHash(map_id, array)
|
def addMapMessagesAsHash(map_id, array)
|
||||||
load_default_messages
|
load_default_messages
|
||||||
@default_game_messages[MessageTypes::EventTexts] ||= []
|
@default_game_messages[MessageTypes::EventTexts] ||= []
|
||||||
@default_game_messages[MessageTypes::EventTexts][map_id] = priv_add_to_hash(
|
@default_game_messages[MessageTypes::EventTexts][map_id] = priv_add_to_hash(MessageTypes::EventTexts,
|
||||||
MessageTypes::EventTexts, array, @default_game_messages[MessageTypes::EventTexts][map_id], map_id)
|
array, @default_game_messages[MessageTypes::EventTexts][map_id], map_id)
|
||||||
end
|
end
|
||||||
|
|
||||||
def get(type, id)
|
def get(type, id)
|
||||||
|
|||||||
@@ -106,9 +106,8 @@
|
|||||||
module PluginManager
|
module PluginManager
|
||||||
# Holds all registered plugin data.
|
# Holds all registered plugin data.
|
||||||
@@Plugins = {}
|
@@Plugins = {}
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Registers a plugin and tests its dependencies and incompatibilities.
|
# Registers a plugin and tests its dependencies and incompatibilities.
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.register(options)
|
def self.register(options)
|
||||||
name = nil
|
name = nil
|
||||||
version = nil
|
version = nil
|
||||||
@@ -289,9 +288,8 @@ module PluginManager
|
|||||||
:credits => credits
|
:credits => credits
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Throws a pure error message without stack trace or any other useless info.
|
# Throws a pure error message without stack trace or any other useless info.
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.error(msg)
|
def self.error(msg)
|
||||||
Graphics.update
|
Graphics.update
|
||||||
t = Thread.new do
|
t = Thread.new do
|
||||||
@@ -304,11 +302,10 @@ module PluginManager
|
|||||||
end
|
end
|
||||||
Kernel.exit! true
|
Kernel.exit! true
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Returns true if the specified plugin is installed.
|
# Returns true if the specified plugin is installed.
|
||||||
# If the version is specified, this version is taken into account.
|
# If the version is specified, this version is taken into account.
|
||||||
# If mustequal is true, the version must be a match with the specified version.
|
# If mustequal is true, the version must be a match with the specified version.
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.installed?(plugin_name, plugin_version = nil, mustequal = false)
|
def self.installed?(plugin_name, plugin_version = nil, mustequal = false)
|
||||||
plugin = @@Plugins[plugin_name]
|
plugin = @@Plugins[plugin_name]
|
||||||
return false if plugin.nil?
|
return false if plugin.nil?
|
||||||
@@ -317,41 +314,36 @@ module PluginManager
|
|||||||
return true if !mustequal && comparison >= 0
|
return true if !mustequal && comparison >= 0
|
||||||
return true if mustequal && comparison == 0
|
return true if mustequal && comparison == 0
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Returns the string names of all installed plugins.
|
# Returns the string names of all installed plugins.
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.plugins
|
def self.plugins
|
||||||
return @@Plugins.keys
|
return @@Plugins.keys
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Returns the installed version of the specified plugin.
|
# Returns the installed version of the specified plugin.
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.version(plugin_name)
|
def self.version(plugin_name)
|
||||||
return if !installed?(plugin_name)
|
return if !installed?(plugin_name)
|
||||||
return @@Plugins[plugin_name][:version]
|
return @@Plugins[plugin_name][:version]
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Returns the link of the specified plugin.
|
# Returns the link of the specified plugin.
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.link(plugin_name)
|
def self.link(plugin_name)
|
||||||
return if !installed?(plugin_name)
|
return if !installed?(plugin_name)
|
||||||
return @@Plugins[plugin_name][:link]
|
return @@Plugins[plugin_name][:link]
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Returns the credits of the specified plugin.
|
# Returns the credits of the specified plugin.
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.credits(plugin_name)
|
def self.credits(plugin_name)
|
||||||
return if !installed?(plugin_name)
|
return if !installed?(plugin_name)
|
||||||
return @@Plugins[plugin_name][:credits]
|
return @@Plugins[plugin_name][:credits]
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Compares two versions given in string form. v1 should be the plugin version
|
# Compares two versions given in string form. v1 should be the plugin version
|
||||||
# you actually have, and v2 should be the minimum/desired plugin version.
|
# you actually have, and v2 should be the minimum/desired plugin version.
|
||||||
# Return values:
|
# Return values:
|
||||||
# 1 if v1 is higher than v2
|
# 1 if v1 is higher than v2
|
||||||
# 0 if v1 is equal to v2
|
# 0 if v1 is equal to v2
|
||||||
# -1 if v1 is lower than v2
|
# -1 if v1 is lower than v2
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.compare_versions(v1, v2)
|
def self.compare_versions(v1, v2)
|
||||||
d1 = v1.chars
|
d1 = v1.chars
|
||||||
d1.insert(0, "0") if d1[0] == "." # Turn ".123" into "0.123"
|
d1.insert(0, "0") if d1[0] == "." # Turn ".123" into "0.123"
|
||||||
@@ -376,9 +368,8 @@ module PluginManager
|
|||||||
end
|
end
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# formats the error message
|
# Formats the error message
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.pluginErrorMsg(name, script)
|
def self.pluginErrorMsg(name, script)
|
||||||
e = $!
|
e = $!
|
||||||
# begin message formatting
|
# begin message formatting
|
||||||
@@ -415,9 +406,8 @@ module PluginManager
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Used to read the metadata file
|
# Used to read the metadata file
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.readMeta(dir, file)
|
def self.readMeta(dir, file)
|
||||||
filename = "#{dir}/#{file}"
|
filename = "#{dir}/#{file}"
|
||||||
meta = {}
|
meta = {}
|
||||||
@@ -480,9 +470,8 @@ module PluginManager
|
|||||||
# return meta hash
|
# return meta hash
|
||||||
return meta
|
return meta
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Get a list of all the plugin directories to inspect
|
# Get a list of all the plugin directories to inspect
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.listAll
|
def self.listAll
|
||||||
return [] if !$DEBUG || safeExists?("Game.rgssad") || !Dir.safe?("Plugins")
|
return [] if !$DEBUG || safeExists?("Game.rgssad") || !Dir.safe?("Plugins")
|
||||||
# get a list of all directories in the `Plugins/` folder
|
# get a list of all directories in the `Plugins/` folder
|
||||||
@@ -491,9 +480,8 @@ module PluginManager
|
|||||||
# return all plugins
|
# return all plugins
|
||||||
return dirs
|
return dirs
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Catch any potential loop with dependencies and raise an error
|
# Catch any potential loop with dependencies and raise an error
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.validateDependencies(name, meta, og = nil)
|
def self.validateDependencies(name, meta, og = nil)
|
||||||
# exit if no registered dependency
|
# exit if no registered dependency
|
||||||
return nil if !meta[name] || !meta[name][:dependencies]
|
return nil if !meta[name] || !meta[name][:dependencies]
|
||||||
@@ -511,9 +499,8 @@ module PluginManager
|
|||||||
end
|
end
|
||||||
return name
|
return name
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Sort load order based on dependencies (this ends up in reverse order)
|
# Sort load order based on dependencies (this ends up in reverse order)
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.sortLoadOrder(order, plugins)
|
def self.sortLoadOrder(order, plugins)
|
||||||
# go through the load order
|
# go through the load order
|
||||||
order.each do |o|
|
order.each do |o|
|
||||||
@@ -540,9 +527,8 @@ module PluginManager
|
|||||||
end
|
end
|
||||||
return order
|
return order
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Get the order in which to load plugins
|
# Get the order in which to load plugins
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.getPluginOrder
|
def self.getPluginOrder
|
||||||
plugins = {}
|
plugins = {}
|
||||||
order = []
|
order = []
|
||||||
@@ -568,9 +554,8 @@ module PluginManager
|
|||||||
# sort the load order
|
# sort the load order
|
||||||
return self.sortLoadOrder(order, plugins).reverse, plugins
|
return self.sortLoadOrder(order, plugins).reverse, plugins
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Check if plugins need compiling
|
# Check if plugins need compiling
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.needCompiling?(order, plugins)
|
def self.needCompiling?(order, plugins)
|
||||||
# fixed actions
|
# fixed actions
|
||||||
return false if !$DEBUG || safeExists?("Game.rgssad")
|
return false if !$DEBUG || safeExists?("Game.rgssad")
|
||||||
@@ -590,9 +575,8 @@ module PluginManager
|
|||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Check if plugins need compiling
|
# Check if plugins need compiling
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.compilePlugins(order, plugins)
|
def self.compilePlugins(order, plugins)
|
||||||
Console.echo_li("Compiling plugin scripts...")
|
Console.echo_li("Compiling plugin scripts...")
|
||||||
scripts = []
|
scripts = []
|
||||||
@@ -618,9 +602,8 @@ module PluginManager
|
|||||||
GC.start
|
GC.start
|
||||||
Console.echo_done(true)
|
Console.echo_done(true)
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Check if plugins need compiling
|
# Check if plugins need compiling
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.runPlugins
|
def self.runPlugins
|
||||||
Console.echo_h1("Checking plugins")
|
Console.echo_h1("Checking plugins")
|
||||||
# get the order of plugins to interpret
|
# get the order of plugins to interpret
|
||||||
@@ -668,9 +651,8 @@ module PluginManager
|
|||||||
Console.echoln_li_done("No plugins found")
|
Console.echoln_li_done("No plugins found")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Get plugin dir from name based on meta entries
|
# Get plugin dir from name based on meta entries
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def self.findDirectory(name)
|
def self.findDirectory(name)
|
||||||
# go through the plugins folder
|
# go through the plugins folder
|
||||||
Dir.get("Plugins").each do |dir|
|
Dir.get("Plugins").each do |dir|
|
||||||
@@ -683,5 +665,4 @@ module PluginManager
|
|||||||
# return nil if no plugin dir found
|
# return nil if no plugin dir found
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class SpriteAnimation
|
class SpriteAnimation
|
||||||
@@_animations = []
|
@@_animations = []
|
||||||
@@_reference_count = {}
|
@@_reference_count = {}
|
||||||
@@ -262,8 +265,9 @@ class SpriteAnimation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module RPG
|
module RPG
|
||||||
class Sprite < ::Sprite
|
class Sprite < ::Sprite
|
||||||
def initialize(viewport = nil)
|
def initialize(viewport = nil)
|
||||||
|
|||||||
@@ -5,11 +5,9 @@
|
|||||||
# Game_System class and the Game_Event class.
|
# Game_System class and the Game_Event class.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class Interpreter
|
class Interpreter
|
||||||
#-----------------------------------------------------------------------------
|
# Object Initialization
|
||||||
# * Object Initialization
|
|
||||||
# depth : nest depth
|
# depth : nest depth
|
||||||
# main : main flag
|
# main : main flag
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def initialize(depth = 0, main = false)
|
def initialize(depth = 0, main = false)
|
||||||
@depth = depth
|
@depth = depth
|
||||||
@main = main
|
@main = main
|
||||||
@@ -39,11 +37,10 @@ class Interpreter
|
|||||||
@renamed_choices = []
|
@renamed_choices = []
|
||||||
end_follower_overrides
|
end_follower_overrides
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Event Setup
|
# Event Setup
|
||||||
# list : list of event commands
|
# list : list of event commands
|
||||||
# event_id : event ID
|
# event_id : event ID
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def setup(list, event_id, map_id = nil)
|
def setup(list, event_id, map_id = nil)
|
||||||
clear
|
clear
|
||||||
@map_id = map_id || $game_map.map_id
|
@map_id = map_id || $game_map.map_id
|
||||||
@@ -82,9 +79,7 @@ class Interpreter
|
|||||||
def running?
|
def running?
|
||||||
return !@list.nil?
|
return !@list.nil?
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Frame Update
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def update
|
def update
|
||||||
@loop_count = 0
|
@loop_count = 0
|
||||||
loop do
|
loop do
|
||||||
@@ -135,9 +130,7 @@ class Interpreter
|
|||||||
@index += 1
|
@index += 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Execute script
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def execute_script(script)
|
def execute_script(script)
|
||||||
begin
|
begin
|
||||||
result = eval(script)
|
result = eval(script)
|
||||||
@@ -182,10 +175,7 @@ class Interpreter
|
|||||||
raise EventScriptError.new(err)
|
raise EventScriptError.new(err)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Get Character
|
|
||||||
# parameter : parameter
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def get_character(parameter = 0)
|
def get_character(parameter = 0)
|
||||||
case parameter
|
case parameter
|
||||||
when -1 # player
|
when -1 # player
|
||||||
@@ -210,21 +200,18 @@ class Interpreter
|
|||||||
def get_event(parameter)
|
def get_event(parameter)
|
||||||
return get_character(parameter)
|
return get_character(parameter)
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Freezes all events on the map (for use at the beginning of common events)
|
# Freezes all events on the map (for use at the beginning of common events)
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def pbGlobalLock
|
def pbGlobalLock
|
||||||
$game_map.events.each_value { |event| event.minilock }
|
$game_map.events.each_value { |event| event.minilock }
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Unfreezes all events on the map (for use at the end of common events)
|
# Unfreezes all events on the map (for use at the end of common events)
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def pbGlobalUnlock
|
def pbGlobalUnlock
|
||||||
$game_map.events.each_value { |event| event.unlock }
|
$game_map.events.each_value { |event| event.unlock }
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Gets the next index in the interpreter, ignoring certain commands between messages
|
# Gets the next index in the interpreter, ignoring certain commands between messages
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def pbNextIndex(index)
|
def pbNextIndex(index)
|
||||||
return -1 if !@list || @list.length == 0
|
return -1 if !@list || @list.length == 0
|
||||||
i = index + 1
|
i = index + 1
|
||||||
@@ -292,9 +279,6 @@ class Interpreter
|
|||||||
@follower_animation_id = nil
|
@follower_animation_id = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Various methods to be used in a script event command.
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Helper function that shows a picture in a script.
|
# Helper function that shows a picture in a script.
|
||||||
def pbShowPicture(number, name, origin, x, y, zoomX = 100, zoomY = 100, opacity = 255, blendType = 0)
|
def pbShowPicture(number, name, origin, x, y, zoomX = 100, zoomY = 100, opacity = 255, blendType = 0)
|
||||||
number += ($game_temp.in_battle ? 50 : 0)
|
number += ($game_temp.in_battle ? 50 : 0)
|
||||||
|
|||||||
@@ -121,6 +121,7 @@ class Interpreter
|
|||||||
def command_dummy
|
def command_dummy
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * End Event
|
# * End Event
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -132,6 +133,7 @@ class Interpreter
|
|||||||
$game_map.events[@event_id].unlock
|
$game_map.events[@event_id].unlock
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Command Skip
|
# * Command Skip
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -142,6 +144,7 @@ class Interpreter
|
|||||||
@index += 1
|
@index += 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Command If
|
# * Command If
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -152,6 +155,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return command_skip
|
return command_skip
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Show Text
|
# * Show Text
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -203,6 +207,7 @@ class Interpreter
|
|||||||
@message_waiting = false
|
@message_waiting = false
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Show Choices
|
# * Show Choices
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -289,6 +294,7 @@ class Interpreter
|
|||||||
return if !condition || nil_or_empty?(new_name)
|
return if !condition || nil_or_empty?(new_name)
|
||||||
@renamed_choices[number - 1] = new_name
|
@renamed_choices[number - 1] = new_name
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * When [**]
|
# * When [**]
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -300,6 +306,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return command_skip
|
return command_skip
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * When Cancel
|
# * When Cancel
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -311,6 +318,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return command_skip
|
return command_skip
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Input Number
|
# * Input Number
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -325,6 +333,7 @@ class Interpreter
|
|||||||
@message_waiting = false
|
@message_waiting = false
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Text Options
|
# * Change Text Options
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -334,6 +343,7 @@ class Interpreter
|
|||||||
$game_system.message_frame = @parameters[1]
|
$game_system.message_frame = @parameters[1]
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Button Input Processing
|
# * Button Input Processing
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -371,6 +381,7 @@ class Interpreter
|
|||||||
@index += 1
|
@index += 1
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Wait
|
# * Wait
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -378,6 +389,7 @@ class Interpreter
|
|||||||
@wait_count = @parameters[0] * Graphics.frame_rate / 20
|
@wait_count = @parameters[0] * Graphics.frame_rate / 20
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Conditional Branch
|
# * Conditional Branch
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -433,6 +445,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return command_skip
|
return command_skip
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Else
|
# * Else
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -443,12 +456,14 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return command_skip
|
return command_skip
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Loop
|
# * Loop
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
def command_112
|
def command_112
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Repeat Above
|
# * Repeat Above
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -459,6 +474,7 @@ class Interpreter
|
|||||||
return true if @list[@index].indent == indent
|
return true if @list[@index].indent == indent
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Break Loop
|
# * Break Loop
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -475,6 +491,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Exit Event Processing
|
# * Exit Event Processing
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -482,6 +499,7 @@ class Interpreter
|
|||||||
command_end
|
command_end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Erase Event
|
# * Erase Event
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -493,6 +511,7 @@ class Interpreter
|
|||||||
@index += 1
|
@index += 1
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Call Common Event
|
# * Call Common Event
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -504,12 +523,14 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Label
|
# * Label
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
def command_118
|
def command_118
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Jump to Label
|
# * Jump to Label
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -528,6 +549,7 @@ class Interpreter
|
|||||||
temp_index += 1
|
temp_index += 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Control Switches
|
# * Control Switches
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -542,6 +564,7 @@ class Interpreter
|
|||||||
$game_map.need_refresh = true if should_refresh
|
$game_map.need_refresh = true if should_refresh
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Control Variables
|
# * Control Variables
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -606,6 +629,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Control Self Switch
|
# * Control Self Switch
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -620,6 +644,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Control Timer
|
# * Control Timer
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -628,6 +653,7 @@ class Interpreter
|
|||||||
$game_system.timer = @parameters[1] * Graphics.frame_rate if @parameters[0] == 0
|
$game_system.timer = @parameters[1] * Graphics.frame_rate if @parameters[0] == 0
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Gold
|
# * Change Gold
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -642,6 +668,7 @@ class Interpreter
|
|||||||
def command_127; command_dummy; end # Change Weapons
|
def command_127; command_dummy; end # Change Weapons
|
||||||
def command_128; command_dummy; end # Change Armor
|
def command_128; command_dummy; end # Change Armor
|
||||||
def command_129; command_dummy; end # Change Party Member
|
def command_129; command_dummy; end # Change Party Member
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Windowskin
|
# * Change Windowskin
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -654,6 +681,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Battle BGM
|
# * Change Battle BGM
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -661,10 +689,12 @@ class Interpreter
|
|||||||
($PokemonGlobal.nextBattleBGM = @parameters[0]) ? @parameters[0].clone : nil
|
($PokemonGlobal.nextBattleBGM = @parameters[0]) ? @parameters[0].clone : nil
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Battle End ME
|
# * Change Battle End ME
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
def command_133; command_dummy; end
|
def command_133; command_dummy; end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Save Access
|
# * Change Save Access
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -672,6 +702,7 @@ class Interpreter
|
|||||||
$game_system.save_disabled = (@parameters[0] == 0)
|
$game_system.save_disabled = (@parameters[0] == 0)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Menu Access
|
# * Change Menu Access
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -679,6 +710,7 @@ class Interpreter
|
|||||||
$game_system.menu_disabled = (@parameters[0] == 0)
|
$game_system.menu_disabled = (@parameters[0] == 0)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Encounter
|
# * Change Encounter
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -687,6 +719,7 @@ class Interpreter
|
|||||||
$game_player.make_encounter_count
|
$game_player.make_encounter_count
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Transfer Player
|
# * Transfer Player
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -716,6 +749,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Set Event Location
|
# * Set Event Location
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -747,6 +781,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Scroll Map
|
# * Scroll Map
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -756,6 +791,7 @@ class Interpreter
|
|||||||
$game_map.start_scroll(@parameters[0], @parameters[1], @parameters[2])
|
$game_map.start_scroll(@parameters[0], @parameters[1], @parameters[2])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Map Settings
|
# * Change Map Settings
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -778,6 +814,7 @@ class Interpreter
|
|||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Fog Color Tone
|
# * Change Fog Color Tone
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -785,6 +822,7 @@ class Interpreter
|
|||||||
$game_map.start_fog_tone_change(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
$game_map.start_fog_tone_change(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Fog Opacity
|
# * Change Fog Opacity
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -792,6 +830,7 @@ class Interpreter
|
|||||||
$game_map.start_fog_opacity_change(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
$game_map.start_fog_opacity_change(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Show Animation
|
# * Show Animation
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -806,6 +845,7 @@ class Interpreter
|
|||||||
character.animation_id = @parameters[1]
|
character.animation_id = @parameters[1]
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Transparent Flag
|
# * Change Transparent Flag
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -813,6 +853,7 @@ class Interpreter
|
|||||||
$game_player.transparent = (@parameters[0] == 0)
|
$game_player.transparent = (@parameters[0] == 0)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Set Move Route
|
# * Set Move Route
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -827,6 +868,7 @@ class Interpreter
|
|||||||
character.force_move_route(@parameters[1])
|
character.force_move_route(@parameters[1])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Wait for Move's Completion
|
# * Wait for Move's Completion
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -834,6 +876,7 @@ class Interpreter
|
|||||||
@move_route_waiting = true if !$game_temp.in_battle
|
@move_route_waiting = true if !$game_temp.in_battle
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Prepare for Transition
|
# * Prepare for Transition
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -842,6 +885,7 @@ class Interpreter
|
|||||||
Graphics.freeze
|
Graphics.freeze
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Execute Transition
|
# * Execute Transition
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -852,6 +896,7 @@ class Interpreter
|
|||||||
@index += 1
|
@index += 1
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Screen Color Tone
|
# * Change Screen Color Tone
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -859,6 +904,7 @@ class Interpreter
|
|||||||
$game_screen.start_tone_change(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
$game_screen.start_tone_change(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Screen Flash
|
# * Screen Flash
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -866,6 +912,7 @@ class Interpreter
|
|||||||
$game_screen.start_flash(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
$game_screen.start_flash(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Screen Shake
|
# * Screen Shake
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -873,6 +920,7 @@ class Interpreter
|
|||||||
$game_screen.start_shake(@parameters[0], @parameters[1], @parameters[2] * Graphics.frame_rate / 20)
|
$game_screen.start_shake(@parameters[0], @parameters[1], @parameters[2] * Graphics.frame_rate / 20)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Show Picture
|
# * Show Picture
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -889,6 +937,7 @@ class Interpreter
|
|||||||
x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
|
x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Move Picture
|
# * Move Picture
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -905,6 +954,7 @@ class Interpreter
|
|||||||
@parameters[2], x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
|
@parameters[2], x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Rotate Picture
|
# * Rotate Picture
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -913,6 +963,7 @@ class Interpreter
|
|||||||
$game_screen.pictures[number].rotate(@parameters[1])
|
$game_screen.pictures[number].rotate(@parameters[1])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Change Picture Color Tone
|
# * Change Picture Color Tone
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -922,6 +973,7 @@ class Interpreter
|
|||||||
@parameters[2] * Graphics.frame_rate / 20)
|
@parameters[2] * Graphics.frame_rate / 20)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Erase Picture
|
# * Erase Picture
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -930,6 +982,7 @@ class Interpreter
|
|||||||
$game_screen.pictures[number].erase
|
$game_screen.pictures[number].erase
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Set Weather Effects
|
# * Set Weather Effects
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -937,6 +990,7 @@ class Interpreter
|
|||||||
$game_screen.weather(@parameters[0], @parameters[1], @parameters[2])
|
$game_screen.weather(@parameters[0], @parameters[1], @parameters[2])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Play BGM
|
# * Play BGM
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -944,6 +998,7 @@ class Interpreter
|
|||||||
pbBGMPlay(@parameters[0])
|
pbBGMPlay(@parameters[0])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Fade Out BGM
|
# * Fade Out BGM
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -951,6 +1006,7 @@ class Interpreter
|
|||||||
pbBGMFade(@parameters[0])
|
pbBGMFade(@parameters[0])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Play BGS
|
# * Play BGS
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -958,6 +1014,7 @@ class Interpreter
|
|||||||
pbBGSPlay(@parameters[0])
|
pbBGSPlay(@parameters[0])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Fade Out BGS
|
# * Fade Out BGS
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -965,6 +1022,7 @@ class Interpreter
|
|||||||
pbBGSFade(@parameters[0])
|
pbBGSFade(@parameters[0])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Memorize BGM/BGS
|
# * Memorize BGM/BGS
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -973,6 +1031,7 @@ class Interpreter
|
|||||||
$game_system.bgs_memorize
|
$game_system.bgs_memorize
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Restore BGM/BGS
|
# * Restore BGM/BGS
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -981,6 +1040,7 @@ class Interpreter
|
|||||||
$game_system.bgs_restore
|
$game_system.bgs_restore
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Play ME
|
# * Play ME
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -988,6 +1048,7 @@ class Interpreter
|
|||||||
pbMEPlay(@parameters[0])
|
pbMEPlay(@parameters[0])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Play SE
|
# * Play SE
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -995,6 +1056,7 @@ class Interpreter
|
|||||||
pbSEPlay(@parameters[0])
|
pbSEPlay(@parameters[0])
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Stop SE
|
# * Stop SE
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -1008,6 +1070,7 @@ class Interpreter
|
|||||||
def command_602; command_if(1); end # If Escape
|
def command_602; command_if(1); end # If Escape
|
||||||
def command_603; command_if(2); end # If Lose
|
def command_603; command_if(2); end # If Lose
|
||||||
def command_302; command_dummy; end # Shop Processing
|
def command_302; command_dummy; end # Shop Processing
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Name Input Processing
|
# * Name Input Processing
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -1033,6 +1096,7 @@ class Interpreter
|
|||||||
def command_311; command_dummy; end # Change HP
|
def command_311; command_dummy; end # Change HP
|
||||||
def command_312; command_dummy; end # Change SP
|
def command_312; command_dummy; end # Change SP
|
||||||
def command_313; command_dummy; end # Change State
|
def command_313; command_dummy; end # Change State
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Recover All
|
# * Recover All
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -1065,6 +1129,7 @@ class Interpreter
|
|||||||
def command_338; command_dummy; end # Deal Damage
|
def command_338; command_dummy; end # Deal Damage
|
||||||
def command_339; command_dummy; end # Force Action
|
def command_339; command_dummy; end # Force Action
|
||||||
def command_340; command_dummy; end # Abort Battle
|
def command_340; command_dummy; end # Abort Battle
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Call Menu Screen
|
# * Call Menu Screen
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -1073,6 +1138,7 @@ class Interpreter
|
|||||||
@index += 1
|
@index += 1
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Call Save Screen
|
# * Call Save Screen
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -1082,6 +1148,7 @@ class Interpreter
|
|||||||
screen.pbSaveScreen
|
screen.pbSaveScreen
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Game Over
|
# * Game Over
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -1090,6 +1157,7 @@ class Interpreter
|
|||||||
pbBGSFade(1.0)
|
pbBGSFade(1.0)
