mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-06-22 10:14:13 +00:00
Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping
This commit is contained in:
@@ -21,6 +21,10 @@ Layout/HashAlignment:
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EnforcedHashRocketStyle: table
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EnforcedColonStyle: table
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# This interferes with the presentation of some code, notably registered procs.
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Layout/MultilineMethodCallBraceLayout:
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Enabled: false
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# This means hashes and arrays are written the same way, rather than hashes
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# needing to be written like { foo => bar } while arrays are like [foo, bar].
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Layout/SpaceInsideHashLiteralBraces:
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@@ -106,6 +110,11 @@ Style/GlobalVars:
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Style/HashSyntax:
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EnforcedStyle: no_mixed_keys
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# The alernative is ->(x) { x } which is less English than "lambda". This style
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# makes lambda definitions require the word "lambda".
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Style/Lambda:
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EnforcedStyle: lambda
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# unless just adds mental gymnastics trying to figure out what it actually
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# means. I much prefer if !something.
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Style/NegatedIf:
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@@ -139,6 +148,11 @@ Style/SingleLineBlockParams:
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Style/SingleLineMethods:
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Enabled: false
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# This requires writing array[n..] instead of array[n..-1], and I think endless
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# ranges look bad.
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Style/SlicingWithRange:
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Enabled: false
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# Single quotes being faster is hardly measurable and only affects parse time.
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# Enforcing double quotes reduces the times where you need to change them
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# when introducing an interpolation or an apostrophe. Use single quotes only if
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@@ -154,6 +168,10 @@ Style/SymbolArray:
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Style/WordArray:
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EnforcedStyle: brackets
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# Allows procs to be written like { |obj| obj.something } which is clearer.
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Style/SymbolProc:
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AllowMethodsWithArguments: true
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# Parentheses around the condition in a ternary operator helps to differentiate
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# it from the true/false results.
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Style/TernaryParentheses:
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@@ -2,9 +2,7 @@
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# Reads files of certain format from a directory
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#===============================================================================
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class Dir
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#-----------------------------------------------------------------------------
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# Reads all files in a directory
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#-----------------------------------------------------------------------------
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def self.get(dir, filters = "*", full = true)
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files = []
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filters = [filters] if !filters.is_a?(Array)
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@@ -15,9 +13,8 @@ class Dir
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end
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return files.sort
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end
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#-----------------------------------------------------------------------------
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# Generates entire file/folder tree from a certain directory
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#-----------------------------------------------------------------------------
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def self.all(dir, filters = "*", full = true)
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# sets variables for starting
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files = []
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@@ -33,18 +30,16 @@ class Dir
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# returns all found files
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return files + subfolders
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end
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#-----------------------------------------------------------------------------
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# Checks for existing directory, gets around accents
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#-----------------------------------------------------------------------------
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def self.safe?(dir)
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return false if !FileTest.directory?(dir)
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ret = false
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self.chdir(dir) { ret = true } rescue nil
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return ret
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end
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#-----------------------------------------------------------------------------
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# Creates all the required directories for filename path
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#-----------------------------------------------------------------------------
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def self.create(path)
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path.gsub!("\\", "/") # Windows compatibility
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# get path tree
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@@ -56,9 +51,8 @@ class Dir
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self.mkdir(full) if !self.safe?(full)
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end
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end
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#-----------------------------------------------------------------------------
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# Generates entire folder tree from a certain directory
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#-----------------------------------------------------------------------------
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def self.all_dirs(dir)
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# sets variables for starting
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dirs = []
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@@ -69,45 +63,35 @@ class Dir
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# returns all found directories
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return dirs.length > 0 ? (dirs + [dir]) : [dir]
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end
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#-----------------------------------------------------------------------------
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# Deletes all the files in a directory and all the sub directories (allows for non-empty dirs)
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#-----------------------------------------------------------------------------
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def self.delete_all(dir)
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# delete all files in dir
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self.all(dir).each { |f| File.delete(f) }
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# delete all dirs in dir
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self.all_dirs(dir).each { |f| Dir.delete(f) }
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end
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#-----------------------------------------------------------------------------
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end
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#===============================================================================
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# extensions for file class
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# Extensions for file class
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#===============================================================================
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class File
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#-----------------------------------------------------------------------------
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# Checks for existing file, gets around accents
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#-----------------------------------------------------------------------------
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def self.safe?(file)
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ret = false
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self.open(file, "rb") { ret = true } rescue nil
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return ret
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end
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#-----------------------------------------------------------------------------
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# Checks for existing .rxdata file
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#-----------------------------------------------------------------------------
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def self.safeData?(file)
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ret = false
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ret = (load_data(file) ? true : false) rescue false
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return ret
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end
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#-----------------------------------------------------------------------------
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end
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#===============================================================================
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# Checking for files and directories
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#===============================================================================
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@@ -219,8 +203,9 @@ def canonicalize(c)
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return retstr
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end
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#===============================================================================
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#
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#===============================================================================
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module RTP
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@rtpPaths = nil
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@@ -299,8 +284,9 @@ module RTP
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end
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end
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#===============================================================================
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#
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#===============================================================================
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module FileTest
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IMAGE_EXTENSIONS = [".png", ".gif"] # ".jpg", ".jpeg", ".bmp",
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AUDIO_EXTENSIONS = [".mid", ".midi", ".ogg", ".wav", ".wma"] # ".mp3"
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@@ -314,27 +300,23 @@ module FileTest
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end
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end
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#===============================================================================
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#
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#===============================================================================
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# Used to determine whether a data file exists (rather than a graphics or
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# audio file). Doesn't check RTP, but does check encrypted archives.
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# NOTE: pbGetFileChar checks anything added in MKXP's RTP setting,
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# and matching mount points added through System.mount
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# NOTE: pbGetFileChar checks anything added in MKXP's RTP setting, and matching
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# mount points added through System.mount.
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def pbRgssExists?(filename)
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if safeExists?("./Game.rgssad")
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return pbGetFileChar(filename) != nil
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else
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return pbGetFileChar(filename) != nil if safeExists?("./Game.rgssad")
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filename = canonicalize(filename)
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return safeExists?(filename)
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end
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end
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# Opens an IO, even if the file is in an encrypted archive.
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# Doesn't check RTP for the file.
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# NOTE: load_data checks anything added in MKXP's RTP setting,
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# and matching mount points added through System.mount
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# NOTE: load_data checks anything added in MKXP's RTP setting, and matching
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# mount points added through System.mount.
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def pbRgssOpen(file, mode = nil)
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# File.open("debug.txt","ab") { |fw| fw.write([file,mode,Time.now.to_f].inspect+"\r\n") }
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if !safeExists?("./Game.rgssad")
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@@ -385,9 +367,8 @@ end
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# Gets the contents of a file. Doesn't check RTP, but does check
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# encrypted archives.
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# NOTE: load_data will check anything added in MKXP's RTP setting,
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# and matching mount points added through System.mount
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# NOTE: load_data will check anything added in MKXP's RTP setting, and matching
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# mount points added through System.mount.
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def pbGetFileString(file)
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file = canonicalize(file)
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if !safeExists?("./Game.rgssad")
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@@ -407,14 +388,14 @@ def pbGetFileString(file)
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return str
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end
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#===============================================================================
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#
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#===============================================================================
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class StringInput
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include Enumerable
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attr_reader :lineno, :string
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class << self
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def new(str)
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if block_given?
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@@ -438,8 +419,6 @@ class StringInput
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@lineno = 0
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end
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attr_reader :lineno, :string
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def inspect
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return "#<#{self.class}:#{@closed ? 'closed' : 'open'},src=#{@string[0, 30].inspect}>"
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end
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@@ -267,7 +267,10 @@ module Translator
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# existing destination folder
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if Dir.safe?(dir_name)
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has_files = false
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Dir.all(dir_name).each { |f| has_files = true; break }
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Dir.all(dir_name).each do |f|
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has_files = true
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break
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end
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if has_files && !pbConfirmMessageSerious(_INTL("Replace all text files in folder '{1}'?", dir_name))
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pbDisposeMessageWindow(msg_window)
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return
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@@ -568,14 +571,15 @@ class Translation
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def setMapMessagesAsHash(map_id, array)
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load_default_messages
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@default_game_messages[MessageTypes::EventTexts] ||= []
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@default_game_messages[MessageTypes::EventTexts][map_id] = priv_add_to_hash(MessageTypes::EventTexts, array, nil, map_id)
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@default_game_messages[MessageTypes::EventTexts][map_id] = priv_add_to_hash(MessageTypes::EventTexts,
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array, nil, map_id)
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end
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def addMapMessagesAsHash(map_id, array)
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load_default_messages
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@default_game_messages[MessageTypes::EventTexts] ||= []
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@default_game_messages[MessageTypes::EventTexts][map_id] = priv_add_to_hash(
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MessageTypes::EventTexts, array, @default_game_messages[MessageTypes::EventTexts][map_id], map_id)
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@default_game_messages[MessageTypes::EventTexts][map_id] = priv_add_to_hash(MessageTypes::EventTexts,
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array, @default_game_messages[MessageTypes::EventTexts][map_id], map_id)
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end
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def get(type, id)
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@@ -106,9 +106,8 @@
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module PluginManager
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# Holds all registered plugin data.
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@@Plugins = {}
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#-----------------------------------------------------------------------------
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# Registers a plugin and tests its dependencies and incompatibilities.
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#-----------------------------------------------------------------------------
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def self.register(options)
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name = nil
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version = nil
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@@ -289,9 +288,8 @@ module PluginManager
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:credits => credits
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}
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end
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#-----------------------------------------------------------------------------
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# Throws a pure error message without stack trace or any other useless info.
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#-----------------------------------------------------------------------------
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def self.error(msg)
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Graphics.update
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t = Thread.new do
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@@ -304,11 +302,10 @@ module PluginManager
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end
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Kernel.exit! true
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end
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#-----------------------------------------------------------------------------
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# Returns true if the specified plugin is installed.
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# If the version is specified, this version is taken into account.
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# If mustequal is true, the version must be a match with the specified version.
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#-----------------------------------------------------------------------------
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def self.installed?(plugin_name, plugin_version = nil, mustequal = false)
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plugin = @@Plugins[plugin_name]
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return false if plugin.nil?
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@@ -317,41 +314,36 @@ module PluginManager
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return true if !mustequal && comparison >= 0
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return true if mustequal && comparison == 0
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end
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#-----------------------------------------------------------------------------
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# Returns the string names of all installed plugins.
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#-----------------------------------------------------------------------------
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def self.plugins
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return @@Plugins.keys
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end
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#-----------------------------------------------------------------------------
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# Returns the installed version of the specified plugin.
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#-----------------------------------------------------------------------------
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def self.version(plugin_name)
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return if !installed?(plugin_name)
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return @@Plugins[plugin_name][:version]
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end
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#-----------------------------------------------------------------------------
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# Returns the link of the specified plugin.
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#-----------------------------------------------------------------------------
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def self.link(plugin_name)
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return if !installed?(plugin_name)
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return @@Plugins[plugin_name][:link]
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end
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#-----------------------------------------------------------------------------
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# Returns the credits of the specified plugin.
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#-----------------------------------------------------------------------------
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def self.credits(plugin_name)
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return if !installed?(plugin_name)
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return @@Plugins[plugin_name][:credits]
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end
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#-----------------------------------------------------------------------------
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# Compares two versions given in string form. v1 should be the plugin version
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# you actually have, and v2 should be the minimum/desired plugin version.
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# Return values:
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# 1 if v1 is higher than v2
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# 0 if v1 is equal to v2
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# -1 if v1 is lower than v2
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#-----------------------------------------------------------------------------
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def self.compare_versions(v1, v2)
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d1 = v1.chars
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d1.insert(0, "0") if d1[0] == "." # Turn ".123" into "0.123"
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@@ -376,9 +368,8 @@ module PluginManager
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end
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return 0
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end
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#-----------------------------------------------------------------------------
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# formats the error message
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#-----------------------------------------------------------------------------
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# Formats the error message
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def self.pluginErrorMsg(name, script)
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e = $!
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# begin message formatting
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@@ -415,9 +406,8 @@ module PluginManager
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end
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end
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end
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#-----------------------------------------------------------------------------
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# Used to read the metadata file
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#-----------------------------------------------------------------------------
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def self.readMeta(dir, file)
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filename = "#{dir}/#{file}"
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meta = {}
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@@ -480,9 +470,8 @@ module PluginManager
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# return meta hash
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return meta
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end
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#-----------------------------------------------------------------------------
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# Get a list of all the plugin directories to inspect
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#-----------------------------------------------------------------------------
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def self.listAll
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return [] if !$DEBUG || safeExists?("Game.rgssad") || !Dir.safe?("Plugins")
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# get a list of all directories in the `Plugins/` folder
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@@ -491,9 +480,8 @@ module PluginManager
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# return all plugins
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return dirs
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end
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#-----------------------------------------------------------------------------
|
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# Catch any potential loop with dependencies and raise an error
|
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#-----------------------------------------------------------------------------
|
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def self.validateDependencies(name, meta, og = nil)
|
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# exit if no registered dependency
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return nil if !meta[name] || !meta[name][:dependencies]
|
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@@ -511,9 +499,8 @@ module PluginManager
|
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end
|
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return name
|
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end
|
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#-----------------------------------------------------------------------------
|
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# Sort load order based on dependencies (this ends up in reverse order)
|
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#-----------------------------------------------------------------------------
|
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def self.sortLoadOrder(order, plugins)
|
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# go through the load order
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order.each do |o|
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@@ -540,9 +527,8 @@ module PluginManager
|
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end
|
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return order
|
||||
end
|
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#-----------------------------------------------------------------------------
|
||||
|
||||
# Get the order in which to load plugins
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.getPluginOrder
|
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plugins = {}
|
||||
order = []
|
||||
@@ -568,9 +554,8 @@ module PluginManager
|
||||
# sort the load order
|
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return self.sortLoadOrder(order, plugins).reverse, plugins
|
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end
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Check if plugins need compiling
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.needCompiling?(order, plugins)
|
||||
# fixed actions
|
||||
return false if !$DEBUG || safeExists?("Game.rgssad")
|
||||
@@ -590,9 +575,8 @@ module PluginManager
|
||||
end
|
||||
return false
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Check if plugins need compiling
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.compilePlugins(order, plugins)
|
||||
Console.echo_li("Compiling plugin scripts...")
|
||||
scripts = []
|
||||
@@ -618,9 +602,8 @@ module PluginManager
|
||||
GC.start
|
||||
Console.echo_done(true)
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Check if plugins need compiling
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.runPlugins
|
||||
Console.echo_h1("Checking plugins")
|
||||
# get the order of plugins to interpret
|
||||
@@ -668,9 +651,8 @@ module PluginManager
|
||||
Console.echoln_li_done("No plugins found")
|
||||
end
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Get plugin dir from name based on meta entries
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.findDirectory(name)
|
||||
# go through the plugins folder
|
||||
Dir.get("Plugins").each do |dir|
|
||||
@@ -683,5 +665,4 @@ module PluginManager
|
||||
# return nil if no plugin dir found
|
||||
return nil
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
end
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SpriteAnimation
|
||||
@@_animations = []
|
||||
@@_reference_count = {}
|
||||
@@ -262,8 +265,9 @@ class SpriteAnimation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module RPG
|
||||
class Sprite < ::Sprite
|
||||
def initialize(viewport = nil)
|
||||
|
||||
@@ -5,11 +5,9 @@
|
||||
# Game_System class and the Game_Event class.
|
||||
#===============================================================================
|
||||
class Interpreter
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Object Initialization
|
||||
# Object Initialization
|
||||
# depth : nest depth
|
||||
# main : main flag
|
||||
#-----------------------------------------------------------------------------
|
||||
def initialize(depth = 0, main = false)
|
||||
@depth = depth
|
||||
@main = main
|
||||
@@ -39,11 +37,10 @@ class Interpreter
|
||||
@renamed_choices = []
|
||||
end_follower_overrides
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Event Setup
|
||||
|
||||
# Event Setup
|
||||
# list : list of event commands
|
||||
# event_id : event ID
|
||||
#-----------------------------------------------------------------------------
|
||||
def setup(list, event_id, map_id = nil)
|
||||
clear
|
||||
@map_id = map_id || $game_map.map_id
|
||||
@@ -82,9 +79,7 @@ class Interpreter
|
||||
def running?
|
||||
return !@list.nil?
