diff --git a/Data/Scripts/001_Technical/001_Debugging/002_DebugConsole.rb b/Data/Scripts/001_Technical/001_Debugging/002_DebugConsole.rb
index b239db080..73aa78c5e 100644
--- a/Data/Scripts/001_Technical/001_Debugging/002_DebugConsole.rb
+++ b/Data/Scripts/001_Technical/001_Debugging/002_DebugConsole.rb
@@ -45,8 +45,11 @@ module Kernel
end
def echoln(string)
- echo string
- echo "\n"
+ caller_info = caller(1..1).first
+ file, line, method = caller_info.split(":")
+ echo "#{file}, #{line}:\t"
+ echo(string)
+ echo("\r\n")
end
end
diff --git a/Data/Scripts/003_Game processing/001_StartGame.rb b/Data/Scripts/003_Game processing/001_StartGame.rb
index ca4917a89..73e375fe9 100644
--- a/Data/Scripts/003_Game processing/001_StartGame.rb
+++ b/Data/Scripts/003_Game processing/001_StartGame.rb
@@ -35,6 +35,8 @@ module Game
# Called when starting a new game. Initializes global variables
# and transfers the player into the map scene.
def start_new
+ # Essentials 21 renamed the global variable $Trainer
+ # It's still used everywhere in events, global events so this makes things simpler
if $game_map&.events
$game_map.events.each_value { |event| event.clear_starting }
end
@@ -58,6 +60,11 @@ module Game
# @param save_data [Hash] hash containing the save data
# @raise [SaveData::InvalidValueError] if an invalid value is being loaded
def load(save_data)
+ # Essentials 21 renamed the global variable $Trainer
+ # It's still used everywhere in events, global events so this makes things simpler
+ $Trainer = $player
+
+
validate save_data => Hash
SaveData.load_all_values(save_data)
$game_temp.last_uptime_refreshed_play_time = System.uptime
diff --git a/Data/Scripts/003_Game processing/004_Interpreter_Commands.rb b/Data/Scripts/003_Game processing/004_Interpreter_Commands.rb
index 3abd9cf09..9344fea8d 100644
--- a/Data/Scripts/003_Game processing/004_Interpreter_Commands.rb
+++ b/Data/Scripts/003_Game processing/004_Interpreter_Commands.rb
@@ -51,7 +51,7 @@ class Interpreter
when 134 then return command_134 # Change Save Access
when 135 then return command_135 # Change Menu Access
when 136 then return command_136 # Change Encounter
- when 201 then return command_201 # Transfer Player
+ when 201 then return command_201 # Transfer Overrides
when 202 then return command_202 # Set Event Location
when 203 then return command_203 # Scroll Map
when 204 then return command_204 # Change Map Settings
@@ -731,7 +731,7 @@ class Interpreter
end
#-----------------------------------------------------------------------------
- # * Transfer Player
+ # * Transfer Overrides
#-----------------------------------------------------------------------------
def command_201
return true if $game_temp.in_battle
diff --git a/Data/Scripts/004_Game classes/001_Switches and Variables/001_Game_Temp.rb b/Data/Scripts/004_Game classes/001_Switches and Variables/001_Game_Temp.rb
index a08dfc479..1b8891c28 100644
--- a/Data/Scripts/004_Game classes/001_Switches and Variables/001_Game_Temp.rb
+++ b/Data/Scripts/004_Game classes/001_Switches and Variables/001_Game_Temp.rb
@@ -28,7 +28,7 @@ class Game_Temp
attr_accessor :force_single_battle # force next battle to be 1v1 flag
attr_accessor :waiting_trainer # [trainer, event ID] or nil
attr_accessor :last_battle_record # record of actions in last recorded battle
- # Player transfers
+ # Overrides transfers
attr_accessor :player_transferring # player place movement flag
attr_accessor :player_new_map_id # player destination: map ID
attr_accessor :player_new_x # player destination: x-coordinate
@@ -67,7 +67,7 @@ class Game_Temp
# Battle
@battleback_name = ""
@force_single_battle = false
- # Player transfers
+ # Overrides transfers
@player_transferring = false
@player_new_map_id = 0
@player_new_x = 0
diff --git a/Data/Scripts/004_Game classes/008_Game_Player.rb b/Data/Scripts/004_Game classes/008_Game_Player.rb
index f1aa0cfa0..c4e3a80db 100644
--- a/Data/Scripts/004_Game classes/008_Game_Player.rb
+++ b/Data/Scripts/004_Game classes/008_Game_Player.rb
@@ -118,7 +118,7 @@ class Game_Player < Game_Character
def bump_into_object
return if @bump_time_start && (System.uptime - @bump_time_start < @move_time)
- pbSEPlay("Player bump") if !@move_route_forcing
+ pbSEPlay("Overrides bump") if !@move_route_forcing
$stats.bump_count += 1
@bump_time_start = System.uptime
end
@@ -143,7 +143,7 @@ class Game_Player < Game_Character
# Jump over ledges
if pbFacingTerrainTag.ledge
if jumpForward(2)
- pbSEPlay("Player jump")
+ pbSEPlay("Overrides jump")
increase_steps
end
return
@@ -389,7 +389,7 @@ class Game_Player < Game_Character
x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
$game_map.events.each_value do |event|
- next if ![1, 2].include?(event.trigger) # Player touch, event touch
+ next if ![1, 2].include?(event.trigger) # Overrides touch, event touch
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(@x + x_offset, @y + y_offset)
if event.name[/(?:sight|trainer)\((\d+)\)/i]
diff --git a/Data/Scripts/005_Sprites/003_Sprite_Character.rb b/Data/Scripts/005_Sprites/003_Sprite_Character.rb
index 8a8afdcfd..248c0982d 100644
--- a/Data/Scripts/005_Sprites/003_Sprite_Character.rb
+++ b/Data/Scripts/005_Sprites/003_Sprite_Character.rb