|
||||||
pbFadeOutIn { pbStartOver(true) }
|
pbFadeOutIn { pbStartOver(true) }
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Return to Title Screen
|
# * Return to Title Screen
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
@@ -1097,6 +1165,7 @@ class Interpreter
|
|||||||
$game_temp.title_screen_calling = true
|
$game_temp.title_screen_calling = true
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
# * Script
|
# * Script
|
||||||
#-----------------------------------------------------------------------------
|
#-----------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -5,9 +5,6 @@
|
|||||||
# flashing, etc. Refer to "$game_screen" for the instance of this class.
|
# flashing, etc. Refer to "$game_screen" for the instance of this class.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class Game_Screen
|
class Game_Screen
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Public Instance Variables
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
attr_reader :brightness # brightness
|
attr_reader :brightness # brightness
|
||||||
attr_reader :tone # color tone
|
attr_reader :tone # color tone
|
||||||
attr_reader :flash_color # flash color
|
attr_reader :flash_color # flash color
|
||||||
@@ -17,9 +14,6 @@ class Game_Screen
|
|||||||
attr_reader :weather_max # max number of weather sprites
|
attr_reader :weather_max # max number of weather sprites
|
||||||
attr_accessor :weather_duration # ticks in which the weather should fade in
|
attr_accessor :weather_duration # ticks in which the weather should fade in
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Object Initialization
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def initialize
|
def initialize
|
||||||
@brightness = 255
|
@brightness = 255
|
||||||
@fadeout_duration = 0
|
@fadeout_duration = 0
|
||||||
@@ -42,11 +36,7 @@ class Game_Screen
|
|||||||
@weather_max = 0.0
|
@weather_max = 0.0
|
||||||
@weather_duration = 0
|
@weather_duration = 0
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Start Changing Color Tone
|
|
||||||
# tone : color tone
|
|
||||||
# duration : time
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def start_tone_change(tone, duration)
|
def start_tone_change(tone, duration)
|
||||||
@tone_target = tone.clone
|
@tone_target = tone.clone
|
||||||
@tone_duration = duration
|
@tone_duration = duration
|
||||||
@@ -54,40 +44,24 @@ class Game_Screen
|
|||||||
@tone = @tone_target.clone
|
@tone = @tone_target.clone
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Start Flashing
|
|
||||||
# color : color
|
|
||||||
# duration : time
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def start_flash(color, duration)
|
def start_flash(color, duration)
|
||||||
@flash_color = color.clone
|
@flash_color = color.clone
|
||||||
@flash_duration = duration
|
@flash_duration = duration
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Start Shaking
|
|
||||||
# power : strength
|
|
||||||
# speed : speed
|
|
||||||
# duration : time
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def start_shake(power, speed, duration)
|
def start_shake(power, speed, duration)
|
||||||
@shake_power = power
|
@shake_power = power
|
||||||
@shake_speed = speed
|
@shake_speed = speed
|
||||||
@shake_duration = duration
|
@shake_duration = duration
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Set Weather
|
|
||||||
# type : type
|
|
||||||
# power : strength
|
|
||||||
# duration : time
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def weather(type, power, duration)
|
def weather(type, power, duration)
|
||||||
@weather_type = GameData::Weather.get(type).id
|
@weather_type = GameData::Weather.get(type).id
|
||||||
@weather_max = (power + 1) * RPG::Weather::MAX_SPRITES / 10
|
@weather_max = (power + 1) * RPG::Weather::MAX_SPRITES / 10
|
||||||
@weather_duration = duration # In 1/20ths of a seconds
|
@weather_duration = duration # In 1/20ths of a seconds
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Frame Update
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def update
|
def update
|
||||||
if @fadeout_duration && @fadeout_duration >= 1
|
if @fadeout_duration && @fadeout_duration >= 1
|
||||||
d = @fadeout_duration
|
d = @fadeout_duration
|
||||||
|
|||||||
@@ -5,25 +5,20 @@
|
|||||||
# Refer to "$game_switches" for the instance of this class.
|
# Refer to "$game_switches" for the instance of this class.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class Game_Switches
|
class Game_Switches
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Object Initialization
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def initialize
|
def initialize
|
||||||
@data = []
|
@data = []
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Get Switch
|
# Get Switch
|
||||||
# switch_id : switch ID
|
# switch_id : switch ID
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def [](switch_id)
|
def [](switch_id)
|
||||||
return @data[switch_id] if switch_id <= 5000 && @data[switch_id]
|
return @data[switch_id] if switch_id <= 5000 && @data[switch_id]
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Set Switch
|
# Set Switch
|
||||||
# switch_id : switch ID
|
# switch_id : switch ID
|
||||||
# value : ON (true) / OFF (false)
|
# value : ON (true) / OFF (false)
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def []=(switch_id, value)
|
def []=(switch_id, value)
|
||||||
@data[switch_id] = value if switch_id <= 5000
|
@data[switch_id] = value if switch_id <= 5000
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -5,25 +5,20 @@
|
|||||||
# Refer to "$game_variables" for the instance of this class.
|
# Refer to "$game_variables" for the instance of this class.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class Game_Variables
|
class Game_Variables
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Object Initialization
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def initialize
|
def initialize
|
||||||
@data = []
|
@data = []
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Get Variable
|
# Get Variable
|
||||||
# variable_id : variable ID
|
# variable_id : variable ID
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def [](variable_id)
|
def [](variable_id)
|
||||||
return @data[variable_id] if variable_id <= 5000 && !@data[variable_id].nil?
|
return @data[variable_id] if variable_id <= 5000 && !@data[variable_id].nil?
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Set Variable
|
# Set Variable
|
||||||
# variable_id : variable ID
|
# variable_id : variable ID
|
||||||
# value : the variable's value
|
# value : the variable's value
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def []=(variable_id, value)
|
def []=(variable_id, value)
|
||||||
@data[variable_id] = value if variable_id <= 5000
|
@data[variable_id] = value if variable_id <= 5000
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -5,24 +5,19 @@
|
|||||||
# "Hash." Refer to "$game_self_switches" for the instance of this class.
|
# "Hash." Refer to "$game_self_switches" for the instance of this class.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class Game_SelfSwitches
|
class Game_SelfSwitches
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Object Initialization
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def initialize
|
def initialize
|
||||||
@data = {}
|
@data = {}
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Get Self Switch
|
# Get Self Switch
|
||||||
# key : key
|
# key : key
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def [](key)
|
def [](key)
|
||||||
return @data[key] == true
|
return @data[key] == true
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Set Self Switch
|
# Set Self Switch
|
||||||
# key : key
|
# key : key
|
||||||
# value : ON (true) / OFF (false)
|
# value : ON (true) / OFF (false)
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def []=(key, value)
|
def []=(key, value)
|
||||||
@data[key] = value
|
@data[key] = value
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,11 +4,7 @@
|
|||||||
# This class handles the picture. It's used within the Game_Screen class
|
# This class handles the picture. It's used within the Game_Screen class
|
||||||
# ($game_screen).
|
# ($game_screen).
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|
||||||
class Game_Picture
|
class Game_Picture
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Public Instance Variables
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
attr_reader :number # picture number
|
attr_reader :number # picture number
|
||||||
attr_reader :name # file name
|
attr_reader :name # file name
|
||||||
attr_reader :origin # starting point
|
attr_reader :origin # starting point
|
||||||
@@ -21,10 +17,6 @@ class Game_Picture
|
|||||||
attr_reader :tone # color tone
|
attr_reader :tone # color tone
|
||||||
attr_reader :angle # rotation angle
|
attr_reader :angle # rotation angle
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Object Initialization
|
|
||||||
# number : picture number
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def initialize(number)
|
def initialize(number)
|
||||||
@number = number
|
@number = number
|
||||||
@name = ""
|
@name = ""
|
||||||
@@ -47,8 +39,8 @@ class Game_Picture
|
|||||||
@angle = 0
|
@angle = 0
|
||||||
@rotate_speed = 0
|
@rotate_speed = 0
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Show Picture
|
# Show Picture
|
||||||
# name : file name
|
# name : file name
|
||||||
# origin : starting point
|
# origin : starting point
|
||||||
# x : x-coordinate
|
# x : x-coordinate
|
||||||
@@ -57,7 +49,6 @@ class Game_Picture
|
|||||||
# zoom_y : y directional zoom rate
|
# zoom_y : y directional zoom rate
|
||||||
# opacity : opacity level
|
# opacity : opacity level
|
||||||
# blend_type : blend method
|
# blend_type : blend method
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
|
def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
|
||||||
@name = name
|
@name = name
|
||||||
@origin = origin
|
@origin = origin
|
||||||
@@ -79,8 +70,8 @@ class Game_Picture
|
|||||||
@angle = 0
|
@angle = 0
|
||||||
@rotate_speed = 0
|
@rotate_speed = 0
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Move Picture
|
# Move Picture
|
||||||
# duration : time
|
# duration : time
|
||||||
# origin : starting point
|
# origin : starting point
|
||||||
# x : x-coordinate
|
# x : x-coordinate
|
||||||
@@ -89,7 +80,6 @@ class Game_Picture
|
|||||||
# zoom_y : y directional zoom rate
|
# zoom_y : y directional zoom rate
|
||||||
# opacity : opacity level
|
# opacity : opacity level
|
||||||
# blend_type : blend method
|
# blend_type : blend method
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def move(duration, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
|
def move(duration, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
|
||||||
@duration = duration
|
@duration = duration
|
||||||
@origin = origin
|
@origin = origin
|
||||||
@@ -100,18 +90,16 @@ class Game_Picture
|
|||||||
@target_opacity = opacity.to_f
|
@target_opacity = opacity.to_f
|
||||||
@blend_type = blend_type || 0
|
@blend_type = blend_type || 0
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Change Rotation Speed
|
# Change Rotation Speed
|
||||||
# speed : rotation speed
|
# speed : rotation speed
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def rotate(speed)
|
def rotate(speed)
|
||||||
@rotate_speed = speed
|
@rotate_speed = speed
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Start Change of Color Tone
|
# Start Change of Color Tone
|
||||||
# tone : color tone
|
# tone : color tone
|
||||||
# duration : time
|
# duration : time
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def start_tone_change(tone, duration)
|
def start_tone_change(tone, duration)
|
||||||
@tone_target = tone.clone
|
@tone_target = tone.clone
|
||||||
@tone_duration = duration
|
@tone_duration = duration
|
||||||
@@ -119,15 +107,13 @@ class Game_Picture
|
|||||||
@tone = @tone_target.clone
|
@tone = @tone_target.clone
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Erase Picture
|
# Erase Picture
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def erase
|
def erase
|
||||||
@name = ""
|
@name = ""
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Frame Update
|
# Frame Update
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def update
|
def update
|
||||||
if @duration >= 1
|
if @duration >= 1
|
||||||
d = @duration
|
d = @duration
|
||||||
|
|||||||
@@ -106,28 +106,24 @@ class Game_Map
|
|||||||
return GameData::MapMetadata.try_get(@map_id)
|
return GameData::MapMetadata.try_get(@map_id)
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# Returns the name of this map's BGM. If it's night time, returns the night
|
# Returns the name of this map's BGM. If it's night time, returns the night
|
||||||
# version of the BGM (if it exists).
|
# version of the BGM (if it exists).
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def bgm_name
|
def bgm_name
|
||||||
if PBDayNight.isNight? && FileTest.audio_exist?("Audio/BGM/" + @map.bgm.name + "_n")
|
if PBDayNight.isNight? && FileTest.audio_exist?("Audio/BGM/" + @map.bgm.name + "_n")
|
||||||
return @map.bgm.name + "_n"
|
return @map.bgm.name + "_n"
|
||||||
end
|
end
|
||||||
return @map.bgm.name
|
return @map.bgm.name
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Autoplays background music
|
# Autoplays background music
|
||||||
# Plays music called "[normal BGM]_n" if it's night time and it exists
|
# Plays music called "[normal BGM]_n" if it's night time and it exists
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def autoplayAsCue
|
def autoplayAsCue
|
||||||
pbCueBGM(bgm_name, 1.0, @map.bgm.volume, @map.bgm.pitch) if @map.autoplay_bgm
|
pbCueBGM(bgm_name, 1.0, @map.bgm.volume, @map.bgm.pitch) if @map.autoplay_bgm
|
||||||
pbBGSPlay(@map.bgs) if @map.autoplay_bgs
|
pbBGSPlay(@map.bgs) if @map.autoplay_bgs
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Plays background music
|
# Plays background music
|
||||||
# Plays music called "[normal BGM]_n" if it's night time and it exists
|
# Plays music called "[normal BGM]_n" if it's night time and it exists
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def autoplay
|
def autoplay
|
||||||
pbBGMPlay(bgm_name, @map.bgm.volume, @map.bgm.pitch) if @map.autoplay_bgm
|
pbBGMPlay(bgm_name, @map.bgm.volume, @map.bgm.pitch) if @map.autoplay_bgm
|
||||||
pbBGSPlay(@map.bgs) if @map.autoplay_bgs
|
pbBGSPlay(@map.bgs) if @map.autoplay_bgs
|
||||||
@@ -249,7 +245,7 @@ class Game_Map
|
|||||||
end
|
end
|
||||||
|
|
||||||
# Returns whether the position x,y is fully passable (there is no blocking
|
# Returns whether the position x,y is fully passable (there is no blocking
|
||||||
# event there, and the tile is fully passable in all directions)
|
# event there, and the tile is fully passable in all directions).
|
||||||
def passableStrict?(x, y, d, self_event = nil)
|
def passableStrict?(x, y, d, self_event = nil)
|
||||||
return false if !valid?(x, y)
|
return false if !valid?(x, y)
|
||||||
events.each_value do |event|
|
events.each_value do |event|
|
||||||
|
|||||||
@@ -69,14 +69,15 @@
|
|||||||
|
|
||||||
=end
|
=end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Interpreter
|
class Interpreter
|
||||||
SCROLL_SPEED_DEFAULT = 4
|
SCROLL_SPEED_DEFAULT = 4
|
||||||
#-----------------------------------------------------------------------------
|
# Map Autoscroll to Coordinates
|
||||||
# * Map Autoscroll to Coordinates
|
|
||||||
# x : x coordinate to scroll to and center on
|
# x : x coordinate to scroll to and center on
|
||||||
# y : y coordinate to scroll to and center on
|
# y : y coordinate to scroll to and center on
|
||||||
# speed : (optional) scroll speed (from 1-6, default being 4)
|
# speed : (optional) scroll speed (from 1-6, default being 4)
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def autoscroll(x, y, speed = SCROLL_SPEED_DEFAULT)
|
def autoscroll(x, y, speed = SCROLL_SPEED_DEFAULT)
|
||||||
if $game_map.scrolling?
|
if $game_map.scrolling?
|
||||||
return false
|
return false
|
||||||
@@ -130,17 +131,16 @@ class Interpreter
|
|||||||
return !@diag
|
return !@diag
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
# Map Autoscroll (to Player)
|
||||||
# * Map Autoscroll (to Player)
|
|
||||||
# speed : (optional) scroll speed (from 1-6, default being 4)
|
# speed : (optional) scroll speed (from 1-6, default being 4)
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def autoscroll_player(speed = SCROLL_SPEED_DEFAULT)
|
def autoscroll_player(speed = SCROLL_SPEED_DEFAULT)
|
||||||
autoscroll($game_player.x, $game_player.y, speed)
|
autoscroll($game_player.x, $game_player.y, speed)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Game_Map
|
class Game_Map
|
||||||
def scroll_downright(distance)
|
def scroll_downright(distance)
|
||||||
@display_x = [@display_x + distance,
|
@display_x = [@display_x + distance,
|
||||||
|
|||||||
@@ -355,7 +355,7 @@ class PokemonMapFactory
|
|||||||
|
|
||||||
def updateMaps(scene)
|
def updateMaps(scene)
|
||||||
updateMapsInternal
|
updateMapsInternal
|
||||||
$map_factory.setSceneStarted(scene) if @mapChanged
|
setSceneStarted(scene) if @mapChanged
|
||||||
end
|
end
|
||||||
|
|
||||||
def updateMapsInternal
|
def updateMapsInternal
|
||||||
|
|||||||
@@ -267,13 +267,11 @@ class Game_Player < Game_Character
|
|||||||
return $game_map.terrain_tag(facing[1], facing[2])
|
return $game_map.terrain_tag(facing[1], facing[2])
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
# Passable Determinants
|
||||||
# * Passable Determinants
|
|
||||||
# x : x-coordinate
|
# x : x-coordinate
|
||||||
# y : y-coordinate
|
# y : y-coordinate
|
||||||
# d : direction (0,2,4,6,8)
|
# d : direction (0, 2, 4, 6, 8)
|
||||||
# * 0 = Determines if all directions are impassable (for jumping)
|
# * 0 = Determines if all directions are impassable (for jumping)
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def passable?(x, y, d, strict = false)
|
def passable?(x, y, d, strict = false)
|
||||||
# Get new coordinates
|
# Get new coordinates
|
||||||
new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
|
new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
|
||||||
@@ -289,28 +287,22 @@ class Game_Player < Game_Character
|
|||||||
return super
|
return super
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
# Set Map Display Position to Center of Screen
|
||||||
# * Set Map Display Position to Center of Screen
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def center(x, y)
|
def center(x, y)
|
||||||
self.map.display_x = (x * Game_Map::REAL_RES_X) - SCREEN_CENTER_X
|
self.map.display_x = (x * Game_Map::REAL_RES_X) - SCREEN_CENTER_X
|
||||||
self.map.display_y = (y * Game_Map::REAL_RES_Y) - SCREEN_CENTER_Y
|
self.map.display_y = (y * Game_Map::REAL_RES_Y) - SCREEN_CENTER_Y
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
# Move to Designated Position
|
||||||
# * Move to Designated Position
|
|
||||||
# x : x-coordinate
|
# x : x-coordinate
|
||||||
# y : y-coordinate
|
# y : y-coordinate
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def moveto(x, y)
|
def moveto(x, y)
|
||||||
super
|
super
|
||||||
center(x, y)
|
center(x, y)
|
||||||
make_encounter_count
|
make_encounter_count
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
# Make Encounter Count
|
||||||
# * Make Encounter Count
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def make_encounter_count
|
def make_encounter_count
|
||||||
# Image of two dice rolling
|
# Image of two dice rolling
|
||||||
if $game_map.map_id != 0
|
if $game_map.map_id != 0
|
||||||
@@ -319,18 +311,13 @@ class Game_Player < Game_Character
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Refresh
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def refresh
|
def refresh
|
||||||
@opacity = 255
|
@opacity = 255
|
||||||
@blend_type = 0
|
@blend_type = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
# Trigger event(s) at the same coordinates as self with the appropriate
|
||||||
# * Trigger event(s) at the same coordinates as self with the appropriate
|
|
||||||
# trigger(s) that can be triggered
|
# trigger(s) that can be triggered
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def check_event_trigger_here(triggers)
|
def check_event_trigger_here(triggers)
|
||||||
result = false
|
result = false
|
||||||
# If event is running
|
# If event is running
|
||||||
@@ -348,9 +335,7 @@ class Game_Player < Game_Character
|
|||||||
return result
|
return result
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
# Front Event Starting Determinant
|
||||||
# * Front Event Starting Determinant
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def check_event_trigger_there(triggers)
|
def check_event_trigger_there(triggers)
|
||||||
result = false
|
result = false
|
||||||
# If event is running
|
# If event is running
|
||||||
@@ -389,9 +374,7 @@ class Game_Player < Game_Character
|
|||||||
return result
|
return result
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
# Touch Event Starting Determinant
|
||||||
# * Touch Event Starting Determinant
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def check_event_trigger_touch(dir)
|
def check_event_trigger_touch(dir)
|
||||||
result = false
|
result = false
|
||||||
return result if $game_system.map_interpreter.running?
|
return result if $game_system.map_interpreter.running?
|
||||||
@@ -417,9 +400,6 @@ class Game_Player < Game_Character
|
|||||||
return result
|
return result
|
||||||
end
|
end
|
||||||
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Frame Update
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def update
|
def update
|
||||||
last_real_x = @real_x
|
last_real_x = @real_x
|
||||||
last_real_y = @real_y
|
last_real_y = @real_y
|
||||||
@@ -531,7 +511,7 @@ class Game_Player < Game_Character
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
# Track the player on-screen as they move
|
# Track the player on-screen as they move.
|
||||||
def update_screen_position(last_real_x, last_real_y)
|
def update_screen_position(last_real_x, last_real_y)
|
||||||
return if self.map.scrolling? || !(@moved_last_frame || @moved_this_frame)
|
return if self.map.scrolling? || !(@moved_last_frame || @moved_this_frame)
|
||||||
if (@real_x < last_real_x && @real_x - $game_map.display_x < SCREEN_CENTER_X) ||
|
if (@real_x < last_real_x && @real_x - $game_map.display_x < SCREEN_CENTER_X) ||
|
||||||
@@ -564,8 +544,6 @@ class Game_Player < Game_Character
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -5,42 +5,28 @@
|
|||||||
# event. This class is used within the Game_Map class ($game_map).
|
# event. This class is used within the Game_Map class ($game_map).
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class Game_CommonEvent
|
class Game_CommonEvent
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Object Initialization
|
|
||||||
# common_event_id : common event ID
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def initialize(common_event_id)
|
def initialize(common_event_id)
|
||||||
@common_event_id = common_event_id
|
@common_event_id = common_event_id
|
||||||
@interpreter = nil
|
@interpreter = nil
|
||||||
refresh
|
refresh
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Get Name
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def name
|
def name
|
||||||
return $data_common_events[@common_event_id].name
|
return $data_common_events[@common_event_id].name
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Get Trigger
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def trigger
|
def trigger
|
||||||
return $data_common_events[@common_event_id].trigger
|
return $data_common_events[@common_event_id].trigger
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Get Condition Switch ID
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def switch_id
|
def switch_id
|
||||||
return $data_common_events[@common_event_id].switch_id
|
return $data_common_events[@common_event_id].switch_id
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Get List of Event Commands
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def list
|
def list
|
||||||
return $data_common_events[@common_event_id].list
|
return $data_common_events[@common_event_id].list
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Checks if switch is on
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def switchIsOn?(id)
|
def switchIsOn?(id)
|
||||||
switchName = $data_system.switches[id]
|
switchName = $data_system.switches[id]
|
||||||
return false if !switchName
|
return false if !switchName
|
||||||
@@ -50,9 +36,7 @@ class Game_CommonEvent
|
|||||||
return $game_switches[id]
|
return $game_switches[id]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Refresh
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def refresh
|
def refresh
|
||||||
# Create an interpreter for parallel process if necessary
|
# Create an interpreter for parallel process if necessary
|
||||||
if self.trigger == 2 && switchIsOn?(self.switch_id)
|
if self.trigger == 2 && switchIsOn?(self.switch_id)
|
||||||
@@ -63,9 +47,7 @@ class Game_CommonEvent
|
|||||||
@interpreter = nil
|
@interpreter = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
# * Frame Update
|
|
||||||
#-----------------------------------------------------------------------------
|
|
||||||
def update
|
def update
|
||||||
return if !@interpreter
|
return if !@interpreter
|
||||||
# Set up event if interpreter is not running
|
# Set up event if interpreter is not running
|
||||||
|
|||||||
@@ -388,7 +388,6 @@ module Followers
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Deprecated methods
|
# Deprecated methods
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class BushBitmap
|
class BushBitmap
|
||||||
def initialize(bitmap, isTile, depth)
|
def initialize(bitmap, isTile, depth)
|
||||||
@bitmaps = []
|
@bitmaps = []
|
||||||
@@ -53,8 +56,9 @@ class BushBitmap
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Sprite_Character < RPG::Sprite
|
class Sprite_Character < RPG::Sprite
|
||||||
attr_accessor :character
|
attr_accessor :character
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
# Unused
|
#===============================================================================
|
||||||
|
# Unused.
|
||||||
|
#===============================================================================
|
||||||
class ClippableSprite < Sprite_Character
|
class ClippableSprite < Sprite_Character
|
||||||
def initialize(viewport, event, tilemap)
|
def initialize(viewport, event, tilemap)
|
||||||
@tilemap = tilemap
|
@tilemap = tilemap
|
||||||
@@ -29,8 +31,9 @@ class ClippableSprite < Sprite_Character
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Spriteset_Map
|
class Spriteset_Map
|
||||||
attr_reader :map
|
attr_reader :map
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,8 @@
|
|||||||
=begin
|
#===============================================================================
|
||||||
A sprite whose sole purpose is to display an animation. This sprite
|
# A sprite whose sole purpose is to display an animation. This sprite can be
|
||||||
can be displayed anywhere on the map and is disposed
|
# displayed anywhere on the map and is disposed automatically when its animation
|
||||||
automatically when its animation is finished.
|
# is finished. Used for grass rustling and so forth.
|
||||||
Used for grass rustling and so forth.
|
#===============================================================================
|
||||||
=end
|
|
||||||
class AnimationSprite < RPG::Sprite
|
class AnimationSprite < RPG::Sprite
|
||||||
def initialize(animID, map, tileX, tileY, viewport = nil, tinting = false, height = 3)
|
def initialize(animID, map, tileX, tileY, viewport = nil, tinting = false, height = 3)
|
||||||
super(viewport)
|
super(viewport)
|
||||||
@@ -38,8 +37,9 @@ class AnimationSprite < RPG::Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Spriteset_Map
|
class Spriteset_Map
|
||||||
alias _animationSprite_initialize initialize unless private_method_defined?(:_animationSprite_initialize)
|
alias _animationSprite_initialize initialize unless private_method_defined?(:_animationSprite_initialize)
|
||||||
alias _animationSprite_update update unless method_defined?(:_animationSprite_update)
|
alias _animationSprite_update update unless method_defined?(:_animationSprite_update)
|
||||||
|
|||||||
@@ -117,11 +117,9 @@ class Sprite_Shadow < RPG::Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
#===================================================
|
|
||||||
# ? CLASS Sprite_Character edit
|
# ? CLASS Sprite_Character edit
|
||||||
#===================================================
|
#===============================================================================
|
||||||
class Sprite_Character < RPG::Sprite
|
class Sprite_Character < RPG::Sprite
|
||||||
alias shadow_initialize initialize unless private_method_defined?(:shadow_initialize)
|
alias shadow_initialize initialize unless private_method_defined?(:shadow_initialize)
|
||||||
|
|
||||||
@@ -161,20 +159,16 @@ class Sprite_Character < RPG::Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
#===================================================
|
|
||||||
# ? CLASS Game_Event edit
|
# ? CLASS Game_Event edit
|
||||||
#===================================================
|
#===============================================================================
|
||||||
class Game_Event
|
class Game_Event
|
||||||
attr_accessor :id
|
attr_accessor :id
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
#===================================================
|
|
||||||
# ? CLASS Spriteset_Map edit
|
# ? CLASS Spriteset_Map edit
|
||||||
#===================================================
|
#===============================================================================
|
||||||
class Spriteset_Map
|
class Spriteset_Map
|
||||||
attr_accessor :shadows
|
attr_accessor :shadows
|
||||||
|
|
||||||
@@ -202,9 +196,7 @@ class Spriteset_Map
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
#===================================================
|
|
||||||
# ? XPML Definition, by Rataime, using ideas from Near Fantastica
|
# ? XPML Definition, by Rataime, using ideas from Near Fantastica
|
||||||
#
|
#
|
||||||
# Returns nil if the markup wasn't present at all,
|
# Returns nil if the markup wasn't present at all,
|
||||||
@@ -222,7 +214,7 @@ end
|
|||||||
# p XPML_read("second", event_id) -> [1, "two"]
|
# p XPML_read("second", event_id) -> [1, "two"]
|
||||||
# p XPML_read("third", event_id) -> [3]
|
# p XPML_read("third", event_id) -> [3]
|
||||||
# p XPML_read("forth", event_id) -> nil
|
# p XPML_read("forth", event_id) -> nil
|
||||||
#===================================================
|
#===============================================================================
|
||||||
def XPML_read(map, markup, event, max_param_number = 0)
|
def XPML_read(map, markup, event, max_param_number = 0)
|
||||||
parameter_list = nil
|
parameter_list = nil
|
||||||
return nil if !event || event.list.nil?
|
return nil if !event || event.list.nil?