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Frame Update
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def update
|
||||
@loop_count = 0
|
||||
loop do
|
||||
@@ -135,9 +130,7 @@ class Interpreter
|
||||
@index += 1
|
||||
end
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Execute script
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def execute_script(script)
|
||||
begin
|
||||
result = eval(script)
|
||||
@@ -182,10 +175,7 @@ class Interpreter
|
||||
raise EventScriptError.new(err)
|
||||
end
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Get Character
|
||||
# parameter : parameter
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def get_character(parameter = 0)
|
||||
case parameter
|
||||
when -1 # player
|
||||
@@ -210,21 +200,18 @@ class Interpreter
|
||||
def get_event(parameter)
|
||||
return get_character(parameter)
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Freezes all events on the map (for use at the beginning of common events)
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Freezes all events on the map (for use at the beginning of common events)
|
||||
def pbGlobalLock
|
||||
$game_map.events.each_value { |event| event.minilock }
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Unfreezes all events on the map (for use at the end of common events)
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Unfreezes all events on the map (for use at the end of common events)
|
||||
def pbGlobalUnlock
|
||||
$game_map.events.each_value { |event| event.unlock }
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Gets the next index in the interpreter, ignoring certain commands between messages
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Gets the next index in the interpreter, ignoring certain commands between messages
|
||||
def pbNextIndex(index)
|
||||
return -1 if !@list || @list.length == 0
|
||||
i = index + 1
|
||||
@@ -292,9 +279,6 @@ class Interpreter
|
||||
@follower_animation_id = nil
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Various methods to be used in a script event command.
|
||||
#-----------------------------------------------------------------------------
|
||||
# Helper function that shows a picture in a script.
|
||||
def pbShowPicture(number, name, origin, x, y, zoomX = 100, zoomY = 100, opacity = 255, blendType = 0)
|
||||
number += ($game_temp.in_battle ? 50 : 0)
|
||||
|
||||
@@ -121,6 +121,7 @@ class Interpreter
|
||||
def command_dummy
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * End Event
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -132,6 +133,7 @@ class Interpreter
|
||||
$game_map.events[@event_id].unlock
|
||||
end
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Command Skip
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -142,6 +144,7 @@ class Interpreter
|
||||
@index += 1
|
||||
end
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Command If
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -152,6 +155,7 @@ class Interpreter
|
||||
end
|
||||
return command_skip
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Show Text
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -203,6 +207,7 @@ class Interpreter
|
||||
@message_waiting = false
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Show Choices
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -289,6 +294,7 @@ class Interpreter
|
||||
return if !condition || nil_or_empty?(new_name)
|
||||
@renamed_choices[number - 1] = new_name
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * When [**]
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -300,6 +306,7 @@ class Interpreter
|
||||
end
|
||||
return command_skip
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * When Cancel
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -311,6 +318,7 @@ class Interpreter
|
||||
end
|
||||
return command_skip
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Input Number
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -325,6 +333,7 @@ class Interpreter
|
||||
@message_waiting = false
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Text Options
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -334,6 +343,7 @@ class Interpreter
|
||||
$game_system.message_frame = @parameters[1]
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Button Input Processing
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -371,6 +381,7 @@ class Interpreter
|
||||
@index += 1
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Wait
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -378,6 +389,7 @@ class Interpreter
|
||||
@wait_count = @parameters[0] * Graphics.frame_rate / 20
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Conditional Branch
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -433,6 +445,7 @@ class Interpreter
|
||||
end
|
||||
return command_skip
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Else
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -443,12 +456,14 @@ class Interpreter
|
||||
end
|
||||
return command_skip
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Loop
|
||||
#-----------------------------------------------------------------------------
|
||||
def command_112
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Repeat Above
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -459,6 +474,7 @@ class Interpreter
|
||||
return true if @list[@index].indent == indent
|
||||
end
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Break Loop
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -475,6 +491,7 @@ class Interpreter
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Exit Event Processing
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -482,6 +499,7 @@ class Interpreter
|
||||
command_end
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Erase Event
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -493,6 +511,7 @@ class Interpreter
|
||||
@index += 1
|
||||
return false
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Call Common Event
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -504,12 +523,14 @@ class Interpreter
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Label
|
||||
#-----------------------------------------------------------------------------
|
||||
def command_118
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Jump to Label
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -528,6 +549,7 @@ class Interpreter
|
||||
temp_index += 1
|
||||
end
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Control Switches
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -542,6 +564,7 @@ class Interpreter
|
||||
$game_map.need_refresh = true if should_refresh
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Control Variables
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -606,6 +629,7 @@ class Interpreter
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Control Self Switch
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -620,6 +644,7 @@ class Interpreter
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Control Timer
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -628,6 +653,7 @@ class Interpreter
|
||||
$game_system.timer = @parameters[1] * Graphics.frame_rate if @parameters[0] == 0
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Gold
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -642,6 +668,7 @@ class Interpreter
|
||||
def command_127; command_dummy; end # Change Weapons
|
||||
def command_128; command_dummy; end # Change Armor
|
||||
def command_129; command_dummy; end # Change Party Member
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Windowskin
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -654,6 +681,7 @@ class Interpreter
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Battle BGM
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -661,10 +689,12 @@ class Interpreter
|
||||
($PokemonGlobal.nextBattleBGM = @parameters[0]) ? @parameters[0].clone : nil
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Battle End ME
|
||||
#-----------------------------------------------------------------------------
|
||||
def command_133; command_dummy; end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Save Access
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -672,6 +702,7 @@ class Interpreter
|
||||
$game_system.save_disabled = (@parameters[0] == 0)
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Menu Access
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -679,6 +710,7 @@ class Interpreter
|
||||
$game_system.menu_disabled = (@parameters[0] == 0)
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Encounter
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -687,6 +719,7 @@ class Interpreter
|
||||
$game_player.make_encounter_count
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Transfer Player
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -716,6 +749,7 @@ class Interpreter
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Set Event Location
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -747,6 +781,7 @@ class Interpreter
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Scroll Map
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -756,6 +791,7 @@ class Interpreter
|
||||
$game_map.start_scroll(@parameters[0], @parameters[1], @parameters[2])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Map Settings
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -778,6 +814,7 @@ class Interpreter
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Fog Color Tone
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -785,6 +822,7 @@ class Interpreter
|
||||
$game_map.start_fog_tone_change(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Fog Opacity
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -792,6 +830,7 @@ class Interpreter
|
||||
$game_map.start_fog_opacity_change(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Show Animation
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -806,6 +845,7 @@ class Interpreter
|
||||
character.animation_id = @parameters[1]
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Transparent Flag
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -813,6 +853,7 @@ class Interpreter
|
||||
$game_player.transparent = (@parameters[0] == 0)
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Set Move Route
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -827,6 +868,7 @@ class Interpreter
|
||||
character.force_move_route(@parameters[1])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Wait for Move's Completion
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -834,6 +876,7 @@ class Interpreter
|
||||
@move_route_waiting = true if !$game_temp.in_battle
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Prepare for Transition
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -842,6 +885,7 @@ class Interpreter
|
||||
Graphics.freeze
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Execute Transition
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -852,6 +896,7 @@ class Interpreter
|
||||
@index += 1
|
||||
return false
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Screen Color Tone
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -859,6 +904,7 @@ class Interpreter
|
||||
$game_screen.start_tone_change(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Screen Flash
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -866,6 +912,7 @@ class Interpreter
|
||||
$game_screen.start_flash(@parameters[0], @parameters[1] * Graphics.frame_rate / 20)
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Screen Shake
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -873,6 +920,7 @@ class Interpreter
|
||||
$game_screen.start_shake(@parameters[0], @parameters[1], @parameters[2] * Graphics.frame_rate / 20)
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Show Picture
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -889,6 +937,7 @@ class Interpreter
|
||||
x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Move Picture
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -905,6 +954,7 @@ class Interpreter
|
||||
@parameters[2], x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Rotate Picture
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -913,6 +963,7 @@ class Interpreter
|
||||
$game_screen.pictures[number].rotate(@parameters[1])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Picture Color Tone
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -922,6 +973,7 @@ class Interpreter
|
||||
@parameters[2] * Graphics.frame_rate / 20)
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Erase Picture
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -930,6 +982,7 @@ class Interpreter
|
||||
$game_screen.pictures[number].erase
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Set Weather Effects
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -937,6 +990,7 @@ class Interpreter
|
||||
$game_screen.weather(@parameters[0], @parameters[1], @parameters[2])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Play BGM
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -944,6 +998,7 @@ class Interpreter
|
||||
pbBGMPlay(@parameters[0])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Fade Out BGM
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -951,6 +1006,7 @@ class Interpreter
|
||||
pbBGMFade(@parameters[0])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Play BGS
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -958,6 +1014,7 @@ class Interpreter
|
||||
pbBGSPlay(@parameters[0])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Fade Out BGS
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -965,6 +1022,7 @@ class Interpreter
|
||||
pbBGSFade(@parameters[0])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Memorize BGM/BGS
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -973,6 +1031,7 @@ class Interpreter
|
||||
$game_system.bgs_memorize
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Restore BGM/BGS
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -981,6 +1040,7 @@ class Interpreter
|
||||
$game_system.bgs_restore
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Play ME
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -988,6 +1048,7 @@ class Interpreter
|
||||
pbMEPlay(@parameters[0])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Play SE
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -995,6 +1056,7 @@ class Interpreter
|
||||
pbSEPlay(@parameters[0])
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Stop SE
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -1008,6 +1070,7 @@ class Interpreter
|
||||
def command_602; command_if(1); end # If Escape
|
||||
def command_603; command_if(2); end # If Lose
|
||||
def command_302; command_dummy; end # Shop Processing
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Name Input Processing
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -1033,6 +1096,7 @@ class Interpreter
|
||||
def command_311; command_dummy; end # Change HP
|
||||
def command_312; command_dummy; end # Change SP
|
||||
def command_313; command_dummy; end # Change State
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Recover All
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -1065,6 +1129,7 @@ class Interpreter
|
||||
def command_338; command_dummy; end # Deal Damage
|
||||
def command_339; command_dummy; end # Force Action
|
||||
def command_340; command_dummy; end # Abort Battle
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Call Menu Screen
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -1073,6 +1138,7 @@ class Interpreter
|
||||
@index += 1
|
||||
return false
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Call Save Screen
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -1082,6 +1148,7 @@ class Interpreter
|
||||
screen.pbSaveScreen
|
||||
return true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Game Over
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -1090,6 +1157,7 @@ class Interpreter
|
||||
pbBGSFade(1.0)
|
||||
pbFadeOutIn { pbStartOver(true) }
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Return to Title Screen
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -1097,6 +1165,7 @@ class Interpreter
|
||||
$game_temp.title_screen_calling = true
|
||||
return false
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Script
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
@@ -5,9 +5,6 @@
|
||||
# flashing, etc. Refer to "$game_screen" for the instance of this class.
|
||||
#===============================================================================
|
||||
class Game_Screen
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Public Instance Variables
|
||||
#-----------------------------------------------------------------------------
|
||||
attr_reader :brightness # brightness
|
||||
attr_reader :tone # color tone
|
||||
attr_reader :flash_color # flash color
|
||||
@@ -17,9 +14,6 @@ class Game_Screen
|
||||
attr_reader :weather_max # max number of weather sprites
|
||||
attr_accessor :weather_duration # ticks in which the weather should fade in
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Object Initialization
|
||||
#-----------------------------------------------------------------------------
|
||||
def initialize
|
||||
@brightness = 255
|
||||
@fadeout_duration = 0
|
||||
@@ -42,11 +36,7 @@ class Game_Screen
|
||||
@weather_max = 0.0
|
||||
@weather_duration = 0
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Start Changing Color Tone
|
||||
# tone : color tone
|
||||
# duration : time
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def start_tone_change(tone, duration)
|
||||
@tone_target = tone.clone
|
||||
@tone_duration = duration
|
||||
@@ -54,40 +44,24 @@ class Game_Screen
|
||||
@tone = @tone_target.clone
|
||||
end
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Start Flashing
|
||||
# color : color
|
||||
# duration : time
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def start_flash(color, duration)
|
||||
@flash_color = color.clone
|
||||
@flash_duration = duration
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Start Shaking
|
||||
# power : strength
|
||||
# speed : speed
|
||||
# duration : time
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def start_shake(power, speed, duration)
|
||||
@shake_power = power
|
||||
@shake_speed = speed
|
||||
@shake_duration = duration
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Set Weather
|
||||
# type : type
|
||||
# power : strength
|
||||
# duration : time
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def weather(type, power, duration)
|
||||
@weather_type = GameData::Weather.get(type).id
|
||||
@weather_max = (power + 1) * RPG::Weather::MAX_SPRITES / 10
|
||||
@weather_duration = duration # In 1/20ths of a seconds
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Frame Update
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def update
|
||||
if @fadeout_duration && @fadeout_duration >= 1
|
||||
d = @fadeout_duration
|
||||
|
||||
@@ -5,25 +5,20 @@
|
||||
# Refer to "$game_switches" for the instance of this class.
|
||||
#===============================================================================
|
||||
class Game_Switches
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Object Initialization
|
||||
#-----------------------------------------------------------------------------
|
||||
def initialize
|
||||
@data = []
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Get Switch
|
||||
|
||||
# Get Switch
|
||||
# switch_id : switch ID
|
||||
#-----------------------------------------------------------------------------
|
||||
def [](switch_id)
|
||||
return @data[switch_id] if switch_id <= 5000 && @data[switch_id]
|
||||
return false
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Set Switch
|
||||
|
||||
# Set Switch
|
||||
# switch_id : switch ID
|
||||
# value : ON (true) / OFF (false)
|
||||
#-----------------------------------------------------------------------------
|
||||
def []=(switch_id, value)
|
||||
@data[switch_id] = value if switch_id <= 5000
|
||||
end
|
||||
|
||||
@@ -5,25 +5,20 @@
|
||||
# Refer to "$game_variables" for the instance of this class.
|
||||
#===============================================================================
|
||||
class Game_Variables
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Object Initialization
|
||||
#-----------------------------------------------------------------------------
|
||||
def initialize
|
||||
@data = []
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Get Variable
|
||||
|
||||
# Get Variable
|
||||
# variable_id : variable ID
|
||||
#-----------------------------------------------------------------------------
|
||||
def [](variable_id)
|
||||
return @data[variable_id] if variable_id <= 5000 && !@data[variable_id].nil?