@@ -111,6 +111,7 @@ class Sprite_Character < RPG::Sprite
@charbitmap = nil
@bushbitmap&.dispose
@bushbitmap = nil
+
if @tile_id >= 384
@charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
@character_hue, @character.width, @character.height)
diff --git a/Data/Scripts/009_Scenes/001_Transitions.rb b/Data/Scripts/009_Scenes/001_Transitions.rb
index b333aef33..d55c65a64 100644
--- a/Data/Scripts/009_Scenes/001_Transitions.rb
+++ b/Data/Scripts/009_Scenes/001_Transitions.rb
@@ -1466,7 +1466,7 @@ module Transitions
@rear_black_sprite.zoom_y = 2.0
@rear_black_sprite.opacity = 192
@rear_black_sprite.visible = false
- # Player's bar sprite
+ # Overrides's bar sprite
@player_bar_x = -BAR_X_INDENT
@player_bar_start_x = @player_bar_x - (@bar_bitmap.width / 2)
@player_bar_y = BAR_Y_INDENT
@@ -1483,7 +1483,7 @@ module Transitions
@foe_bar_sprite.src_rect.x = @bar_bitmap.width / 2
@foe_bar_sprite.src_rect.width = @bar_bitmap.width / 2
@foe_bar_sprite.src_rect.height = BAR_HEIGHT
- # Player sprite
+ # Overrides sprite
@player_sprite = new_sprite(@player_bar_sprite.x + TRAINER_X_OFFSET,
@player_bar_sprite.y + BAR_HEIGHT - TRAINER_Y_OFFSET,
@player_bitmap, @player_bitmap.width / 2, @player_bitmap.height)
diff --git a/Data/Scripts/010_Data/002_PBS data/010_SpeciesMetrics.rb b/Data/Scripts/010_Data/002_PBS data/010_SpeciesMetrics.rb
index c781ffb0f..f12b1ca26 100644
--- a/Data/Scripts/010_Data/002_PBS data/010_SpeciesMetrics.rb
+++ b/Data/Scripts/010_Data/002_PBS data/010_SpeciesMetrics.rb
@@ -75,7 +75,7 @@ module GameData
def apply_metrics_to_sprite(sprite, index, shadow = false)
if shadow
sprite.x += @shadow_x * 2 if (index & 1) == 1 # Foe Pokémon
- elsif (index & 1) == 0 # Player's Pokémon
+ elsif (index & 1) == 0 # Overrides's Pokémon
sprite.x += @back_sprite[0] * 2
sprite.y += @back_sprite[1] * 2
else # Foe Pokémon
diff --git a/Data/Scripts/010_Data/002_PBS data/014_TrainerType.rb b/Data/Scripts/010_Data/002_PBS data/014_TrainerType.rb
index adf5fe58e..c84e9ec50 100644
--- a/Data/Scripts/010_Data/002_PBS data/014_TrainerType.rb
+++ b/Data/Scripts/010_Data/002_PBS data/014_TrainerType.rb
@@ -44,7 +44,7 @@ module GameData
["ID", ReadOnlyProperty, _INTL("ID of this Trainer Type (used as a symbol like :XXX).")],
["Name", StringProperty, _INTL("Name of this Trainer Type as displayed by the game.")],
["Gender", EnumProperty.new(gender_array), _INTL("Gender of this Trainer Type.")],
- ["BaseMoney", LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
+ ["BaseMoney", LimitProperty.new(9999), _INTL("Overrides earns this much money times the highest level among the trainer's Pokémon.")],
["SkillLevel", LimitProperty2.new(9999), _INTL("Skill level of this Trainer Type.")],
["PokeBall", ItemProperty, _INTL("Default Poké Ball that all Pokémon of trainers of this Trainer Type are in.")],
["Flags", StringListProperty, _INTL("Words/phrases that can be used to make trainers of this type behave differently to others.")],
diff --git a/Data/Scripts/011_Battle/001_Battle/001_Battle.rb b/Data/Scripts/011_Battle/001_Battle/001_Battle.rb
index 53723a5b2..42784b511 100644
--- a/Data/Scripts/011_Battle/001_Battle/001_Battle.rb
+++ b/Data/Scripts/011_Battle/001_Battle/001_Battle.rb
@@ -1,9 +1,9 @@
#===============================================================================
# Results of battle (see module Outcome):
# 0 - Undecided or aborted
-# 1 - Player won
-# 2 - Player lost
-# 3 - Player or wild Pokémon ran from battle, or player forfeited the match
+# 1 - Overrides won
+# 2 - Overrides lost
+# 3 - Overrides or wild Pokémon ran from battle, or player forfeited the match
# 4 - Wild Pokémon was caught
# 5 - Draw
# Possible actions a battler can take in a round:
@@ -43,7 +43,7 @@ class Battle
UNDECIDED = 0
WIN = 1
LOSE = 2 # Also used when player forfeits a trainer battle
- FLEE = 3 # Player or wild Pokémon ran away, count as a win
+ FLEE = 3 # Overrides or wild Pokémon ran away, count as a win
CATCH = 4 # Counts as a win
DRAW = 5
@@ -75,7 +75,7 @@ class Battle
attr_accessor :environment # Battle surroundings (for mechanics purposes)
attr_reader :turnCount
attr_accessor :decision # Outcome of battle
- attr_reader :player # Player trainer (or array of trainers)
+ attr_reader :player # Overrides trainer (or array of trainers)
attr_reader :opponent # Opponent trainer (or array of trainers)
attr_accessor :items # Items held by opponents
attr_accessor :ally_items # Items held by allies
@@ -127,7 +127,7 @@ class Battle
@scene = scene
@peer = Peer.new
@field = ActiveField.new # Whole field (gravity/rooms)
- @sides = [ActiveSide.new, # Player's side
+ @sides = [ActiveSide.new, # Overrides's side
ActiveSide.new] # Foe's side
@positions = [] # Battler positions
@battlers = []
@@ -141,7 +141,7 @@ class Battle
@caughtPokemon = []
player = [player] if !player.nil? && !player.is_a?(Array)
opponent = [opponent] if !opponent.nil? && !opponent.is_a?(Array)
- @player = player # Array of Player/NPCTrainer objects, or nil
+ @player = player # Array of Overrides/NPCTrainer objects, or nil
@opponent = opponent # Array of NPCTrainer objects, or nil
@items = nil
@ally_items = nil # Array of items held by ally. This is just used for Mega Evolution for now.