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
|
#===============================================================================
|
||||||
# Particle Engine, Peter O., 2007-11-03
|
# Particle Engine, Peter O., 2007-11-03
|
||||||
# Based on version 2 by Near Fantastica, 04.01.06
|
# Based on version 2 by Near Fantastica, 04.01.06
|
||||||
# In turn based on the Particle Engine designed by PinkMan
|
# In turn based on the Particle Engine designed by PinkMan
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine
|
class Particle_Engine
|
||||||
def initialize(viewport = nil, map = nil)
|
def initialize(viewport = nil, map = nil)
|
||||||
@map = (map) ? map : $game_map
|
@map = (map) ? map : $game_map
|
||||||
@@ -98,8 +100,9 @@ class Particle_Engine
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class ParticleEffect
|
class ParticleEffect
|
||||||
attr_accessor :x, :y, :z
|
attr_accessor :x, :y, :z
|
||||||
|
|
||||||
@@ -113,8 +116,9 @@ class ParticleEffect
|
|||||||
def dispose; end
|
def dispose; end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class ParticleSprite
|
class ParticleSprite
|
||||||
attr_accessor :x, :y, :z, :ox, :oy, :opacity, :blend_type
|
attr_accessor :x, :y, :z, :ox, :oy, :opacity, :blend_type
|
||||||
attr_reader :bitmap
|
attr_reader :bitmap
|
||||||
@@ -171,8 +175,9 @@ class ParticleSprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class ParticleEffect_Event < ParticleEffect
|
class ParticleEffect_Event < ParticleEffect
|
||||||
attr_accessor :event
|
attr_accessor :event
|
||||||
|
|
||||||
@@ -357,8 +362,9 @@ class ParticleEffect_Event < ParticleEffect
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Fire < ParticleEffect_Event
|
class Particle_Engine::Fire < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -368,8 +374,9 @@ class Particle_Engine::Fire < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Smoke < ParticleEffect_Event
|
class Particle_Engine::Smoke < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -379,8 +386,9 @@ class Particle_Engine::Smoke < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Teleport < ParticleEffect_Event
|
class Particle_Engine::Teleport < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -394,8 +402,9 @@ class Particle_Engine::Teleport < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Spirit < ParticleEffect_Event
|
class Particle_Engine::Spirit < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -405,8 +414,9 @@ class Particle_Engine::Spirit < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Explosion < ParticleEffect_Event
|
class Particle_Engine::Explosion < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -416,8 +426,9 @@ class Particle_Engine::Explosion < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Aura < ParticleEffect_Event
|
class Particle_Engine::Aura < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -427,8 +438,9 @@ class Particle_Engine::Aura < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Soot < ParticleEffect_Event
|
class Particle_Engine::Soot < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -438,8 +450,9 @@ class Particle_Engine::Soot < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::SootSmoke < ParticleEffect_Event
|
class Particle_Engine::SootSmoke < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -452,8 +465,9 @@ class Particle_Engine::SootSmoke < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Rocket < ParticleEffect_Event
|
class Particle_Engine::Rocket < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -463,8 +477,9 @@ class Particle_Engine::Rocket < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::FixedTeleport < ParticleEffect_Event
|
class Particle_Engine::FixedTeleport < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -478,9 +493,9 @@ class Particle_Engine::FixedTeleport < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
# By Peter O.
|
# By Peter O.
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::StarTeleport < ParticleEffect_Event
|
class Particle_Engine::StarTeleport < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -494,8 +509,9 @@ class Particle_Engine::StarTeleport < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Smokescreen < ParticleEffect_Event
|
class Particle_Engine::Smokescreen < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -531,8 +547,9 @@ class Particle_Engine::Smokescreen < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Flare < ParticleEffect_Event
|
class Particle_Engine::Flare < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -542,8 +559,9 @@ class Particle_Engine::Flare < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Particle_Engine::Splash < ParticleEffect_Event
|
class Particle_Engine::Splash < ParticleEffect_Event
|
||||||
def initialize(event, viewport)
|
def initialize(event, viewport)
|
||||||
super
|
super
|
||||||
@@ -561,8 +579,9 @@ class Particle_Engine::Splash < ParticleEffect_Event
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Game_Event < Game_Character
|
class Game_Event < Game_Character
|
||||||
attr_accessor :pe_refresh
|
attr_accessor :pe_refresh
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class PictureOrigin
|
class PictureOrigin
|
||||||
TOP_LEFT = 0
|
TOP_LEFT = 0
|
||||||
CENTER = 1
|
CENTER = 1
|
||||||
@@ -12,8 +15,9 @@ class PictureOrigin
|
|||||||
RIGHT = 8
|
RIGHT = 8
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Processes
|
class Processes
|
||||||
XY = 0
|
XY = 0
|
||||||
DELTA_XY = 1
|
DELTA_XY = 1
|
||||||
@@ -35,8 +39,9 @@ class Processes
|
|||||||
CROP_BOTTOM = 17
|
CROP_BOTTOM = 17
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def getCubicPoint2(src, t)
|
def getCubicPoint2(src, t)
|
||||||
x0 = src[0]
|
x0 = src[0]
|
||||||
y0 = src[1]
|
y0 = src[1]
|
||||||
@@ -72,8 +77,6 @@ def getCubicPoint2(src, t)
|
|||||||
return [cx, cy]
|
return [cx, cy]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# PictureEx
|
# PictureEx
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -456,8 +459,6 @@ class PictureEx
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Interpolator
|
class Interpolator
|
||||||
ZOOM_X = 1
|
ZOOM_X = 1
|
||||||
ZOOM_Y = 2
|
ZOOM_Y = 2
|
||||||
@@ -83,8 +86,9 @@ class Interpolator
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class RectInterpolator
|
class RectInterpolator
|
||||||
def initialize(oldrect, newrect, frames)
|
def initialize(oldrect, newrect, frames)
|
||||||
restart(oldrect, newrect, frames)
|
restart(oldrect, newrect, frames)
|
||||||
@@ -130,8 +134,9 @@ class RectInterpolator
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class PointInterpolator
|
class PointInterpolator
|
||||||
attr_reader :x
|
attr_reader :x
|
||||||
attr_reader :y
|
attr_reader :y
|
||||||
|
|||||||
@@ -1,7 +1,11 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Hangup < Exception; end
|
class Hangup < Exception; end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module RPG
|
module RPG
|
||||||
module Cache
|
module Cache
|
||||||
def self.debug
|
def self.debug
|
||||||
@@ -106,8 +110,9 @@ module RPG
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class BitmapWrapper < Bitmap
|
class BitmapWrapper < Bitmap
|
||||||
attr_reader :refcount
|
attr_reader :refcount
|
||||||
attr_accessor :never_dispose
|
attr_accessor :never_dispose
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module MessageConfig
|
module MessageConfig
|
||||||
LIGHT_TEXT_MAIN_COLOR = Color.new(248, 248, 248)
|
LIGHT_TEXT_MAIN_COLOR = Color.new(248, 248, 248)
|
||||||
LIGHT_TEXT_SHADOW_COLOR = Color.new(72, 80, 88)
|
LIGHT_TEXT_SHADOW_COLOR = Color.new(72, 80, 88)
|
||||||
@@ -163,8 +166,6 @@ module MessageConfig
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Position a window
|
# Position a window
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -759,10 +760,8 @@ def addBackgroundOrColoredPlane(sprites, planename, background, color, viewport
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Ensure required method definitions
|
# Ensure required method definitions.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
module Graphics
|
module Graphics
|
||||||
if !self.respond_to?("width")
|
if !self.respond_to?("width")
|
||||||
@@ -773,8 +772,9 @@ module Graphics
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Ensure required method definitions.
|
||||||
|
#===============================================================================
|
||||||
if !defined?(_INTL)
|
if !defined?(_INTL)
|
||||||
def _INTL(*args)
|
def _INTL(*args)
|
||||||
string = args[0].clone
|
string = args[0].clone
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class WindowCursorRect < Rect
|
class WindowCursorRect < Rect
|
||||||
def initialize(window)
|
def initialize(window)
|
||||||
super(0, 0, 0, 0)
|
super(0, 0, 0, 0)
|
||||||
@@ -46,7 +49,9 @@ class WindowCursorRect < Rect
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Window
|
class Window
|
||||||
attr_reader :tone
|
attr_reader :tone
|
||||||
attr_reader :color
|
attr_reader :color
|
||||||
|
|||||||
@@ -46,6 +46,8 @@ class SpriteWindow < Window
|
|||||||
end
|
end
|
||||||
|
|
||||||
attr_reader :compat
|
attr_reader :compat
|
||||||
|
attr_reader :skinformat
|
||||||
|
attr_reader :skinrect
|
||||||
|
|
||||||
def compat=(value)
|
def compat=(value)
|
||||||
@compat = value
|
@compat = value
|
||||||
@@ -324,10 +326,6 @@ class SpriteWindow < Window
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#############
|
|
||||||
attr_reader :skinformat
|
|
||||||
attr_reader :skinrect
|
|
||||||
|
|
||||||
def loadSkinFile(_file)
|
def loadSkinFile(_file)
|
||||||
if (self.windowskin.width == 80 || self.windowskin.width == 96) &&
|
if (self.windowskin.width == 80 || self.windowskin.width == 96) &&
|
||||||
self.windowskin.height == 48
|
self.windowskin.height == 48
|
||||||
@@ -437,7 +435,8 @@ class SpriteWindow < Window
|
|||||||
privRefresh
|
privRefresh
|
||||||
end
|
end
|
||||||
|
|
||||||
#############
|
#===============================================================================
|
||||||
|
|
||||||
private
|
private
|
||||||
|
|
||||||
def ensureBitmap(bitmap, dwidth, dheight)
|
def ensureBitmap(bitmap, dwidth, dheight)
|
||||||
@@ -813,8 +812,6 @@ class SpriteWindow < Window
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
|
||||||
#===============================================================================
|
|
||||||
# Represents a window with no formatting capabilities. Its text color can be set,
|
# Represents a window with no formatting capabilities. Its text color can be set,
|
||||||
# though, and line breaks are supported, but the text is generally unformatted.
|
# though, and line breaks are supported, but the text is generally unformatted.
|
||||||
|
#===============================================================================
|
||||||
class Window_UnformattedTextPokemon < SpriteWindow_Base
|
class Window_UnformattedTextPokemon < SpriteWindow_Base
|
||||||
attr_reader :text
|
attr_reader :text
|
||||||
attr_reader :baseColor
|
attr_reader :baseColor
|
||||||
@@ -106,8 +105,6 @@ class Window_UnformattedTextPokemon < SpriteWindow_Base
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -602,8 +599,6 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -723,8 +718,6 @@ class Window_InputNumberPokemon < SpriteWindow_Base
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -951,8 +944,6 @@ class SpriteWindow_Selectable < SpriteWindow_Base
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -1016,8 +1007,6 @@ module UpDownArrowMixin
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -1030,8 +1019,6 @@ class SpriteWindow_SelectableEx < SpriteWindow_Selectable
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -1137,8 +1124,6 @@ class Window_DrawableCommand < SpriteWindow_SelectableEx
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -1229,15 +1214,12 @@ class Window_CommandPokemon < Window_DrawableCommand
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class Window_CommandPokemonEx < Window_CommandPokemon
|
class Window_CommandPokemonEx < Window_CommandPokemon
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -1350,8 +1332,6 @@ class Window_AdvancedCommandPokemon < Window_DrawableCommand
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -51,8 +51,6 @@ class IconWindow < SpriteWindow_Base
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Displays an icon bitmap in a window. Supports animated images.
|
# Displays an icon bitmap in a window. Supports animated images.
|
||||||
# Accepts bitmaps and paths to bitmap files in its constructor.
|
# Accepts bitmaps and paths to bitmap files in its constructor.
|
||||||
|
|||||||
@@ -88,8 +88,6 @@ class SpriteWrapper
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Sprite class that maintains a bitmap of its own.
|
# Sprite class that maintains a bitmap of its own.
|
||||||
# This bitmap can't be changed to a different one.
|
# This bitmap can't be changed to a different one.
|
||||||
@@ -111,8 +109,6 @@ class BitmapSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -237,8 +233,6 @@ class AnimatedSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Displays an icon bitmap in a sprite. Supports animated images.
|
# Displays an icon bitmap in a sprite. Supports animated images.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -310,8 +304,6 @@ class IconSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Sprite class that stores multiple bitmaps, and displays only one at once.
|
# Sprite class that stores multiple bitmaps, and displays only one at once.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -54,8 +54,6 @@ def getContrastColor(color)
|
|||||||
return color.get_contrast_color
|
return color.get_contrast_color
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Format text
|
# Format text
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -248,8 +246,6 @@ def getLastColors(colorstack, opacitystack, defaultcolors)
|
|||||||
return colors
|
return colors
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Formats a string of text and returns an array containing a list of formatted
|
# Formats a string of text and returns an array containing a list of formatted
|
||||||
# characters.
|
# characters.
|
||||||
@@ -317,7 +313,6 @@ In addition, the syntax supports the following:
|
|||||||
To draw the characters, pass the returned array to the
|
To draw the characters, pass the returned array to the
|
||||||
_drawFormattedChars_ function.
|
_drawFormattedChars_ function.
|
||||||
=end
|
=end
|
||||||
|
|
||||||
def getFormattedText(bitmap, xDst, yDst, widthDst, heightDst, text, lineheight = 32,
|
def getFormattedText(bitmap, xDst, yDst, widthDst, heightDst, text, lineheight = 32,
|
||||||
newlineBreaks = true, explicitBreaksOnly = false,
|
newlineBreaks = true, explicitBreaksOnly = false,
|
||||||
collapseAlignments = false)
|
collapseAlignments = false)
|
||||||
@@ -774,8 +769,6 @@ def getFormattedText(bitmap, xDst, yDst, widthDst, heightDst, text, lineheight =
|
|||||||
return characters
|
return characters
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Draw text and images on a bitmap
|
# Draw text and images on a bitmap
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -1109,8 +1102,6 @@ def pbDrawTextPositions(bitmap, textpos)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Draw images on a bitmap
|
# Draw images on a bitmap
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -49,8 +49,6 @@ def pbCurrentEventCommentInput(elements, trigger)
|
|||||||
return pbEventCommentInput(event, elements, trigger)
|
return pbEventCommentInput(event, elements, trigger)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -164,8 +162,9 @@ class ChooseNumberParams
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbChooseNumber(msgwindow, params)
|
def pbChooseNumber(msgwindow, params)
|
||||||
return 0 if !params
|
return 0 if !params
|
||||||
ret = 0
|
ret = 0
|
||||||
@@ -208,8 +207,6 @@ def pbChooseNumber(msgwindow, params)
|
|||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -244,8 +241,6 @@ class FaceWindowVX < SpriteWindow_Base
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -311,8 +306,6 @@ def pbCsvPosInt!(str)
|
|||||||
return ret.to_i
|
return ret.to_i
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Money and coins windows
|
# Money and coins windows
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -368,8 +361,6 @@ def pbDisplayBattlePointsWindow(msgwindow)
|
|||||||
return pointswindow
|
return pointswindow
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -410,8 +401,6 @@ def pbDisposeMessageWindow(msgwindow)
|
|||||||
msgwindow.dispose
|
msgwindow.dispose
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Main message-displaying function
|
# Main message-displaying function
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -701,8 +690,6 @@ def pbMessageDisplay(msgwindow, message, letterbyletter = true, commandProc = ni
|
|||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Message-displaying functions
|
# Message-displaying functions
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -81,8 +81,6 @@ class CharacterEntryHelper
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -217,8 +215,6 @@ class Window_TextEntry < SpriteWindow_Base
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -253,8 +249,6 @@ class Window_TextEntry_Keyboard < Window_TextEntry
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class PictureSprite < Sprite
|
class PictureSprite < Sprite
|
||||||
def initialize(viewport, picture)
|
def initialize(viewport, picture)
|
||||||
super(viewport)
|
super(viewport)
|
||||||
@@ -50,8 +53,6 @@ class PictureSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def pbTextBitmap(text, maxwidth = Graphics.width)
|
def pbTextBitmap(text, maxwidth = Graphics.width)
|
||||||
tmp = Bitmap.new(maxwidth, Graphics.height)
|
tmp = Bitmap.new(maxwidth, Graphics.height)
|
||||||
pbSetSystemFont(tmp)
|
pbSetSystemFont(tmp)
|
||||||
@@ -59,10 +60,8 @@ def pbTextBitmap(text, maxwidth = Graphics.width)
|
|||||||
return tmp
|
return tmp
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# EventScene
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
class EventScene
|
class EventScene
|
||||||
attr_accessor :onCTrigger, :onBTrigger, :onUpdate
|
attr_accessor :onCTrigger, :onBTrigger, :onUpdate
|
||||||
@@ -181,8 +180,6 @@ class EventScene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -31,10 +31,10 @@ module GameData
|
|||||||
"Price" => [:price, "u"],
|
"Price" => [:price, "u"],
|
||||||
"SellPrice" => [:sell_price, "u"],
|
"SellPrice" => [:sell_price, "u"],
|
||||||
"BPPrice" => [:bp_price, "u"],
|
"BPPrice" => [:bp_price, "u"],
|
||||||
"FieldUse" => [:field_use, "e", { "OnPokemon" => 1, "Direct" => 2,
|
"FieldUse" => [:field_use, "e", {"OnPokemon" => 1, "Direct" => 2,
|
||||||
"TM" => 3, "HM" => 4, "TR" => 5 }],
|
"TM" => 3, "HM" => 4, "TR" => 5}],
|
||||||
"BattleUse" => [:battle_use, "e", { "OnPokemon" => 1, "OnMove" => 2,
|
"BattleUse" => [:battle_use, "e", {"OnPokemon" => 1, "OnMove" => 2,
|
||||||
"OnBattler" => 3, "OnFoe" => 4, "Direct" => 5 }],
|
"OnBattler" => 3, "OnFoe" => 4, "Direct" => 5}],
|
||||||
"Flags" => [:flags, "*s"],
|
"Flags" => [:flags, "*s"],
|
||||||
"Consumable" => [:consumable, "b"],
|
"Consumable" => [:consumable, "b"],
|
||||||
"Move" => [:move, "e", :Move],
|
"Move" => [:move, "e", :Move],
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ module GameData
|
|||||||
if form > 0
|
if form > 0
|
||||||
trial = sprintf("%s_%d", species, form).to_sym
|
trial = sprintf("%s_%d", species, form).to_sym
|
||||||
if !DATA.has_key?(trial)
|
if !DATA.has_key?(trial)
|
||||||
self.register({ :id => species }) if !DATA[species]
|
self.register({:id => species}) if !DATA[species]
|
||||||
self.register({
|
self.register({
|
||||||
:id => trial,
|
:id => trial,
|
||||||
:species => species,
|
:species => species,
|
||||||
@@ -52,7 +52,7 @@ module GameData
|
|||||||
end
|
end
|
||||||
return DATA[trial]
|
return DATA[trial]
|
||||||
end
|
end
|
||||||
self.register({ :id => species }) if !DATA[species]
|
self.register({:id => species}) if !DATA[species]
|
||||||
return DATA[species]
|
return DATA[species]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -18,10 +18,10 @@ module GameData
|
|||||||
SCHEMA = {
|
SCHEMA = {
|
||||||
"SectionName" => [:id, "m"],
|
"SectionName" => [:id, "m"],
|
||||||
"Name" => [:real_name, "s"],
|
"Name" => [:real_name, "s"],
|
||||||
"Gender" => [:gender, "e", { "Male" => 0, "male" => 0, "M" => 0, "m" => 0, "0" => 0,
|
"Gender" => [:gender, "e", {"Male" => 0, "male" => 0, "M" => 0, "m" => 0, "0" => 0,
|
||||||
"Female" => 1, "female" => 1, "F" => 1, "f" => 1, "1" => 1,
|
"Female" => 1, "female" => 1, "F" => 1, "f" => 1, "1" => 1,
|
||||||
"Unknown" => 2, "unknown" => 2, "Other" => 2, "other" => 2,
|
"Unknown" => 2, "unknown" => 2, "Other" => 2, "other" => 2,
|
||||||
"Mixed" => 2, "mixed" => 2, "X" => 2, "x" => 2, "2" => 2 }],
|
"Mixed" => 2, "mixed" => 2, "X" => 2, "x" => 2, "2" => 2}],
|
||||||
"BaseMoney" => [:base_money, "u"],
|
"BaseMoney" => [:base_money, "u"],
|
||||||
"SkillLevel" => [:skill_level, "u"],
|
"SkillLevel" => [:skill_level, "u"],
|
||||||
"Flags" => [:flags, "*s"],
|
"Flags" => [:flags, "*s"],
|
||||||
|
|||||||
@@ -30,8 +30,8 @@ module GameData
|
|||||||
"Ability" => [:ability, "e", :Ability],
|
"Ability" => [:ability, "e", :Ability],
|
||||||
"AbilityIndex" => [:ability_index, "u"],
|
"AbilityIndex" => [:ability_index, "u"],
|
||||||
"Item" => [:item, "e", :Item],
|
"Item" => [:item, "e", :Item],
|
||||||
"Gender" => [:gender, "e", { "M" => 0, "m" => 0, "Male" => 0, "male" => 0, "0" => 0,
|
"Gender" => [:gender, "e", {"M" => 0, "m" => 0, "Male" => 0, "male" => 0, "0" => 0,
|
||||||
"F" => 1, "f" => 1, "Female" => 1, "female" => 1, "1" => 1 }],
|
"F" => 1, "f" => 1, "Female" => 1, "female" => 1, "1" => 1}],
|
||||||
"Nature" => [:nature, "e", :Nature],
|
"Nature" => [:nature, "e", :Nature],
|
||||||
"IV" => [:iv, "uUUUUU"],
|
"IV" => [:iv, "uUUUUU"],
|
||||||
"EV" => [:ev, "uUUUUU"],
|
"EV" => [:ev, "uUUUUU"],
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ module GameData
|
|||||||
validate tr_type => [Symbol, String]
|
validate tr_type => [Symbol, String]
|
||||||
validate tr_name => [String, NilClass]
|
validate tr_name => [String, NilClass]
|
||||||
key = [tr_type.to_sym, tr_name, tr_version]
|
key = [tr_type.to_sym, tr_name, tr_version]
|
||||||
key = key[0] if key[1] == nil
|
key = key[0] if key[1].nil?
|
||||||
return !self::DATA[key].nil?
|
return !self::DATA[key].nil?