|
||||
return 0
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Set Variable
|
||||
|
||||
# Set Variable
|
||||
# variable_id : variable ID
|
||||
# value : the variable's value
|
||||
#-----------------------------------------------------------------------------
|
||||
def []=(variable_id, value)
|
||||
@data[variable_id] = value if variable_id <= 5000
|
||||
end
|
||||
|
||||
@@ -5,24 +5,19 @@
|
||||
# "Hash." Refer to "$game_self_switches" for the instance of this class.
|
||||
#===============================================================================
|
||||
class Game_SelfSwitches
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Object Initialization
|
||||
#-----------------------------------------------------------------------------
|
||||
def initialize
|
||||
@data = {}
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Get Self Switch
|
||||
|
||||
# Get Self Switch
|
||||
# key : key
|
||||
#-----------------------------------------------------------------------------
|
||||
def [](key)
|
||||
return @data[key] == true
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Set Self Switch
|
||||
|
||||
# Set Self Switch
|
||||
# key : key
|
||||
# value : ON (true) / OFF (false)
|
||||
#-----------------------------------------------------------------------------
|
||||
def []=(key, value)
|
||||
@data[key] = value
|
||||
end
|
||||
|
||||
@@ -4,11 +4,7 @@
|
||||
# This class handles the picture. It's used within the Game_Screen class
|
||||
# ($game_screen).
|
||||
#===============================================================================
|
||||
|
||||
class Game_Picture
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Public Instance Variables
|
||||
#-----------------------------------------------------------------------------
|
||||
attr_reader :number # picture number
|
||||
attr_reader :name # file name
|
||||
attr_reader :origin # starting point
|
||||
@@ -21,10 +17,6 @@ class Game_Picture
|
||||
attr_reader :tone # color tone
|
||||
attr_reader :angle # rotation angle
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Object Initialization
|
||||
# number : picture number
|
||||
#-----------------------------------------------------------------------------
|
||||
def initialize(number)
|
||||
@number = number
|
||||
@name = ""
|
||||
@@ -47,8 +39,8 @@ class Game_Picture
|
||||
@angle = 0
|
||||
@rotate_speed = 0
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Show Picture
|
||||
|
||||
# Show Picture
|
||||
# name : file name
|
||||
# origin : starting point
|
||||
# x : x-coordinate
|
||||
@@ -57,7 +49,6 @@ class Game_Picture
|
||||
# zoom_y : y directional zoom rate
|
||||
# opacity : opacity level
|
||||
# blend_type : blend method
|
||||
#-----------------------------------------------------------------------------
|
||||
def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
|
||||
@name = name
|
||||
@origin = origin
|
||||
@@ -79,8 +70,8 @@ class Game_Picture
|
||||
@angle = 0
|
||||
@rotate_speed = 0
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Move Picture
|
||||
|
||||
# Move Picture
|
||||
# duration : time
|
||||
# origin : starting point
|
||||
# x : x-coordinate
|
||||
@@ -89,7 +80,6 @@ class Game_Picture
|
||||
# zoom_y : y directional zoom rate
|
||||
# opacity : opacity level
|
||||
# blend_type : blend method
|
||||
#-----------------------------------------------------------------------------
|
||||
def move(duration, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
|
||||
@duration = duration
|
||||
@origin = origin
|
||||
@@ -100,18 +90,16 @@ class Game_Picture
|
||||
@target_opacity = opacity.to_f
|
||||
@blend_type = blend_type || 0
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Change Rotation Speed
|
||||
|
||||
# Change Rotation Speed
|
||||
# speed : rotation speed
|
||||
#-----------------------------------------------------------------------------
|
||||
def rotate(speed)
|
||||
@rotate_speed = speed
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Start Change of Color Tone
|
||||
|
||||
# Start Change of Color Tone
|
||||
# tone : color tone
|
||||
# duration : time
|
||||
#-----------------------------------------------------------------------------
|
||||
def start_tone_change(tone, duration)
|
||||
@tone_target = tone.clone
|
||||
@tone_duration = duration
|
||||
@@ -119,15 +107,13 @@ class Game_Picture
|
||||
@tone = @tone_target.clone
|
||||
end
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Erase Picture
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Erase Picture
|
||||
def erase
|
||||
@name = ""
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Frame Update
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Frame Update
|
||||
def update
|
||||
if @duration >= 1
|
||||
d = @duration
|
||||
|
||||
@@ -106,28 +106,24 @@ class Game_Map
|
||||
return GameData::MapMetadata.try_get(@map_id)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# Returns the name of this map's BGM. If it's night time, returns the night
|
||||
# version of the BGM (if it exists).
|
||||
#-----------------------------------------------------------------------------
|
||||
def bgm_name
|
||||
if PBDayNight.isNight? && FileTest.audio_exist?("Audio/BGM/" + @map.bgm.name + "_n")
|
||||
return @map.bgm.name + "_n"
|
||||
end
|
||||
return @map.bgm.name
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Autoplays background music
|
||||
|
||||
# Autoplays background music
|
||||
# Plays music called "[normal BGM]_n" if it's night time and it exists
|
||||
#-----------------------------------------------------------------------------
|
||||
def autoplayAsCue
|
||||
pbCueBGM(bgm_name, 1.0, @map.bgm.volume, @map.bgm.pitch) if @map.autoplay_bgm
|
||||
pbBGSPlay(@map.bgs) if @map.autoplay_bgs
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Plays background music
|
||||
|
||||
# Plays background music
|
||||
# Plays music called "[normal BGM]_n" if it's night time and it exists
|
||||
#-----------------------------------------------------------------------------
|
||||
def autoplay
|
||||
pbBGMPlay(bgm_name, @map.bgm.volume, @map.bgm.pitch) if @map.autoplay_bgm
|
||||
pbBGSPlay(@map.bgs) if @map.autoplay_bgs
|
||||
@@ -249,7 +245,7 @@ class Game_Map
|
||||
end
|
||||
|
||||
# Returns whether the position x,y is fully passable (there is no blocking
|
||||
# event there, and the tile is fully passable in all directions)
|
||||
# event there, and the tile is fully passable in all directions).
|
||||
def passableStrict?(x, y, d, self_event = nil)
|
||||
return false if !valid?(x, y)
|
||||
events.each_value do |event|
|
||||
|
||||
@@ -69,14 +69,15 @@
|
||||
|
||||
=end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Interpreter
|
||||
SCROLL_SPEED_DEFAULT = 4
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Map Autoscroll to Coordinates
|
||||
# Map Autoscroll to Coordinates
|
||||
# x : x coordinate to scroll to and center on
|
||||
# y : y coordinate to scroll to and center on
|
||||
# speed : (optional) scroll speed (from 1-6, default being 4)
|
||||
#-----------------------------------------------------------------------------
|
||||
def autoscroll(x, y, speed = SCROLL_SPEED_DEFAULT)
|
||||
if $game_map.scrolling?
|
||||
return false
|
||||
@@ -130,17 +131,16 @@ class Interpreter
|
||||
return !@diag
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Map Autoscroll (to Player)
|
||||
# Map Autoscroll (to Player)
|
||||
# speed : (optional) scroll speed (from 1-6, default being 4)
|
||||
#-----------------------------------------------------------------------------
|
||||
def autoscroll_player(speed = SCROLL_SPEED_DEFAULT)
|
||||
autoscroll($game_player.x, $game_player.y, speed)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Game_Map
|
||||
def scroll_downright(distance)
|
||||
@display_x = [@display_x + distance,
|
||||
|
||||
@@ -355,7 +355,7 @@ class PokemonMapFactory
|
||||
|
||||
def updateMaps(scene)
|
||||
updateMapsInternal
|
||||
$map_factory.setSceneStarted(scene) if @mapChanged
|
||||
setSceneStarted(scene) if @mapChanged
|
||||
end
|
||||
|
||||
def updateMapsInternal
|
||||
|
||||
@@ -267,13 +267,11 @@ class Game_Player < Game_Character
|
||||
return $game_map.terrain_tag(facing[1], facing[2])
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Passable Determinants
|
||||
# Passable Determinants
|
||||
# x : x-coordinate
|
||||
# y : y-coordinate
|
||||
# d : direction (0, 2, 4, 6, 8)
|
||||
# * 0 = Determines if all directions are impassable (for jumping)
|
||||
#-----------------------------------------------------------------------------
|
||||
def passable?(x, y, d, strict = false)
|
||||
# Get new coordinates
|
||||
new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
|
||||
@@ -289,28 +287,22 @@ class Game_Player < Game_Character
|
||||
return super
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Set Map Display Position to Center of Screen
|
||||
#-----------------------------------------------------------------------------
|
||||
# Set Map Display Position to Center of Screen
|
||||
def center(x, y)
|
||||
self.map.display_x = (x * Game_Map::REAL_RES_X) - SCREEN_CENTER_X
|
||||
self.map.display_y = (y * Game_Map::REAL_RES_Y) - SCREEN_CENTER_Y
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Move to Designated Position
|
||||
# Move to Designated Position
|
||||
# x : x-coordinate
|
||||
# y : y-coordinate
|
||||
#-----------------------------------------------------------------------------
|
||||
def moveto(x, y)
|
||||
super
|
||||
center(x, y)
|
||||
make_encounter_count
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Make Encounter Count
|
||||
#-----------------------------------------------------------------------------
|
||||
# Make Encounter Count
|
||||
def make_encounter_count
|
||||
# Image of two dice rolling
|
||||
if $game_map.map_id != 0
|
||||
@@ -319,18 +311,13 @@ class Game_Player < Game_Character
|
||||
end
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Refresh
|
||||
#-----------------------------------------------------------------------------
|
||||
def refresh
|
||||
@opacity = 255
|
||||
@blend_type = 0
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Trigger event(s) at the same coordinates as self with the appropriate
|
||||
# Trigger event(s) at the same coordinates as self with the appropriate
|
||||
# trigger(s) that can be triggered
|
||||
#-----------------------------------------------------------------------------
|
||||
def check_event_trigger_here(triggers)
|
||||
result = false
|
||||
# If event is running
|
||||
@@ -348,9 +335,7 @@ class Game_Player < Game_Character
|
||||
return result
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Front Event Starting Determinant
|
||||
#-----------------------------------------------------------------------------
|
||||
# Front Event Starting Determinant
|
||||
def check_event_trigger_there(triggers)
|
||||
result = false
|
||||
# If event is running
|
||||
@@ -389,9 +374,7 @@ class Game_Player < Game_Character
|
||||
return result
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Touch Event Starting Determinant
|
||||
#-----------------------------------------------------------------------------
|
||||
# Touch Event Starting Determinant
|
||||
def check_event_trigger_touch(dir)
|
||||
result = false
|
||||
return result if $game_system.map_interpreter.running?
|
||||
@@ -417,9 +400,6 @@ class Game_Player < Game_Character
|
||||
return result
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Frame Update
|
||||
#-----------------------------------------------------------------------------
|
||||
def update
|
||||
last_real_x = @real_x
|
||||
last_real_y = @real_y
|
||||
@@ -531,7 +511,7 @@ class Game_Player < Game_Character
|
||||
end
|
||||
end
|
||||
|
||||
# Track the player on-screen as they move
|
||||
# Track the player on-screen as they move.
|
||||
def update_screen_position(last_real_x, last_real_y)
|
||||
return if self.map.scrolling? || !(@moved_last_frame || @moved_this_frame)
|
||||
if (@real_x < last_real_x && @real_x - $game_map.display_x < SCREEN_CENTER_X) ||
|
||||
@@ -564,8 +544,6 @@ class Game_Player < Game_Character
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -5,42 +5,28 @@
|
||||
# event. This class is used within the Game_Map class ($game_map).
|
||||
#===============================================================================
|
||||
class Game_CommonEvent
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Object Initialization
|
||||
# common_event_id : common event ID
|
||||
#-----------------------------------------------------------------------------
|
||||
def initialize(common_event_id)
|
||||
@common_event_id = common_event_id
|
||||
@interpreter = nil
|
||||
refresh
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Get Name
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def name
|
||||
return $data_common_events[@common_event_id].name
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Get Trigger
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def trigger
|
||||
return $data_common_events[@common_event_id].trigger
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Get Condition Switch ID
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def switch_id
|
||||
return $data_common_events[@common_event_id].switch_id
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Get List of Event Commands
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def list
|
||||
return $data_common_events[@common_event_id].list
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Checks if switch is on
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def switchIsOn?(id)
|
||||
switchName = $data_system.switches[id]
|
||||
return false if !switchName
|
||||
@@ -50,9 +36,7 @@ class Game_CommonEvent
|
||||
return $game_switches[id]
|
||||
end
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Refresh
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def refresh
|
||||
# Create an interpreter for parallel process if necessary
|
||||
if self.trigger == 2 && switchIsOn?(self.switch_id)
|
||||
@@ -63,9 +47,7 @@ class Game_CommonEvent
|
||||
@interpreter = nil
|
||||
end
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Frame Update
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def update
|
||||
return if !@interpreter
|
||||
# Set up event if interpreter is not running
|
||||
|
||||
@@ -388,7 +388,6 @@ module Followers
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Deprecated methods
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class BushBitmap
|
||||
def initialize(bitmap, isTile, depth)
|
||||
@bitmaps = []
|
||||
@@ -53,8 +56,9 @@ class BushBitmap
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Sprite_Character < RPG::Sprite
|
||||
attr_accessor :character
|
||||
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
# Unused
|
||||
#===============================================================================
|
||||
# Unused.
|
||||
#===============================================================================
|
||||
class ClippableSprite < Sprite_Character
|
||||
def initialize(viewport, event, tilemap)
|
||||
@tilemap = tilemap
|
||||
@@ -29,8 +31,9 @@ class ClippableSprite < Sprite_Character
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Spriteset_Map
|
||||
attr_reader :map
|
||||
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
=begin
|
||||
A sprite whose sole purpose is to display an animation. This sprite
|
||||
can be displayed anywhere on the map and is disposed
|
||||
automatically when its animation is finished.
|
||||
Used for grass rustling and so forth.
|
||||
=end
|
||||
#===============================================================================
|
||||
# A sprite whose sole purpose is to display an animation. This sprite can be
|
||||
# displayed anywhere on the map and is disposed automatically when its animation
|
||||
# is finished. Used for grass rustling and so forth.
|
||||
#===============================================================================
|
||||
class AnimationSprite < RPG::Sprite
|
||||
def initialize(animID, map, tileX, tileY, viewport = nil, tinting = false, height = 3)
|
||||
super(viewport)
|
||||
@@ -38,8 +37,9 @@ class AnimationSprite < RPG::Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Spriteset_Map
|
||||
alias _animationSprite_initialize initialize unless private_method_defined?(:_animationSprite_initialize)
|
||||
alias _animationSprite_update update unless method_defined?(:_animationSprite_update)
|
||||
|
||||
@@ -117,11 +117,9 @@ class Sprite_Shadow < RPG::Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===================================================
|
||||
#===============================================================================
|
||||
# ? CLASS Sprite_Character edit
|
||||
#===================================================
|
||||
#===============================================================================
|
||||
class Sprite_Character < RPG::Sprite
|
||||
alias shadow_initialize initialize unless private_method_defined?(:shadow_initialize)
|
||||
|
||||
@@ -161,20 +159,16 @@ class Sprite_Character < RPG::Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===================================================
|
||||
#===============================================================================
|
||||
# ? CLASS Game_Event edit
|
||||
#===================================================
|
||||
#===============================================================================
|
||||
class Game_Event
|
||||
attr_accessor :id
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===================================================
|
||||
#===============================================================================
|
||||
# ? CLASS Spriteset_Map edit
|
||||
#===================================================
|
||||
#===============================================================================
|
||||
class Spriteset_Map
|
||||
attr_accessor :shadows
|
||||
|
||||
@@ -202,9 +196,7 @@ class Spriteset_Map
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===================================================
|
||||
#===============================================================================
|
||||
# ? XPML Definition, by Rataime, using ideas from Near Fantastica
|
||||
#
|
||||
# Returns nil if the markup wasn't present at all,
|
||||
@@ -222,7 +214,7 @@ end
|
||||
# p XPML_read("second", event_id) -> [1, "two"]
|
||||
# p XPML_read("third", event_id) -> [3]
|
||||
# p XPML_read("forth", event_id) -> nil
|
||||
#===================================================
|
||||
#===============================================================================
|
||||
def XPML_read(map, markup, event, max_param_number = 0)
|
||||
parameter_list = nil
|
||||
return nil if !event || event.list.nil?