@@ -288,7 +288,7 @@ class Battle
idxTrainer = pbGetOwnerIndexFromBattlerIndex(idxBattler)
return @opponent[idxTrainer].full_name if opposes?(idxBattler) # Opponent
return @player[idxTrainer].full_name if idxTrainer > 0 # Ally trainer
- return @player[idxTrainer].name # Player
+ return @player[idxTrainer].name # Overrides
end
def pbGetOwnerItems(idxBattler)
diff --git a/Data/Scripts/011_Battle/001_Battle/002_Battle_StartAndEnd.rb b/Data/Scripts/011_Battle/001_Battle/002_Battle_StartAndEnd.rb
index 03e4fc936..ba515c1f9 100644
--- a/Data/Scripts/011_Battle/001_Battle/002_Battle_StartAndEnd.rb
+++ b/Data/Scripts/011_Battle/001_Battle/002_Battle_StartAndEnd.rb
@@ -65,7 +65,7 @@ class Battle
if !requireds[i] || requireds[i] == 0
case side
when 0
- raise _INTL("Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
+ raise _INTL("Overrides-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
i + 1, @sideSizes[0], @sideSizes[1])
when 1
raise _INTL("Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
@@ -74,7 +74,7 @@ class Battle
end
next if requireds[i] <= sideCounts[i] # Trainer has enough Pokémon to fill their positions
if requireds[i] == 1
- raise _INTL("Player-side trainer {1} has no able Pokémon", i + 1) if side == 0
+ raise _INTL("Overrides-side trainer {1} has no able Pokémon", i + 1) if side == 0
raise _INTL("Opposing trainer {1} has no able Pokémon", i + 1) if side == 1
end
# Not enough Pokémon, try lowering the number of battler positions
@@ -393,7 +393,7 @@ class Battle
def pbLoseMoney
return if !@internalBattle || !@moneyGain
return if $game_switches[Settings::NO_MONEY_LOSS]
- maxLevel = pbMaxLevelInTeam(0, 0) # Player's Pokémon only, not partner's
+ maxLevel = pbMaxLevelInTeam(0, 0) # Overrides's Pokémon only, not partner's
multiplier = [8, 16, 24, 36, 48, 64, 80, 100, 120]
idxMultiplier = [pbPlayer.badge_count, multiplier.length - 1].min
tMoney = maxLevel * multiplier[idxMultiplier]
@@ -417,7 +417,7 @@ class Battle
case oldDecision
when Outcome::WIN
PBDebug.log("")
- PBDebug.log_header("===== Player won =====")
+ PBDebug.log_header("===== Overrides won =====")
PBDebug.log("")
if trainerBattle?
@scene.pbTrainerBattleSuccess
@@ -445,8 +445,8 @@ class Battle
@scene.pbShowOpponent(@opponent.length) if trainerBattle? && @caughtPokemon.length > 0
when Outcome::LOSE, Outcome::DRAW
PBDebug.log("")
- PBDebug.log_header("===== Player lost =====") if @decision == Outcome::LOSE
- PBDebug.log_header("===== Player drew with opponent =====") if @decision == Outcome::DRAW
+ PBDebug.log_header("===== Overrides lost =====") if @decision == Outcome::LOSE
+ PBDebug.log_header("===== Overrides drew with opponent =====") if @decision == Outcome::DRAW
PBDebug.log("")
if @internalBattle
if pbPlayerBattlerCount == 0
diff --git a/Data/Scripts/011_Battle/001_Battle/005_Battle_ActionSwitching.rb b/Data/Scripts/011_Battle/001_Battle/005_Battle_ActionSwitching.rb
index f009723fe..4cc0680a0 100644
--- a/Data/Scripts/011_Battle/001_Battle/005_Battle_ActionSwitching.rb
+++ b/Data/Scripts/011_Battle/001_Battle/005_Battle_ActionSwitching.rb
@@ -186,11 +186,11 @@ class Battle
end
pbRecallAndReplace(idxBattler, idxPartyNew)
switched.push(idxBattler)
- elsif trainerBattle? # Player switches in in a trainer battle
+ elsif trainerBattle? # Overrides switches in in a trainer battle
idxPlayerPartyNew = pbGetReplacementPokemonIndex(idxBattler) # Owner chooses
pbRecallAndReplace(idxBattler, idxPlayerPartyNew)
switched.push(idxBattler)
- else # Player's Pokémon has fainted in a wild battle
+ else # Overrides's Pokémon has fainted in a wild battle
switch = false
if pbDisplayConfirm(_INTL("Use next Pokémon?"))