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -453,8 +453,6 @@ class Battle::Move::DoublePowerIfTargetPoisoned < Battle::Move
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Power is doubled if the target is paralyzed. Cures the target of paralysis.
|
# Power is doubled if the target is paralyzed. Cures the target of paralysis.
|
||||||
# (Smelling Salts)
|
# (Smelling Salts)
|
||||||
|
|||||||
@@ -91,8 +91,6 @@ class Battle::Scene::MenuBase
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Command menu (Fight/Pokémon/Bag/Run)
|
# Command menu (Fight/Pokémon/Bag/Run)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -194,8 +192,6 @@ class Battle::Scene::CommandMenu < Battle::Scene::MenuBase
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Fight menu (choose a move)
|
# Fight menu (choose a move)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -440,8 +436,6 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Target menu (choose a move's target)
|
# Target menu (choose a move's target)
|
||||||
# NOTE: Unlike the command and fight menus, this one doesn't have a textbox-only
|
# NOTE: Unlike the command and fight menus, this one doesn't have a textbox-only
|
||||||
|
|||||||
@@ -402,8 +402,6 @@ class Battle::Scene::PokemonDataBox < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Splash bar to announce a triggered ability
|
# Splash bar to announce a triggered ability
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -496,8 +494,6 @@ class Battle::Scene::AbilitySplashBar < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Pokémon sprite (used in battle)
|
# Pokémon sprite (used in battle)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -624,8 +620,6 @@ class Battle::Scene::BattlerSprite < RPG::Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shadow sprite for Pokémon (used in battle)
|
# Shadow sprite for Pokémon (used in battle)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -57,8 +57,6 @@ class Battle::Scene::Animation::Intro < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows wild Pokémon fading back to their normal color, and triggers their intro
|
# Shows wild Pokémon fading back to their normal color, and triggers their intro
|
||||||
# animations
|
# animations
|
||||||
@@ -80,8 +78,6 @@ class Battle::Scene::Animation::Intro2 < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Makes a side's party bar and balls appear
|
# Makes a side's party bar and balls appear
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -181,8 +177,6 @@ class Battle::Scene::Animation::LineupAppear < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Makes a Pokémon's data box appear
|
# Makes a Pokémon's data box appear
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -202,8 +196,6 @@ class Battle::Scene::Animation::DataBoxAppear < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Makes a Pokémon's data box disappear
|
# Makes a Pokémon's data box disappear
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -222,8 +214,6 @@ class Battle::Scene::Animation::DataBoxDisappear < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Makes a Pokémon's ability bar appear
|
# Makes a Pokémon's ability bar appear
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -242,8 +232,6 @@ class Battle::Scene::Animation::AbilitySplashAppear < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Makes a Pokémon's ability bar disappear
|
# Makes a Pokémon's ability bar disappear
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -262,8 +250,6 @@ class Battle::Scene::Animation::AbilitySplashDisappear < Battle::Scene::Animatio
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Make an enemy trainer slide on-screen from the right. Makes the previous
|
# Make an enemy trainer slide on-screen from the right. Makes the previous
|
||||||
# trainer slide off to the right first if it is on-screen.
|
# trainer slide off to the right first if it is on-screen.
|
||||||
@@ -296,8 +282,6 @@ class Battle::Scene::Animation::TrainerAppear < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows the player (and partner) and the player party lineup sliding off screen.
|
# Shows the player (and partner) and the player party lineup sliding off screen.
|
||||||
# Shows the player's/partner's throwing animation (if they have one).
|
# Shows the player's/partner's throwing animation (if they have one).
|
||||||
@@ -350,8 +334,6 @@ class Battle::Scene::Animation::PlayerFade < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows the enemy trainer(s) and the enemy party lineup sliding off screen.
|
# Shows the enemy trainer(s) and the enemy party lineup sliding off screen.
|
||||||
# Doesn't show the ball thrown or the Pokémon.
|
# Doesn't show the ball thrown or the Pokémon.
|
||||||
@@ -395,8 +377,6 @@ class Battle::Scene::Animation::TrainerFade < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows a Pokémon being sent out on the player's side (including by a partner).
|
# Shows a Pokémon being sent out on the player's side (including by a partner).
|
||||||
# Includes the Poké Ball being thrown.
|
# Includes the Poké Ball being thrown.
|
||||||
@@ -473,8 +453,6 @@ class Battle::Scene::Animation::PokeballPlayerSendOut < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows a Pokémon being sent out on the opposing side.
|
# Shows a Pokémon being sent out on the opposing side.
|
||||||
# Includes the Poké Ball being "thrown" (although here the Poké Ball just
|
# Includes the Poké Ball being "thrown" (although here the Poké Ball just
|
||||||
@@ -544,8 +522,6 @@ class Battle::Scene::Animation::PokeballTrainerSendOut < Battle::Scene::Animatio
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows a Pokémon being recalled into its Poké Ball
|
# Shows a Pokémon being recalled into its Poké Ball
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -594,8 +570,6 @@ class Battle::Scene::Animation::BattlerRecall < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows a Pokémon flashing after taking damage
|
# Shows a Pokémon flashing after taking damage
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -632,8 +606,6 @@ class Battle::Scene::Animation::BattlerDamage < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows a Pokémon fainting
|
# Shows a Pokémon fainting
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -682,8 +654,6 @@ class Battle::Scene::Animation::BattlerFaint < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows the player's Poké Ball being thrown to capture a Pokémon
|
# Shows the player's Poké Ball being thrown to capture a Pokémon
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -836,8 +806,6 @@ class Battle::Scene::Animation::PokeballThrowCapture < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows the player throwing a Poké Ball and it being deflected
|
# Shows the player throwing a Poké Ball and it being deflected
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -57,8 +57,7 @@ class Battle::DebugSceneNoLogging
|
|||||||
def pbChangePokemon(idxBattler, pkmn); end
|
def pbChangePokemon(idxBattler, pkmn); end
|
||||||
def pbFaintBattler(battler); end
|
def pbFaintBattler(battler); end
|
||||||
def pbEXPBar(battler, startExp, endExp, tempExp1, tempExp2); end
|
def pbEXPBar(battler, startExp, endExp, tempExp1, tempExp2); end
|
||||||
def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense,
|
def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense, oldSpAtk, oldSpDef, oldSpeed); end
|
||||||
oldSpAtk, oldSpDef, oldSpeed); end
|
|
||||||
def pbForgetMove(pkmn, moveToLearn); return 0; end # Always forget first move
|
def pbForgetMove(pkmn, moveToLearn); return 0; end # Always forget first move
|
||||||
|
|
||||||
def pbCommandMenu(idxBattler, firstAction)
|
def pbCommandMenu(idxBattler, firstAction)
|
||||||
|
|||||||
@@ -51,8 +51,9 @@ class Battle
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Battle::Battler
|
class Battle::Battler
|
||||||
unless @__clauses__aliased
|
unless @__clauses__aliased
|
||||||
alias __clauses__pbCanSleep? pbCanSleep?
|
alias __clauses__pbCanSleep? pbCanSleep?
|
||||||
@@ -100,9 +101,10 @@ class Battle::Battler
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Double Team
|
||||||
class Battle::Move::RaiseUserEvasion1 # Double Team
|
#===============================================================================
|
||||||
|
class Battle::Move::RaiseUserEvasion1
|
||||||
unless method_defined?(:__clauses__pbMoveFailed?)
|
unless method_defined?(:__clauses__pbMoveFailed?)
|
||||||
alias __clauses__pbMoveFailed? pbMoveFailed?
|
alias __clauses__pbMoveFailed? pbMoveFailed?
|
||||||
end
|
end
|
||||||
@@ -116,9 +118,10 @@ class Battle::Move::RaiseUserEvasion1 # Double Team
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Minimize
|
||||||
class Battle::Move::RaiseUserEvasion2MinimizeUser # Minimize
|
#===============================================================================
|
||||||
|
class Battle::Move::RaiseUserEvasion2MinimizeUser
|
||||||
unless method_defined?(:__clauses__pbMoveFailed?)
|
unless method_defined?(:__clauses__pbMoveFailed?)
|
||||||
alias __clauses__pbMoveFailed? pbMoveFailed?
|
alias __clauses__pbMoveFailed? pbMoveFailed?
|
||||||
end
|
end
|
||||||
@@ -132,9 +135,10 @@ class Battle::Move::RaiseUserEvasion2MinimizeUser # Minimize
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Skill Swap
|
||||||
class Battle::Move::UserTargetSwapAbilities # Skill Swap
|
#===============================================================================
|
||||||
|
class Battle::Move::UserTargetSwapAbilities
|
||||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||||
end
|
end
|
||||||
@@ -148,9 +152,10 @@ class Battle::Move::UserTargetSwapAbilities # Skill Swap
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Sonic Boom
|
||||||
class Battle::Move::FixedDamage20 # Sonic Boom
|
#===============================================================================
|
||||||
|
class Battle::Move::FixedDamage20
|
||||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||||
end
|
end
|
||||||
@@ -164,9 +169,10 @@ class Battle::Move::FixedDamage20 # Sonic Boom
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Dragon Rage
|
||||||
class Battle::Move::FixedDamage40 # Dragon Rage
|
#===============================================================================
|
||||||
|
class Battle::Move::FixedDamage40
|
||||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||||
end
|
end
|
||||||
@@ -180,8 +186,9 @@ class Battle::Move::FixedDamage40 # Dragon Rage
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Battle::Move::OHKO
|
class Battle::Move::OHKO
|
||||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||||
@@ -196,8 +203,9 @@ class Battle::Move::OHKO
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Battle::Move::OHKOIce
|
class Battle::Move::OHKOIce
|
||||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||||
@@ -212,8 +220,9 @@ class Battle::Move::OHKOIce
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Battle::Move::OHKOHitsUndergroundTarget
|
class Battle::Move::OHKOHitsUndergroundTarget
|
||||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||||
@@ -228,9 +237,10 @@ class Battle::Move::OHKOHitsUndergroundTarget
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Self-Destruct
|
||||||
class Battle::Move::UserFaintsExplosive # Self-Destruct
|
#===============================================================================
|
||||||
|
class Battle::Move::UserFaintsExplosive
|
||||||
unless method_defined?(:__clauses__pbMoveFailed?)
|
unless method_defined?(:__clauses__pbMoveFailed?)
|
||||||
alias __clauses__pbMoveFailed? pbMoveFailed?
|
alias __clauses__pbMoveFailed? pbMoveFailed?
|
||||||
end
|
end
|
||||||
@@ -259,9 +269,10 @@ class Battle::Move::UserFaintsExplosive # Self-Destruct
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Perish Song
|
||||||
class Battle::Move::StartPerishCountsForAllBattlers # Perish Song
|
#===============================================================================
|
||||||
|
class Battle::Move::StartPerishCountsForAllBattlers
|
||||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||||
end
|
end
|
||||||
@@ -276,9 +287,10 @@ class Battle::Move::StartPerishCountsForAllBattlers # Perish Song
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Destiny Bond
|
||||||
class Battle::Move::AttackerFaintsIfUserFaints # Destiny Bond
|
#===============================================================================
|
||||||
|
class Battle::Move::AttackerFaintsIfUserFaints
|
||||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -29,8 +29,6 @@ class AnimFrame
|
|||||||
FOCUS = 26
|
FOCUS = 26
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -166,8 +164,6 @@ def pbConvertRPGAnimation(animation)
|
|||||||
return pbAnim
|
return pbAnim
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -230,8 +226,6 @@ class RPG::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -333,8 +327,6 @@ class PBAnimTiming
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -397,8 +389,6 @@ class PBAnimations < Array
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -598,8 +588,6 @@ class PBAnimation < Array
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -678,8 +666,6 @@ def pbSpriteSetAnimFrame(sprite, frame, user = nil, target = nil, inEditor = fal
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Animation player
|
# Animation player
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -888,10 +888,7 @@ Battle::AbilityEffects::MoveBlocking.add(:DAZZLING,
|
|||||||
next false if battle.choices[user.index][4] <= 0
|
next false if battle.choices[user.index][4] <= 0
|
||||||
next false if !bearer.opposes?(user)
|
next false if !bearer.opposes?(user)
|
||||||
ret = false
|
ret = false
|
||||||
targets.each do |b|
|
targets.each { |b| ret = true if b.opposes?(user) }
|
||||||
next if !b.opposes?(user)
|
|
||||||
ret = true
|
|
||||||
end
|
|
||||||
next ret
|
next ret
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -54,8 +54,6 @@ class Battle::FakeBattler
|
|||||||
def pbReset; end
|
def pbReset; end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Data box for safari battles
|
# Data box for safari battles
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -93,8 +91,6 @@ class Battle::Scene::SafariDataBox < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows the player throwing bait at a wild Pokémon in a Safari battle.
|
# Shows the player throwing bait at a wild Pokémon in a Safari battle.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -159,8 +155,6 @@ class Battle::Scene::Animation::ThrowBait < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shows the player throwing a rock at a wild Pokémon in a Safari battle.
|
# Shows the player throwing a rock at a wild Pokémon in a Safari battle.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -222,8 +216,6 @@ class Battle::Scene::Animation::ThrowRock < Battle::Scene::Animation
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Safari Zone battle scene (the visuals of the battle)
|
# Safari Zone battle scene (the visuals of the battle)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -280,8 +272,6 @@ class Battle::Scene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Safari Zone battle class
|
# Safari Zone battle class
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -308,9 +298,9 @@ class SafariBattle
|
|||||||
|
|
||||||
def pbRandom(x); return rand(x); end
|
def pbRandom(x); return rand(x); end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
# Initialize the battle class
|
# Initialize the battle class
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
def initialize(scene, player, party2)
|
def initialize(scene, player, party2)
|
||||||
@scene = scene
|
@scene = scene
|
||||||
@peer = Battle::Peer.new
|
@peer = Battle::Peer.new
|
||||||
@@ -335,9 +325,9 @@ class SafariBattle
|
|||||||
def defaultWeather=(value); @weather = value; end
|
def defaultWeather=(value); @weather = value; end
|
||||||
def defaultTerrain=(value); end
|
def defaultTerrain=(value); end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
# Information about the type and size of the battle
|
# Information about the type and size of the battle
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
def wildBattle?; return true; end
|
def wildBattle?; return true; end
|
||||||
def trainerBattle?; return false; end
|
def trainerBattle?; return false; end
|
||||||
|
|
||||||
@@ -347,9 +337,9 @@ class SafariBattle
|
|||||||
return @sideSizes[index % 2]
|
return @sideSizes[index % 2]
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
# Trainers and owner-related
|
# Trainers and owner-related
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
def pbPlayer; return @player[0]; end
|
def pbPlayer; return @player[0]; end
|
||||||
def opponent; return nil; end
|
def opponent; return nil; end
|
||||||
|
|
||||||
@@ -374,18 +364,18 @@ class SafariBattle
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
# Get party info (counts all teams on the same side)
|
# Get party info (counts all teams on the same side)
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
def pbParty(idxBattler)
|
def pbParty(idxBattler)
|
||||||
return (opposes?(idxBattler)) ? @party2 : nil
|
return (opposes?(idxBattler)) ? @party2 : nil
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbAllFainted?(idxBattler = 0); return false; end
|
def pbAllFainted?(idxBattler = 0); return false; end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
# Battler-related
|
# Battler-related
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
def opposes?(idxBattler1, idxBattler2 = 0)
|
def opposes?(idxBattler1, idxBattler2 = 0)
|
||||||
idxBattler1 = idxBattler1.index if idxBattler1.respond_to?("index")
|
idxBattler1 = idxBattler1.index if idxBattler1.respond_to?("index")
|
||||||
idxBattler2 = idxBattler2.index if idxBattler2.respond_to?("index")
|
idxBattler2 = idxBattler2.index if idxBattler2.respond_to?("index")
|
||||||
@@ -395,9 +385,9 @@ class SafariBattle
|
|||||||
def pbRemoveFromParty(idxBattler, idxParty); end
|
def pbRemoveFromParty(idxBattler, idxParty); end
|
||||||
def pbGainExp; end
|
def pbGainExp; end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
# Messages and animations
|
# Messages and animations
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
def pbDisplay(msg, &block)
|
def pbDisplay(msg, &block)
|
||||||
@scene.pbDisplayMessage(msg, &block)
|
@scene.pbDisplayMessage(msg, &block)
|
||||||
end
|
end
|
||||||
@@ -414,17 +404,15 @@ class SafariBattle
|
|||||||
return @scene.pbDisplayConfirmMessage(msg)
|
return @scene.pbDisplayConfirmMessage(msg)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class BattleAbortedException < Exception; end
|
class BattleAbortedException < Exception; end
|
||||||
|
|
||||||
def pbAbort
|
def pbAbort
|
||||||
raise BattleAbortedException.new("Battle aborted")
|
raise BattleAbortedException.new("Battle aborted")
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
# Safari battle-specific methods
|
# Safari battle-specific methods
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
def pbEscapeRate(catch_rate)
|
def pbEscapeRate(catch_rate)
|
||||||
return 125 if catch_rate <= 45 # Escape factor 9 (45%)
|
return 125 if catch_rate <= 45 # Escape factor 9 (45%)
|
||||||
return 100 if catch_rate <= 60 # Escape factor 7 (35%)
|
return 100 if catch_rate <= 60 # Escape factor 7 (35%)
|
||||||
|
|||||||
@@ -26,8 +26,6 @@ class Battle::Scene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Bug Catching Contest battle class
|
# Bug Catching Contest battle class
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -164,8 +164,6 @@ class BattlePalaceBattle < Battle
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -35,8 +35,6 @@ class Battle::SuccessState
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -203,8 +201,6 @@ class BattleArenaBattle < Battle
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -221,8 +217,6 @@ class Battle::AI
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -38,8 +38,6 @@ class LocationWindow
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Visibility circle in dark maps
|
# Visibility circle in dark maps
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -85,8 +83,6 @@ class DarknessSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Light effects
|
# Light effects
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -120,8 +116,9 @@ class LightEffect
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class LightEffect_Lamp < LightEffect
|
class LightEffect_Lamp < LightEffect
|
||||||
def initialize(event, viewport = nil, map = nil)
|
def initialize(event, viewport = nil, map = nil)
|
||||||
lamp = AnimatedBitmap.new("Graphics/Pictures/LE")
|
lamp = AnimatedBitmap.new("Graphics/Pictures/LE")
|
||||||
@@ -138,8 +135,9 @@ class LightEffect_Lamp < LightEffect
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class LightEffect_Basic < LightEffect
|
class LightEffect_Basic < LightEffect
|
||||||
def initialize(event, viewport = nil, map = nil, filename = nil)
|
def initialize(event, viewport = nil, map = nil, filename = nil)
|
||||||
super
|
super
|
||||||
@@ -164,8 +162,9 @@ class LightEffect_Basic < LightEffect
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class LightEffect_DayNight < LightEffect
|
class LightEffect_DayNight < LightEffect
|
||||||
def initialize(event, viewport = nil, map = nil, filename = nil)
|
def initialize(event, viewport = nil, map = nil, filename = nil)
|
||||||
super
|
super
|
||||||
@@ -203,8 +202,9 @@ class LightEffect_DayNight < LightEffect
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
EventHandlers.add(:on_new_spriteset_map, :add_light_effects,
|
EventHandlers.add(:on_new_spriteset_map, :add_light_effects,
|
||||||
proc { |spriteset, viewport|
|
proc { |spriteset, viewport|
|
||||||
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
|
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
|
||||||
|
|||||||
@@ -76,8 +76,6 @@ def pbCaveExit
|
|||||||
pbCaveEntranceEx(true)
|
pbCaveEntranceEx(true)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Blacking out animation
|
# Blacking out animation
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -25,16 +25,12 @@ def pbPokerus?
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class Game_Temp
|
class Game_Temp
|
||||||
attr_accessor :warned_low_battery
|
attr_accessor :warned_low_battery
|
||||||
attr_accessor :cue_bgm
|
attr_accessor :cue_bgm
|
||||||
attr_accessor :cue_bgm_frame_delay
|
attr_accessor :cue_bgm_frame_delay
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def pbBatteryLow?
|
def pbBatteryLow?
|
||||||
pstate = System.power_state
|
pstate = System.power_state
|
||||||
# If it's not discharging, it doesn't matter if it's low
|
# If it's not discharging, it doesn't matter if it's low
|
||||||
@@ -220,8 +216,6 @@ def pbBattleOnStepTaken(repel_active)
|
|||||||
$game_temp.force_single_battle = false
|
$game_temp.force_single_battle = false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Checks when moving between maps
|
# Checks when moving between maps
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -331,8 +325,6 @@ EventHandlers.add(:on_map_or_spriteset_change, :show_location_window,
|
|||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Event locations, terrain tags
|
# Event locations, terrain tags
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -416,8 +408,6 @@ def pbFacingEachOther(event1, event2)
|
|||||||
return pbEventFacesPlayer?(event1, event2, 1) && pbEventFacesPlayer?(event2, event1, 1)
|
return pbEventFacesPlayer?(event1, event2, 1) && pbEventFacesPlayer?(event2, event1, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Audio playing
|
# Audio playing
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -454,8 +444,6 @@ def pbAutoplayOnSave
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Event movement
|
# Event movement
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -508,8 +496,6 @@ module PBMoveRoute
|
|||||||
ScriptAsync = 101 # 1 param
|
ScriptAsync = 101 # 1 param
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def pbMoveRoute(event, commands, waitComplete = false)
|
def pbMoveRoute(event, commands, waitComplete = false)
|
||||||
route = RPG::MoveRoute.new
|
route = RPG::MoveRoute.new
|
||||||
route.repeat = false
|
route.repeat = false
|
||||||
@@ -555,8 +541,6 @@ def pbWait(numFrames)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Player/event movement in the field
|
# Player/event movement in the field
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -644,8 +628,6 @@ def pbJumpToward(dist = 1, playSound = false, cancelSurf = false)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Bridges, cave escape points, and setting the heal point
|
# Bridges, cave escape points, and setting the heal point
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -689,8 +671,6 @@ def pbSetPokemonCenter
|
|||||||
$PokemonGlobal.pokecenterDirection = $game_player.direction
|
$PokemonGlobal.pokecenterDirection = $game_player.direction
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Partner trainer
|
# Partner trainer
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -710,8 +690,6 @@ def pbDeregisterPartner
|
|||||||
$PokemonGlobal.partner = nil
|
$PokemonGlobal.partner = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Picking up an item found on the ground
|
# Picking up an item found on the ground
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -752,8 +730,6 @@ def pbItemBall(item, quantity = 1)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Being given an item
|
# Being given an item
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -8,8 +8,9 @@ class PokemonGlobalMetadata
|
|||||||
attr_accessor :nextBattleBack
|
attr_accessor :nextBattleBack
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Game_Temp
|
class Game_Temp
|
||||||
attr_accessor :encounter_triggered
|
attr_accessor :encounter_triggered
|
||||||
attr_accessor :encounter_type
|
attr_accessor :encounter_type
|
||||||
@@ -61,8 +62,9 @@ class Game_Temp
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def setBattleRule(*args)
|
def setBattleRule(*args)
|
||||||
r = nil
|
r = nil
|
||||||
args.each do |arg|
|
args.each do |arg|
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ class PokemonEncounters
|
|||||||
@chance_accumulator = 0
|
@chance_accumulator = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
|
|
||||||
# Returns whether encounters for the given encounter type have been defined
|
# Returns whether encounters for the given encounter type have been defined
|
||||||
# for the current map.
|
# for the current map.
|
||||||
@@ -84,7 +84,7 @@ class PokemonEncounters
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
|
|
||||||
# Returns whether the player's current location allows wild encounters to
|
# Returns whether the player's current location allows wild encounters to
|
||||||
# trigger upon taking a step.
|
# trigger upon taking a step.
|
||||||
@@ -262,7 +262,7 @@ class PokemonEncounters
|
|||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
|
|
||||||
# For the current map, randomly chooses a species and level from the encounter
|
# For the current map, randomly chooses a species and level from the encounter
|
||||||
# list for the given encounter type. Returns nil if there are none defined.
|
# list for the given encounter type. Returns nil if there are none defined.
|
||||||
@@ -375,8 +375,6 @@ class PokemonEncounters
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class PokemonGlobalMetadata
|
class PokemonGlobalMetadata
|
||||||
attr_accessor :roamPosition
|
attr_accessor :roamPosition
|
||||||
attr_accessor :roamedAlready # Whether a roamer has been encountered on current map
|
attr_accessor :roamedAlready # Whether a roamer has been encountered on current map
|
||||||
@@ -11,8 +14,6 @@ class PokemonGlobalMetadata
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Making roaming Pokémon roam around.
|
# Making roaming Pokémon roam around.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -101,8 +102,6 @@ EventHandlers.add(:on_enter_map, :move_roaming_pokemon,
|
|||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Encountering a roaming Pokémon in a wild battle.