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#===============================================================================
|
||||
# Particle Engine, Peter O., 2007-11-03
|
||||
# Based on version 2 by Near Fantastica, 04.01.06
|
||||
# In turn based on the Particle Engine designed by PinkMan
|
||||
#===============================================================================
|
||||
class Particle_Engine
|
||||
def initialize(viewport = nil, map = nil)
|
||||
@map = (map) ? map : $game_map
|
||||
@@ -98,8 +100,9 @@ class Particle_Engine
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class ParticleEffect
|
||||
attr_accessor :x, :y, :z
|
||||
|
||||
@@ -113,8 +116,9 @@ class ParticleEffect
|
||||
def dispose; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class ParticleSprite
|
||||
attr_accessor :x, :y, :z, :ox, :oy, :opacity, :blend_type
|
||||
attr_reader :bitmap
|
||||
@@ -171,8 +175,9 @@ class ParticleSprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class ParticleEffect_Event < ParticleEffect
|
||||
attr_accessor :event
|
||||
|
||||
@@ -357,8 +362,9 @@ class ParticleEffect_Event < ParticleEffect
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Fire < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -368,8 +374,9 @@ class Particle_Engine::Fire < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Smoke < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -379,8 +386,9 @@ class Particle_Engine::Smoke < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Teleport < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -394,8 +402,9 @@ class Particle_Engine::Teleport < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Spirit < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -405,8 +414,9 @@ class Particle_Engine::Spirit < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Explosion < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -416,8 +426,9 @@ class Particle_Engine::Explosion < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Aura < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -427,8 +438,9 @@ class Particle_Engine::Aura < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Soot < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -438,8 +450,9 @@ class Particle_Engine::Soot < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::SootSmoke < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -452,8 +465,9 @@ class Particle_Engine::SootSmoke < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Rocket < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -463,8 +477,9 @@ class Particle_Engine::Rocket < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::FixedTeleport < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -478,9 +493,9 @@ class Particle_Engine::FixedTeleport < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# By Peter O.
|
||||
#===============================================================================
|
||||
class Particle_Engine::StarTeleport < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -494,8 +509,9 @@ class Particle_Engine::StarTeleport < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Smokescreen < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -531,8 +547,9 @@ class Particle_Engine::Smokescreen < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Flare < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -542,8 +559,9 @@ class Particle_Engine::Flare < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Particle_Engine::Splash < ParticleEffect_Event
|
||||
def initialize(event, viewport)
|
||||
super
|
||||
@@ -561,8 +579,9 @@ class Particle_Engine::Splash < ParticleEffect_Event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Game_Event < Game_Character
|
||||
attr_accessor :pe_refresh
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PictureOrigin
|
||||
TOP_LEFT = 0
|
||||
CENTER = 1
|
||||
@@ -12,8 +15,9 @@ class PictureOrigin
|
||||
RIGHT = 8
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Processes
|
||||
XY = 0
|
||||
DELTA_XY = 1
|
||||
@@ -35,8 +39,9 @@ class Processes
|
||||
CROP_BOTTOM = 17
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def getCubicPoint2(src, t)
|
||||
x0 = src[0]
|
||||
y0 = src[1]
|
||||
@@ -72,8 +77,6 @@ def getCubicPoint2(src, t)
|
||||
return [cx, cy]
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# PictureEx
|
||||
#===============================================================================
|
||||
@@ -456,8 +459,6 @@ class PictureEx
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Interpolator
|
||||
ZOOM_X = 1
|
||||
ZOOM_Y = 2
|
||||
@@ -83,8 +86,9 @@ class Interpolator
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class RectInterpolator
|
||||
def initialize(oldrect, newrect, frames)
|
||||
restart(oldrect, newrect, frames)
|
||||
@@ -130,8 +134,9 @@ class RectInterpolator
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PointInterpolator
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Hangup < Exception; end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module RPG
|
||||
module Cache
|
||||
def self.debug
|
||||
@@ -106,8 +110,9 @@ module RPG
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class BitmapWrapper < Bitmap
|
||||
attr_reader :refcount
|
||||
attr_accessor :never_dispose
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module MessageConfig
|
||||
LIGHT_TEXT_MAIN_COLOR = Color.new(248, 248, 248)
|
||||
LIGHT_TEXT_SHADOW_COLOR = Color.new(72, 80, 88)
|
||||
@@ -163,8 +166,6 @@ module MessageConfig
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Position a window
|
||||
#===============================================================================
|
||||
@@ -759,10 +760,8 @@ def addBackgroundOrColoredPlane(sprites, planename, background, color, viewport
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Ensure required method definitions
|
||||
# Ensure required method definitions.
|
||||
#===============================================================================
|
||||
module Graphics
|
||||
if !self.respond_to?("width")
|
||||
@@ -773,8 +772,9 @@ module Graphics
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Ensure required method definitions.
|
||||
#===============================================================================
|
||||
if !defined?(_INTL)
|
||||
def _INTL(*args)
|
||||
string = args[0].clone
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class WindowCursorRect < Rect
|
||||
def initialize(window)
|
||||
super(0, 0, 0, 0)
|
||||
@@ -46,7 +49,9 @@ class WindowCursorRect < Rect
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Window
|
||||
attr_reader :tone
|
||||
attr_reader :color
|
||||
|
||||
@@ -46,6 +46,8 @@ class SpriteWindow < Window
|
||||
end
|
||||
|
||||
attr_reader :compat
|
||||
attr_reader :skinformat
|
||||
attr_reader :skinrect
|
||||
|
||||
def compat=(value)
|
||||
@compat = value
|
||||
@@ -324,10 +326,6 @@ class SpriteWindow < Window
|
||||
end
|
||||
end
|
||||
|
||||
#############
|
||||
attr_reader :skinformat
|
||||
attr_reader :skinrect
|
||||
|
||||
def loadSkinFile(_file)
|
||||
if (self.windowskin.width == 80 || self.windowskin.width == 96) &&
|
||||
self.windowskin.height == 48
|
||||
@@ -437,7 +435,8 @@ class SpriteWindow < Window
|
||||
privRefresh
|
||||
end
|
||||
|
||||
#############
|
||||
#===============================================================================
|
||||
|
||||
private
|
||||
|
||||
def ensureBitmap(bitmap, dwidth, dheight)
|
||||
@@ -813,8 +812,6 @@ class SpriteWindow < Window
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
# Represents a window with no formatting capabilities. Its text color can be set,
|
||||
# though, and line breaks are supported, but the text is generally unformatted.
|
||||
#===============================================================================
|
||||
class Window_UnformattedTextPokemon < SpriteWindow_Base
|
||||
attr_reader :text
|
||||
attr_reader :baseColor
|
||||
@@ -106,8 +105,6 @@ class Window_UnformattedTextPokemon < SpriteWindow_Base
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -602,8 +599,6 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -723,8 +718,6 @@ class Window_InputNumberPokemon < SpriteWindow_Base
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -951,8 +944,6 @@ class SpriteWindow_Selectable < SpriteWindow_Base
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -1016,8 +1007,6 @@ module UpDownArrowMixin
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -1030,8 +1019,6 @@ class SpriteWindow_SelectableEx < SpriteWindow_Selectable
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -1137,8 +1124,6 @@ class Window_DrawableCommand < SpriteWindow_SelectableEx
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -1229,15 +1214,12 @@ class Window_CommandPokemon < Window_DrawableCommand
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Window_CommandPokemonEx < Window_CommandPokemon
|
||||
end
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -1350,8 +1332,6 @@ class Window_AdvancedCommandPokemon < Window_DrawableCommand
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -51,8 +51,6 @@ class IconWindow < SpriteWindow_Base
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Displays an icon bitmap in a window. Supports animated images.
|
||||
# Accepts bitmaps and paths to bitmap files in its constructor.
|
||||
|
||||
@@ -88,8 +88,6 @@ class SpriteWrapper
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Sprite class that maintains a bitmap of its own.
|
||||
# This bitmap can't be changed to a different one.
|
||||
@@ -111,8 +109,6 @@ class BitmapSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -237,8 +233,6 @@ class AnimatedSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Displays an icon bitmap in a sprite. Supports animated images.
|
||||
#===============================================================================
|
||||
@@ -310,8 +304,6 @@ class IconSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Sprite class that stores multiple bitmaps, and displays only one at once.
|
||||
#===============================================================================
|
||||
|
||||
@@ -54,8 +54,6 @@ def getContrastColor(color)
|
||||
return color.get_contrast_color
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Format text
|
||||
#===============================================================================
|
||||
@@ -248,8 +246,6 @@ def getLastColors(colorstack, opacitystack, defaultcolors)
|
||||
return colors
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Formats a string of text and returns an array containing a list of formatted
|
||||
# characters.
|
||||
@@ -317,7 +313,6 @@ In addition, the syntax supports the following:
|
||||
To draw the characters, pass the returned array to the
|
||||
_drawFormattedChars_ function.
|
||||
=end
|
||||
|
||||
def getFormattedText(bitmap, xDst, yDst, widthDst, heightDst, text, lineheight = 32,
|
||||
newlineBreaks = true, explicitBreaksOnly = false,
|
||||
collapseAlignments = false)
|
||||
@@ -774,8 +769,6 @@ def getFormattedText(bitmap, xDst, yDst, widthDst, heightDst, text, lineheight =
|
||||
return characters
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Draw text and images on a bitmap
|
||||
#===============================================================================
|
||||
@@ -1109,8 +1102,6 @@ def pbDrawTextPositions(bitmap, textpos)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Draw images on a bitmap
|
||||
#===============================================================================
|
||||
|
||||
@@ -49,8 +49,6 @@ def pbCurrentEventCommentInput(elements, trigger)
|
||||
return pbEventCommentInput(event, elements, trigger)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -164,8 +162,9 @@ class ChooseNumberParams
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbChooseNumber(msgwindow, params)
|
||||
return 0 if !params
|
||||
ret = 0
|
||||
@@ -208,8 +207,6 @@ def pbChooseNumber(msgwindow, params)
|
||||
return ret
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -244,8 +241,6 @@ class FaceWindowVX < SpriteWindow_Base
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -311,8 +306,6 @@ def pbCsvPosInt!(str)
|
||||
return ret.to_i
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Money and coins windows
|
||||
#===============================================================================
|
||||
@@ -368,8 +361,6 @@ def pbDisplayBattlePointsWindow(msgwindow)
|
||||
return pointswindow
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -410,8 +401,6 @@ def pbDisposeMessageWindow(msgwindow)
|
||||
msgwindow.dispose
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Main message-displaying function
|
||||
#===============================================================================
|
||||
@@ -701,8 +690,6 @@ def pbMessageDisplay(msgwindow, message, letterbyletter = true, commandProc = ni
|
||||
return ret
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Message-displaying functions
|
||||
#===============================================================================
|
||||
|
||||
@@ -81,8 +81,6 @@ class CharacterEntryHelper
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -217,8 +215,6 @@ class Window_TextEntry < SpriteWindow_Base
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -253,8 +249,6 @@ class Window_TextEntry_Keyboard < Window_TextEntry
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PictureSprite < Sprite
|
||||
def initialize(viewport, picture)
|
||||
super(viewport)
|
||||
@@ -50,8 +53,6 @@ class PictureSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbTextBitmap(text, maxwidth = Graphics.width)
|
||||
tmp = Bitmap.new(maxwidth, Graphics.height)
|
||||
pbSetSystemFont(tmp)
|
||||
@@ -59,10 +60,8 @@ def pbTextBitmap(text, maxwidth = Graphics.width)
|
||||
return tmp
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# EventScene
|
||||
#
|
||||
#===============================================================================
|
||||
class EventScene
|
||||
attr_accessor :onCTrigger, :onBTrigger, :onUpdate
|
||||
@@ -181,8 +180,6 @@ class EventScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -42,7 +42,7 @@ module GameData
|
||||
validate tr_type => [Symbol, String]
|
||||
validate tr_name => [String, NilClass]
|
||||
key = [tr_type.to_sym, tr_name, tr_version]
|
||||
key = key[0] if key[1] == nil
|
||||
key = key[0] if key[1].nil?
|
||||
return !self::DATA[key].nil?
|
||||
end
|
||||
|
||||
|
||||
@@ -453,8 +453,6 @@ class Battle::Move::DoublePowerIfTargetPoisoned < Battle::Move
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Power is doubled if the target is paralyzed. Cures the target of paralysis.
|
||||
# (Smelling Salts)
|
||||
|
||||
@@ -91,8 +91,6 @@ class Battle::Scene::MenuBase
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Command menu (Fight/Pokémon/Bag/Run)
|
||||
#===============================================================================
|
||||
@@ -194,8 +192,6 @@ class Battle::Scene::CommandMenu < Battle::Scene::MenuBase
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Fight menu (choose a move)
|
||||
#===============================================================================
|
||||
@@ -440,8 +436,6 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Target menu (choose a move's target)
|
||||
# NOTE: Unlike the command and fight menus, this one doesn't have a textbox-only
|
||||
|
||||
@@ -402,8 +402,6 @@ class Battle::Scene::PokemonDataBox < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Splash bar to announce a triggered ability
|
||||
#===============================================================================
|
||||
@@ -496,8 +494,6 @@ class Battle::Scene::AbilitySplashBar < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon sprite (used in battle)
|
||||
#===============================================================================
|
||||
@@ -624,8 +620,6 @@ class Battle::Scene::BattlerSprite < RPG::Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shadow sprite for Pokémon (used in battle)
|
||||
#===============================================================================
|
||||
|
||||
@@ -57,8 +57,6 @@ class Battle::Scene::Animation::Intro < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows wild Pokémon fading back to their normal color, and triggers their intro
|
||||
# animations
|
||||
@@ -80,8 +78,6 @@ class Battle::Scene::Animation::Intro2 < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Makes a side's party bar and balls appear
|
||||
#===============================================================================
|
||||
@@ -181,8 +177,6 @@ class Battle::Scene::Animation::LineupAppear < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Makes a Pokémon's data box appear
|
||||
#===============================================================================
|
||||
@@ -202,8 +196,6 @@ class Battle::Scene::Animation::DataBoxAppear < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Makes a Pokémon's data box disappear
|
||||
#===============================================================================
|
||||
@@ -222,8 +214,6 @@ class Battle::Scene::Animation::DataBoxDisappear < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Makes a Pokémon's ability bar appear
|
||||
#===============================================================================
|
||||
@@ -242,8 +232,6 @@ class Battle::Scene::Animation::AbilitySplashAppear < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Makes a Pokémon's ability bar disappear
|
||||
#===============================================================================
|
||||
@@ -262,8 +250,6 @@ class Battle::Scene::Animation::AbilitySplashDisappear < Battle::Scene::Animatio
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Make an enemy trainer slide on-screen from the right. Makes the previous
|
||||
# trainer slide off to the right first if it is on-screen.
|
||||
@@ -296,8 +282,6 @@ class Battle::Scene::Animation::TrainerAppear < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows the player (and partner) and the player party lineup sliding off screen.
|
||||
# Shows the player's/partner's throwing animation (if they have one).
|
||||
@@ -350,8 +334,6 @@ class Battle::Scene::Animation::PlayerFade < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows the enemy trainer(s) and the enemy party lineup sliding off screen.
|
||||
# Doesn't show the ball thrown or the Pokémon.
|
||||
@@ -395,8 +377,6 @@ class Battle::Scene::Animation::TrainerFade < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows a Pokémon being sent out on the player's side (including by a partner).
|
||||
# Includes the Poké Ball being thrown.
|
||||
@@ -473,8 +453,6 @@ class Battle::Scene::Animation::PokeballPlayerSendOut < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows a Pokémon being sent out on the opposing side.