switch = true
diff --git a/Data/Scripts/011_Battle/001_Battle/009_Battle_CommandPhase.rb b/Data/Scripts/011_Battle/001_Battle/009_Battle_CommandPhase.rb
index a53c7d6a5..43fa2a5fd 100644
--- a/Data/Scripts/011_Battle/001_Battle/009_Battle_CommandPhase.rb
+++ b/Data/Scripts/011_Battle/001_Battle/009_Battle_CommandPhase.rb
@@ -194,7 +194,7 @@ class Battle
end
end
# Choose actions for the round (player first, then AI)
- pbCommandPhaseLoop(true) # Player chooses their actions
+ pbCommandPhaseLoop(true) # Overrides chooses their actions
if decided? # Battle ended, stop choosing actions
@command_phase = false
return
@@ -223,7 +223,7 @@ class Battle
@battleAI.pbDefaultChooseEnemyCommand(idxBattler)
next
end
- # Player chooses an action
+ # Overrides chooses an action
actioned.push(idxBattler)
commandsEnd = false # Whether to cancel choosing all other actions this round
loop do
diff --git a/Data/Scripts/011_Battle/004_Scene/002_Scene_Initialize.rb b/Data/Scripts/011_Battle/004_Scene/002_Scene_Initialize.rb
index f17401998..a26f12ba2 100644
--- a/Data/Scripts/011_Battle/004_Scene/002_Scene_Initialize.rb
+++ b/Data/Scripts/011_Battle/004_Scene/002_Scene_Initialize.rb
@@ -55,7 +55,7 @@ class Battle::Scene
partyBar = pbAddSprite("partyBar_#{side}", 0, 0,
"Graphics/UI/Battle/overlay_lineup", @viewport)
partyBar.z = 10120
- partyBar.mirror = true if side == 0 # Player's lineup bar only
+ partyBar.mirror = true if side == 0 # Overrides's lineup bar only
partyBar.visible = false
NUM_BALLS.times do |i|
ball = pbAddSprite("partyBall_#{side}_#{i}", 0, 0, nil, @viewport)
@@ -67,7 +67,7 @@ class Battle::Scene
@sprites["abilityBar_#{side}"] = AbilitySplashBar.new(side, @viewport)
end
end
- # Player's and partner trainer's back sprite
+ # Overrides's and partner trainer's back sprite
@battle.player.each_with_index do |p, i|
pbCreateTrainerBackSprite(i, p.trainer_type, @battle.player.length)
end
@@ -155,7 +155,7 @@ class Battle::Scene
end
def pbCreateTrainerBackSprite(idxTrainer, trainerType, numTrainers = 1)
- if idxTrainer == 0 # Player's sprite
+ if idxTrainer == 0 # Overrides's sprite
trainerFile = GameData::TrainerType.player_back_sprite_filename(trainerType)
else # Partner trainer's sprite
trainerFile = GameData::TrainerType.back_sprite_filename(trainerType)
diff --git a/Data/Scripts/011_Battle/004_Scene/008_Battle_Scene_Animations.rb b/Data/Scripts/011_Battle/004_Scene/008_Battle_Scene_Animations.rb
index 2345ee797..0539d11df 100644
--- a/Data/Scripts/011_Battle/004_Scene/008_Battle_Scene_Animations.rb
+++ b/Data/Scripts/011_Battle/004_Scene/008_Battle_Scene_Animations.rb
@@ -17,7 +17,7 @@ class Battle::Scene::Animation::Intro < Battle::Scene::Animation
# Bases
makeSlideSprite("base_0", 1, appearTime, PictureOrigin::BOTTOM)
makeSlideSprite("base_1", -1, appearTime, PictureOrigin::CENTER)
- # Player sprite, partner trainer sprite
+ # Overrides sprite, partner trainer sprite
@battle.player.each_with_index do |_p, i|
makeSlideSprite("player_#{i + 1}", 1, appearTime, PictureOrigin::BOTTOM)
end
@@ -96,7 +96,7 @@ class Battle::Scene::Animation::LineupAppear < Battle::Scene::Animation
def resetGraphics(sprites)
bar = sprites["partyBar_#{@side}"]
case @side
- when 0 # Player's lineup
+ when 0 # Overrides's lineup
barX = Graphics.width - BAR_DISPLAY_WIDTH
barY = Graphics.height - 142
ballX = barX + 44
@@ -124,7 +124,7 @@ class Battle::Scene::Animation::LineupAppear < Battle::Scene::Animation
end
def getPartyIndexFromBallIndex(idxBall)
- # Player's lineup (just show balls for player's party)
+ # Overrides's lineup (just show balls for player's party)
if @side == 0
return idxBall if @partyStarts.length < 2
return idxBall if idxBall < @partyStarts[1]
diff --git a/Data/Scripts/011_Battle/008_Other battle types/001_SafariBattle.rb b/Data/Scripts/011_Battle/008_Other battle types/001_SafariBattle.rb
index c6144917d..4695b4213 100644
--- a/Data/Scripts/011_Battle/008_Other battle types/001_SafariBattle.rb
+++ b/Data/Scripts/011_Battle/008_Other battle types/001_SafariBattle.rb
@@ -201,7 +201,7 @@ class Battle::Scene::Animation::ThrowRock < Battle::Scene::Animation
# Show anger appearing
delay = ball.totalDuration + 5
2.times do
- anger.setSE(delay, "Player jump")
+ anger.setSE(delay, "Overrides jump")
anger.setVisible(delay, true)
anger.moveZoom(delay, 3, 130)
anger.moveZoom(delay + 3, 3, 100)
diff --git a/Data/Scripts/011_Battle/008_Other battle types/005_RecordedBattle.rb b/Data/Scripts/011_Battle/008_Other battle types/005_RecordedBattle.rb
index cfb3579b9..65dce1736 100644
--- a/Data/Scripts/011_Battle/008_Other battle types/005_RecordedBattle.rb
+++ b/Data/Scripts/011_Battle/008_Other battle types/005_RecordedBattle.rb
@@ -271,7 +271,7 @@ module RecordedBattle::PlaybackHelper
return nil if !trainer
ret = []
trainer.each do |tr|
- if tr.length == 4 # Player
+ if tr.length == 4 # Overrides
t = Player.new(tr[1], tr[0])
t.badges = tr[3]
else # NPCTrainer
diff --git a/Data/Scripts/012_Overworld/001_Overworld.rb b/Data/Scripts/012_Overworld/001_Overworld.rb
index 40d9a70ad..5fa3157c7 100644
--- a/Data/Scripts/012_Overworld/001_Overworld.rb
+++ b/Data/Scripts/012_Overworld/001_Overworld.rb
@@ -566,7 +566,7 @@ def pbWait(duration)
end
#===============================================================================
-# Player/event movement in the field.