|
# Encountering a roaming Pokémon in a wild battle.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -110,8 +109,9 @@ class Game_Temp
|
|||||||
attr_accessor :roamer_index_for_encounter # Index of roaming Pokémon to encounter next
|
attr_accessor :roamer_index_for_encounter # Index of roaming Pokémon to encounter next
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
# Returns whether the given category of encounter contains the actual encounter
|
# Returns whether the given category of encounter contains the actual encounter
|
||||||
# method that will occur in the player's current position.
|
# method that will occur in the player's current position.
|
||||||
def pbRoamingMethodAllowed(roamer_method)
|
def pbRoamingMethodAllowed(roamer_method)
|
||||||
|
|||||||
@@ -115,8 +115,6 @@ class PokemonGlobalMetadata
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# This class keeps track of erased and moved events so their position
|
# This class keeps track of erased and moved events so their position
|
||||||
# can remain after a game is saved and loaded. This class also includes
|
# can remain after a game is saved and loaded. This class also includes
|
||||||
|
|||||||
@@ -5,8 +5,9 @@ def pbGetTimeNow
|
|||||||
return Time.now
|
return Time.now
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module PBDayNight
|
module PBDayNight
|
||||||
HOURLY_TONES = [
|
HOURLY_TONES = [
|
||||||
Tone.new(-70, -90, 15, 55), # Night # Midnight
|
Tone.new(-70, -90, 15, 55), # Night # Midnight
|
||||||
@@ -109,8 +110,9 @@ module PBDayNight
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbDayNightTint(object)
|
def pbDayNightTint(object)
|
||||||
return if !$scene.is_a?(Scene_Map)
|
return if !$scene.is_a?(Scene_Map)
|
||||||
if Settings::TIME_SHADING && $game_map.metadata&.outdoor_map
|
if Settings::TIME_SHADING && $game_map.metadata&.outdoor_map
|
||||||
@@ -121,85 +123,6 @@ def pbDayNightTint(object)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
|
||||||
# Moon phases and Zodiac
|
|
||||||
#===============================================================================
|
|
||||||
# Calculates the phase of the moon.
|
|
||||||
# 0 - New Moon
|
|
||||||
# 1 - Waxing Crescent
|
|
||||||
# 2 - First Quarter
|
|
||||||
# 3 - Waxing Gibbous
|
|
||||||
# 4 - Full Moon
|
|
||||||
# 5 - Waning Gibbous
|
|
||||||
# 6 - Last Quarter
|
|
||||||
# 7 - Waning Crescent
|
|
||||||
def moonphase(time = nil) # in UTC
|
|
||||||
time = pbGetTimeNow if !time
|
|
||||||
transitions = [
|
|
||||||
1.8456618033125,
|
|
||||||
5.5369854099375,
|
|
||||||
9.2283090165625,
|
|
||||||
12.9196326231875,
|
|
||||||
16.6109562298125,
|
|
||||||
20.3022798364375,
|
|
||||||
23.9936034430625,
|
|
||||||
27.6849270496875
|
|
||||||
]
|
|
||||||
yy = time.year - ((12 - time.mon) / 10.0).floor
|
|
||||||
j = (365.25 * (4712 + yy)).floor + ((((time.mon + 9) % 12) * 30.6) + 0.5).floor + time.day + 59
|
|
||||||
j -= (((yy / 100.0) + 49).floor * 0.75).floor - 38 if j > 2_299_160
|
|
||||||
j += (((time.hour * 60) + (time.min * 60)) + time.sec) / 86_400.0
|
|
||||||
v = (j - 2_451_550.1) / 29.530588853
|
|
||||||
v = ((v - v.floor) + (v < 0 ? 1 : 0))
|
|
||||||
ag = v * 29.53
|
|
||||||
transitions.length.times do |i|
|
|
||||||
return i if ag <= transitions[i]
|
|
||||||
end
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
# Calculates the zodiac sign based on the given month and day:
|
|
||||||
# 0 is Aries, 11 is Pisces. Month is 1 if January, and so on.
|
|
||||||
def zodiac(month, day)
|
|
||||||
time = [
|
|
||||||
3, 21, 4, 19, # Aries
|
|
||||||
4, 20, 5, 20, # Taurus
|
|
||||||
5, 21, 6, 20, # Gemini
|
|
||||||
6, 21, 7, 20, # Cancer
|
|
||||||
7, 23, 8, 22, # Leo
|
|
||||||
8, 23, 9, 22, # Virgo
|
|
||||||
9, 23, 10, 22, # Libra
|
|
||||||
10, 23, 11, 21, # Scorpio
|
|
||||||
11, 22, 12, 21, # Sagittarius
|
|
||||||
12, 22, 1, 19, # Capricorn
|
|
||||||
1, 20, 2, 18, # Aquarius
|
|
||||||
2, 19, 3, 20 # Pisces
|
|
||||||
]
|
|
||||||
(time.length / 4).times do |i|
|
|
||||||
return i if month == time[i * 4] && day >= time[(i * 4) + 1]
|
|
||||||
return i if month == time[(i * 4) + 2] && day <= time[(i * 4) + 3]
|
|
||||||
end
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
# Returns the opposite of the given zodiac sign.
|
|
||||||
# 0 is Aries, 11 is Pisces.
|
|
||||||
def zodiacOpposite(sign)
|
|
||||||
return (sign + 6) % 12
|
|
||||||
end
|
|
||||||
|
|
||||||
# 0 is Aries, 11 is Pisces.
|
|
||||||
def zodiacPartners(sign)
|
|
||||||
return [(sign + 4) % 12, (sign + 8) % 12]
|
|
||||||
end
|
|
||||||
|
|
||||||
# 0 is Aries, 11 is Pisces.
|
|
||||||
def zodiacComplements(sign)
|
|
||||||
return [(sign + 1) % 12, (sign + 11) % 12]
|
|
||||||
end
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Days of the week
|
# Days of the week
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -307,3 +230,80 @@ def pbGetSeasonName(season)
|
|||||||
_INTL("Autumn"),
|
_INTL("Autumn"),
|
||||||
_INTL("Winter")][season]
|
_INTL("Winter")][season]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
# Moon phases and Zodiac
|
||||||
|
#===============================================================================
|
||||||
|
# Calculates the phase of the moon.
|
||||||
|
# 0 - New Moon
|
||||||
|
# 1 - Waxing Crescent
|
||||||
|
# 2 - First Quarter
|
||||||
|
# 3 - Waxing Gibbous
|
||||||
|
# 4 - Full Moon
|
||||||
|
# 5 - Waning Gibbous
|
||||||
|
# 6 - Last Quarter
|
||||||
|
# 7 - Waning Crescent
|
||||||
|
def moonphase(time = nil) # in UTC
|
||||||
|
time = pbGetTimeNow if !time
|
||||||
|
transitions = [
|
||||||
|
1.8456618033125,
|
||||||
|
5.5369854099375,
|
||||||
|
9.2283090165625,
|
||||||
|
12.9196326231875,
|
||||||
|
16.6109562298125,
|
||||||
|
20.3022798364375,
|
||||||
|
23.9936034430625,
|
||||||
|
27.6849270496875
|
||||||
|
]
|
||||||
|
yy = time.year - ((12 - time.mon) / 10.0).floor
|
||||||
|
j = (365.25 * (4712 + yy)).floor + ((((time.mon + 9) % 12) * 30.6) + 0.5).floor + time.day + 59
|
||||||
|
j -= (((yy / 100.0) + 49).floor * 0.75).floor - 38 if j > 2_299_160
|
||||||
|
j += (((time.hour * 60) + (time.min * 60)) + time.sec) / 86_400.0
|
||||||
|
v = (j - 2_451_550.1) / 29.530588853
|
||||||
|
v = ((v - v.floor) + (v < 0 ? 1 : 0))
|
||||||
|
ag = v * 29.53
|
||||||
|
transitions.length.times do |i|
|
||||||
|
return i if ag <= transitions[i]
|
||||||
|
end
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
# Calculates the zodiac sign based on the given month and day:
|
||||||
|
# 0 is Aries, 11 is Pisces. Month is 1 if January, and so on.
|
||||||
|
def zodiac(month, day)
|
||||||
|
time = [
|
||||||
|
3, 21, 4, 19, # Aries
|
||||||
|
4, 20, 5, 20, # Taurus
|
||||||
|
5, 21, 6, 20, # Gemini
|
||||||
|
6, 21, 7, 20, # Cancer
|
||||||
|
7, 23, 8, 22, # Leo
|
||||||
|
8, 23, 9, 22, # Virgo
|
||||||
|
9, 23, 10, 22, # Libra
|
||||||
|
10, 23, 11, 21, # Scorpio
|
||||||
|
11, 22, 12, 21, # Sagittarius
|
||||||
|
12, 22, 1, 19, # Capricorn
|
||||||
|
1, 20, 2, 18, # Aquarius
|
||||||
|
2, 19, 3, 20 # Pisces
|
||||||
|
]
|
||||||
|
(time.length / 4).times do |i|
|
||||||
|
return i if month == time[i * 4] && day >= time[(i * 4) + 1]
|
||||||
|
return i if month == time[(i * 4) + 2] && day <= time[(i * 4) + 3]
|
||||||
|
end
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
# Returns the opposite of the given zodiac sign.
|
||||||
|
# 0 is Aries, 11 is Pisces.
|
||||||
|
def zodiacOpposite(sign)
|
||||||
|
return (sign + 6) % 12
|
||||||
|
end
|
||||||
|
|
||||||
|
# 0 is Aries, 11 is Pisces.
|
||||||
|
def zodiacPartners(sign)
|
||||||
|
return [(sign + 4) % 12, (sign + 8) % 12]
|
||||||
|
end
|
||||||
|
|
||||||
|
# 0 is Aries, 11 is Pisces.
|
||||||
|
def zodiacComplements(sign)
|
||||||
|
return [(sign + 1) % 12, (sign + 11) % 12]
|
||||||
|
end
|
||||||
|
|||||||
@@ -33,8 +33,9 @@ module HiddenMoveHandlers
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbCanUseHiddenMove?(pkmn, move, showmsg = true)
|
def pbCanUseHiddenMove?(pkmn, move, showmsg = true)
|
||||||
return HiddenMoveHandlers.triggerCanUseMove(move, pkmn, showmsg)
|
return HiddenMoveHandlers.triggerCanUseMove(move, pkmn, showmsg)
|
||||||
end
|
end
|
||||||
@@ -62,8 +63,6 @@ def pbCheckHiddenMoveBadge(badge = -1, showmsg = true)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Hidden move animation
|
# Hidden move animation
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -184,8 +183,6 @@ def pbHiddenMoveAnimation(pokemon)
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Cut
|
# Cut
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -247,8 +244,6 @@ def pbSmashEvent(event)
|
|||||||
$PokemonMap&.addErasedEvent(event.id)
|
$PokemonMap&.addErasedEvent(event.id)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Dig
|
# Dig
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -294,8 +289,6 @@ HiddenMoveHandlers::UseMove.add(:DIG, proc { |move, pokemon|
|
|||||||
next false
|
next false
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Dive
|
# Dive
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -460,8 +453,6 @@ HiddenMoveHandlers::UseMove.add(:DIVE, proc { |move, pokemon|
|
|||||||
next true
|
next true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Flash
|
# Flash
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -497,8 +488,6 @@ HiddenMoveHandlers::UseMove.add(:FLASH, proc { |move, pokemon|
|
|||||||
next true
|
next true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Fly
|
# Fly
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -560,8 +549,6 @@ HiddenMoveHandlers::UseMove.add(:FLY, proc { |move, pkmn|
|
|||||||
next true
|
next true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Headbutt
|
# Headbutt
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -626,8 +613,6 @@ HiddenMoveHandlers::UseMove.add(:HEADBUTT, proc { |move, pokemon|
|
|||||||
pbHeadbuttEffect(facingEvent)
|
pbHeadbuttEffect(facingEvent)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Rock Smash
|
# Rock Smash
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -678,8 +663,6 @@ HiddenMoveHandlers::UseMove.add(:ROCKSMASH, proc { |move, pokemon|
|
|||||||
next true
|
next true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Strength
|
# Strength
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -731,8 +714,6 @@ HiddenMoveHandlers::UseMove.add(:STRENGTH, proc { |move, pokemon|
|
|||||||
next true
|
next true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Surf
|
# Surf
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -845,8 +826,6 @@ HiddenMoveHandlers::UseMove.add(:SURF, proc { |move, pokemon|
|
|||||||
next true
|
next true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Sweet Scent
|
# Sweet Scent
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -896,8 +875,6 @@ HiddenMoveHandlers::UseMove.add(:SWEETSCENT, proc { |move, pokemon|
|
|||||||
next true
|
next true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Teleport
|
# Teleport
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -951,8 +928,6 @@ HiddenMoveHandlers::UseMove.add(:TELEPORT, proc { |move, pokemon|
|
|||||||
next true
|
next true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Waterfall
|
# Waterfall
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -257,7 +257,7 @@ module RandomDungeon
|
|||||||
:upper_wall_in_1 => Console.markup_style("~", bg: :gray),
|
:upper_wall_in_1 => Console.markup_style("~", bg: :gray),
|
||||||
:upper_wall_in_3 => Console.markup_style("~", bg: :gray),
|
:upper_wall_in_3 => Console.markup_style("~", bg: :gray),
|
||||||
:upper_wall_in_7 => Console.markup_style("~", bg: :gray),
|
:upper_wall_in_7 => Console.markup_style("~", bg: :gray),
|
||||||
:upper_wall_in_9 => Console.markup_style("~", bg: :gray),
|
:upper_wall_in_9 => Console.markup_style("~", bg: :gray)
|
||||||
}
|
}
|
||||||
|
|
||||||
def initialize(width, height)
|
def initialize(width, height)
|
||||||
@@ -443,7 +443,7 @@ module RandomDungeon
|
|||||||
paint_decorations(maxWidth, maxHeight)
|
paint_decorations(maxWidth, maxHeight)
|
||||||
# Draw wall top tiles
|
# Draw wall top tiles
|
||||||
paint_wall_top_tiles(maxWidth, maxHeight)
|
paint_wall_top_tiles(maxWidth, maxHeight)
|
||||||
break #if !@need_redraw
|
break # if !@need_redraw
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -801,8 +801,8 @@ module RandomDungeon
|
|||||||
x += 1 if x.odd?
|
x += 1 if x.odd?
|
||||||
y += 1 if y.odd?
|
y += 1 if y.odd?
|
||||||
end
|
end
|
||||||
x = x.clamp(@buffer_x, @usable_width - @buffer_x - width )
|
x = x.clamp(@buffer_x, @usable_width - @buffer_x - width)
|
||||||
y = y.clamp(@buffer_y, @usable_height - @buffer_y - height )
|
y = y.clamp(@buffer_y, @usable_height - @buffer_y - height)
|
||||||
paint_ground_rect(x, y, width, height, :room)
|
paint_ground_rect(x, y, width, height, :room)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -113,8 +113,9 @@ module ItemHandlers
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbCanRegisterItem?(item)
|
def pbCanRegisterItem?(item)
|
||||||
return ItemHandlers.hasUseInFieldHandler(item)
|
return ItemHandlers.hasUseInFieldHandler(item)
|
||||||
end
|
end
|
||||||
@@ -123,8 +124,6 @@ def pbCanUseOnPokemon?(item)
|
|||||||
return ItemHandlers.hasUseOnPokemon(item) || GameData::Item.get(item).is_machine?
|
return ItemHandlers.hasUseOnPokemon(item) || GameData::Item.get(item).is_machine?
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Change a Pokémon's level
|
# Change a Pokémon's level
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,18 +1,20 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class PokemonGlobalMetadata
|
class PokemonGlobalMetadata
|
||||||
attr_accessor :pokeradarBattery
|
attr_accessor :pokeradarBattery
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Game_Temp
|
class Game_Temp
|
||||||
attr_accessor :poke_radar_data # [species, level, chain count, grasses (x,y,ring,rarity)]
|
attr_accessor :poke_radar_data # [species, level, chain count, grasses (x,y,ring,rarity)]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
################################################################################
|
|
||||||
# Using the Poke Radar
|
# Using the Poke Radar
|
||||||
################################################################################
|
#===============================================================================
|
||||||
def pbCanUsePokeRadar?
|
def pbCanUsePokeRadar?
|
||||||
# Can't use Radar if not in tall grass
|
# Can't use Radar if not in tall grass
|
||||||
terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
|
terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
|
||||||
@@ -146,9 +148,9 @@ def pbPokeRadarGetEncounter(rarity = 0)
|
|||||||
return $PokemonEncounters.choose_wild_pokemon($PokemonEncounters.encounter_type, rarity + 1)
|
return $PokemonEncounters.choose_wild_pokemon($PokemonEncounters.encounter_type, rarity + 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
################################################################################
|
#===============================================================================
|
||||||
# Event handlers
|
# Event handlers
|
||||||
################################################################################
|
#===============================================================================
|
||||||
EventHandlers.add(:on_wild_species_chosen, :poke_radar_chain,
|
EventHandlers.add(:on_wild_species_chosen, :poke_radar_chain,
|
||||||
proc { |encounter|
|
proc { |encounter|
|
||||||
if GameData::EncounterType.get($game_temp.encounter_type).type != :land ||
|
if GameData::EncounterType.get($game_temp.encounter_type).type != :land ||
|
||||||
@@ -246,9 +248,9 @@ EventHandlers.add(:on_enter_map, :cancel_poke_radar,
|
|||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
################################################################################
|
#===============================================================================
|
||||||
# Item handlers
|
# Item handlers
|
||||||
################################################################################
|
#===============================================================================
|
||||||
ItemHandlers::UseInField.add(:POKERADAR, proc { |item|
|
ItemHandlers::UseInField.add(:POKERADAR, proc { |item|
|
||||||
next pbUsePokeRadar
|
next pbUsePokeRadar
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
# Data structure representing mail that the Pokémon can hold
|
# Data structure representing mail that the Pokémon can hold
|
||||||
|
#===============================================================================
|
||||||
class Mail
|
class Mail
|
||||||
attr_accessor :item, :message, :sender, :poke1, :poke2, :poke3
|
attr_accessor :item, :message, :sender, :poke1, :poke2, :poke3
|
||||||
|
|
||||||
@@ -12,8 +14,9 @@ class Mail
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbMoveToMailbox(pokemon)
|
def pbMoveToMailbox(pokemon)
|
||||||
$PokemonGlobal.mailbox = [] if !$PokemonGlobal.mailbox
|
$PokemonGlobal.mailbox = [] if !$PokemonGlobal.mailbox
|
||||||
return false if $PokemonGlobal.mailbox.length >= 10
|
return false if $PokemonGlobal.mailbox.length >= 10
|
||||||
|
|||||||
@@ -110,8 +110,6 @@ class ItemIconSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Item held icon (used in the party screen)
|
# Item held icon (used in the party screen)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ class PokemonBag
|
|||||||
return @pockets
|
return @pockets
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
|
|
||||||
# Gets the index of the current selected item in the pocket
|
# Gets the index of the current selected item in the pocket
|
||||||
def last_viewed_index(pocket)
|
def last_viewed_index(pocket)
|
||||||
@@ -59,7 +59,7 @@ class PokemonBag
|
|||||||
@last_pocket_selections[pocket] = value if value <= @pockets[pocket].length
|
@last_pocket_selections[pocket] = value if value <= @pockets[pocket].length
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
|
|
||||||
def quantity(item)
|
def quantity(item)
|
||||||
item_data = GameData::Item.try_get(item)
|
item_data = GameData::Item.try_get(item)
|
||||||
@@ -139,7 +139,7 @@ class PokemonBag
|
|||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
|
|
||||||
# Returns whether item has been registered for quick access in the Ready Menu.
|
# Returns whether item has been registered for quick access in the Ready Menu.
|
||||||
def registered?(item)
|
def registered?(item)
|
||||||
@@ -161,7 +161,7 @@ class PokemonBag
|
|||||||
@registered_items.delete(item_data.id) if item_data
|
@registered_items.delete(item_data.id) if item_data
|
||||||
end
|
end
|
||||||
|
|
||||||
#=============================================================================
|
#-----------------------------------------------------------------------------
|
||||||
|
|
||||||
private
|
private
|
||||||
|
|
||||||
@@ -193,8 +193,6 @@ class PokemonBag
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# The PC item storage object, which actually contains all the items
|
# The PC item storage object, which actually contains all the items
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -260,8 +258,6 @@ class PCItemStorage
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Implements methods that act on arrays of items. Each element in an item
|
# Implements methods that act on arrays of items. Each element in an item
|
||||||
# array is itself an array of [itemID, itemCount].
|
# array is itself an array of [itemID, itemCount].
|
||||||
@@ -333,8 +329,6 @@ module ItemStorageHelper
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Deprecated methods
|
# Deprecated methods
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module MultipleForms
|
module MultipleForms
|
||||||
@@formSpecies = SpeciesHandlerHash.new
|
@@formSpecies = SpeciesHandlerHash.new
|
||||||
|
|
||||||
@@ -32,8 +35,9 @@ module MultipleForms
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def drawSpot(bitmap, spotpattern, x, y, red, green, blue)
|
def drawSpot(bitmap, spotpattern, x, y, red, green, blue)
|
||||||
height = spotpattern.length
|
height = spotpattern.length
|
||||||
width = spotpattern[0].length
|
width = spotpattern[0].length
|
||||||
@@ -723,7 +727,6 @@ MultipleForms.register(:CALYREX, {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Regional forms
|
# Regional forms
|
||||||
# This code is for determining the form of a Pokémon in an egg created at the
|
# This code is for determining the form of a Pokémon in an egg created at the
|
||||||
|
|||||||
@@ -59,8 +59,6 @@ def pbPurify(pkmn, scene)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Relic Stone scene.
|
# Relic Stone scene.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -105,8 +103,9 @@ class RelicStoneScene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class RelicStoneScreen
|
class RelicStoneScreen
|
||||||
def initialize(scene)
|
def initialize(scene)
|
||||||
@scene = scene
|
@scene = scene
|
||||||
@@ -132,8 +131,9 @@ class RelicStoneScreen
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbRelicStoneScreen(pkmn)
|
def pbRelicStoneScreen(pkmn)
|
||||||
retval = true
|
retval = true
|
||||||
pbFadeOutIn {
|
pbFadeOutIn {
|
||||||
@@ -144,8 +144,6 @@ def pbRelicStoneScreen(pkmn)
|
|||||||
return retval
|
return retval
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -164,8 +162,6 @@ def pbRelicStone
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shadow Pokémon in battle.
|
# Shadow Pokémon in battle.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -184,8 +180,9 @@ class Battle
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Battle::Battler
|
class Battle::Battler
|
||||||
alias __shadow__pbInitPokemon pbInitPokemon unless method_defined?(:__shadow__pbInitPokemon)
|
alias __shadow__pbInitPokemon pbInitPokemon unless method_defined?(:__shadow__pbInitPokemon)
|
||||||
|
|
||||||
@@ -228,8 +225,6 @@ class Battle::Battler
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Shadow item effects.
|
# Shadow item effects.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -333,8 +328,6 @@ ItemHandlers::BattleUseOnPokemon.add(:VIVIDSCENT, proc { |item, pokemon, battler
|
|||||||
next true
|
next true
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Two turn attack. On first turn, halves the HP of all active Pokémon.
|
# Two turn attack. On first turn, halves the HP of all active Pokémon.
|
||||||
# Skips second turn (if successful). (Shadow Half)
|
# Skips second turn (if successful). (Shadow Half)
|
||||||
@@ -359,8 +352,6 @@ class Battle::Move::AllBattlersLoseHalfHPUserSkipsNextTurn < Battle::Move
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# User takes recoil damage equal to 1/2 of its current HP. (Shadow End)
|
# User takes recoil damage equal to 1/2 of its current HP. (Shadow End)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -380,8 +371,6 @@ class Battle::Move::UserLosesHalfHP < Battle::Move::RecoilMove
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Starts shadow weather. (Shadow Sky)
|
# Starts shadow weather. (Shadow Sky)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -392,8 +381,6 @@ class Battle::Move::StartShadowSkyWeather < Battle::Move::WeatherMove
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Ends the effects of Light Screen, Reflect and Safeguard on both sides.
|
# Ends the effects of Light Screen, Reflect and Safeguard on both sides.
|
||||||
# (Shadow Shed)
|
# (Shadow Shed)
|
||||||
@@ -410,8 +397,6 @@ class Battle::Move::RemoveAllScreens < Battle::Move
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -419,8 +404,9 @@ class Game_Temp
|
|||||||
attr_accessor :party_heart_gauges_before_battle
|
attr_accessor :party_heart_gauges_before_battle
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
# Record current heart gauges of Pokémon in party, to see if they drop to zero
|
# Record current heart gauges of Pokémon in party, to see if they drop to zero
|
||||||
# during battle and need to say they're ready to be purified afterwards
|
# during battle and need to say they're ready to be purified afterwards
|
||||||
EventHandlers.add(:on_start_battle, :record_party_heart_gauges,
|
EventHandlers.add(:on_start_battle, :record_party_heart_gauges,
|
||||||
|
|||||||
@@ -77,8 +77,6 @@ class PokemonSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Pokémon icon (for defined Pokémon)
|
# Pokémon icon (for defined Pokémon)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -212,8 +210,6 @@ class PokemonIconSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Pokémon icon (for species)
|
# Pokémon icon (for species)
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class PokemonBox
|
class PokemonBox
|
||||||
attr_reader :pokemon
|
attr_reader :pokemon
|
||||||
attr_accessor :name
|
attr_accessor :name
|
||||||
@@ -49,8 +52,9 @@ class PokemonBox
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class PokemonStorage
|
class PokemonStorage
|
||||||
attr_reader :boxes
|
attr_reader :boxes
|
||||||
attr_accessor :currentBox
|
attr_accessor :currentBox
|
||||||
@@ -259,8 +263,6 @@ class PokemonStorage
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Regional Storage scripts
|
# Regional Storage scripts
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -369,8 +371,6 @@ class RegionalStorage
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class IntroEventScene < EventScene
|
class IntroEventScene < EventScene
|
||||||
# Splash screen images that appear for a few seconds and then disappear.
|
# Splash screen images that appear for a few seconds and then disappear.
|
||||||
SPLASH_IMAGES = ["splash1", "splash2"]
|
SPLASH_IMAGES = ["splash1", "splash2"]
|
||||||
@@ -114,8 +117,9 @@ class IntroEventScene < EventScene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Scene_Intro
|
class Scene_Intro
|
||||||
def main
|
def main
|
||||||
Graphics.transition(0)
|
Graphics.transition(0)
|
||||||
|
|||||||
@@ -254,8 +254,9 @@ MenuHandlers.add(:pause_menu, :trainer_card, {
|
|||||||
MenuHandlers.add(:pause_menu, :save, {
|
MenuHandlers.add(:pause_menu, :save, {
|
||||||
"name" => _INTL("Save"),
|
"name" => _INTL("Save"),
|
||||||
"order" => 60,
|
"order" => 60,
|
||||||
"condition" => proc { next $game_system && !$game_system.save_disabled &&
|
"condition" => proc {
|
||||||
!pbInSafari? && !pbInBugContest? },
|
next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
|
||||||
|
},
|
||||||
"effect" => proc { |menu|
|
"effect" => proc { |menu|
|
||||||
menu.pbHideMenu
|
menu.pbHideMenu
|
||||||
scene = PokemonSave_Scene.new
|
scene = PokemonSave_Scene.new
|
||||||
|
|||||||
@@ -223,7 +223,7 @@ class PokemonPhoneScreen
|
|||||||
commands.push(_INTL("Sort Contacts"))
|
commands.push(_INTL("Sort Contacts"))
|
||||||
commands.push(_INTL("Cancel"))
|
commands.push(_INTL("Cancel"))
|
||||||
cmd = pbShowCommands(nil, commands, -1)
|
cmd = pbShowCommands(nil, commands, -1)
|
||||||
cmd += 1 if cmd >=1 && !contact.can_hide?