|
||||
# Includes the Poké Ball being "thrown" (although here the Poké Ball just
|
||||
@@ -544,8 +522,6 @@ class Battle::Scene::Animation::PokeballTrainerSendOut < Battle::Scene::Animatio
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows a Pokémon being recalled into its Poké Ball
|
||||
#===============================================================================
|
||||
@@ -594,8 +570,6 @@ class Battle::Scene::Animation::BattlerRecall < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows a Pokémon flashing after taking damage
|
||||
#===============================================================================
|
||||
@@ -632,8 +606,6 @@ class Battle::Scene::Animation::BattlerDamage < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows a Pokémon fainting
|
||||
#===============================================================================
|
||||
@@ -682,8 +654,6 @@ class Battle::Scene::Animation::BattlerFaint < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows the player's Poké Ball being thrown to capture a Pokémon
|
||||
#===============================================================================
|
||||
@@ -836,8 +806,6 @@ class Battle::Scene::Animation::PokeballThrowCapture < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows the player throwing a Poké Ball and it being deflected
|
||||
#===============================================================================
|
||||
|
||||
@@ -57,8 +57,7 @@ class Battle::DebugSceneNoLogging
|
||||
def pbChangePokemon(idxBattler, pkmn); end
|
||||
def pbFaintBattler(battler); end
|
||||
def pbEXPBar(battler, startExp, endExp, tempExp1, tempExp2); end
|
||||
def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense,
|
||||
oldSpAtk, oldSpDef, oldSpeed); end
|
||||
def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense, oldSpAtk, oldSpDef, oldSpeed); end
|
||||
def pbForgetMove(pkmn, moveToLearn); return 0; end # Always forget first move
|
||||
|
||||
def pbCommandMenu(idxBattler, firstAction)
|
||||
|
||||
@@ -51,8 +51,9 @@ class Battle
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Battle::Battler
|
||||
unless @__clauses__aliased
|
||||
alias __clauses__pbCanSleep? pbCanSleep?
|
||||
@@ -100,9 +101,10 @@ class Battle::Battler
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Battle::Move::RaiseUserEvasion1 # Double Team
|
||||
#===============================================================================
|
||||
# Double Team
|
||||
#===============================================================================
|
||||
class Battle::Move::RaiseUserEvasion1
|
||||
unless method_defined?(:__clauses__pbMoveFailed?)
|
||||
alias __clauses__pbMoveFailed? pbMoveFailed?
|
||||
end
|
||||
@@ -116,9 +118,10 @@ class Battle::Move::RaiseUserEvasion1 # Double Team
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Battle::Move::RaiseUserEvasion2MinimizeUser # Minimize
|
||||
#===============================================================================
|
||||
# Minimize
|
||||
#===============================================================================
|
||||
class Battle::Move::RaiseUserEvasion2MinimizeUser
|
||||
unless method_defined?(:__clauses__pbMoveFailed?)
|
||||
alias __clauses__pbMoveFailed? pbMoveFailed?
|
||||
end
|
||||
@@ -132,9 +135,10 @@ class Battle::Move::RaiseUserEvasion2MinimizeUser # Minimize
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Battle::Move::UserTargetSwapAbilities # Skill Swap
|
||||
#===============================================================================
|
||||
# Skill Swap
|
||||
#===============================================================================
|
||||
class Battle::Move::UserTargetSwapAbilities
|
||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||
end
|
||||
@@ -148,9 +152,10 @@ class Battle::Move::UserTargetSwapAbilities # Skill Swap
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Battle::Move::FixedDamage20 # Sonic Boom
|
||||
#===============================================================================
|
||||
# Sonic Boom
|
||||
#===============================================================================
|
||||
class Battle::Move::FixedDamage20
|
||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||
end
|
||||
@@ -164,9 +169,10 @@ class Battle::Move::FixedDamage20 # Sonic Boom
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Battle::Move::FixedDamage40 # Dragon Rage
|
||||
#===============================================================================
|
||||
# Dragon Rage
|
||||
#===============================================================================
|
||||
class Battle::Move::FixedDamage40
|
||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||
end
|
||||
@@ -180,8 +186,9 @@ class Battle::Move::FixedDamage40 # Dragon Rage
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Battle::Move::OHKO
|
||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||
@@ -196,8 +203,9 @@ class Battle::Move::OHKO
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Battle::Move::OHKOIce
|
||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||
@@ -212,8 +220,9 @@ class Battle::Move::OHKOIce
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Battle::Move::OHKOHitsUndergroundTarget
|
||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||
@@ -228,9 +237,10 @@ class Battle::Move::OHKOHitsUndergroundTarget
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Battle::Move::UserFaintsExplosive # Self-Destruct
|
||||
#===============================================================================
|
||||
# Self-Destruct
|
||||
#===============================================================================
|
||||
class Battle::Move::UserFaintsExplosive
|
||||
unless method_defined?(:__clauses__pbMoveFailed?)
|
||||
alias __clauses__pbMoveFailed? pbMoveFailed?
|
||||
end
|
||||
@@ -259,9 +269,10 @@ class Battle::Move::UserFaintsExplosive # Self-Destruct
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Battle::Move::StartPerishCountsForAllBattlers # Perish Song
|
||||
#===============================================================================
|
||||
# Perish Song
|
||||
#===============================================================================
|
||||
class Battle::Move::StartPerishCountsForAllBattlers
|
||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||
end
|
||||
@@ -276,9 +287,10 @@ class Battle::Move::StartPerishCountsForAllBattlers # Perish Song
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Battle::Move::AttackerFaintsIfUserFaints # Destiny Bond
|
||||
#===============================================================================
|
||||
# Destiny Bond
|
||||
#===============================================================================
|
||||
class Battle::Move::AttackerFaintsIfUserFaints
|
||||
unless method_defined?(:__clauses__pbFailsAgainstTarget?)
|
||||
alias __clauses__pbFailsAgainstTarget? pbFailsAgainstTarget?
|
||||
end
|
||||
|
||||
@@ -29,8 +29,6 @@ class AnimFrame
|
||||
FOCUS = 26
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -166,8 +164,6 @@ def pbConvertRPGAnimation(animation)
|
||||
return pbAnim
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -230,8 +226,6 @@ class RPG::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -333,8 +327,6 @@ class PBAnimTiming
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -397,8 +389,6 @@ class PBAnimations < Array
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -598,8 +588,6 @@ class PBAnimation < Array
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -678,8 +666,6 @@ def pbSpriteSetAnimFrame(sprite, frame, user = nil, target = nil, inEditor = fal
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Animation player
|
||||
#===============================================================================
|
||||
|
||||
@@ -888,10 +888,7 @@ Battle::AbilityEffects::MoveBlocking.add(:DAZZLING,
|
||||
next false if battle.choices[user.index][4] <= 0
|
||||
next false if !bearer.opposes?(user)
|
||||
ret = false
|
||||
targets.each do |b|
|
||||
next if !b.opposes?(user)
|
||||
ret = true
|
||||
end
|
||||
targets.each { |b| ret = true if b.opposes?(user) }
|
||||
next ret
|
||||
}
|
||||
)
|
||||
|
||||
@@ -54,8 +54,6 @@ class Battle::FakeBattler
|
||||
def pbReset; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Data box for safari battles
|
||||
#===============================================================================
|
||||
@@ -93,8 +91,6 @@ class Battle::Scene::SafariDataBox < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows the player throwing bait at a wild Pokémon in a Safari battle.
|
||||
#===============================================================================
|
||||
@@ -159,8 +155,6 @@ class Battle::Scene::Animation::ThrowBait < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shows the player throwing a rock at a wild Pokémon in a Safari battle.
|
||||
#===============================================================================
|
||||
@@ -222,8 +216,6 @@ class Battle::Scene::Animation::ThrowRock < Battle::Scene::Animation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Safari Zone battle scene (the visuals of the battle)
|
||||
#===============================================================================
|
||||
@@ -280,8 +272,6 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Safari Zone battle class
|
||||
#===============================================================================
|
||||
@@ -308,9 +298,9 @@ class SafariBattle
|
||||
|
||||
def pbRandom(x); return rand(x); end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Initialize the battle class
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def initialize(scene, player, party2)
|
||||
@scene = scene
|
||||
@peer = Battle::Peer.new
|
||||
@@ -335,9 +325,9 @@ class SafariBattle
|
||||
def defaultWeather=(value); @weather = value; end
|
||||
def defaultTerrain=(value); end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Information about the type and size of the battle
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def wildBattle?; return true; end
|
||||
def trainerBattle?; return false; end
|
||||
|
||||
@@ -347,9 +337,9 @@ class SafariBattle
|
||||
return @sideSizes[index % 2]
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Trainers and owner-related
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def pbPlayer; return @player[0]; end
|
||||
def opponent; return nil; end
|
||||
|
||||
@@ -374,18 +364,18 @@ class SafariBattle
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Get party info (counts all teams on the same side)
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def pbParty(idxBattler)
|
||||
return (opposes?(idxBattler)) ? @party2 : nil
|
||||
end
|
||||
|
||||
def pbAllFainted?(idxBattler = 0); return false; end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Battler-related
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def opposes?(idxBattler1, idxBattler2 = 0)
|
||||
idxBattler1 = idxBattler1.index if idxBattler1.respond_to?("index")
|
||||
idxBattler2 = idxBattler2.index if idxBattler2.respond_to?("index")
|
||||
@@ -395,9 +385,9 @@ class SafariBattle
|
||||
def pbRemoveFromParty(idxBattler, idxParty); end
|
||||
def pbGainExp; end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Messages and animations
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def pbDisplay(msg, &block)
|
||||
@scene.pbDisplayMessage(msg, &block)
|
||||
end
|
||||
@@ -414,17 +404,15 @@ class SafariBattle
|
||||
return @scene.pbDisplayConfirmMessage(msg)
|
||||
end
|
||||
|
||||
|
||||
|
||||
class BattleAbortedException < Exception; end
|
||||
|
||||
def pbAbort
|
||||
raise BattleAbortedException.new("Battle aborted")
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Safari battle-specific methods
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
def pbEscapeRate(catch_rate)
|
||||
return 125 if catch_rate <= 45 # Escape factor 9 (45%)
|
||||
return 100 if catch_rate <= 60 # Escape factor 7 (35%)
|
||||
|
||||
@@ -26,8 +26,6 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Bug Catching Contest battle class
|
||||
#===============================================================================
|
||||
|
||||
@@ -164,8 +164,6 @@ class BattlePalaceBattle < Battle
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -35,8 +35,6 @@ class Battle::SuccessState
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -203,8 +201,6 @@ class BattleArenaBattle < Battle
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -221,8 +217,6 @@ class Battle::AI
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -38,8 +38,6 @@ class LocationWindow
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Visibility circle in dark maps
|
||||
#===============================================================================
|
||||
@@ -85,8 +83,6 @@ class DarknessSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Light effects
|
||||
#===============================================================================
|
||||
@@ -120,8 +116,9 @@ class LightEffect
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class LightEffect_Lamp < LightEffect
|
||||
def initialize(event, viewport = nil, map = nil)
|
||||
lamp = AnimatedBitmap.new("Graphics/Pictures/LE")
|
||||
@@ -138,8 +135,9 @@ class LightEffect_Lamp < LightEffect
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class LightEffect_Basic < LightEffect
|
||||
def initialize(event, viewport = nil, map = nil, filename = nil)
|
||||
super
|
||||
@@ -164,8 +162,9 @@ class LightEffect_Basic < LightEffect
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class LightEffect_DayNight < LightEffect
|
||||
def initialize(event, viewport = nil, map = nil, filename = nil)
|
||||
super
|
||||
@@ -203,8 +202,9 @@ class LightEffect_DayNight < LightEffect
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
EventHandlers.add(:on_new_spriteset_map, :add_light_effects,
|
||||
proc { |spriteset, viewport|
|
||||
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
|
||||
|
||||
@@ -76,8 +76,6 @@ def pbCaveExit
|
||||
pbCaveEntranceEx(true)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Blacking out animation
|
||||
#===============================================================================
|
||||
|
||||
@@ -25,16 +25,12 @@ def pbPokerus?
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Game_Temp
|
||||
attr_accessor :warned_low_battery
|
||||
attr_accessor :cue_bgm
|
||||
attr_accessor :cue_bgm_frame_delay
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbBatteryLow?
|
||||
pstate = System.power_state
|
||||
# If it's not discharging, it doesn't matter if it's low
|
||||
@@ -220,8 +216,6 @@ def pbBattleOnStepTaken(repel_active)
|
||||
$game_temp.force_single_battle = false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Checks when moving between maps
|
||||
#===============================================================================
|
||||
@@ -331,8 +325,6 @@ EventHandlers.add(:on_map_or_spriteset_change, :show_location_window,
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Event locations, terrain tags
|
||||
#===============================================================================
|
||||
@@ -416,8 +408,6 @@ def pbFacingEachOther(event1, event2)
|
||||
return pbEventFacesPlayer?(event1, event2, 1) && pbEventFacesPlayer?(event2, event1, 1)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Audio playing
|
||||
#===============================================================================
|
||||
@@ -454,8 +444,6 @@ def pbAutoplayOnSave
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Event movement
|
||||
#===============================================================================
|
||||
@@ -508,8 +496,6 @@ module PBMoveRoute
|
||||
ScriptAsync = 101 # 1 param
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbMoveRoute(event, commands, waitComplete = false)
|
||||
route = RPG::MoveRoute.new
|
||||
route.repeat = false
|
||||
@@ -555,8 +541,6 @@ def pbWait(numFrames)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Player/event movement in the field
|
||||
#===============================================================================
|
||||
@@ -644,8 +628,6 @@ def pbJumpToward(dist = 1, playSound = false, cancelSurf = false)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Bridges, cave escape points, and setting the heal point
|
||||
#===============================================================================
|
||||
@@ -689,8 +671,6 @@ def pbSetPokemonCenter
|
||||
$PokemonGlobal.pokecenterDirection = $game_player.direction
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Partner trainer
|
||||
#===============================================================================
|
||||
@@ -710,8 +690,6 @@ def pbDeregisterPartner
|
||||
$PokemonGlobal.partner = nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Picking up an item found on the ground
|
||||
#===============================================================================
|
||||
@@ -752,8 +730,6 @@ def pbItemBall(item, quantity = 1)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Being given an item
|
||||
#===============================================================================
|
||||
|
||||
@@ -8,8 +8,9 @@ class PokemonGlobalMetadata
|
||||
attr_accessor :nextBattleBack
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Game_Temp
|
||||
attr_accessor :encounter_triggered
|
||||
attr_accessor :encounter_type
|
||||
@@ -61,8 +62,9 @@ class Game_Temp
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def setBattleRule(*args)
|
||||
r = nil
|
||||
args.each do |arg|
|
||||
|
||||
@@ -26,7 +26,7 @@ class PokemonEncounters
|
||||
@chance_accumulator = 0
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Returns whether encounters for the given encounter type have been defined
|
||||
# for the current map.
|
||||
@@ -84,7 +84,7 @@ class PokemonEncounters
|
||||
return false
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Returns whether the player's current location allows wild encounters to
|
||||
# trigger upon taking a step.
|
||||
@@ -262,7 +262,7 @@ class PokemonEncounters
|
||||
return ret
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# For the current map, randomly chooses a species and level from the encounter
|
||||
# list for the given encounter type. Returns nil if there are none defined.
|
||||
@@ -375,8 +375,6 @@ class PokemonEncounters
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PokemonGlobalMetadata
|
||||
attr_accessor :roamPosition
|
||||
attr_accessor :roamedAlready # Whether a roamer has been encountered on current map
|
||||
@@ -11,8 +14,6 @@ class PokemonGlobalMetadata
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Making roaming Pokémon roam around.