+# Overrides/event movement in the field.
#===============================================================================
def pbSlideOnIce
if !$DEBUG || !Input.press?(Input::CTRL)
diff --git a/Data/Scripts/012_Overworld/002_Battle triggering/001_Overworld_BattleStarting.rb b/Data/Scripts/012_Overworld/002_Battle triggering/001_Overworld_BattleStarting.rb
index c512203f3..4d8282b6c 100644
--- a/Data/Scripts/012_Overworld/002_Battle triggering/001_Overworld_BattleStarting.rb
+++ b/Data/Scripts/012_Overworld/002_Battle triggering/001_Overworld_BattleStarting.rb
@@ -324,9 +324,9 @@ module BattleCreationHelperMethods
# Save the result of the battle in a Game Variable (1 by default)
# 0 - Undecided or aborted
- # 1 - Player won
- # 2 - Player lost
- # 3 - Player or wild Pokémon ran from battle, or player forfeited the match
+ # 1 - Overrides won
+ # 2 - Overrides lost
+ # 3 - Overrides or wild Pokémon ran from battle, or player forfeited the match
# 4 - Wild Pokémon was caught
# 5 - Draw
def set_outcome(outcome, outcome_variable = 1, trainer_battle = false)
diff --git a/Data/Scripts/012_Overworld/002_Overworld_Metadata.rb b/Data/Scripts/012_Overworld/002_Overworld_Metadata.rb
index 6fc7cd8fb..d0c2538b8 100644
--- a/Data/Scripts/012_Overworld/002_Overworld_Metadata.rb
+++ b/Data/Scripts/012_Overworld/002_Overworld_Metadata.rb
@@ -11,7 +11,7 @@ class PokemonGlobalMetadata
attr_accessor :descending_waterfall
attr_accessor :ascending_waterfall
attr_accessor :fishing
- # Player data
+ # Overrides data
attr_accessor :startTime
attr_accessor :stepcount
attr_accessor :pcItemStorage
@@ -64,7 +64,7 @@ class PokemonGlobalMetadata
@descending_waterfall = false
@ascending_waterfall = false
@fishing = false
- # Player data
+ # Overrides data
@startTime = Time.now
@stepcount = 0
@pcItemStorage = nil
diff --git a/Data/Scripts/016_UI/025_UI_TextEntry.rb b/Data/Scripts/016_UI/025_UI_TextEntry.rb
index 6bf05e597..779a8d5f0 100644
--- a/Data/Scripts/016_UI/025_UI_TextEntry.rb
+++ b/Data/Scripts/016_UI/025_UI_TextEntry.rb
@@ -116,7 +116,7 @@ class PokemonEntryScene
@sprites["helpwindow"].shadowColor = Color.new(168, 184, 184)
addBackgroundPlane(@sprites, "background", "Naming/bg_2", @viewport)
case subject
- when 1 # Player
+ when 1 # Overrides
meta = GameData::PlayerMetadata.get($player.character_ID)
if meta
@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
@@ -397,7 +397,7 @@ class PokemonEntryScene2
@sprites["bg"] = IconSprite.new(0, 0, @viewport)
@sprites["bg"].setBitmap("Graphics/UI/Naming/bg")
case subject
- when 1 # Player
+ when 1 # Overrides
meta = GameData::PlayerMetadata.get($player.character_ID)
if meta
@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
diff --git a/Data/Scripts/016b_UI redesign/009_UI_TownMap.rb b/Data/Scripts/016b_UI redesign/009_UI_TownMap.rb
index 71192ace3..da2f5098e 100644
--- a/Data/Scripts/016b_UI redesign/009_UI_TownMap.rb
+++ b/Data/Scripts/016b_UI redesign/009_UI_TownMap.rb
@@ -115,7 +115,7 @@ class UI::TownMapVisuals < UI::BaseVisuals
create_pin(key, @pins_pos[key][0], @pins_pos[key][1], graphics_folder + roamer[:icon], 80)
end
end
- # Player's head showing their current location
+ # Overrides's head showing their current location
if !@pins_pos[:player]
create_pin(:player, 0, 0, GameData::TrainerType.player_map_icon_filename($player.trainer_type), 100)
end
@@ -403,7 +403,7 @@ class UI::TownMapVisuals < UI::BaseVisuals
def update_pin_positions_while_zooming
@sprites[:cursor].x, @sprites[:cursor].y = point_to_screen(@cursor_pos[:x], @cursor_pos[:y])
- # Player, roamers, markings
+ # Overrides, roamers, markings
@pins_pos.each_pair do |key, pos|
@sprites[key].x, @sprites[key].y = point_to_screen(*pos)
end
diff --git a/Data/Scripts/016b_UI redesign/012_UI_TrainerCard.rb b/Data/Scripts/016b_UI redesign/012_UI_TrainerCard.rb
index 76349e5fe..4036f241b 100644
--- a/Data/Scripts/016b_UI redesign/012_UI_TrainerCard.rb
+++ b/Data/Scripts/016b_UI redesign/012_UI_TrainerCard.rb
@@ -15,7 +15,7 @@ class UI::TrainerCardVisuals < UI::BaseVisuals
def initialize_sprites
# Trainer card
add_icon_sprite(:card, 0, 0, graphics_folder + gendered_filename(_INTL("trainer_card")))
- # Player sprite (coordinates are the bottom middle of the sprite)
+ # Overrides sprite (coordinates are the bottom middle of the sprite)
add_icon_sprite(:player, 400, 240, GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
if !@sprites[:player].bitmap
raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
diff --git a/Data/Scripts/016b_UI redesign/013_UI_Load.rb b/Data/Scripts/016b_UI redesign/013_UI_Load.rb
index d63fc0b3b..1cbf27410 100644
