mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Ability splash screen for stats changing abilities in secondary abilities
This commit is contained in:
@@ -173,19 +173,19 @@ class PokeBattle_Scene
|
||||
#=============================================================================
|
||||
# Ability splash bar animations
|
||||
#=============================================================================
|
||||
def pbShowAbilitySplash(battler)
|
||||
return if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
|
||||
side = battler.index%2
|
||||
pbHideAbilitySplash(battler) if @sprites["abilityBar_#{side}"].visible
|
||||
@sprites["abilityBar_#{side}"].battler = battler
|
||||
abilitySplashAnim = AbilitySplashAppearAnimation.new(@sprites,@viewport,side)
|
||||
loop do
|
||||
abilitySplashAnim.update
|
||||
pbUpdate
|
||||
break if abilitySplashAnim.animDone?
|
||||
end
|
||||
abilitySplashAnim.dispose
|
||||
end
|
||||
# def pbShowAbilitySplash(battler)
|
||||
# return if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
|
||||
# side = battler.index%2
|
||||
# pbHideAbilitySplash(battler) if @sprites["abilityBar_#{side}"].visible
|
||||
# @sprites["abilityBar_#{side}"].battler = battler
|
||||
# abilitySplashAnim = AbilitySplashAppearAnimation.new(@sprites,@viewport,side)
|
||||
# loop do
|
||||
# abilitySplashAnim.update
|
||||
# pbUpdate
|
||||
# break if abilitySplashAnim.animDone?
|
||||
# end
|
||||
# abilitySplashAnim.dispose
|
||||
# end
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user