|
||||
#===============================================================================
|
||||
@@ -101,8 +102,6 @@ EventHandlers.add(:on_enter_map, :move_roaming_pokemon,
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Encountering a roaming Pokémon in a wild battle.
|
||||
#===============================================================================
|
||||
@@ -110,8 +109,9 @@ class Game_Temp
|
||||
attr_accessor :roamer_index_for_encounter # Index of roaming Pokémon to encounter next
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
# Returns whether the given category of encounter contains the actual encounter
|
||||
# method that will occur in the player's current position.
|
||||
def pbRoamingMethodAllowed(roamer_method)
|
||||
|
||||
@@ -115,8 +115,6 @@ class PokemonGlobalMetadata
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# This class keeps track of erased and moved events so their position
|
||||
# can remain after a game is saved and loaded. This class also includes
|
||||
|
||||
@@ -5,8 +5,9 @@ def pbGetTimeNow
|
||||
return Time.now
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module PBDayNight
|
||||
HOURLY_TONES = [
|
||||
Tone.new(-70, -90, 15, 55), # Night # Midnight
|
||||
@@ -109,8 +110,9 @@ module PBDayNight
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbDayNightTint(object)
|
||||
return if !$scene.is_a?(Scene_Map)
|
||||
if Settings::TIME_SHADING && $game_map.metadata&.outdoor_map
|
||||
@@ -121,85 +123,6 @@ def pbDayNightTint(object)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Moon phases and Zodiac
|
||||
#===============================================================================
|
||||
# Calculates the phase of the moon.
|
||||
# 0 - New Moon
|
||||
# 1 - Waxing Crescent
|
||||
# 2 - First Quarter
|
||||
# 3 - Waxing Gibbous
|
||||
# 4 - Full Moon
|
||||
# 5 - Waning Gibbous
|
||||
# 6 - Last Quarter
|
||||
# 7 - Waning Crescent
|
||||
def moonphase(time = nil) # in UTC
|
||||
time = pbGetTimeNow if !time
|
||||
transitions = [
|
||||
1.8456618033125,
|
||||
5.5369854099375,
|
||||
9.2283090165625,
|
||||
12.9196326231875,
|
||||
16.6109562298125,
|
||||
20.3022798364375,
|
||||
23.9936034430625,
|
||||
27.6849270496875
|
||||
]
|
||||
yy = time.year - ((12 - time.mon) / 10.0).floor
|
||||
j = (365.25 * (4712 + yy)).floor + ((((time.mon + 9) % 12) * 30.6) + 0.5).floor + time.day + 59
|
||||
j -= (((yy / 100.0) + 49).floor * 0.75).floor - 38 if j > 2_299_160
|
||||
j += (((time.hour * 60) + (time.min * 60)) + time.sec) / 86_400.0
|
||||
v = (j - 2_451_550.1) / 29.530588853
|
||||
v = ((v - v.floor) + (v < 0 ? 1 : 0))
|
||||
ag = v * 29.53
|
||||
transitions.length.times do |i|
|
||||
return i if ag <= transitions[i]
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
# Calculates the zodiac sign based on the given month and day:
|
||||
# 0 is Aries, 11 is Pisces. Month is 1 if January, and so on.
|
||||
def zodiac(month, day)
|
||||
time = [
|
||||
3, 21, 4, 19, # Aries
|
||||
4, 20, 5, 20, # Taurus
|
||||
5, 21, 6, 20, # Gemini
|
||||
6, 21, 7, 20, # Cancer
|
||||
7, 23, 8, 22, # Leo
|
||||
8, 23, 9, 22, # Virgo
|
||||
9, 23, 10, 22, # Libra
|
||||
10, 23, 11, 21, # Scorpio
|
||||
11, 22, 12, 21, # Sagittarius
|
||||
12, 22, 1, 19, # Capricorn
|
||||
1, 20, 2, 18, # Aquarius
|
||||
2, 19, 3, 20 # Pisces
|
||||
]
|
||||
(time.length / 4).times do |i|
|
||||
return i if month == time[i * 4] && day >= time[(i * 4) + 1]
|
||||
return i if month == time[(i * 4) + 2] && day <= time[(i * 4) + 3]
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
# Returns the opposite of the given zodiac sign.
|
||||
# 0 is Aries, 11 is Pisces.
|
||||
def zodiacOpposite(sign)
|
||||
return (sign + 6) % 12
|
||||
end
|
||||
|
||||
# 0 is Aries, 11 is Pisces.
|
||||
def zodiacPartners(sign)
|
||||
return [(sign + 4) % 12, (sign + 8) % 12]
|
||||
end
|
||||
|
||||
# 0 is Aries, 11 is Pisces.
|
||||
def zodiacComplements(sign)
|
||||
return [(sign + 1) % 12, (sign + 11) % 12]
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Days of the week
|
||||
#===============================================================================
|
||||
@@ -307,3 +230,80 @@ def pbGetSeasonName(season)
|
||||
_INTL("Autumn"),
|
||||
_INTL("Winter")][season]
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Moon phases and Zodiac
|
||||
#===============================================================================
|
||||
# Calculates the phase of the moon.
|
||||
# 0 - New Moon
|
||||
# 1 - Waxing Crescent
|
||||
# 2 - First Quarter
|
||||
# 3 - Waxing Gibbous
|
||||
# 4 - Full Moon
|
||||
# 5 - Waning Gibbous
|
||||
# 6 - Last Quarter
|
||||
# 7 - Waning Crescent
|
||||
def moonphase(time = nil) # in UTC
|
||||
time = pbGetTimeNow if !time
|
||||
transitions = [
|
||||
1.8456618033125,
|
||||
5.5369854099375,
|
||||
9.2283090165625,
|
||||
12.9196326231875,
|
||||
16.6109562298125,
|
||||
20.3022798364375,
|
||||
23.9936034430625,
|
||||
27.6849270496875
|
||||
]
|
||||
yy = time.year - ((12 - time.mon) / 10.0).floor
|
||||
j = (365.25 * (4712 + yy)).floor + ((((time.mon + 9) % 12) * 30.6) + 0.5).floor + time.day + 59
|
||||
j -= (((yy / 100.0) + 49).floor * 0.75).floor - 38 if j > 2_299_160
|
||||
j += (((time.hour * 60) + (time.min * 60)) + time.sec) / 86_400.0
|
||||
v = (j - 2_451_550.1) / 29.530588853
|
||||
v = ((v - v.floor) + (v < 0 ? 1 : 0))
|
||||
ag = v * 29.53
|
||||
transitions.length.times do |i|
|
||||
return i if ag <= transitions[i]
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
# Calculates the zodiac sign based on the given month and day:
|
||||
# 0 is Aries, 11 is Pisces. Month is 1 if January, and so on.
|
||||
def zodiac(month, day)
|
||||
time = [
|
||||
3, 21, 4, 19, # Aries
|
||||
4, 20, 5, 20, # Taurus
|
||||
5, 21, 6, 20, # Gemini
|
||||
6, 21, 7, 20, # Cancer
|
||||
7, 23, 8, 22, # Leo
|
||||
8, 23, 9, 22, # Virgo
|
||||
9, 23, 10, 22, # Libra
|
||||
10, 23, 11, 21, # Scorpio
|
||||
11, 22, 12, 21, # Sagittarius
|
||||
12, 22, 1, 19, # Capricorn
|
||||
1, 20, 2, 18, # Aquarius
|
||||
2, 19, 3, 20 # Pisces
|
||||
]
|
||||
(time.length / 4).times do |i|
|
||||
return i if month == time[i * 4] && day >= time[(i * 4) + 1]
|
||||
return i if month == time[(i * 4) + 2] && day <= time[(i * 4) + 3]
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
# Returns the opposite of the given zodiac sign.
|
||||
# 0 is Aries, 11 is Pisces.
|
||||
def zodiacOpposite(sign)
|
||||
return (sign + 6) % 12
|
||||
end
|
||||
|
||||
# 0 is Aries, 11 is Pisces.
|
||||
def zodiacPartners(sign)
|
||||
return [(sign + 4) % 12, (sign + 8) % 12]
|
||||
end
|
||||
|
||||
# 0 is Aries, 11 is Pisces.
|
||||
def zodiacComplements(sign)
|
||||
return [(sign + 1) % 12, (sign + 11) % 12]
|
||||
end
|
||||
|
||||
@@ -33,8 +33,9 @@ module HiddenMoveHandlers
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbCanUseHiddenMove?(pkmn, move, showmsg = true)
|
||||
return HiddenMoveHandlers.triggerCanUseMove(move, pkmn, showmsg)
|
||||
end
|
||||
@@ -62,8 +63,6 @@ def pbCheckHiddenMoveBadge(badge = -1, showmsg = true)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Hidden move animation
|
||||
#===============================================================================
|
||||
@@ -184,8 +183,6 @@ def pbHiddenMoveAnimation(pokemon)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Cut
|
||||
#===============================================================================
|
||||
@@ -247,8 +244,6 @@ def pbSmashEvent(event)
|
||||
$PokemonMap&.addErasedEvent(event.id)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Dig
|
||||
#===============================================================================
|
||||
@@ -294,8 +289,6 @@ HiddenMoveHandlers::UseMove.add(:DIG, proc { |move, pokemon|
|
||||
next false
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Dive
|
||||
#===============================================================================
|
||||
@@ -460,8 +453,6 @@ HiddenMoveHandlers::UseMove.add(:DIVE, proc { |move, pokemon|
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Flash
|
||||
#===============================================================================
|
||||
@@ -497,8 +488,6 @@ HiddenMoveHandlers::UseMove.add(:FLASH, proc { |move, pokemon|
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Fly
|
||||
#===============================================================================
|
||||
@@ -560,8 +549,6 @@ HiddenMoveHandlers::UseMove.add(:FLY, proc { |move, pkmn|
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Headbutt
|
||||
#===============================================================================
|
||||
@@ -626,8 +613,6 @@ HiddenMoveHandlers::UseMove.add(:HEADBUTT, proc { |move, pokemon|
|
||||
pbHeadbuttEffect(facingEvent)
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Rock Smash
|
||||
#===============================================================================
|
||||
@@ -678,8 +663,6 @@ HiddenMoveHandlers::UseMove.add(:ROCKSMASH, proc { |move, pokemon|
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Strength
|
||||
#===============================================================================
|
||||
@@ -731,8 +714,6 @@ HiddenMoveHandlers::UseMove.add(:STRENGTH, proc { |move, pokemon|
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Surf
|
||||
#===============================================================================
|
||||
@@ -845,8 +826,6 @@ HiddenMoveHandlers::UseMove.add(:SURF, proc { |move, pokemon|
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Sweet Scent
|
||||
#===============================================================================
|
||||
@@ -896,8 +875,6 @@ HiddenMoveHandlers::UseMove.add(:SWEETSCENT, proc { |move, pokemon|
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Teleport
|
||||
#===============================================================================
|
||||
@@ -951,8 +928,6 @@ HiddenMoveHandlers::UseMove.add(:TELEPORT, proc { |move, pokemon|
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Waterfall
|
||||
#===============================================================================
|
||||
|
||||
@@ -257,7 +257,7 @@ module RandomDungeon
|
||||
:upper_wall_in_1 => Console.markup_style("~", bg: :gray),
|
||||
:upper_wall_in_3 => Console.markup_style("~", bg: :gray),
|
||||
:upper_wall_in_7 => Console.markup_style("~", bg: :gray),
|
||||
:upper_wall_in_9 => Console.markup_style("~", bg: :gray),
|
||||
:upper_wall_in_9 => Console.markup_style("~", bg: :gray)
|
||||
}
|
||||
|
||||
def initialize(width, height)
|
||||
|
||||
@@ -113,8 +113,9 @@ module ItemHandlers
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbCanRegisterItem?(item)
|
||||
return ItemHandlers.hasUseInFieldHandler(item)
|
||||
end
|
||||
@@ -123,8 +124,6 @@ def pbCanUseOnPokemon?(item)
|
||||
return ItemHandlers.hasUseOnPokemon(item) || GameData::Item.get(item).is_machine?
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Change a Pokémon's level
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,18 +1,20 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PokemonGlobalMetadata
|
||||
attr_accessor :pokeradarBattery
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Game_Temp
|
||||
attr_accessor :poke_radar_data # [species, level, chain count, grasses (x,y,ring,rarity)]
|
||||
end
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Using the Poke Radar
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
def pbCanUsePokeRadar?
|
||||
# Can't use Radar if not in tall grass
|
||||
terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
|
||||
@@ -146,9 +148,9 @@ def pbPokeRadarGetEncounter(rarity = 0)
|
||||
return $PokemonEncounters.choose_wild_pokemon($PokemonEncounters.encounter_type, rarity + 1)
|
||||
end
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Event handlers
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
EventHandlers.add(:on_wild_species_chosen, :poke_radar_chain,
|
||||
proc { |encounter|
|
||||
if GameData::EncounterType.get($game_temp.encounter_type).type != :land ||
|
||||
@@ -246,9 +248,9 @@ EventHandlers.add(:on_enter_map, :cancel_poke_radar,
|
||||
}
|
||||
)
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Item handlers
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
ItemHandlers::UseInField.add(:POKERADAR, proc { |item|
|
||||
next pbUsePokeRadar
|
||||
})
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#===============================================================================
|
||||
# Data structure representing mail that the Pokémon can hold
|
||||
#===============================================================================
|
||||
class Mail
|
||||
attr_accessor :item, :message, :sender, :poke1, :poke2, :poke3
|
||||
|
||||
@@ -12,8 +14,9 @@ class Mail
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbMoveToMailbox(pokemon)
|
||||
$PokemonGlobal.mailbox = [] if !$PokemonGlobal.mailbox
|
||||
return false if $PokemonGlobal.mailbox.length >= 10
|
||||
|
||||
@@ -110,8 +110,6 @@ class ItemIconSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Item held icon (used in the party screen)
|
||||
#===============================================================================
|
||||
|
||||
@@ -39,7 +39,7 @@ class PokemonBag
|
||||
return @pockets
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Gets the index of the current selected item in the pocket
|
||||
def last_viewed_index(pocket)
|
||||
@@ -59,7 +59,7 @@ class PokemonBag
|
||||
@last_pocket_selections[pocket] = value if value <= @pockets[pocket].length
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def quantity(item)
|
||||
item_data = GameData::Item.try_get(item)
|
||||
@@ -139,7 +139,7 @@ class PokemonBag
|
||||
return ret
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Returns whether item has been registered for quick access in the Ready Menu.
|
||||
def registered?(item)
|
||||
@@ -161,7 +161,7 @@ class PokemonBag
|
||||
@registered_items.delete(item_data.id) if item_data
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
private
|
||||
|
||||
@@ -193,8 +193,6 @@ class PokemonBag
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# The PC item storage object, which actually contains all the items
|
||||
#===============================================================================
|
||||
@@ -260,8 +258,6 @@ class PCItemStorage
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Implements methods that act on arrays of items. Each element in an item
|
||||
# array is itself an array of [itemID, itemCount].
|
||||
@@ -333,8 +329,6 @@ module ItemStorageHelper
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Deprecated methods
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module MultipleForms
|
||||
@@formSpecies = SpeciesHandlerHash.new
|
||||
|
||||
@@ -32,8 +35,9 @@ module MultipleForms
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def drawSpot(bitmap, spotpattern, x, y, red, green, blue)
|
||||
height = spotpattern.length
|
||||
width = spotpattern[0].length
|
||||
@@ -723,7 +727,6 @@ MultipleForms.register(:CALYREX, {
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Regional forms
|
||||
# This code is for determining the form of a Pokémon in an egg created at the
|
||||
|
||||
@@ -59,8 +59,6 @@ def pbPurify(pkmn, scene)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Relic Stone scene.