--- a/Data/Scripts/016b_UI redesign/013_UI_Load.rb
+++ b/Data/Scripts/016b_UI redesign/013_UI_Load.rb
@@ -146,7 +146,7 @@ class UI::LoadContinuePanel < UI::LoadPanel
filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
@sprites[:player] = TrainerWalkingCharSprite.new(filename, @viewport)
if !@sprites[:player].bitmap
- raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
+ raise _INTL("Overrides character {1}'s walking charset was not found (filename: \"{2}\").",
@save_data[:player].character_ID, filename)
end
@sprites[:player].x = 48 - (@sprites[:player].bitmap.width / 8)
@@ -223,7 +223,7 @@ class UI::LoadContinuePanel < UI::LoadPanel
filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
@sprites[:player].charset = filename
if !@sprites[:player].bitmap
- raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
+ raise _INTL("Overrides character {1}'s walking charset was not found (filename: \"{2}\").",
@save_data[:player].character_ID, filename)
end
end
@@ -255,7 +255,7 @@ class UI::LoadContinuePanel < UI::LoadPanel
elsif @save_data[:player].female?
gender_theme = :female
end
- # Player's name
+ # Overrides's name
draw_text(@save_data[:player].name, 78, 66, theme: gender_theme)
# Location
map_id = @save_data[:map_factory].map.map_id
diff --git a/Data/Scripts/016b_UI redesign/014_UI_Save.rb b/Data/Scripts/016b_UI redesign/014_UI_Save.rb
index 8494528fb..21099e898 100644
--- a/Data/Scripts/016b_UI redesign/014_UI_Save.rb
+++ b/Data/Scripts/016b_UI redesign/014_UI_Save.rb
@@ -48,7 +48,7 @@ class UI::SavePanel < UI::SpriteContainer
filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
@sprites[:player] = TrainerWalkingCharSprite.new(filename, @viewport)
if !@sprites[:player].bitmap
- raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
+ raise _INTL("Overrides character {1}'s walking charset was not found (filename: \"{2}\").",
@save_data[:player].character_ID, filename)
end
@sprites[:player].x = 44 - (@sprites[:player].bitmap.width / 8)
@@ -130,7 +130,7 @@ class UI::SavePanel < UI::SpriteContainer
filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
@sprites[:player].charset = filename
if !@sprites[:player].bitmap
- raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
+ raise _INTL("Overrides character {1}'s walking charset was not found (filename: \"{2}\").",
@save_data[:player].character_ID, filename)
end
end
@@ -165,7 +165,7 @@ class UI::SavePanel < UI::SpriteContainer
elsif @save_data[:player].female?
gender_theme = :female
end
- # Player's name
+ # Overrides's name
draw_text(@save_data[:player].name, 78, 30, theme: gender_theme)
# Location
map_id = @save_data[:map_factory].map.map_id
diff --git a/Data/Scripts/016c_UI_old/013_UI_old_Load.rb b/Data/Scripts/016c_UI_old/013_UI_old_Load.rb
index 0b510c284..9ad39e120 100644
--- a/Data/Scripts/016c_UI_old/013_UI_old_Load.rb
+++ b/Data/Scripts/016c_UI_old/013_UI_old_Load.rb
@@ -171,7 +171,7 @@ class PokemonLoad_Scene
filename = pbGetPlayerCharset(meta.walk_charset, trainer, true)
@sprites["player"] = TrainerWalkingCharSprite.new(filename, @viewport)
if !@sprites["player"].bitmap
- raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").", trainer.character_ID, filename)
+ raise _INTL("Overrides character {1}'s walking charset was not found (filename: \"{2}\").", trainer.character_ID, filename)
end
charwidth = @sprites["player"].bitmap.width
charheight = @sprites["player"].bitmap.height
diff --git a/Data/Scripts/016c_UI_old/014_UI_old_Save.rb b/Data/Scripts/016c_UI_old/014_UI_old_Save.rb
index 249106a03..d5e4716e7 100644
--- a/Data/Scripts/016c_UI_old/014_UI_old_Save.rb
+++ b/Data/Scripts/016c_UI_old/014_UI_old_Save.rb
@@ -29,7 +29,7 @@ class PokemonSave_Scene
end
location_tag = shadowc3tag(LOCATION_TEXT_BASE, LOCATION_TEXT_SHADOW)
loctext = location_tag + "" + mapname + ""
- loctext += _INTL("Player") + "" + text_tag + $player.name + "
"
+ loctext += _INTL("Overrides") + "" + text_tag + $player.name + "
"
if hour > 0
loctext += _INTL("Time") + "" + text_tag + _INTL("{1}h {2}m", hour, min) + "
"
else
diff --git a/Data/Scripts/017_Minigames/001_Minigame_Duel.rb b/Data/Scripts/017_Minigames/001_Minigame_Duel.rb
index 89d82a04e..f164fbbf0 100644
--- a/Data/Scripts/017_Minigames/001_Minigame_Duel.rb
+++ b/Data/Scripts/017_Minigames/001_Minigame_Duel.rb
@@ -249,7 +249,7 @@ class PokemonDuel
pbMoveRoute(event, [PBMoveRoute::FORWARD])
pbMoveRoute($game_player, [PBMoveRoute::FORWARD])
@hp[0] -= action # Enemy action
- @hp[1] -= command # Player command
+ @hp[1] -= command # Overrides command
pbMessage(_INTL("You hit each other!"))
