diff --git a/Data/Scripts/001_Settings.rb b/Data/Scripts/001_Settings.rb index 02de22a00..6f7c62fdb 100644 --- a/Data/Scripts/001_Settings.rb +++ b/Data/Scripts/001_Settings.rb @@ -202,7 +202,7 @@ module Settings NUM_STORAGE_BOXES = 40 # Whether putting a Pokémon into Pokémon storage will heal it. IF false, they # are healed by the Recover All: Entire Party event command (at Poké Centers). - HEAL_STORED_POKEMON = (MECHANICS_GENERATION >= 8) + HEAL_STORED_POKEMON = (MECHANICS_GENERATION <= 7) #============================================================================= diff --git a/Data/Scripts/011_Battle/001_Battle/011_Battle_EndOfRoundPhase.rb b/Data/Scripts/011_Battle/001_Battle/011_Battle_EndOfRoundPhase.rb index 5d1392d46..f60677d2f 100644 --- a/Data/Scripts/011_Battle/001_Battle/011_Battle_EndOfRoundPhase.rb +++ b/Data/Scripts/011_Battle/001_Battle/011_Battle_EndOfRoundPhase.rb @@ -27,13 +27,13 @@ class Battle weather_data = GameData::BattleWeather.try_get(@field.weather) pbCommonAnimation(weather_data.animation) if weather_data case @field.weather -# when :Sun then pbDisplay(_INTL("The sunlight is strong.")) -# when :Rain then pbDisplay(_INTL("Rain continues to fall.")) + when :Sun then pbDisplay(_INTL("The sunlight is strong.")) + when :Rain then pbDisplay(_INTL("Rain continues to fall.")) when :Sandstorm then pbDisplay(_INTL("The sandstorm is raging.")) when :Hail then pbDisplay(_INTL("The hail is crashing down.")) -# when :HarshSun then pbDisplay(_INTL("The sunlight is extremely harsh.")) -# when :HeavyRain then pbDisplay(_INTL("It is raining heavily.")) -# when :StrongWinds then pbDisplay(_INTL("The wind is strong.")) + when :HarshSun then pbDisplay(_INTL("The sunlight is extremely harsh.")) + when :HeavyRain then pbDisplay(_INTL("It is raining heavily.")) + when :StrongWinds then pbDisplay(_INTL("The wind is strong.")) when :ShadowSky then pbDisplay(_INTL("The shadow sky continues.")) end # Effects due to weather