|
cmd += 1 if cmd >= 1 && !contact.can_hide?
|
||||||
case cmd
|
case cmd
|
||||||
when 0 # Call
|
when 0 # Call
|
||||||
Phone::Call.make_outgoing(contact)
|
Phone::Call.make_outgoing(contact)
|
||||||
|
|||||||
+1
-1
@@ -165,7 +165,7 @@ class BattlePointShop_Scene
|
|||||||
@sprites["background"] = IconSprite.new(0, 0, @viewport)
|
@sprites["background"] = IconSprite.new(0, 0, @viewport)
|
||||||
@sprites["background"].setBitmap("Graphics/Pictures/martScreen")
|
@sprites["background"].setBitmap("Graphics/Pictures/martScreen")
|
||||||
@sprites["icon"] = ItemIconSprite.new(36, Graphics.height - 50, nil, @viewport)
|
@sprites["icon"] = ItemIconSprite.new(36, Graphics.height - 50, nil, @viewport)
|
||||||
winAdapter = BattlePointShopAdapter.new()
|
winAdapter = BattlePointShopAdapter.new
|
||||||
@sprites["itemwindow"] = Window_BattlePointShop.new(
|
@sprites["itemwindow"] = Window_BattlePointShop.new(
|
||||||
stock, winAdapter, Graphics.width - 316 - 16, 10, 330 + 16, Graphics.height - 124
|
stock, winAdapter, Graphics.width - 316 - 16, 10, 330 + 16, Graphics.height - 124
|
||||||
)
|
)
|
||||||
@@ -64,8 +64,6 @@ class Window_CharacterEntry < Window_DrawableCommand
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Text entry screen - free typing.
|
# Text entry screen - free typing.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -256,8 +254,6 @@ class PokemonEntryScene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Text entry screen - arrows to select letter.
|
# Text entry screen - arrows to select letter.
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -372,8 +368,6 @@ class PokemonEntryScene2
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def pbStartScene(helptext, minlength, maxlength, initialText, subject = 0, pokemon = nil)
|
def pbStartScene(helptext, minlength, maxlength, initialText, subject = 0, pokemon = nil)
|
||||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||||
@viewport.z = 99999
|
@viewport.z = 99999
|
||||||
@@ -751,8 +745,6 @@ class PokemonEntryScene2
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -769,8 +761,6 @@ class PokemonEntry
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
#
|
#
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -133,8 +133,6 @@ class TriadCard
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Duel screen visuals
|
# Duel screen visuals
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -160,9 +158,9 @@ class TriadSquare
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
# Scene class for handling appearance of the screen
|
# Scene class for handling appearance of the screen
|
||||||
|
#===============================================================================
|
||||||
class TriadScene
|
class TriadScene
|
||||||
def pbStartScene(battle)
|
def pbStartScene(battle)
|
||||||
@sprites = {}
|
@sprites = {}
|
||||||
@@ -589,8 +587,6 @@ class TriadScene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Duel screen logic
|
# Duel screen logic
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -965,8 +961,6 @@ class TriadScreen
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Start duel
|
# Start duel
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -985,8 +979,6 @@ def pbTriadDuel(name, minLevel, maxLevel, rules = nil, oppdeck = nil, prize = ni
|
|||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Card storage
|
# Card storage
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -1001,8 +993,9 @@ class PokemonGlobalMetadata
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class TriadStorage
|
class TriadStorage
|
||||||
attr_reader :items
|
attr_reader :items
|
||||||
|
|
||||||
@@ -1066,8 +1059,6 @@ class TriadStorage
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Card shop screen
|
# Card shop screen
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
################################################################################
|
#===============================================================================
|
||||||
# "Slot Machine" mini-game
|
# "Slot Machine" mini-game
|
||||||
# By Maruno
|
# By Maruno
|
||||||
#-------------------------------------------------------------------------------
|
#-------------------------------------------------------------------------------
|
||||||
# Run with: pbSlotMachine(1)
|
# Run with: pbSlotMachine(1)
|
||||||
# - The number is either 0 (easy), 1 (default) or 2 (hard).
|
# - The number is either 0 (easy), 1 (default) or 2 (hard).
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class SlotMachineReel < BitmapSprite
|
class SlotMachineReel < BitmapSprite
|
||||||
attr_accessor :reel
|
attr_accessor :reel
|
||||||
attr_accessor :toppos
|
attr_accessor :toppos
|
||||||
@@ -79,8 +79,9 @@ class SlotMachineReel < BitmapSprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class SlotMachineScore < BitmapSprite
|
class SlotMachineScore < BitmapSprite
|
||||||
attr_reader :score
|
attr_reader :score
|
||||||
|
|
||||||
@@ -107,8 +108,9 @@ class SlotMachineScore < BitmapSprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class SlotMachineScene
|
class SlotMachineScene
|
||||||
attr_accessor :gameRunning
|
attr_accessor :gameRunning
|
||||||
attr_accessor :gameEnd
|
attr_accessor :gameEnd
|
||||||
@@ -376,8 +378,9 @@ class SlotMachineScene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class SlotMachine
|
class SlotMachine
|
||||||
def initialize(scene)
|
def initialize(scene)
|
||||||
@scene = scene
|
@scene = scene
|
||||||
@@ -390,8 +393,9 @@ class SlotMachine
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbSlotMachine(difficulty = 1)
|
def pbSlotMachine(difficulty = 1)
|
||||||
if !$bag.has?(:COINCASE)
|
if !$bag.has?(:COINCASE)
|
||||||
pbMessage(_INTL("It's a Slot Machine."))
|
pbMessage(_INTL("It's a Slot Machine."))
|
||||||
|
|||||||
@@ -580,8 +580,9 @@ class VoltorbFlip
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class VoltorbFlipScreen
|
class VoltorbFlipScreen
|
||||||
def initialize(scene)
|
def initialize(scene)
|
||||||
@scene = scene
|
@scene = scene
|
||||||
@@ -594,8 +595,9 @@ class VoltorbFlipScreen
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbVoltorbFlip
|
def pbVoltorbFlip
|
||||||
if !$bag.has?(:COINCASE)
|
if !$bag.has?(:COINCASE)
|
||||||
pbMessage(_INTL("You can't play unless you have a Coin Case."))
|
pbMessage(_INTL("You can't play unless you have a Coin Case."))
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
################################################################################
|
#===============================================================================
|
||||||
# "Mining" mini-game
|
# "Mining" mini-game
|
||||||
# By Maruno
|
# By Maruno
|
||||||
#-------------------------------------------------------------------------------
|
#-------------------------------------------------------------------------------
|
||||||
# Run with: pbMiningGame
|
# Run with: pbMiningGame
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class MiningGameCounter < BitmapSprite
|
class MiningGameCounter < BitmapSprite
|
||||||
attr_accessor :hits
|
attr_accessor :hits
|
||||||
|
|
||||||
@@ -32,8 +32,9 @@ class MiningGameCounter < BitmapSprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class MiningGameTile < BitmapSprite
|
class MiningGameTile < BitmapSprite
|
||||||
attr_reader :layer
|
attr_reader :layer
|
||||||
|
|
||||||
@@ -70,8 +71,9 @@ class MiningGameTile < BitmapSprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class MiningGameCursor < BitmapSprite
|
class MiningGameCursor < BitmapSprite
|
||||||
attr_accessor :mode
|
attr_accessor :mode
|
||||||
attr_accessor :position
|
attr_accessor :position
|
||||||
@@ -138,8 +140,9 @@ class MiningGameCursor < BitmapSprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class MiningGameScene
|
class MiningGameScene
|
||||||
BOARD_WIDTH = 13
|
BOARD_WIDTH = 13
|
||||||
BOARD_HEIGHT = 10
|
BOARD_HEIGHT = 10
|
||||||
@@ -606,8 +609,9 @@ class MiningGameScene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class MiningGame
|
class MiningGame
|
||||||
def initialize(scene)
|
def initialize(scene)
|
||||||
@scene = scene
|
@scene = scene
|
||||||
@@ -620,8 +624,9 @@ class MiningGame
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbMiningGame
|
def pbMiningGame
|
||||||
pbFadeOutIn {
|
pbFadeOutIn {
|
||||||
scene = MiningGameScene.new
|
scene = MiningGameScene.new
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
################################################################################
|
#===============================================================================
|
||||||
# "Tile Puzzle" mini-games
|
# "Tile Puzzle" mini-games
|
||||||
# By Maruno
|
# By Maruno
|
||||||
# Graphics by the__end
|
# Graphics by the__end
|
||||||
@@ -14,7 +14,7 @@
|
|||||||
# board = The name/number of the graphics to be used.
|
# board = The name/number of the graphics to be used.
|
||||||
# width,height = Optional, the number of tiles wide/high the puzzle is (0 for
|
# width,height = Optional, the number of tiles wide/high the puzzle is (0 for
|
||||||
# the default value of 4).
|
# the default value of 4).
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class TilePuzzleCursor < BitmapSprite
|
class TilePuzzleCursor < BitmapSprite
|
||||||
attr_accessor :game
|
attr_accessor :game
|
||||||
attr_accessor :position
|
attr_accessor :position
|
||||||
@@ -83,8 +83,9 @@ class TilePuzzleCursor < BitmapSprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class TilePuzzleScene
|
class TilePuzzleScene
|
||||||
def initialize(game, board, width, height)
|
def initialize(game, board, width, height)
|
||||||
@game = game
|
@game = game
|
||||||
@@ -563,8 +564,9 @@ class TilePuzzleScene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class TilePuzzle
|
class TilePuzzle
|
||||||
def initialize(scene)
|
def initialize(scene)
|
||||||
@scene = scene
|
@scene = scene
|
||||||
@@ -578,8 +580,9 @@ class TilePuzzle
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbTilePuzzle(game, board, width = 0, height = 0)
|
def pbTilePuzzle(game, board, width = 0, height = 0)
|
||||||
ret = false
|
ret = false
|
||||||
pbFadeOutIn {
|
pbFadeOutIn {
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class BattleSwapScene
|
class BattleSwapScene
|
||||||
def pbStartRentScene(rentals)
|
def pbStartRentScene(rentals)
|
||||||
@rentals = rentals
|
@rentals = rentals
|
||||||
@@ -150,8 +153,9 @@ class BattleSwapScene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class BattleSwapScreen
|
class BattleSwapScreen
|
||||||
def initialize(scene)
|
def initialize(scene)
|
||||||
@scene = scene
|
@scene = scene
|
||||||
|
|||||||
@@ -339,8 +339,6 @@ def pbEncounterTypeEditor(enc_data, enc_type)
|
|||||||
Input.update
|
Input.update
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Trainer type editor
|
# Trainer type editor
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -444,8 +442,6 @@ def pbTrainerTypeEditorNew(default_name)
|
|||||||
return id.to_sym
|
return id.to_sym
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Individual trainer editor
|
# Individual trainer editor
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -476,8 +472,9 @@ module TrainerBattleProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbTrainerBattleEditor
|
def pbTrainerBattleEditor
|
||||||
modified = false
|
modified = false
|
||||||
pbListScreenBlock(_INTL("Trainer Battles"), TrainerBattleLister.new(0, true)) { |button, trainer_id|
|
pbListScreenBlock(_INTL("Trainer Battles"), TrainerBattleLister.new(0, true)) { |button, trainer_id|
|
||||||
@@ -601,14 +598,12 @@ def pbTrainerBattleEditor
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Trainer Pokémon editor
|
# Trainer Pokémon editor
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
module TrainerPokemonProperty
|
module TrainerPokemonProperty
|
||||||
def self.set(settingname, initsetting)
|
def self.set(settingname, initsetting)
|
||||||
initsetting = { :species => nil, :level => 10 } if !initsetting
|
initsetting = {:species => nil, :level => 10} if !initsetting
|
||||||
oldsetting = [
|
oldsetting = [
|
||||||
initsetting[:species],
|
initsetting[:species],
|
||||||
initsetting[:level],
|
initsetting[:level],
|
||||||
@@ -691,8 +686,6 @@ module TrainerPokemonProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Metadata editor
|
# Metadata editor
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -747,7 +740,7 @@ def pbEditPlayerMetadata(player_id = 1)
|
|||||||
player_id = i
|
player_id = i
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
metadata = GameData::PlayerMetadata.new({ :id => player_id })
|
metadata = GameData::PlayerMetadata.new({:id => player_id})
|
||||||
elsif !GameData::PlayerMetadata.exists?(player_id)
|
elsif !GameData::PlayerMetadata.exists?(player_id)
|
||||||
pbMessage(_INTL("Metadata for player character {1} was not found.", player_id))
|
pbMessage(_INTL("Metadata for player character {1} was not found.", player_id))
|
||||||
return
|
return
|
||||||
@@ -780,8 +773,6 @@ def pbEditPlayerMetadata(player_id = 1)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Map metadata editor
|
# Map metadata editor
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -798,7 +789,7 @@ def pbEditMapMetadata(map_id)
|
|||||||
data = []
|
data = []
|
||||||
map_name = mapinfos[map_id].name
|
map_name = mapinfos[map_id].name
|
||||||
metadata = GameData::MapMetadata.try_get(map_id)
|
metadata = GameData::MapMetadata.try_get(map_id)
|
||||||
metadata = GameData::MapMetadata.new({ :id => map_id }) if !metadata
|
metadata = GameData::MapMetadata.new({:id => map_id}) if !metadata
|
||||||
properties = GameData::MapMetadata.editor_properties
|
properties = GameData::MapMetadata.editor_properties
|
||||||
properties.each do |property|
|
properties.each do |property|
|
||||||
val = metadata.get_property_for_PBS(property[0])
|
val = metadata.get_property_for_PBS(property[0])
|
||||||
@@ -825,8 +816,6 @@ def pbEditMapMetadata(map_id)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Item editor
|
# Item editor
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -931,8 +920,6 @@ def pbItemEditorNew(default_name)
|
|||||||
pbMessage(_INTL("Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank.", id.to_s))
|
pbMessage(_INTL("Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank.", id.to_s))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Pokémon species editor
|
# Pokémon species editor
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -999,8 +986,6 @@ def pbPokemonEditor
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Regional Dexes editor
|
# Regional Dexes editor
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -1261,8 +1246,6 @@ def pbEvoFamiliesToStrings
|
|||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Battle animations rearranger
|
# Battle animations rearranger
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbGetLegalMoves(species)
|
def pbGetLegalMoves(species)
|
||||||
species_data = GameData::Species.get(species)
|
species_data = GameData::Species.get(species)
|
||||||
moves = []
|
moves = []
|
||||||
@@ -125,7 +128,6 @@ def pbChooseFromGameDataList(game_data, default = nil)
|
|||||||
return pbChooseList(commands, default, nil, -1)
|
return pbChooseList(commands, default, nil, -1)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
# Displays a list of all Pokémon species, and returns the ID of the species
|
# Displays a list of all Pokémon species, and returns the ID of the species
|
||||||
# selected (or nil if the selection was canceled). "default", if specified, is
|
# selected (or nil if the selection was canceled). "default", if specified, is
|
||||||
# the ID of the species to initially select. Pressing Input::ACTION will toggle
|
# the ID of the species to initially select. Pressing Input::ACTION will toggle
|
||||||
@@ -239,8 +241,6 @@ def pbChooseBallList(defaultMoveID = nil)
|
|||||||
return (ret >= 0) ? commands[ret][0] : defaultMoveID
|
return (ret >= 0) ? commands[ret][0] : defaultMoveID
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# General list methods
|
# General list methods
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
################################################################################
|
#===============================================================================
|
||||||
# Controls
|
# Controls
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class Window_Menu < Window_CommandPokemon
|
class Window_Menu < Window_CommandPokemon
|
||||||
def initialize(commands, x, y)
|
def initialize(commands, x, y)
|
||||||
tempbitmap = Bitmap.new(32, 32)
|
tempbitmap = Bitmap.new(32, 32)
|
||||||
@@ -40,11 +40,9 @@ class Window_Menu < Window_CommandPokemon
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
################################################################################
|
|
||||||
# Clipboard
|
# Clipboard
|
||||||
################################################################################
|
#===============================================================================
|
||||||
module Clipboard
|
module Clipboard
|
||||||
@data = nil
|
@data = nil
|
||||||
@typekey = ""
|
@typekey = ""
|
||||||
@@ -64,11 +62,9 @@ module Clipboard
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
################################################################################
|
|
||||||
# Collision testing
|
# Collision testing
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class Rect < Object
|
class Rect < Object
|
||||||
def contains(x, y)
|
def contains(x, y)
|
||||||
return x >= self.x && x < self.x + self.width &&
|
return x >= self.x && x < self.x + self.width &&
|
||||||
@@ -76,8 +72,9 @@ class Rect < Object
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbSpriteHitTest(sprite, x, y, usealpha = true, wholecanvas = false)
|
def pbSpriteHitTest(sprite, x, y, usealpha = true, wholecanvas = false)
|
||||||
return false if !sprite || sprite.disposed?
|
return false if !sprite || sprite.disposed?
|
||||||
return false if !sprite.bitmap
|
return false if !sprite.bitmap
|
||||||
@@ -158,11 +155,9 @@ def pbTrackPopupMenu(commands)
|
|||||||
return -1
|
return -1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
################################################################################
|
|
||||||
# Sprite sheet scrolling bar
|
# Sprite sheet scrolling bar
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class AnimationWindow < Sprite
|
class AnimationWindow < Sprite
|
||||||
attr_reader :animbitmap
|
attr_reader :animbitmap
|
||||||
attr_reader :start
|
attr_reader :start
|
||||||
@@ -298,8 +293,9 @@ class AnimationWindow < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class CanvasAnimationWindow < AnimationWindow
|
class CanvasAnimationWindow < AnimationWindow
|
||||||
def animbitmap
|
def animbitmap
|
||||||
return @canvas.animbitmap
|
return @canvas.animbitmap
|
||||||
@@ -311,33 +307,31 @@ class CanvasAnimationWindow < AnimationWindow
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
################################################################################
|
|
||||||
# Cel sprite
|
# Cel sprite
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class InvalidatableSprite < Sprite
|
class InvalidatableSprite < Sprite
|
||||||
def initialize(viewport = nil)
|
def initialize(viewport = nil)
|
||||||
super(viewport)
|
super(viewport)
|
||||||
@invalid = false
|
@invalid = false
|
||||||
end
|
end
|
||||||
|
|
||||||
# Marks that the control must be redrawn to reflect current logic.
|
# Marks that the control must be redrawn to reflect current logic.
|
||||||
def invalidate
|
def invalidate
|
||||||
@invalid = true
|
@invalid = true
|
||||||
end
|
end
|
||||||
|
|
||||||
# Determines whether the control is invalid
|
# Determines whether the control is invalid
|
||||||
def invalid?
|
def invalid?
|
||||||
return @invalid
|
return @invalid
|
||||||
end
|
end
|
||||||
|
|
||||||
# Marks that the control is valid. Normally called only by repaint.
|
# Marks that the control is valid. Normally called only by repaint.
|
||||||
def validate
|
def validate
|
||||||
@invalid = false
|
@invalid = false
|
||||||
end
|
end
|
||||||
|
|
||||||
# Redraws the sprite only if it is invalid, and then revalidates the sprite
|
# Redraws the sprite only if it is invalid, and then revalidates the sprite
|
||||||
def repaint
|
def repaint
|
||||||
if self.invalid?
|
if self.invalid?
|
||||||
refresh
|
refresh
|
||||||
@@ -351,8 +345,9 @@ class InvalidatableSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class SpriteFrame < InvalidatableSprite
|
class SpriteFrame < InvalidatableSprite
|
||||||
attr_reader :id
|
attr_reader :id
|
||||||
attr_reader :locked
|
attr_reader :locked
|
||||||
@@ -419,11 +414,9 @@ class SpriteFrame < InvalidatableSprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
################################################################################
|
|
||||||
# Canvas
|
# Canvas
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class AnimationCanvas < Sprite
|
class AnimationCanvas < Sprite
|
||||||
attr_reader :viewport
|
attr_reader :viewport
|
||||||
attr_reader :sprites
|
attr_reader :sprites
|
||||||
@@ -947,11 +940,9 @@ class AnimationCanvas < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
################################################################################
|
|
||||||
# Window classes
|
# Window classes
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class BitmapDisplayWindow < SpriteWindow_Base
|
class BitmapDisplayWindow < SpriteWindow_Base
|
||||||
attr_reader :bitmapname
|
attr_reader :bitmapname
|
||||||
attr_reader :hue
|
attr_reader :hue
|
||||||
@@ -1001,8 +992,9 @@ class BitmapDisplayWindow < SpriteWindow_Base
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class AnimationNameWindow
|
class AnimationNameWindow
|
||||||
def initialize(canvas, x, y, width, height, viewport = nil)
|
def initialize(canvas, x, y, width, height, viewport = nil)
|
||||||
@canvas = canvas
|
@canvas = canvas
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module ShadowText
|
module ShadowText
|
||||||
def shadowtext(bitmap, x, y, w, h, t, disabled = false, align = 0)
|
def shadowtext(bitmap, x, y, w, h, t, disabled = false, align = 0)
|
||||||
width = bitmap.text_size(t).width
|
width = bitmap.text_size(t).width
|
||||||
@@ -13,8 +16,9 @@ module ShadowText
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class UIControl
|
class UIControl
|
||||||
include ShadowText
|
include ShadowText
|
||||||
attr_accessor :bitmap
|
attr_accessor :bitmap
|
||||||
@@ -90,8 +94,9 @@ class UIControl
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Label < UIControl
|
class Label < UIControl
|
||||||
def text=(value)
|
def text=(value)
|
||||||
self.label = value
|
self.label = value
|
||||||
@@ -106,8 +111,9 @@ class Label < UIControl
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Button < UIControl
|
class Button < UIControl
|
||||||
attr_accessor :label
|
attr_accessor :label
|
||||||
|
|
||||||
@@ -155,8 +161,9 @@ class Button < UIControl
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Checkbox < Button
|
class Checkbox < Button
|
||||||
attr_reader :checked
|
attr_reader :checked
|
||||||
|
|
||||||
@@ -210,8 +217,9 @@ class Checkbox < Button
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class TextField < UIControl
|
class TextField < UIControl
|
||||||
attr_accessor :label
|
attr_accessor :label
|
||||||
attr_reader :text
|
attr_reader :text
|
||||||
@@ -340,8 +348,9 @@ class TextField < UIControl
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class Slider < UIControl
|
class Slider < UIControl
|
||||||
attr_reader :minvalue
|
attr_reader :minvalue
|
||||||
attr_reader :maxvalue
|
attr_reader :maxvalue
|
||||||
@@ -453,8 +462,9 @@ class Slider < UIControl
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class OptionalSlider < Slider
|
class OptionalSlider < Slider
|
||||||
def initialize(label, minvalue, maxvalue, curvalue)
|
def initialize(label, minvalue, maxvalue, curvalue)
|
||||||
@slider = Slider.new(label, minvalue, maxvalue, curvalue)
|
@slider = Slider.new(label, minvalue, maxvalue, curvalue)
|
||||||
@@ -543,8 +553,9 @@ class OptionalSlider < Slider
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class ArrayCountSlider < Slider
|
class ArrayCountSlider < Slider
|
||||||
def maxvalue
|
def maxvalue
|
||||||
return @array.length - 1
|
return @array.length - 1
|
||||||
@@ -556,8 +567,9 @@ class ArrayCountSlider < Slider
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class FrameCountSlider < Slider
|
class FrameCountSlider < Slider
|
||||||
def maxvalue
|
def maxvalue
|
||||||
return @canvas.animation.length
|
return @canvas.animation.length
|
||||||
@@ -569,8 +581,9 @@ class FrameCountSlider < Slider
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class FrameCountButton < Button
|
class FrameCountButton < Button
|
||||||
def label
|
def label
|
||||||
return _INTL("Total Frames: {1}", @canvas.animation.length)
|
return _INTL("Total Frames: {1}", @canvas.animation.length)
|
||||||
@@ -582,8 +595,9 @@ class FrameCountButton < Button
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class TextSlider < UIControl
|
class TextSlider < UIControl
|
||||||
attr_reader :minvalue
|
attr_reader :minvalue
|
||||||
attr_reader :maxvalue
|
attr_reader :maxvalue
|
||||||
@@ -701,8 +715,9 @@ class TextSlider < UIControl
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class OptionalTextSlider < TextSlider
|
class OptionalTextSlider < TextSlider
|
||||||
def initialize(label, options, curval)
|
def initialize(label, options, curval)
|
||||||
@slider = TextSlider.new(label, options, curval)
|
@slider = TextSlider.new(label, options, curval)
|
||||||
@@ -791,7 +806,9 @@ class OptionalTextSlider < TextSlider
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class ControlWindow < SpriteWindow_Base
|
class ControlWindow < SpriteWindow_Base
|
||||||
attr_reader :controls
|
attr_reader :controls
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
################################################################################
|
#===============================================================================
|
||||||
# Paths and interpolation
|
# Paths and interpolation
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class ControlPointSprite < Sprite
|
class ControlPointSprite < Sprite
|
||||||
attr_accessor :dragging
|
attr_accessor :dragging
|
||||||
|
|
||||||
@@ -48,8 +48,9 @@ class ControlPointSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class PointSprite < Sprite
|
class PointSprite < Sprite
|
||||||
def initialize(x, y, viewport = nil)
|
def initialize(x, y, viewport = nil)
|
||||||
super(viewport)
|
super(viewport)
|
||||||
@@ -65,8 +66,9 @@ class PointSprite < Sprite
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class PointPath
|
class PointPath
|
||||||
include Enumerable
|
include Enumerable
|
||||||
|
|
||||||
@@ -180,8 +182,9 @@ class PointPath
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def catmullRom(p1, p2, p3, p4, t)
|
def catmullRom(p1, p2, p3, p4, t)
|
||||||
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
|
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
|
||||||
t2 = t * t
|
t2 = t * t
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
################################################################################
|
#===============================================================================
|
||||||
# Mini battle scene
|
# Mini battle scene
|
||||||
################################################################################
|
#===============================================================================
|
||||||
class MiniBattler
|
class MiniBattler
|
||||||
attr_accessor :index
|
attr_accessor :index
|
||||||
attr_accessor :pokemon
|
attr_accessor :pokemon
|
||||||
@@ -8,8 +8,9 @@ class MiniBattler
|
|||||||
def initialize(index); self.index = index; end
|
def initialize(index); self.index = index; end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class MiniBattle
|
class MiniBattle
|
||||||
attr_accessor :battlers
|
attr_accessor :battlers
|
||||||
|
|
||||||
@@ -19,11 +20,9 @@ class MiniBattle
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
################################################################################
|
|
||||||
# Pop-up menus for buttons in bottom menu
|
# Pop-up menus for buttons in bottom menu
|
||||||
################################################################################
|
#===============================================================================
|
||||||
def pbSelectAnim(canvas, animwin)
|
def pbSelectAnim(canvas, animwin)
|
||||||
animfiles = []
|
animfiles = []
|
||||||
pbRgssChdir(File.join("Graphics", "Animations")) {
|
pbRgssChdir(File.join("Graphics", "Animations")) {
|
||||||
@@ -182,9 +181,9 @@ def pbAnimList(animations, canvas, animwin)
|
|||||||
cmdwin.dispose
|
cmdwin.dispose
|
||||||
end
|
end
|
||||||
|
|
||||||
################################################################################
|
#===============================================================================
|
||||||
# Pop-up menus for individual cels
|
# Pop-up menus for individual cels
|
||||||
################################################################################
|
#===============================================================================
|
||||||
def pbChooseNum(cel)
|
def pbChooseNum(cel)
|
||||||
ret = cel
|
ret = cel
|
||||||
sliderwin2 = ControlWindow.new(0, 0, 320, 32 * 5)
|
sliderwin2 = ControlWindow.new(0, 0, 320, 32 * 5)
|
||||||
@@ -370,9 +369,9 @@ def pbCellProperties(canvas)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
################################################################################
|
#===============================================================================
|
||||||
# Pop-up menus for buttons in right hand menu
|
# Pop-up menus for buttons in right hand menu
|
||||||
################################################################################
|
#===============================================================================
|
||||||
def pbTimingList(canvas)
|
def pbTimingList(canvas)
|
||||||
commands = []
|
commands = []
|
||||||
cmdNewSound = -1
|
cmdNewSound = -1
|
||||||
@@ -957,9 +956,9 @@ def pbAnimEditorHelpWindow
|
|||||||
cmdwin.dispose
|
cmdwin.dispose
|
||||||
end
|
end
|
||||||
|
|
||||||
################################################################################
|
#===============================================================================
|
||||||
# Main
|
# Main
|
||||||
################################################################################
|
#===============================================================================
|
||||||
def animationEditorMain(animation)
|
def animationEditorMain(animation)
|
||||||
viewport = Viewport.new(0, 0, Settings::SCREEN_WIDTH + 288, Settings::SCREEN_HEIGHT + 288)
|
viewport = Viewport.new(0, 0, Settings::SCREEN_WIDTH + 288, Settings::SCREEN_HEIGHT + 288)
|
||||||
viewport.z = 99999
|
viewport.z = 99999
|
||||||
@@ -1172,9 +1171,9 @@ def animationEditorMain(animation)
|
|||||||
RPG::Cache.clear
|
RPG::Cache.clear
|
||||||
end
|
end
|
||||||
|
|
||||||
################################################################################
|
#===============================================================================
|
||||||
# Start
|
# Start
|
||||||
################################################################################
|
#===============================================================================
|
||||||
def pbAnimationEditor
|
def pbAnimationEditor
|
||||||
pbBGMStop
|
pbBGMStop
|
||||||
animation = pbLoadBattleAnimations
|
animation = pbLoadBattleAnimations
|
||||||
|
|||||||
@@ -12,8 +12,9 @@ module UndefinedProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module ReadOnlyProperty
|
module ReadOnlyProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
pbMessage(_INTL("This property cannot be edited."))