elsif action == 2 && command == 0
pbMoveRoute(event,
diff --git a/Data/Scripts/017_Minigames/002_Minigame_TripleTriad.rb b/Data/Scripts/017_Minigames/002_Minigame_TripleTriad.rb
index 2a2786477..49abbd7e1 100644
--- a/Data/Scripts/017_Minigames/002_Minigame_TripleTriad.rb
+++ b/Data/Scripts/017_Minigames/002_Minigame_TripleTriad.rb
@@ -107,7 +107,7 @@ class TriadCard
bitmap = Bitmap.new(80, 96)
if owner == 2 # Opponent
cardbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/card_opponent")
- else # Player
+ else # Overrides
cardbitmap = AnimatedBitmap.new("Graphics/UI/Triple Triad/card_player")
end
typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
@@ -811,7 +811,7 @@ class TriadScreen
triadCard = nil
cardIndex = 0
if playerTurn
- # Player's turn
+ # Overrides's turn
until position
cardIndex = @scene.pbPlayerChooseCard(cards.length)
triadCard = TriadCard.new(cards[cardIndex])
diff --git a/Data/Scripts/018_Alternate battle modes/001_SafariZone.rb b/Data/Scripts/018_Alternate battle modes/001_SafariZone.rb
index ab94963e0..a32390e3d 100644
--- a/Data/Scripts/018_Alternate battle modes/001_SafariZone.rb
+++ b/Data/Scripts/018_Alternate battle modes/001_SafariZone.rb
@@ -146,8 +146,8 @@ def pbSafariBattle(pkmn, level = 1)
end
# Save the result of the battle in Game Variable 1
# 0 - Undecided or aborted
- # 2 - Player ran out of Safari Balls
- # 3 - Player or wild Pokémon ran from battle, or player forfeited the match
+ # 2 - Overrides ran out of Safari Balls
+ # 3 - Overrides or wild Pokémon ran from battle, or player forfeited the match
# 4 - Wild Pokémon was caught
if outcome == Battle::Outcome::CATCH
$stats.safari_pokemon_caught += 1
diff --git a/Data/Scripts/019_Utilities/001_Utilities.rb b/Data/Scripts/019_Utilities/001_Utilities.rb
index c9c65c18b..06514b0c4 100644
--- a/Data/Scripts/019_Utilities/001_Utilities.rb
+++ b/Data/Scripts/019_Utilities/001_Utilities.rb
@@ -222,7 +222,7 @@ def pbNoticePlayer(event, always_show_exclaim = false)
end
#===============================================================================
-# Player-related utilities, random name generator.
+# Overrides-related utilities, random name generator.
#===============================================================================
# Unused
def pbGetPlayerGraphic
diff --git a/Data/Scripts/019_Utilities/003_Utilities_BattleAudio.rb b/Data/Scripts/019_Utilities/003_Utilities_BattleAudio.rb
index a3bd1f5c7..8be055922 100644
--- a/Data/Scripts/019_Utilities/003_Utilities_BattleAudio.rb
+++ b/Data/Scripts/019_Utilities/003_Utilities_BattleAudio.rb
@@ -77,7 +77,7 @@ def pbPlayTrainerIntroBGM(trainer_type)
pbBGMPlay(bgm)
end
-# Can be a Player, NPCTrainer or an array of them.
+# Can be a Overrides, NPCTrainer or an array of them.
def pbGetTrainerBattleBGM(trainer)
return $PokemonGlobal.nextBattleBGM.clone if $PokemonGlobal.nextBattleBGM
ret = nil
@@ -120,7 +120,7 @@ def pbGetTrainerBattleBGMFromType(trainertype)
return ret
end
-# Can be a Player, NPCTrainer or an array of them.
+# Can be a Overrides, NPCTrainer or an array of them.