|
||||
#===============================================================================
|
||||
@@ -105,8 +103,9 @@ class RelicStoneScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class RelicStoneScreen
|
||||
def initialize(scene)
|
||||
@scene = scene
|
||||
@@ -132,8 +131,9 @@ class RelicStoneScreen
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbRelicStoneScreen(pkmn)
|
||||
retval = true
|
||||
pbFadeOutIn {
|
||||
@@ -144,8 +144,6 @@ def pbRelicStoneScreen(pkmn)
|
||||
return retval
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -164,8 +162,6 @@ def pbRelicStone
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shadow Pokémon in battle.
|
||||
#===============================================================================
|
||||
@@ -184,8 +180,9 @@ class Battle
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Battle::Battler
|
||||
alias __shadow__pbInitPokemon pbInitPokemon unless method_defined?(:__shadow__pbInitPokemon)
|
||||
|
||||
@@ -228,8 +225,6 @@ class Battle::Battler
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Shadow item effects.
|
||||
#===============================================================================
|
||||
@@ -333,8 +328,6 @@ ItemHandlers::BattleUseOnPokemon.add(:VIVIDSCENT, proc { |item, pokemon, battler
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Two turn attack. On first turn, halves the HP of all active Pokémon.
|
||||
# Skips second turn (if successful). (Shadow Half)
|
||||
@@ -359,8 +352,6 @@ class Battle::Move::AllBattlersLoseHalfHPUserSkipsNextTurn < Battle::Move
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# User takes recoil damage equal to 1/2 of its current HP. (Shadow End)
|
||||
#===============================================================================
|
||||
@@ -380,8 +371,6 @@ class Battle::Move::UserLosesHalfHP < Battle::Move::RecoilMove
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Starts shadow weather. (Shadow Sky)
|
||||
#===============================================================================
|
||||
@@ -392,8 +381,6 @@ class Battle::Move::StartShadowSkyWeather < Battle::Move::WeatherMove
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Ends the effects of Light Screen, Reflect and Safeguard on both sides.
|
||||
# (Shadow Shed)
|
||||
@@ -410,8 +397,6 @@ class Battle::Move::RemoveAllScreens < Battle::Move
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -419,8 +404,9 @@ class Game_Temp
|
||||
attr_accessor :party_heart_gauges_before_battle
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
# Record current heart gauges of Pokémon in party, to see if they drop to zero
|
||||
# during battle and need to say they're ready to be purified afterwards
|
||||
EventHandlers.add(:on_start_battle, :record_party_heart_gauges,
|
||||
|
||||
@@ -77,8 +77,6 @@ class PokemonSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon icon (for defined Pokémon)
|
||||
#===============================================================================
|
||||
@@ -212,8 +210,6 @@ class PokemonIconSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon icon (for species)
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PokemonBox
|
||||
attr_reader :pokemon
|
||||
attr_accessor :name
|
||||
@@ -49,8 +52,9 @@ class PokemonBox
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PokemonStorage
|
||||
attr_reader :boxes
|
||||
attr_accessor :currentBox
|
||||
@@ -259,8 +263,6 @@ class PokemonStorage
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Regional Storage scripts
|
||||
#===============================================================================
|
||||
@@ -369,8 +371,6 @@ class RegionalStorage
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class IntroEventScene < EventScene
|
||||
# Splash screen images that appear for a few seconds and then disappear.
|
||||
SPLASH_IMAGES = ["splash1", "splash2"]
|
||||
@@ -114,8 +117,9 @@ class IntroEventScene < EventScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Scene_Intro
|
||||
def main
|
||||
Graphics.transition(0)
|
||||
|
||||
@@ -254,8 +254,9 @@ MenuHandlers.add(:pause_menu, :trainer_card, {
|
||||
MenuHandlers.add(:pause_menu, :save, {
|
||||
"name" => _INTL("Save"),
|
||||
"order" => 60,
|
||||
"condition" => proc { next $game_system && !$game_system.save_disabled &&
|
||||
!pbInSafari? && !pbInBugContest? },
|
||||
"condition" => proc {
|
||||
next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
|
||||
},
|
||||
"effect" => proc { |menu|
|
||||
menu.pbHideMenu
|
||||
scene = PokemonSave_Scene.new
|
||||
|
||||
+1
-1
@@ -165,7 +165,7 @@ class BattlePointShop_Scene
|
||||
@sprites["background"] = IconSprite.new(0, 0, @viewport)
|
||||
@sprites["background"].setBitmap("Graphics/Pictures/martScreen")
|
||||
@sprites["icon"] = ItemIconSprite.new(36, Graphics.height - 50, nil, @viewport)
|
||||
winAdapter = BattlePointShopAdapter.new()
|
||||
winAdapter = BattlePointShopAdapter.new
|
||||
@sprites["itemwindow"] = Window_BattlePointShop.new(
|
||||
stock, winAdapter, Graphics.width - 316 - 16, 10, 330 + 16, Graphics.height - 124
|
||||
)
|
||||
@@ -64,8 +64,6 @@ class Window_CharacterEntry < Window_DrawableCommand
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Text entry screen - free typing.
|
||||
#===============================================================================
|
||||
@@ -256,8 +254,6 @@ class PokemonEntryScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Text entry screen - arrows to select letter.
|
||||
#===============================================================================
|
||||
@@ -372,8 +368,6 @@ class PokemonEntryScene2
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbStartScene(helptext, minlength, maxlength, initialText, subject = 0, pokemon = nil)
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
@@ -751,8 +745,6 @@ class PokemonEntryScene2
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -769,8 +761,6 @@ class PokemonEntry
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
@@ -133,8 +133,6 @@ class TriadCard
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Duel screen visuals
|
||||
#===============================================================================
|
||||
@@ -160,9 +158,9 @@ class TriadSquare
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Scene class for handling appearance of the screen
|
||||
#===============================================================================
|
||||
class TriadScene
|
||||
def pbStartScene(battle)
|
||||
@sprites = {}
|
||||
@@ -589,8 +587,6 @@ class TriadScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Duel screen logic
|
||||
#===============================================================================
|
||||
@@ -965,8 +961,6 @@ class TriadScreen
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Start duel
|
||||
#===============================================================================
|
||||
@@ -985,8 +979,6 @@ def pbTriadDuel(name, minLevel, maxLevel, rules = nil, oppdeck = nil, prize = ni
|
||||
return ret
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Card storage
|
||||
#===============================================================================
|
||||
@@ -1001,8 +993,9 @@ class PokemonGlobalMetadata
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class TriadStorage
|
||||
attr_reader :items
|
||||
|
||||
@@ -1066,8 +1059,6 @@ class TriadStorage
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Card shop screen
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# "Slot Machine" mini-game
|
||||
# By Maruno
|
||||
#-------------------------------------------------------------------------------
|
||||
# Run with: pbSlotMachine(1)
|
||||
# - The number is either 0 (easy), 1 (default) or 2 (hard).
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class SlotMachineReel < BitmapSprite
|
||||
attr_accessor :reel
|
||||
attr_accessor :toppos
|
||||
@@ -79,8 +79,9 @@ class SlotMachineReel < BitmapSprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SlotMachineScore < BitmapSprite
|
||||
attr_reader :score
|
||||
|
||||
@@ -107,8 +108,9 @@ class SlotMachineScore < BitmapSprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SlotMachineScene
|
||||
attr_accessor :gameRunning
|
||||
attr_accessor :gameEnd
|
||||
@@ -376,8 +378,9 @@ class SlotMachineScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SlotMachine
|
||||
def initialize(scene)
|
||||
@scene = scene
|
||||
@@ -390,8 +393,9 @@ class SlotMachine
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbSlotMachine(difficulty = 1)
|
||||
if !$bag.has?(:COINCASE)
|
||||
pbMessage(_INTL("It's a Slot Machine."))
|
||||
|
||||
@@ -580,8 +580,9 @@ class VoltorbFlip
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class VoltorbFlipScreen
|
||||
def initialize(scene)
|
||||
@scene = scene
|
||||
@@ -594,8 +595,9 @@ class VoltorbFlipScreen
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbVoltorbFlip
|
||||
if !$bag.has?(:COINCASE)
|
||||
pbMessage(_INTL("You can't play unless you have a Coin Case."))
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# "Mining" mini-game
|
||||
# By Maruno
|
||||
#-------------------------------------------------------------------------------
|
||||
# Run with: pbMiningGame
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class MiningGameCounter < BitmapSprite
|
||||
attr_accessor :hits
|
||||
|
||||
@@ -32,8 +32,9 @@ class MiningGameCounter < BitmapSprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class MiningGameTile < BitmapSprite
|
||||
attr_reader :layer
|
||||
|
||||
@@ -70,8 +71,9 @@ class MiningGameTile < BitmapSprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class MiningGameCursor < BitmapSprite
|
||||
attr_accessor :mode
|
||||
attr_accessor :position
|
||||
@@ -138,8 +140,9 @@ class MiningGameCursor < BitmapSprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class MiningGameScene
|
||||
BOARD_WIDTH = 13
|
||||
BOARD_HEIGHT = 10
|
||||
@@ -606,8 +609,9 @@ class MiningGameScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class MiningGame
|
||||
def initialize(scene)
|
||||
@scene = scene
|
||||
@@ -620,8 +624,9 @@ class MiningGame
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbMiningGame
|
||||
pbFadeOutIn {
|
||||
scene = MiningGameScene.new
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# "Tile Puzzle" mini-games
|
||||
# By Maruno
|
||||
# Graphics by the__end
|
||||
@@ -14,7 +14,7 @@
|
||||
# board = The name/number of the graphics to be used.
|
||||
# width,height = Optional, the number of tiles wide/high the puzzle is (0 for
|
||||
# the default value of 4).
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class TilePuzzleCursor < BitmapSprite
|
||||
attr_accessor :game
|
||||
attr_accessor :position
|
||||
@@ -83,8 +83,9 @@ class TilePuzzleCursor < BitmapSprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class TilePuzzleScene
|
||||
def initialize(game, board, width, height)
|
||||
@game = game
|
||||
@@ -563,8 +564,9 @@ class TilePuzzleScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class TilePuzzle
|
||||
def initialize(scene)
|
||||
@scene = scene
|
||||
@@ -578,8 +580,9 @@ class TilePuzzle
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbTilePuzzle(game, board, width = 0, height = 0)
|
||||
ret = false
|
||||
pbFadeOutIn {
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class BattleSwapScene
|
||||
def pbStartRentScene(rentals)
|
||||
@rentals = rentals
|
||||
@@ -150,8 +153,9 @@ class BattleSwapScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class BattleSwapScreen
|
||||
def initialize(scene)
|
||||
@scene = scene
|
||||
|
||||
@@ -339,8 +339,6 @@ def pbEncounterTypeEditor(enc_data, enc_type)
|
||||
Input.update
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Trainer type editor
|
||||
#===============================================================================
|
||||
@@ -444,8 +442,6 @@ def pbTrainerTypeEditorNew(default_name)
|
||||
return id.to_sym
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Individual trainer editor
|
||||
#===============================================================================
|
||||
@@ -476,8 +472,9 @@ module TrainerBattleProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbTrainerBattleEditor
|
||||
modified = false
|
||||
pbListScreenBlock(_INTL("Trainer Battles"), TrainerBattleLister.new(0, true)) { |button, trainer_id|
|
||||
@@ -601,8 +598,6 @@ def pbTrainerBattleEditor
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Trainer Pokémon editor
|
||||
#===============================================================================
|
||||
@@ -691,8 +686,6 @@ module TrainerPokemonProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Metadata editor
|
||||
#===============================================================================
|
||||
@@ -780,8 +773,6 @@ def pbEditPlayerMetadata(player_id = 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Map metadata editor
|
||||
#===============================================================================
|
||||
@@ -825,8 +816,6 @@ def pbEditMapMetadata(map_id)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Item editor
|
||||
#===============================================================================
|
||||
@@ -931,8 +920,6 @@ def pbItemEditorNew(default_name)
|
||||
pbMessage(_INTL("Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank.", id.to_s))
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon species editor
|
||||
#===============================================================================
|
||||
@@ -999,8 +986,6 @@ def pbPokemonEditor
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Regional Dexes editor
|
||||
#===============================================================================
|
||||
@@ -1261,8 +1246,6 @@ def pbEvoFamiliesToStrings
|
||||
return ret
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Battle animations rearranger
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbGetLegalMoves(species)
|
||||
species_data = GameData::Species.get(species)
|
||||
moves = []
|
||||
@@ -125,7 +128,6 @@ def pbChooseFromGameDataList(game_data, default = nil)
|
||||
return pbChooseList(commands, default, nil, -1)
|
||||
end
|
||||
|
||||
|
||||
# Displays a list of all Pokémon species, and returns the ID of the species
|
||||
# selected (or nil if the selection was canceled). "default", if specified, is
|
||||
# the ID of the species to initially select. Pressing Input::ACTION will toggle
|
||||
@@ -239,8 +241,6 @@ def pbChooseBallList(defaultMoveID = nil)
|
||||
return (ret >= 0) ? commands[ret][0] : defaultMoveID
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# General list methods
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Controls
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class Window_Menu < Window_CommandPokemon
|
||||
def initialize(commands, x, y)
|
||||
tempbitmap = Bitmap.new(32, 32)
|
||||
@@ -40,11 +40,9 @@ class Window_Menu < Window_CommandPokemon
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Clipboard
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
module Clipboard
|
||||
@data = nil
|
||||
@typekey = ""
|
||||
@@ -64,11 +62,9 @@ module Clipboard
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Collision testing
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class Rect < Object
|
||||
def contains(x, y)
|
||||
return x >= self.x && x < self.x + self.width &&
|
||||
@@ -76,8 +72,9 @@ class Rect < Object
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbSpriteHitTest(sprite, x, y, usealpha = true, wholecanvas = false)
|
||||
return false if !sprite || sprite.disposed?