|
pbMessage(_INTL("This property cannot be edited."))
|
||||||
@@ -25,8 +26,9 @@ module ReadOnlyProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class UIntProperty
|
class UIntProperty
|
||||||
def initialize(maxdigits)
|
def initialize(maxdigits)
|
||||||
@maxdigits = maxdigits
|
@maxdigits = maxdigits
|
||||||
@@ -48,8 +50,9 @@ class UIntProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class LimitProperty
|
class LimitProperty
|
||||||
def initialize(maxvalue)
|
def initialize(maxvalue)
|
||||||
@maxvalue = maxvalue
|
@maxvalue = maxvalue
|
||||||
@@ -72,8 +75,9 @@ class LimitProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class LimitProperty2
|
class LimitProperty2
|
||||||
def initialize(maxvalue)
|
def initialize(maxvalue)
|
||||||
@maxvalue = maxvalue
|
@maxvalue = maxvalue
|
||||||
@@ -98,8 +102,9 @@ class LimitProperty2
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class NonzeroLimitProperty
|
class NonzeroLimitProperty
|
||||||
def initialize(maxvalue)
|
def initialize(maxvalue)
|
||||||
@maxvalue = maxvalue
|
@maxvalue = maxvalue
|
||||||
@@ -122,8 +127,9 @@ class NonzeroLimitProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module BooleanProperty
|
module BooleanProperty
|
||||||
def self.set(settingname, _oldsetting)
|
def self.set(settingname, _oldsetting)
|
||||||
return pbConfirmMessage(_INTL("Enable the setting {1}?", settingname)) ? true : false
|
return pbConfirmMessage(_INTL("Enable the setting {1}?", settingname)) ? true : false
|
||||||
@@ -134,8 +140,9 @@ module BooleanProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module BooleanProperty2
|
module BooleanProperty2
|
||||||
def self.set(_settingname, _oldsetting)
|
def self.set(_settingname, _oldsetting)
|
||||||
ret = pbShowCommands(nil, [_INTL("True"), _INTL("False")], -1)
|
ret = pbShowCommands(nil, [_INTL("True"), _INTL("False")], -1)
|
||||||
@@ -151,8 +158,9 @@ module BooleanProperty2
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module StringProperty
|
module StringProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
return pbMessageFreeText(_INTL("Set the value for {1}.", settingname),
|
return pbMessageFreeText(_INTL("Set the value for {1}.", settingname),
|
||||||
@@ -164,8 +172,9 @@ module StringProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class LimitStringProperty
|
class LimitStringProperty
|
||||||
def initialize(limit)
|
def initialize(limit)
|
||||||
@limit = limit
|
@limit = limit
|
||||||
@@ -181,8 +190,9 @@ class LimitStringProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class EnumProperty
|
class EnumProperty
|
||||||
def initialize(values)
|
def initialize(values)
|
||||||
@values = values
|
@values = values
|
||||||
@@ -207,9 +217,9 @@ class EnumProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
|
||||||
# Unused
|
# Unused
|
||||||
|
#===============================================================================
|
||||||
class EnumProperty2
|
class EnumProperty2
|
||||||
def initialize(value)
|
def initialize(value)
|
||||||
@module = value
|
@module = value
|
||||||
@@ -234,8 +244,9 @@ class EnumProperty2
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class StringListProperty
|
class StringListProperty
|
||||||
def self.set(_setting_name, old_setting)
|
def self.set(_setting_name, old_setting)
|
||||||
old_setting = [] if !old_setting
|
old_setting = [] if !old_setting
|
||||||
@@ -324,8 +335,9 @@ class StringListProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class GameDataProperty
|
class GameDataProperty
|
||||||
def initialize(value)
|
def initialize(value)
|
||||||
raise _INTL("Couldn't find class {1} in module GameData.", value.to_s) if !GameData.const_defined?(value.to_sym)
|
raise _INTL("Couldn't find class {1} in module GameData.", value.to_s) if !GameData.const_defined?(value.to_sym)
|
||||||
@@ -355,8 +367,9 @@ class GameDataProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module BGMProperty
|
module BGMProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
chosenmap = pbListScreen(settingname, MusicFileLister.new(true, oldsetting))
|
chosenmap = pbListScreen(settingname, MusicFileLister.new(true, oldsetting))
|
||||||
@@ -368,8 +381,9 @@ module BGMProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module MEProperty
|
module MEProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
chosenmap = pbListScreen(settingname, MusicFileLister.new(false, oldsetting))
|
chosenmap = pbListScreen(settingname, MusicFileLister.new(false, oldsetting))
|
||||||
@@ -381,8 +395,9 @@ module MEProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module WindowskinProperty
|
module WindowskinProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
chosenmap = pbListScreen(settingname, GraphicsLister.new("Graphics/Windowskins/", oldsetting))
|
chosenmap = pbListScreen(settingname, GraphicsLister.new("Graphics/Windowskins/", oldsetting))
|
||||||
@@ -394,8 +409,9 @@ module WindowskinProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module TrainerTypeProperty
|
module TrainerTypeProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
chosenmap = pbListScreen(settingname, TrainerTypeLister.new(0, false))
|
chosenmap = pbListScreen(settingname, TrainerTypeLister.new(0, false))
|
||||||
@@ -407,8 +423,9 @@ module TrainerTypeProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module SpeciesProperty
|
module SpeciesProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
ret = pbChooseSpeciesList(oldsetting || nil)
|
ret = pbChooseSpeciesList(oldsetting || nil)
|
||||||
@@ -424,8 +441,9 @@ module SpeciesProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class SpeciesFormProperty
|
class SpeciesFormProperty
|
||||||
def initialize(default_value)
|
def initialize(default_value)
|
||||||
@default_value = default_value
|
@default_value = default_value
|
||||||
@@ -453,8 +471,9 @@ class SpeciesFormProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module TypeProperty
|
module TypeProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
ret = pbChooseTypeList(oldsetting || nil)
|
ret = pbChooseTypeList(oldsetting || nil)
|
||||||
@@ -470,8 +489,9 @@ module TypeProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module TypesProperty
|
module TypesProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
ret = oldsetting.clone
|
ret = oldsetting.clone
|
||||||
@@ -501,8 +521,9 @@ module TypesProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module MoveProperty
|
module MoveProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
ret = pbChooseMoveList(oldsetting || nil)
|
ret = pbChooseMoveList(oldsetting || nil)
|
||||||
@@ -518,8 +539,9 @@ module MoveProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class MovePropertyForSpecies
|
class MovePropertyForSpecies
|
||||||
def initialize(pokemondata)
|
def initialize(pokemondata)
|
||||||
@pokemondata = pokemondata
|
@pokemondata = pokemondata
|
||||||
@@ -539,8 +561,9 @@ class MovePropertyForSpecies
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module GenderProperty
|
module GenderProperty
|
||||||
def self.set(_settingname, _oldsetting)
|
def self.set(_settingname, _oldsetting)
|
||||||
ret = pbShowCommands(nil, [_INTL("Male"), _INTL("Female")], -1)
|
ret = pbShowCommands(nil, [_INTL("Male"), _INTL("Female")], -1)
|
||||||
@@ -557,8 +580,9 @@ module GenderProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module ItemProperty
|
module ItemProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
ret = pbChooseItemList((oldsetting) ? oldsetting : nil)
|
ret = pbChooseItemList((oldsetting) ? oldsetting : nil)
|
||||||
@@ -574,8 +598,9 @@ module ItemProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class IVsProperty
|
class IVsProperty
|
||||||
def initialize(limit)
|
def initialize(limit)
|
||||||
@limit = limit
|
@limit = limit
|
||||||
@@ -614,8 +639,9 @@ class IVsProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class EVsProperty
|
class EVsProperty
|
||||||
def initialize(limit)
|
def initialize(limit)
|
||||||
@limit = limit
|
@limit = limit
|
||||||
@@ -660,8 +686,9 @@ class EVsProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class BallProperty
|
class BallProperty
|
||||||
def initialize(pokemondata)
|
def initialize(pokemondata)
|
||||||
@pokemondata = pokemondata
|
@pokemondata = pokemondata
|
||||||
@@ -680,8 +707,9 @@ class BallProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module CharacterProperty
|
module CharacterProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
chosenmap = pbListScreen(settingname, GraphicsLister.new("Graphics/Characters/", oldsetting))
|
chosenmap = pbListScreen(settingname, GraphicsLister.new("Graphics/Characters/", oldsetting))
|
||||||
@@ -693,8 +721,9 @@ module CharacterProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module MapSizeProperty
|
module MapSizeProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
oldsetting = [0, ""] if !oldsetting
|
oldsetting = [0, ""] if !oldsetting
|
||||||
@@ -711,8 +740,6 @@ module MapSizeProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def chooseMapPoint(map, rgnmap = false)
|
def chooseMapPoint(map, rgnmap = false)
|
||||||
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||||
viewport.z = 99999
|
viewport.z = 99999
|
||||||
@@ -745,8 +772,9 @@ def chooseMapPoint(map, rgnmap = false)
|
|||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module MapCoordsProperty
|
module MapCoordsProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
chosenmap = pbListScreen(settingname, MapLister.new((oldsetting) ? oldsetting[0] : 0))
|
chosenmap = pbListScreen(settingname, MapLister.new((oldsetting) ? oldsetting[0] : 0))
|
||||||
@@ -763,8 +791,9 @@ module MapCoordsProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module MapCoordsFacingProperty
|
module MapCoordsFacingProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
chosenmap = pbListScreen(settingname, MapLister.new((oldsetting) ? oldsetting[0] : 0))
|
chosenmap = pbListScreen(settingname, MapLister.new((oldsetting) ? oldsetting[0] : 0))
|
||||||
@@ -787,8 +816,9 @@ module MapCoordsFacingProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module RegionMapCoordsProperty
|
module RegionMapCoordsProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
regions = self.getMapNameList
|
regions = self.getMapNameList
|
||||||
@@ -821,8 +851,9 @@ module RegionMapCoordsProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module WeatherEffectProperty
|
module WeatherEffectProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
oldsetting = [:None, 100] if !oldsetting
|
oldsetting = [:None, 100] if !oldsetting
|
||||||
@@ -848,8 +879,9 @@ module WeatherEffectProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module MapProperty
|
module MapProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
chosenmap = pbListScreen(settingname, MapLister.new(oldsetting || 0))
|
chosenmap = pbListScreen(settingname, MapLister.new(oldsetting || 0))
|
||||||
@@ -865,8 +897,9 @@ module MapProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module ItemNameProperty
|
module ItemNameProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
return pbMessageFreeText(_INTL("Set the value for {1}.", settingname),
|
return pbMessageFreeText(_INTL("Set the value for {1}.", settingname),
|
||||||
@@ -882,8 +915,9 @@ module ItemNameProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module PocketProperty
|
module PocketProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
commands = Settings.bag_pocket_names.clone
|
commands = Settings.bag_pocket_names.clone
|
||||||
@@ -901,8 +935,9 @@ module PocketProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module BaseStatsProperty
|
module BaseStatsProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
return oldsetting if !oldsetting
|
return oldsetting if !oldsetting
|
||||||
@@ -935,8 +970,9 @@ module BaseStatsProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module EffortValuesProperty
|
module EffortValuesProperty
|
||||||
def self.set(settingname, oldsetting)
|
def self.set(settingname, oldsetting)
|
||||||
return oldsetting if !oldsetting
|
return oldsetting if !oldsetting
|
||||||
@@ -977,8 +1013,9 @@ module EffortValuesProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module AbilityProperty
|
module AbilityProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
ret = pbChooseAbilityList((oldsetting) ? oldsetting : nil)
|
ret = pbChooseAbilityList((oldsetting) ? oldsetting : nil)
|
||||||
@@ -994,8 +1031,9 @@ module AbilityProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class GameDataPoolProperty
|
class GameDataPoolProperty
|
||||||
def initialize(game_data, allow_multiple = true, auto_sort = false)
|
def initialize(game_data, allow_multiple = true, auto_sort = false)
|
||||||
if !GameData.const_defined?(game_data.to_sym)
|
if !GameData.const_defined?(game_data.to_sym)
|
||||||
@@ -1113,32 +1151,36 @@ class GameDataPoolProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class EggMovesProperty < GameDataPoolProperty
|
class EggMovesProperty < GameDataPoolProperty
|
||||||
def initialize
|
def initialize
|
||||||
super(:Move, false, true)
|
super(:Move, false, true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class EggGroupsProperty < GameDataPoolProperty
|
class EggGroupsProperty < GameDataPoolProperty
|
||||||
def initialize
|
def initialize
|
||||||
super(:EggGroup, false, false)
|
super(:EggGroup, false, false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class AbilitiesProperty < GameDataPoolProperty
|
class AbilitiesProperty < GameDataPoolProperty
|
||||||
def initialize
|
def initialize
|
||||||
super(:Ability, false, false)
|
super(:Ability, false, false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module LevelUpMovesProperty
|
module LevelUpMovesProperty
|
||||||
def self.set(_settingname, oldsetting)
|
def self.set(_settingname, oldsetting)
|
||||||
# Get all moves in move pool
|
# Get all moves in move pool
|
||||||
@@ -1289,8 +1331,9 @@ module LevelUpMovesProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
class EvolutionsProperty
|
class EvolutionsProperty
|
||||||
def initialize
|
def initialize
|
||||||
@methods = []
|
@methods = []
|
||||||
@@ -1517,14 +1560,15 @@ class EvolutionsProperty
|
|||||||
ret << "," if i > 0
|
ret << "," if i > 0
|
||||||
ret << value[i][0].to_s + ","
|
ret << value[i][0].to_s + ","
|
||||||
ret << value[i][1].to_s + ","
|
ret << value[i][1].to_s + ","
|
||||||
ret << value[i][2].to_s if value[i][2] != nil
|
ret << value[i][2].to_s if value[i][2]
|
||||||
end
|
end
|
||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
module EncounterSlotProperty
|
module EncounterSlotProperty
|
||||||
def self.set(setting_name, data)
|
def self.set(setting_name, data)
|
||||||
max_level = GameData::GrowthRate.max_level
|
max_level = GameData::GrowthRate.max_level
|
||||||
@@ -1571,8 +1615,6 @@ module EncounterSlotProperty
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Core property editor script
|
# Core property editor script
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -38,8 +38,6 @@ def pbWarpToMap
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Debug Variables screen
|
# Debug Variables screen
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -131,8 +129,9 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbDebugSetVariable(id, diff)
|
def pbDebugSetVariable(id, diff)
|
||||||
$game_variables[id] = 0 if $game_variables[id].nil?
|
$game_variables[id] = 0 if $game_variables[id].nil?
|
||||||
if $game_variables[id].is_a?(Numeric)
|
if $game_variables[id].is_a?(Numeric)
|
||||||
@@ -371,8 +370,6 @@ def pbDebugDayCare
|
|||||||
cmd_window.dispose
|
cmd_window.dispose
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Debug roaming Pokémon screen
|
# Debug roaming Pokémon screen
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -453,8 +450,9 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
def pbDebugRoamers
|
def pbDebugRoamers
|
||||||
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||||
viewport.z = 99999
|
viewport.z = 99999
|
||||||
@@ -544,8 +542,6 @@ def pbDebugRoamers
|
|||||||
viewport.dispose
|
viewport.dispose
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Battle animations import/export
|
# Battle animations import/export
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
@@ -739,8 +735,6 @@ def pbCheckTileValidity(tile_id, map, tilesets, passages)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Pseudo-party screen for editing Pokémon being set up for a wild battle
|
# Pseudo-party screen for editing Pokémon being set up for a wild battle
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
|
|||||||
@@ -3,164 +3,164 @@
|
|||||||
#===============================================================================
|
#===============================================================================
|
||||||
module Battle::DebugVariables
|
module Battle::DebugVariables
|
||||||
BATTLER_EFFECTS = {
|
BATTLER_EFFECTS = {
|
||||||
PBEffects::AquaRing => { name: "Aqua Ring applies", default: false },
|
PBEffects::AquaRing => {name: "Aqua Ring applies", default: false},
|
||||||
PBEffects::Attract => { name: "Battler that self is attracted to", default: -1 }, # Battler index
|
PBEffects::Attract => {name: "Battler that self is attracted to", default: -1}, # Battler index
|
||||||
PBEffects::BanefulBunker => { name: "Baneful Bunker applies this round", default: false },
|
PBEffects::BanefulBunker => {name: "Baneful Bunker applies this round", default: false},
|
||||||
# PBEffects::BeakBlast - only applies to use of specific move, not suitable for setting via debug
|
# PBEffects::BeakBlast - only applies to use of specific move, not suitable for setting via debug
|
||||||
PBEffects::Bide => { name: "Bide number of rounds remaining", default: 0 },
|
PBEffects::Bide => {name: "Bide number of rounds remaining", default: 0},
|
||||||
PBEffects::BideDamage => { name: "Bide damage accumulated", default: 0, max: 999 },
|
PBEffects::BideDamage => {name: "Bide damage accumulated", default: 0, max: 999},
|
||||||
PBEffects::BideTarget => { name: "Bide last battler to hurt self", default: -1 }, # Battler index
|
PBEffects::BideTarget => {name: "Bide last battler to hurt self", default: -1}, # Battler index
|
||||||
PBEffects::BurnUp => { name: "Burn Up has removed self's Fire type", default: false },
|
PBEffects::BurnUp => {name: "Burn Up has removed self's Fire type", default: false},
|
||||||
PBEffects::Charge => { name: "Charge number of rounds remaining", default: 0 },
|
PBEffects::Charge => {name: "Charge number of rounds remaining", default: 0},
|
||||||
PBEffects::ChoiceBand => { name: "Move locked into by Choice items", default: nil, type: :move },
|
PBEffects::ChoiceBand => {name: "Move locked into by Choice items", default: nil, type: :move},
|
||||||
PBEffects::Confusion => { name: "Confusion number of rounds remaining", default: 0 },
|
PBEffects::Confusion => {name: "Confusion number of rounds remaining", default: 0},
|
||||||
# PBEffects::Counter - not suitable for setting via debug
|
# PBEffects::Counter - not suitable for setting via debug
|
||||||
# PBEffects::CounterTarget - not suitable for setting via debug
|
# PBEffects::CounterTarget - not suitable for setting via debug
|
||||||
PBEffects::Curse => { name: "Curse damaging applies", default: false },
|
PBEffects::Curse => {name: "Curse damaging applies", default: false},
|
||||||
# PBEffects::Dancer - only used while Dancer is running, not suitable for setting via debug
|
# PBEffects::Dancer - only used while Dancer is running, not suitable for setting via debug
|
||||||
PBEffects::DefenseCurl => { name: "Used Defense Curl", default: false },
|
PBEffects::DefenseCurl => {name: "Used Defense Curl", default: false},
|
||||||
# PBEffects::DestinyBond - not suitable for setting via debug
|
# PBEffects::DestinyBond - not suitable for setting via debug
|
||||||
# PBEffects::DestinyBondPrevious - not suitable for setting via debug
|
# PBEffects::DestinyBondPrevious - not suitable for setting via debug
|
||||||
# PBEffects::DestinyBondTarget - not suitable for setting via debug
|
# PBEffects::DestinyBondTarget - not suitable for setting via debug
|
||||||
PBEffects::Disable => { name: "Disable number of rounds remaining", default: 0 },
|
PBEffects::Disable => {name: "Disable number of rounds remaining", default: 0},
|
||||||
PBEffects::DisableMove => { name: "Disabled move", default: nil, type: :move },
|
PBEffects::DisableMove => {name: "Disabled move", default: nil, type: :move},
|
||||||
PBEffects::Electrify => { name: "Electrify making moves Electric", default: false },
|
PBEffects::Electrify => {name: "Electrify making moves Electric", default: false},
|
||||||
PBEffects::Embargo => { name: "Embargo number of rounds remaining", default: 0 },
|
PBEffects::Embargo => {name: "Embargo number of rounds remaining", default: 0},
|
||||||
PBEffects::Encore => { name: "Encore number of rounds remaining", default: 0 },
|
PBEffects::Encore => {name: "Encore number of rounds remaining", default: 0},
|
||||||
PBEffects::EncoreMove => { name: "Encored move", default: nil, type: :move },
|
PBEffects::EncoreMove => {name: "Encored move", default: nil, type: :move},
|
||||||
PBEffects::Endure => { name: "Endures all lethal damage this round", default: false },
|
PBEffects::Endure => {name: "Endures all lethal damage this round", default: false},
|
||||||
# PBEffects::FirstPledge - only applies to use of specific move, not suitable for setting via debug
|
# PBEffects::FirstPledge - only applies to use of specific move, not suitable for setting via debug
|
||||||
PBEffects::FlashFire => { name: "Flash Fire powering up Fire moves", default: false },
|
PBEffects::FlashFire => {name: "Flash Fire powering up Fire moves", default: false},
|
||||||
PBEffects::Flinch => { name: "Will flinch this round", default: false },
|
PBEffects::Flinch => {name: "Will flinch this round", default: false},
|
||||||
PBEffects::FocusEnergy => { name: "Focus Energy critical hit stages (0-4)", default: 0, max: 4 },
|
PBEffects::FocusEnergy => {name: "Focus Energy critical hit stages (0-4)", default: 0, max: 4},
|
||||||
# PBEffects::FocusPunch - only applies to use of specific move, not suitable for setting via debug
|
# PBEffects::FocusPunch - only applies to use of specific move, not suitable for setting via debug
|
||||||
PBEffects::FollowMe => { name: "Follow Me drawing in attacks (if 1+)", default: 0 }, # Order of use, lowest takes priority
|
PBEffects::FollowMe => {name: "Follow Me drawing in attacks (if 1+)", default: 0}, # Order of use, lowest takes priority
|
||||||
PBEffects::RagePowder => { name: "Rage Powder applies (use with Follow Me)", default: false },
|
PBEffects::RagePowder => {name: "Rage Powder applies (use with Follow Me)", default: false},
|
||||||
PBEffects::Foresight => { name: "Foresight applies (Ghost loses immunities)", default: false },
|
PBEffects::Foresight => {name: "Foresight applies (Ghost loses immunities)", default: false},
|
||||||
PBEffects::FuryCutter => { name: "Fury Cutter power multiplier 2**x (0-4)", default: 0, max: 4 },
|
PBEffects::FuryCutter => {name: "Fury Cutter power multiplier 2**x (0-4)", default: 0, max: 4},
|
||||||
PBEffects::GastroAcid => { name: "Gastro Acid is negating self's ability", default: false },
|
PBEffects::GastroAcid => {name: "Gastro Acid is negating self's ability", default: false},
|
||||||
# PBEffects::GemConsumed - only applies during use of move, not suitable for setting via debug
|
# PBEffects::GemConsumed - only applies during use of move, not suitable for setting via debug
|
||||||
PBEffects::Grudge => { name: "Grudge will apply if self faints", default: false },
|
PBEffects::Grudge => {name: "Grudge will apply if self faints", default: false},
|
||||||
PBEffects::HealBlock => { name: "Heal Block number of rounds remaining", default: 0 },
|
PBEffects::HealBlock => {name: "Heal Block number of rounds remaining", default: 0},
|
||||||
PBEffects::HelpingHand => { name: "Helping Hand will power up self's move", default: false },
|
PBEffects::HelpingHand => {name: "Helping Hand will power up self's move", default: false},
|
||||||
PBEffects::HyperBeam => { name: "Hyper Beam recharge rounds remaining", default: 0 },
|
PBEffects::HyperBeam => {name: "Hyper Beam recharge rounds remaining", default: 0},
|
||||||
# PBEffects::Illusion - is a Pokémon object, too complex to be worth bothering with
|
# PBEffects::Illusion - is a Pokémon object, too complex to be worth bothering with
|
||||||
PBEffects::Imprison => { name: "Imprison disables others' moves known by self", default: false },
|
PBEffects::Imprison => {name: "Imprison disables others' moves known by self", default: false},
|
||||||
PBEffects::Ingrain => { name: "Ingrain applies", default: false },
|
PBEffects::Ingrain => {name: "Ingrain applies", default: false},
|
||||||
# PBEffects::Instruct - only used while Instruct is running, not suitable for setting via debug
|
# PBEffects::Instruct - only used while Instruct is running, not suitable for setting via debug
|
||||||
# PBEffects::Instructed - only used while Instruct is running, not suitable for setting via debug
|
# PBEffects::Instructed - only used while Instruct is running, not suitable for setting via debug
|
||||||
PBEffects::JawLock => { name: "Battler trapping self with Jaw Lock", default: -1 }, # Battler index
|
PBEffects::JawLock => {name: "Battler trapping self with Jaw Lock", default: -1}, # Battler index
|
||||||
PBEffects::KingsShield => { name: "King's Shield applies this round", default: false },
|
PBEffects::KingsShield => {name: "King's Shield applies this round", default: false},
|
||||||
PBEffects::LaserFocus => { name: "Laser Focus certain critial hit duration", default: 0 },
|
PBEffects::LaserFocus => {name: "Laser Focus certain critial hit duration", default: 0},
|
||||||
PBEffects::LeechSeed => { name: "Battler that used Leech Seed on self", default: -1 }, # Battler index
|
PBEffects::LeechSeed => {name: "Battler that used Leech Seed on self", default: -1}, # Battler index
|
||||||
PBEffects::LockOn => { name: "Lock-On number of rounds remaining", default: 0 },
|
PBEffects::LockOn => {name: "Lock-On number of rounds remaining", default: 0},
|
||||||
PBEffects::LockOnPos => { name: "Battler that self is targeting with Lock-On", default: -1 }, # Battler index
|
PBEffects::LockOnPos => {name: "Battler that self is targeting with Lock-On", default: -1}, # Battler index
|
||||||
# PBEffects::MagicBounce - only applies during use of move, not suitable for setting via debug
|
# PBEffects::MagicBounce - only applies during use of move, not suitable for setting via debug
|
||||||
# PBEffects::MagicCoat - only applies to use of specific move, not suitable for setting via debug
|
# PBEffects::MagicCoat - only applies to use of specific move, not suitable for setting via debug
|
||||||
PBEffects::MagnetRise => { name: "Magnet Rise number of rounds remaining", default: 0 },
|
PBEffects::MagnetRise => {name: "Magnet Rise number of rounds remaining", default: 0},
|
||||||
PBEffects::MeanLook => { name: "Battler trapping self with Mean Look, etc.", default: -1 }, # Battler index
|
PBEffects::MeanLook => {name: "Battler trapping self with Mean Look, etc.", default: -1}, # Battler index
|
||||||
# PBEffects::MeFirst - only applies to use of specific move, not suitable for setting via debug
|
# PBEffects::MeFirst - only applies to use of specific move, not suitable for setting via debug
|
||||||
PBEffects::Metronome => { name: "Metronome item power multiplier 1 + 0.2*x (0-5)", default: 0, max: 5 },
|
PBEffects::Metronome => {name: "Metronome item power multiplier 1 + 0.2*x (0-5)", default: 0, max: 5},
|
||||||
PBEffects::MicleBerry => { name: "Micle Berry boosting next move's accuracy", default: false },
|
PBEffects::MicleBerry => {name: "Micle Berry boosting next move's accuracy", default: false},
|
||||||
PBEffects::Minimize => { name: "Used Minimize", default: false },
|
PBEffects::Minimize => {name: "Used Minimize", default: false},
|
||||||
PBEffects::MiracleEye => { name: "Miracle Eye applies (Dark loses immunities)", default: false },
|
PBEffects::MiracleEye => {name: "Miracle Eye applies (Dark loses immunities)", default: false},
|
||||||
# PBEffects::MirrorCoat - not suitable for setting via debug
|
# PBEffects::MirrorCoat - not suitable for setting via debug
|
||||||
# PBEffects::MirrorCoatTarget - not suitable for setting via debug
|
# PBEffects::MirrorCoatTarget - not suitable for setting via debug
|
||||||
# PBEffects::MoveNext - not suitable for setting via debug
|
# PBEffects::MoveNext - not suitable for setting via debug
|
||||||
PBEffects::MudSport => { name: "Used Mud Sport (Gen 5 and older)", default: false },
|
PBEffects::MudSport => {name: "Used Mud Sport (Gen 5 and older)", default: false},
|
||||||
PBEffects::Nightmare => { name: "Taking Nightmare damage", default: false },
|
PBEffects::Nightmare => {name: "Taking Nightmare damage", default: false},
|
||||||
PBEffects::NoRetreat => { name: "No Retreat trapping self in battle", default: false },
|
PBEffects::NoRetreat => {name: "No Retreat trapping self in battle", default: false},
|
||||||
PBEffects::Obstruct => { name: "Obstruct applies this round", default: false },
|
PBEffects::Obstruct => {name: "Obstruct applies this round", default: false},
|
||||||
PBEffects::Octolock => { name: "Battler trapping self with Octolock", default: -1 }, # Battler index
|
PBEffects::Octolock => {name: "Battler trapping self with Octolock", default: -1}, # Battler index
|
||||||
PBEffects::Outrage => { name: "Outrage number of rounds remaining", default: 0 },
|
PBEffects::Outrage => {name: "Outrage number of rounds remaining", default: 0},
|
||||||
# PBEffects::ParentalBond - only applies during use of move, not suitable for setting via debug
|
# PBEffects::ParentalBond - only applies during use of move, not suitable for setting via debug
|
||||||
PBEffects::PerishSong => { name: "Perish Song number of rounds remaining", default: 0 },
|
PBEffects::PerishSong => {name: "Perish Song number of rounds remaining", default: 0},
|
||||||
PBEffects::PerishSongUser => { name: "Battler that used Perish Song on self", default: -1 }, # Battler index
|
PBEffects::PerishSongUser => {name: "Battler that used Perish Song on self", default: -1}, # Battler index
|
||||||
PBEffects::PickupItem => { name: "Item retrievable by Pickup", default: nil, type: :item },
|
PBEffects::PickupItem => {name: "Item retrievable by Pickup", default: nil, type: :item},
|
||||||
PBEffects::PickupUse => { name: "Pickup item consumed time (higher=more recent)", default: 0 },
|
PBEffects::PickupUse => {name: "Pickup item consumed time (higher=more recent)", default: 0},
|
||||||
PBEffects::Pinch => { name: "(Battle Palace) Behavior changed at <50% HP", default: false },
|
PBEffects::Pinch => {name: "(Battle Palace) Behavior changed at <50% HP", default: false},
|
||||||
PBEffects::Powder => { name: "Powder will explode self's Fire move this round", default: false },
|
PBEffects::Powder => {name: "Powder will explode self's Fire move this round", default: false},
|
||||||
# PBEffects::PowerTrick - doesn't actually swap the stats therefore does nothing, not suitable for setting via debug
|
# PBEffects::PowerTrick - doesn't actually swap the stats therefore does nothing, not suitable for setting via debug
|
||||||
# PBEffects::Prankster - not suitable for setting via debug
|
# PBEffects::Prankster - not suitable for setting via debug
|
||||||
# PBEffects::PriorityAbility - not suitable for setting via debug
|
# PBEffects::PriorityAbility - not suitable for setting via debug
|
||||||
# PBEffects::PriorityItem - not suitable for setting via debug
|
# PBEffects::PriorityItem - not suitable for setting via debug
|
||||||
PBEffects::Protect => { name: "Protect applies this round", default: false },
|
PBEffects::Protect => {name: "Protect applies this round", default: false},
|
||||||
PBEffects::ProtectRate => { name: "Protect success chance 1/x", default: 1, max: 999 },
|
PBEffects::ProtectRate => {name: "Protect success chance 1/x", default: 1, max: 999},
|
||||||
# PBEffects::Quash - not suitable for setting via debug
|
# PBEffects::Quash - not suitable for setting via debug
|
||||||
# PBEffects::Rage - only applies to use of specific move, not suitable for setting via debug
|
# PBEffects::Rage - only applies to use of specific move, not suitable for setting via debug
|
||||||
PBEffects::Rollout => { name: "Rollout rounds remaining (lower=stronger)", default: 0 },
|
PBEffects::Rollout => {name: "Rollout rounds remaining (lower=stronger)", default: 0},
|
||||||
PBEffects::Roost => { name: "Roost removing Flying type this round", default: false },
|
PBEffects::Roost => {name: "Roost removing Flying type this round", default: false},
|
||||||
# PBEffects::ShellTrap - only applies to use of specific move, not suitable for setting via debug
|
# PBEffects::ShellTrap - only applies to use of specific move, not suitable for setting via debug
|
||||||
# PBEffects::SkyDrop - only applies to use of specific move, not suitable for setting via debug
|
# PBEffects::SkyDrop - only applies to use of specific move, not suitable for setting via debug
|
||||||
PBEffects::SlowStart => { name: "Slow Start rounds remaining", default: 0 },
|
PBEffects::SlowStart => {name: "Slow Start rounds remaining", default: 0},
|
||||||
PBEffects::SmackDown => { name: "Smack Down is grounding self", default: false },
|
PBEffects::SmackDown => {name: "Smack Down is grounding self", default: false},
|
||||||
# PBEffects::Snatch - only applies to use of specific move, not suitable for setting via debug
|
# PBEffects::Snatch - only applies to use of specific move, not suitable for setting via debug
|
||||||
PBEffects::SpikyShield => { name: "Spiky Shield applies this round", default: false },
|
PBEffects::SpikyShield => {name: "Spiky Shield applies this round", default: false},
|
||||||
PBEffects::Spotlight => { name: "Spotlight drawing in attacks (if 1+)", default: 0 },
|
PBEffects::Spotlight => {name: "Spotlight drawing in attacks (if 1+)", default: 0},
|
||||||
PBEffects::Stockpile => { name: "Stockpile count (0-3)", default: 0, max: 3 },
|
PBEffects::Stockpile => {name: "Stockpile count (0-3)", default: 0, max: 3},
|
||||||
PBEffects::StockpileDef => { name: "Def stages gained by Stockpile (0-12)", default: 0, max: 12 },
|
PBEffects::StockpileDef => {name: "Def stages gained by Stockpile (0-12)", default: 0, max: 12},
|
||||||
PBEffects::StockpileSpDef => { name: "Sp. Def stages gained by Stockpile (0-12)", default: 0, max: 12 },
|
PBEffects::StockpileSpDef => {name: "Sp. Def stages gained by Stockpile (0-12)", default: 0, max: 12},
|
||||||
PBEffects::Substitute => { name: "Substitute's HP", default: 0, max: 999 },
|
PBEffects::Substitute => {name: "Substitute's HP", default: 0, max: 999},
|
||||||
PBEffects::TarShot => { name: "Tar Shot weakening self to Fire", default: false },
|
PBEffects::TarShot => {name: "Tar Shot weakening self to Fire", default: false},
|
||||||
PBEffects::Taunt => { name: "Taunt number of rounds remaining", default: 0 },
|
PBEffects::Taunt => {name: "Taunt number of rounds remaining", default: 0},
|
||||||
PBEffects::Telekinesis => { name: "Telekinesis number of rounds remaining", default: 0 },
|
PBEffects::Telekinesis => {name: "Telekinesis number of rounds remaining", default: 0},
|
||||||
PBEffects::ThroatChop => { name: "Throat Chop number of rounds remaining", default: 0 },
|
PBEffects::ThroatChop => {name: "Throat Chop number of rounds remaining", default: 0},
|
||||||
PBEffects::Torment => { name: "Torment preventing repeating moves", default: false },
|
PBEffects::Torment => {name: "Torment preventing repeating moves", default: false},
|
||||||
# PBEffects::Toxic - set elsewhere
|
# PBEffects::Toxic - set elsewhere
|
||||||
# PBEffects::Transform - too complex to be worth bothering with
|
# PBEffects::Transform - too complex to be worth bothering with
|
||||||
# PBEffects::TransformSpecies - too complex to be worth bothering with
|
# PBEffects::TransformSpecies - too complex to be worth bothering with
|
||||||
PBEffects::Trapping => { name: "Trapping number of rounds remaining", default: 0 },
|
PBEffects::Trapping => {name: "Trapping number of rounds remaining", default: 0},
|
||||||
PBEffects::TrappingMove => { name: "Move that is trapping self", default: nil, type: :move },
|
PBEffects::TrappingMove => {name: "Move that is trapping self", default: nil, type: :move},
|
||||||
PBEffects::TrappingUser => { name: "Battler trapping self (for Binding Band)", default: -1 }, # Battler index
|
PBEffects::TrappingUser => {name: "Battler trapping self (for Binding Band)", default: -1}, # Battler index
|
||||||
PBEffects::Truant => { name: "Truant will loaf around this round", default: false },
|
PBEffects::Truant => {name: "Truant will loaf around this round", default: false},
|
||||||
# PBEffects::TwoTurnAttack - only applies to use of specific moves, not suitable for setting via debug
|
# PBEffects::TwoTurnAttack - only applies to use of specific moves, not suitable for setting via debug
|
||||||
# PBEffects::ExtraType - set elsewhere
|
# PBEffects::ExtraType - set elsewhere
|
||||||
PBEffects::Unburden => { name: "Self lost its item (for Unburden)", default: false },
|
PBEffects::Unburden => {name: "Self lost its item (for Unburden)", default: false},
|
||||||
PBEffects::Uproar => { name: "Uproar number of rounds remaining", default: 0 },
|
PBEffects::Uproar => {name: "Uproar number of rounds remaining", default: 0},
|
||||||
PBEffects::WaterSport => { name: "Used Water Sport (Gen 5 and older)", default: false },
|
PBEffects::WaterSport => {name: "Used Water Sport (Gen 5 and older)", default: false},
|
||||||
PBEffects::WeightChange => { name: "Weight change +0.1*x kg", default: 0, min: -99_999, max: 99_999 },
|
PBEffects::WeightChange => {name: "Weight change +0.1*x kg", default: 0, min: -99_999, max: 99_999},
|
||||||
PBEffects::Yawn => { name: "Yawn rounds remaining until falling asleep", default: 0 }
|
PBEffects::Yawn => {name: "Yawn rounds remaining until falling asleep", default: 0}
|
||||||
}
|
}
|
||||||
|
|
||||||
SIDE_EFFECTS = {
|
SIDE_EFFECTS = {
|
||||||
PBEffects::AuroraVeil => { name: "Aurora Veil duration", default: 0 },
|
PBEffects::AuroraVeil => {name: "Aurora Veil duration", default: 0},
|
||||||
PBEffects::CraftyShield => { name: "Crafty Shield applies this round", default: false },
|
PBEffects::CraftyShield => {name: "Crafty Shield applies this round", default: false},
|
||||||
PBEffects::EchoedVoiceCounter => { name: "Echoed Voice rounds used (max. 5)", default: 0, max: 5 },
|
PBEffects::EchoedVoiceCounter => {name: "Echoed Voice rounds used (max. 5)", default: 0, max: 5},
|
||||||
PBEffects::EchoedVoiceUsed => { name: "Echoed Voice used this round", default: false },
|
PBEffects::EchoedVoiceUsed => {name: "Echoed Voice used this round", default: false},
|
||||||
PBEffects::LastRoundFainted => { name: "Round when side's battler last fainted", default: -2 }, # Treated as -1, isn't a battler index
|
PBEffects::LastRoundFainted => {name: "Round when side's battler last fainted", default: -2}, # Treated as -1, isn't a battler index
|
||||||
PBEffects::LightScreen => { name: "Light Screen duration", default: 0 },
|
PBEffects::LightScreen => {name: "Light Screen duration", default: 0},
|
||||||
PBEffects::LuckyChant => { name: "Lucky Chant duration", default: 0 },
|
PBEffects::LuckyChant => {name: "Lucky Chant duration", default: 0},
|
||||||
PBEffects::MatBlock => { name: "Mat Block applies this round", default: false },
|
PBEffects::MatBlock => {name: "Mat Block applies this round", default: false},
|
||||||
PBEffects::Mist => { name: "Mist duration", default: 0 },
|
PBEffects::Mist => {name: "Mist duration", default: 0},
|
||||||
PBEffects::QuickGuard => { name: "Quick Guard applies this round", default: false },
|
PBEffects::QuickGuard => {name: "Quick Guard applies this round", default: false},
|
||||||
PBEffects::Rainbow => { name: "Rainbow duration", default: 0 },
|
PBEffects::Rainbow => {name: "Rainbow duration", default: 0},
|
||||||
PBEffects::Reflect => { name: "Reflect duration", default: 0 },
|
PBEffects::Reflect => {name: "Reflect duration", default: 0},
|
||||||
PBEffects::Round => { name: "Round was used this round", default: false },
|
PBEffects::Round => {name: "Round was used this round", default: false},
|
||||||
PBEffects::Safeguard => { name: "Safeguard duration", default: 0 },
|
PBEffects::Safeguard => {name: "Safeguard duration", default: 0},
|
||||||
PBEffects::SeaOfFire => { name: "Sea Of Fire duration", default: 0 },
|
PBEffects::SeaOfFire => {name: "Sea Of Fire duration", default: 0},
|
||||||
PBEffects::Spikes => { name: "Spikes layers (0-3)", default: 0, max: 3 },
|
PBEffects::Spikes => {name: "Spikes layers (0-3)", default: 0, max: 3},
|
||||||
PBEffects::StealthRock => { name: "Stealth Rock exists", default: false },
|
PBEffects::StealthRock => {name: "Stealth Rock exists", default: false},
|
||||||
PBEffects::StickyWeb => { name: "Sticky Web exists", default: false },
|
PBEffects::StickyWeb => {name: "Sticky Web exists", default: false},
|
||||||
PBEffects::Swamp => { name: "Swamp duration", default: 0 },
|
PBEffects::Swamp => {name: "Swamp duration", default: 0},
|
||||||
PBEffects::Tailwind => { name: "Tailwind duration", default: 0 },
|
PBEffects::Tailwind => {name: "Tailwind duration", default: 0},
|
||||||
PBEffects::ToxicSpikes => { name: "Toxic Spikes layers (0-2)", default: 0, max: 2 },
|
PBEffects::ToxicSpikes => {name: "Toxic Spikes layers (0-2)", default: 0, max: 2},
|
||||||
PBEffects::WideGuard => { name: "Wide Guard applies this round", default: false }
|
PBEffects::WideGuard => {name: "Wide Guard applies this round", default: false}
|
||||||
}
|
}
|
||||||
|
|
||||||
FIELD_EFFECTS = {
|
FIELD_EFFECTS = {
|
||||||
PBEffects::AmuletCoin => { name: "Amulet Coin doubling prize money", default: false },
|
PBEffects::AmuletCoin => {name: "Amulet Coin doubling prize money", default: false},
|
||||||
PBEffects::FairyLock => { name: "Fairy Lock trapping duration", default: 0 },
|
PBEffects::FairyLock => {name: "Fairy Lock trapping duration", default: 0},
|
||||||
PBEffects::FusionBolt => { name: "Fusion Bolt was used", default: false },
|
PBEffects::FusionBolt => {name: "Fusion Bolt was used", default: false},
|
||||||
PBEffects::FusionFlare => { name: "Fusion Flare was used", default: false },
|
PBEffects::FusionFlare => {name: "Fusion Flare was used", default: false},
|
||||||
PBEffects::Gravity => { name: "Gravity duration", default: 0 },
|
PBEffects::Gravity => {name: "Gravity duration", default: 0},
|
||||||
PBEffects::HappyHour => { name: "Happy Hour doubling prize money", default: false },
|
PBEffects::HappyHour => {name: "Happy Hour doubling prize money", default: false},
|
||||||
PBEffects::IonDeluge => { name: "Ion Deluge making moves Electric", default: false },
|
PBEffects::IonDeluge => {name: "Ion Deluge making moves Electric", default: false},
|
||||||
PBEffects::MagicRoom => { name: "Magic Room duration", default: 0 },
|
PBEffects::MagicRoom => {name: "Magic Room duration", default: 0},
|
||||||
PBEffects::MudSportField => { name: "Mud Sport duration (Gen 6+)", default: 0 },
|
PBEffects::MudSportField => {name: "Mud Sport duration (Gen 6+)", default: 0},
|
||||||
PBEffects::PayDay => { name: "Pay Day additional prize money", default: 0, max: Settings::MAX_MONEY },
|
PBEffects::PayDay => {name: "Pay Day additional prize money", default: 0, max: Settings::MAX_MONEY},
|
||||||
PBEffects::TrickRoom => { name: "Trick Room duration", default: 0 },
|
PBEffects::TrickRoom => {name: "Trick Room duration", default: 0},
|
||||||
PBEffects::WaterSportField => { name: "Water Sport duration (Gen 6+)", default: 0 },
|
PBEffects::WaterSportField => {name: "Water Sport duration (Gen 6+)", default: 0},
|
||||||
PBEffects::WonderRoom => { name: "Wonder Room duration", default: 0 }
|
PBEffects::WonderRoom => {name: "Wonder Room duration", default: 0}
|
||||||
}
|
}
|
||||||
|
|
||||||
POSITION_EFFECTS = {
|
POSITION_EFFECTS = {
|
||||||
@@ -168,8 +168,8 @@ module Battle::DebugVariables
|
|||||||
# PBEffects::FutureSightMove - too complex to be worth bothering with
|
# PBEffects::FutureSightMove - too complex to be worth bothering with
|
||||||
# PBEffects::FutureSightUserIndex - too complex to be worth bothering with
|
# PBEffects::FutureSightUserIndex - too complex to be worth bothering with
|
||||||
# PBEffects::FutureSightUserPartyIndex - too complex to be worth bothering with
|
# PBEffects::FutureSightUserPartyIndex - too complex to be worth bothering with
|
||||||
PBEffects::HealingWish => { name: "Whether Healing Wish is waiting to apply", default: false },
|
PBEffects::HealingWish => {name: "Whether Healing Wish is waiting to apply", default: false},
|
||||||
PBEffects::LunarDance => { name: "Whether Lunar Dance is waiting to apply", default: false }
|
PBEffects::LunarDance => {name: "Whether Lunar Dance is waiting to apply", default: false}
|
||||||
# PBEffects::Wish - too complex to be worth bothering with
|
# PBEffects::Wish - too complex to be worth bothering with
|
||||||
# PBEffects::WishAmount - too complex to be worth bothering with
|
# PBEffects::WishAmount - too complex to be worth bothering with
|
||||||
# PBEffects::WishMaker - too complex to be worth bothering with
|
# PBEffects::WishMaker - too complex to be worth bothering with
|
||||||
|
|||||||
@@ -888,7 +888,7 @@ module Compiler
|
|||||||
rescue SystemCallError
|
rescue SystemCallError
|
||||||
mustCompile = true
|
mustCompile = true
|
||||||
end
|
end
|
||||||
else
|
elsif filename != "shadow_pokemon.dat"
|
||||||
mustCompile = true
|
mustCompile = true
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -476,7 +476,7 @@ module Compiler
|
|||||||
end
|
end
|
||||||
# Write each trainer property
|
# Write each trainer property
|
||||||
schema.each_key do |key|
|
schema.each_key do |key|
|
||||||
next if key == "SectionName" || key == "Pokemon"
|
next if ["SectionName", "Pokemon"].include?(key)
|
||||||
val = element.get_property_for_PBS(key)
|
val = element.get_property_for_PBS(key)
|
||||||
next if val.nil?
|
next if val.nil?
|
||||||
f.write(sprintf("%s = ", key))
|
f.write(sprintf("%s = ", key))
|
||||||
|
|||||||
Reference in New Issue
Block a user