|
||||
return false if !sprite.bitmap
|
||||
@@ -158,11 +155,9 @@ def pbTrackPopupMenu(commands)
|
||||
return -1
|
||||
end
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Sprite sheet scrolling bar
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class AnimationWindow < Sprite
|
||||
attr_reader :animbitmap
|
||||
attr_reader :start
|
||||
@@ -298,8 +293,9 @@ class AnimationWindow < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class CanvasAnimationWindow < AnimationWindow
|
||||
def animbitmap
|
||||
return @canvas.animbitmap
|
||||
@@ -311,11 +307,9 @@ class CanvasAnimationWindow < AnimationWindow
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Cel sprite
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class InvalidatableSprite < Sprite
|
||||
def initialize(viewport = nil)
|
||||
super(viewport)
|
||||
@@ -351,8 +345,9 @@ class InvalidatableSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SpriteFrame < InvalidatableSprite
|
||||
attr_reader :id
|
||||
attr_reader :locked
|
||||
@@ -419,11 +414,9 @@ class SpriteFrame < InvalidatableSprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Canvas
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class AnimationCanvas < Sprite
|
||||
attr_reader :viewport
|
||||
attr_reader :sprites
|
||||
@@ -947,11 +940,9 @@ class AnimationCanvas < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Window classes
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class BitmapDisplayWindow < SpriteWindow_Base
|
||||
attr_reader :bitmapname
|
||||
attr_reader :hue
|
||||
@@ -1001,8 +992,9 @@ class BitmapDisplayWindow < SpriteWindow_Base
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class AnimationNameWindow
|
||||
def initialize(canvas, x, y, width, height, viewport = nil)
|
||||
@canvas = canvas
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module ShadowText
|
||||
def shadowtext(bitmap, x, y, w, h, t, disabled = false, align = 0)
|
||||
width = bitmap.text_size(t).width
|
||||
@@ -13,8 +16,9 @@ module ShadowText
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UIControl
|
||||
include ShadowText
|
||||
attr_accessor :bitmap
|
||||
@@ -90,8 +94,9 @@ class UIControl
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Label < UIControl
|
||||
def text=(value)
|
||||
self.label = value
|
||||
@@ -106,8 +111,9 @@ class Label < UIControl
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Button < UIControl
|
||||
attr_accessor :label
|
||||
|
||||
@@ -155,8 +161,9 @@ class Button < UIControl
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Checkbox < Button
|
||||
attr_reader :checked
|
||||
|
||||
@@ -210,8 +217,9 @@ class Checkbox < Button
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class TextField < UIControl
|
||||
attr_accessor :label
|
||||
attr_reader :text
|
||||
@@ -340,8 +348,9 @@ class TextField < UIControl
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Slider < UIControl
|
||||
attr_reader :minvalue
|
||||
attr_reader :maxvalue
|
||||
@@ -453,8 +462,9 @@ class Slider < UIControl
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class OptionalSlider < Slider
|
||||
def initialize(label, minvalue, maxvalue, curvalue)
|
||||
@slider = Slider.new(label, minvalue, maxvalue, curvalue)
|
||||
@@ -543,8 +553,9 @@ class OptionalSlider < Slider
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class ArrayCountSlider < Slider
|
||||
def maxvalue
|
||||
return @array.length - 1
|
||||
@@ -556,8 +567,9 @@ class ArrayCountSlider < Slider
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class FrameCountSlider < Slider
|
||||
def maxvalue
|
||||
return @canvas.animation.length
|
||||
@@ -569,8 +581,9 @@ class FrameCountSlider < Slider
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class FrameCountButton < Button
|
||||
def label
|
||||
return _INTL("Total Frames: {1}", @canvas.animation.length)
|
||||
@@ -582,8 +595,9 @@ class FrameCountButton < Button
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class TextSlider < UIControl
|
||||
attr_reader :minvalue
|
||||
attr_reader :maxvalue
|
||||
@@ -701,8 +715,9 @@ class TextSlider < UIControl
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class OptionalTextSlider < TextSlider
|
||||
def initialize(label, options, curval)
|
||||
@slider = TextSlider.new(label, options, curval)
|
||||
@@ -791,7 +806,9 @@ class OptionalTextSlider < TextSlider
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class ControlWindow < SpriteWindow_Base
|
||||
attr_reader :controls
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Paths and interpolation
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class ControlPointSprite < Sprite
|
||||
attr_accessor :dragging
|
||||
|
||||
@@ -48,8 +48,9 @@ class ControlPointSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PointSprite < Sprite
|
||||
def initialize(x, y, viewport = nil)
|
||||
super(viewport)
|
||||
@@ -65,8 +66,9 @@ class PointSprite < Sprite
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PointPath
|
||||
include Enumerable
|
||||
|
||||
@@ -180,8 +182,9 @@ class PointPath
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def catmullRom(p1, p2, p3, p4, t)
|
||||
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
|
||||
t2 = t * t
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Mini battle scene
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
class MiniBattler
|
||||
attr_accessor :index
|
||||
attr_accessor :pokemon
|
||||
@@ -8,8 +8,9 @@ class MiniBattler
|
||||
def initialize(index); self.index = index; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class MiniBattle
|
||||
attr_accessor :battlers
|
||||
|
||||
@@ -19,11 +20,9 @@ class MiniBattle
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Pop-up menus for buttons in bottom menu
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
def pbSelectAnim(canvas, animwin)
|
||||
animfiles = []
|
||||
pbRgssChdir(File.join("Graphics", "Animations")) {
|
||||
@@ -182,9 +181,9 @@ def pbAnimList(animations, canvas, animwin)
|
||||
cmdwin.dispose
|
||||
end
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Pop-up menus for individual cels
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
def pbChooseNum(cel)
|
||||
ret = cel
|
||||
sliderwin2 = ControlWindow.new(0, 0, 320, 32 * 5)
|
||||
@@ -370,9 +369,9 @@ def pbCellProperties(canvas)
|
||||
return
|
||||
end
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Pop-up menus for buttons in right hand menu
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
def pbTimingList(canvas)
|
||||
commands = []
|
||||
cmdNewSound = -1
|
||||
@@ -957,9 +956,9 @@ def pbAnimEditorHelpWindow
|
||||
cmdwin.dispose
|
||||
end
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Main
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
def animationEditorMain(animation)
|
||||
viewport = Viewport.new(0, 0, Settings::SCREEN_WIDTH + 288, Settings::SCREEN_HEIGHT + 288)
|
||||
viewport.z = 99999
|
||||
@@ -1172,9 +1171,9 @@ def animationEditorMain(animation)
|
||||
RPG::Cache.clear
|
||||
end
|
||||
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
# Start
|
||||
################################################################################
|
||||
#===============================================================================
|
||||
def pbAnimationEditor
|
||||
pbBGMStop
|
||||
animation = pbLoadBattleAnimations
|
||||
|
||||
@@ -12,8 +12,9 @@ module UndefinedProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module ReadOnlyProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
pbMessage(_INTL("This property cannot be edited."))
|
||||
@@ -25,8 +26,9 @@ module ReadOnlyProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UIntProperty
|
||||
def initialize(maxdigits)
|
||||
@maxdigits = maxdigits
|
||||
@@ -48,8 +50,9 @@ class UIntProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class LimitProperty
|
||||
def initialize(maxvalue)
|
||||
@maxvalue = maxvalue
|
||||
@@ -72,8 +75,9 @@ class LimitProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class LimitProperty2
|
||||
def initialize(maxvalue)
|
||||
@maxvalue = maxvalue
|
||||
@@ -98,8 +102,9 @@ class LimitProperty2
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class NonzeroLimitProperty
|
||||
def initialize(maxvalue)
|
||||
@maxvalue = maxvalue
|
||||
@@ -122,8 +127,9 @@ class NonzeroLimitProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module BooleanProperty
|
||||
def self.set(settingname, _oldsetting)
|
||||
return pbConfirmMessage(_INTL("Enable the setting {1}?", settingname)) ? true : false
|
||||
@@ -134,8 +140,9 @@ module BooleanProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module BooleanProperty2
|
||||
def self.set(_settingname, _oldsetting)
|
||||
ret = pbShowCommands(nil, [_INTL("True"), _INTL("False")], -1)
|
||||
@@ -151,8 +158,9 @@ module BooleanProperty2
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module StringProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
return pbMessageFreeText(_INTL("Set the value for {1}.", settingname),
|
||||
@@ -164,8 +172,9 @@ module StringProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class LimitStringProperty
|
||||
def initialize(limit)
|
||||
@limit = limit
|
||||
@@ -181,8 +190,9 @@ class LimitStringProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class EnumProperty
|
||||
def initialize(values)
|
||||
@values = values
|
||||
@@ -207,9 +217,9 @@ class EnumProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Unused
|
||||
#===============================================================================
|
||||
class EnumProperty2
|
||||
def initialize(value)
|
||||
@module = value
|
||||
@@ -234,8 +244,9 @@ class EnumProperty2
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class StringListProperty
|
||||
def self.set(_setting_name, old_setting)
|
||||
old_setting = [] if !old_setting
|
||||
@@ -324,8 +335,9 @@ class StringListProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class GameDataProperty
|
||||
def initialize(value)
|
||||
raise _INTL("Couldn't find class {1} in module GameData.", value.to_s) if !GameData.const_defined?(value.to_sym)
|
||||
@@ -355,8 +367,9 @@ class GameDataProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module BGMProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
chosenmap = pbListScreen(settingname, MusicFileLister.new(true, oldsetting))
|
||||
@@ -368,8 +381,9 @@ module BGMProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module MEProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
chosenmap = pbListScreen(settingname, MusicFileLister.new(false, oldsetting))
|
||||
@@ -381,8 +395,9 @@ module MEProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module WindowskinProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
chosenmap = pbListScreen(settingname, GraphicsLister.new("Graphics/Windowskins/", oldsetting))
|
||||
@@ -394,8 +409,9 @@ module WindowskinProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module TrainerTypeProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
chosenmap = pbListScreen(settingname, TrainerTypeLister.new(0, false))
|
||||
@@ -407,8 +423,9 @@ module TrainerTypeProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module SpeciesProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
ret = pbChooseSpeciesList(oldsetting || nil)
|
||||
@@ -424,8 +441,9 @@ module SpeciesProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SpeciesFormProperty
|
||||
def initialize(default_value)
|
||||
@default_value = default_value
|
||||
@@ -453,8 +471,9 @@ class SpeciesFormProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module TypeProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
ret = pbChooseTypeList(oldsetting || nil)
|
||||
@@ -470,8 +489,9 @@ module TypeProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module TypesProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
ret = oldsetting.clone
|
||||
@@ -501,8 +521,9 @@ module TypesProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module MoveProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
ret = pbChooseMoveList(oldsetting || nil)
|
||||
@@ -518,8 +539,9 @@ module MoveProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class MovePropertyForSpecies
|
||||
def initialize(pokemondata)
|
||||
@pokemondata = pokemondata
|
||||
@@ -539,8 +561,9 @@ class MovePropertyForSpecies
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module GenderProperty
|
||||
def self.set(_settingname, _oldsetting)
|
||||
ret = pbShowCommands(nil, [_INTL("Male"), _INTL("Female")], -1)
|
||||
@@ -557,8 +580,9 @@ module GenderProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module ItemProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
ret = pbChooseItemList((oldsetting) ? oldsetting : nil)
|
||||
@@ -574,8 +598,9 @@ module ItemProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class IVsProperty
|
||||
def initialize(limit)
|
||||
@limit = limit
|
||||
@@ -614,8 +639,9 @@ class IVsProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class EVsProperty
|
||||
def initialize(limit)
|
||||
@limit = limit
|
||||
@@ -660,8 +686,9 @@ class EVsProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class BallProperty
|
||||
def initialize(pokemondata)
|
||||
@pokemondata = pokemondata
|
||||
@@ -680,8 +707,9 @@ class BallProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module CharacterProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
chosenmap = pbListScreen(settingname, GraphicsLister.new("Graphics/Characters/", oldsetting))
|
||||
@@ -693,8 +721,9 @@ module CharacterProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module MapSizeProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
oldsetting = [0, ""] if !oldsetting
|
||||
@@ -711,8 +740,6 @@ module MapSizeProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def chooseMapPoint(map, rgnmap = false)
|
||||
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
viewport.z = 99999
|
||||
@@ -745,8 +772,9 @@ def chooseMapPoint(map, rgnmap = false)
|
||||
return ret
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module MapCoordsProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
chosenmap = pbListScreen(settingname, MapLister.new((oldsetting) ? oldsetting[0] : 0))
|
||||
@@ -763,8 +791,9 @@ module MapCoordsProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module MapCoordsFacingProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
chosenmap = pbListScreen(settingname, MapLister.new((oldsetting) ? oldsetting[0] : 0))
|
||||
@@ -787,8 +816,9 @@ module MapCoordsFacingProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module RegionMapCoordsProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
regions = self.getMapNameList
|
||||
@@ -821,8 +851,9 @@ module RegionMapCoordsProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module WeatherEffectProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
oldsetting = [:None, 100] if !oldsetting
|
||||
@@ -848,8 +879,9 @@ module WeatherEffectProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module MapProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
chosenmap = pbListScreen(settingname, MapLister.new(oldsetting || 0))
|
||||
@@ -865,8 +897,9 @@ module MapProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module ItemNameProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
return pbMessageFreeText(_INTL("Set the value for {1}.", settingname),
|
||||
@@ -882,8 +915,9 @@ module ItemNameProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module PocketProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
commands = Settings.bag_pocket_names.clone
|
||||
@@ -901,8 +935,9 @@ module PocketProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module BaseStatsProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
return oldsetting if !oldsetting
|
||||
@@ -935,8 +970,9 @@ module BaseStatsProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module EffortValuesProperty
|
||||
def self.set(settingname, oldsetting)
|
||||
return oldsetting if !oldsetting
|
||||
@@ -977,8 +1013,9 @@ module EffortValuesProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module AbilityProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
ret = pbChooseAbilityList((oldsetting) ? oldsetting : nil)
|
||||
@@ -994,8 +1031,9 @@ module AbilityProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class GameDataPoolProperty
|
||||
def initialize(game_data, allow_multiple = true, auto_sort = false)
|
||||
if !GameData.const_defined?(game_data.to_sym)
|
||||
@@ -1113,32 +1151,36 @@ class GameDataPoolProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class EggMovesProperty < GameDataPoolProperty
|
||||
def initialize
|
||||
super(:Move, false, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class EggGroupsProperty < GameDataPoolProperty
|
||||
def initialize
|
||||
super(:EggGroup, false, false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class AbilitiesProperty < GameDataPoolProperty
|
||||
def initialize
|
||||
super(:Ability, false, false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module LevelUpMovesProperty
|
||||
def self.set(_settingname, oldsetting)
|
||||
# Get all moves in move pool
|
||||
@@ -1289,8 +1331,9 @@ module LevelUpMovesProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class EvolutionsProperty
|
||||
def initialize
|
||||
@methods = []
|
||||
@@ -1517,14 +1560,15 @@ class EvolutionsProperty
|
||||
ret << "," if i > 0
|
||||
ret << value[i][0].to_s + ","
|
||||
ret << value[i][1].to_s + ","
|
||||
ret << value[i][2].to_s if value[i][2] != nil
|
||||
ret << value[i][2].to_s if value[i][2]
|
||||
end
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
module EncounterSlotProperty
|
||||
def self.set(setting_name, data)
|
||||
max_level = GameData::GrowthRate.max_level
|
||||
@@ -1571,8 +1615,6 @@ module EncounterSlotProperty
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Core property editor script
|
||||
#===============================================================================
|
||||
|
||||
@@ -38,8 +38,6 @@ def pbWarpToMap
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Debug Variables screen
|
||||
#===============================================================================
|
||||
@@ -131,8 +129,9 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbDebugSetVariable(id, diff)
|
||||
$game_variables[id] = 0 if $game_variables[id].nil?
|
||||
if $game_variables[id].is_a?(Numeric)
|
||||
@@ -371,8 +370,6 @@ def pbDebugDayCare
|
||||
cmd_window.dispose
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Debug roaming Pokémon screen
|
||||
#===============================================================================
|
||||
@@ -453,8 +450,9 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbDebugRoamers
|
||||
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
viewport.z = 99999
|
||||
@@ -544,8 +542,6 @@ def pbDebugRoamers
|
||||
viewport.dispose
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Battle animations import/export
|
||||
#===============================================================================
|
||||
@@ -739,8 +735,6 @@ def pbCheckTileValidity(tile_id, map, tilesets, passages)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Pseudo-party screen for editing Pokémon being set up for a wild battle
|
||||
#===============================================================================
|
||||
|
||||
@@ -888,7 +888,7 @@ module Compiler
|
||||
rescue SystemCallError
|
||||
mustCompile = true
|
||||
end
|
||||
else
|
||||
elsif filename != "shadow_pokemon.dat"
|
||||
mustCompile = true
|
||||
break
|
||||
end
|
||||
|
||||
@@ -476,7 +476,7 @@ module Compiler
|
||||
end
|
||||
# Write each trainer property
|
||||
schema.each_key do |key|
|
||||
next if key == "SectionName" || key == "Pokemon"
|
||||
next if ["SectionName", "Pokemon"].include?(key)
|
||||
val = element.get_property_for_PBS(key)
|
||||
next if val.nil?
|
||||
f.write(sprintf("%s = ", key))
|
||||
|
||||
Reference in New Issue
Block a user