def pbGetTrainerVictoryBGM(trainer)
if $PokemonGlobal.nextBattleVictoryBGM
return $PokemonGlobal.nextBattleVictoryBGM.clone
diff --git a/Data/Scripts/020_Debug/001_Editor screens/001_EditorScreens.rb b/Data/Scripts/020_Debug/001_Editor screens/001_EditorScreens.rb
index da8a7a26d..c90f9db1b 100644
--- a/Data/Scripts/020_Debug/001_Editor screens/001_EditorScreens.rb
+++ b/Data/Scripts/020_Debug/001_Editor screens/001_EditorScreens.rb
@@ -753,7 +753,7 @@ def pbEditPlayerMetadata(player_id = 1)
val = property[1].defaultValue if val.nil? && property[1].respond_to?(:defaultValue)
data.push(val)
end
- if pbPropertyList(_INTL("Player {1}", metadata.id), data, properties, true)
+ if pbPropertyList(_INTL("Overrides {1}", metadata.id), data, properties, true)
# Construct player metadata hash
schema = GameData::PlayerMetadata.schema
metadata_hash = {}
diff --git a/Data/Scripts/020_Debug/001_Editor screens/004_EditorScreens_SpritePositioning.rb b/Data/Scripts/020_Debug/001_Editor screens/004_EditorScreens_SpritePositioning.rb
index 7bca3f926..72f6337bd 100644
--- a/Data/Scripts/020_Debug/001_Editor screens/004_EditorScreens_SpritePositioning.rb
+++ b/Data/Scripts/020_Debug/001_Editor screens/004_EditorScreens_SpritePositioning.rb
@@ -21,7 +21,7 @@ def pbAutoPositionAll
metrics = GameData::SpeciesMetrics.get_species_form(sp.species, sp.form)
bitmap1 = GameData::Species.sprite_bitmap(sp.species, sp.form, nil, nil, nil, true)
bitmap2 = GameData::Species.sprite_bitmap(sp.species, sp.form)
- if bitmap1&.bitmap # Player's y
+ if bitmap1&.bitmap # Overrides's y
metrics.back_sprite[0] = 0
metrics.back_sprite[1] = (bitmap1.height - (findBottom(bitmap1.bitmap) + 1)) / 2
end
diff --git a/Data/Scripts/020_Debug/003_Debug menus/002_Debug_MenuCommands.rb b/Data/Scripts/020_Debug/003_Debug menus/002_Debug_MenuCommands.rb
index 7859dcd76..b26aa17d1 100644
--- a/Data/Scripts/020_Debug/003_Debug menus/002_Debug_MenuCommands.rb
+++ b/Data/Scripts/020_Debug/003_Debug menus/002_Debug_MenuCommands.rb
@@ -842,11 +842,11 @@ MenuHandlers.add(:debug_menu, :empty_bag, {
})
#===============================================================================
-# Player options.
+# Overrides options.
#===============================================================================
MenuHandlers.add(:debug_menu, :player_menu, {
- "name" => _INTL("Player options..."),
+ "name" => _INTL("Overrides options..."),
"parent" => :main,
"description" => _INTL("Set money, badges, Pokédexes, player's appearance and name, etc."),
"always_show" => false
@@ -1114,7 +1114,7 @@ MenuHandlers.add(:debug_menu, :change_outfit, {
params.setRange(0, 99)
params.setDefaultValue(oldoutfit)
$player.outfit = pbMessageChooseNumber(_INTL("Set the player's outfit."), params)
- pbMessage(_INTL("Player's outfit was changed.")) if $player.outfit != oldoutfit
+ pbMessage(_INTL("Overrides's outfit was changed.")) if $player.outfit != oldoutfit
}
})
diff --git a/Data/Scripts/020_Debug/003_Debug menus/004_Debug_BattleCommands.rb b/Data/Scripts/020_Debug/003_Debug menus/004_Debug_BattleCommands.rb
index 6ef9e807b..827ff1100 100644
--- a/Data/Scripts/020_Debug/003_Debug menus/004_Debug_BattleCommands.rb
+++ b/Data/Scripts/020_Debug/003_Debug menus/004_Debug_BattleCommands.rb
@@ -9,7 +9,7 @@ MenuHandlers.add(:battle_debug_menu, :battlers, {
})
MenuHandlers.add(:battle_debug_menu, :list_player_battlers, {
- "name" => _INTL("Player-side battlers"),
+ "name" => _INTL("Overrides-side battlers"),
"parent" => :battlers,
"description" => _INTL("Edit Pokémon on the player's side of battle."),
"effect" => proc { |battle|
@@ -103,7 +103,7 @@ MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
first_index = player_party_starts[i]
last_index = (i < player_party_starts.length - 1) ? player_party_starts[i + 1] : battle.pbParty(0).length
num_pkmn = last_index - first_index
- if i == 0 # Player
+ if i == 0 # Overrides
commands.push(_INTL("You: {1} ({2} Pokémon)", trainer.full_name, num_pkmn))
else
commands.push(_INTL("Ally {1}: {2} ({3} Pokémon)", i, trainer.full_name, num_pkmn))
@@ -162,7 +162,7 @@ MenuHandlers.add(:battle_debug_menu, :trainer_items, {
end
if battle.player.length > 1
battle.player.each_with_index do |trainer, i|
- next if i == 0 # Player
+ next if i == 0 # Overrides
items = battle.ally_items ? battle.ally_items[i].clone : []
commands.push(_INTL("Ally {1}: {2} ({3} items)", i, trainer.full_name, items.length))
item_arrays.push(items)
@@ -436,7 +436,7 @@ MenuHandlers.add(:battle_debug_menu, :set_field_effects, {
})
MenuHandlers.add(:battle_debug_menu, :player_side, {
- "name" => _INTL("Player's side effects..."),
+ "name" => _INTL("Overrides's side effects..."),
"parent" => :field,
"description" => _INTL("Effects that apply to the side the player is on."),
"effect" => proc { |battle|
diff --git a/Data/Scripts/020_Debug/003_Debug menus/007_Debug_PokemonCommands.rb b/Data/Scripts/020_Debug/003_Debug menus/007_Debug_PokemonCommands.rb
index 24389beb1..89462f3c3 100644
--- a/Data/Scripts/020_Debug/003_Debug menus/007_Debug_PokemonCommands.rb
+++ b/Data/Scripts/020_Debug/003_Debug menus/007_Debug_PokemonCommands.rb
@@ -920,7 +920,7 @@ MenuHandlers.add(:pokemon_debug_menu, :ownership, {
gender_text = _INTL("Male") if pkmn.owner.male?
gender_text = _INTL("Female") if pkmn.owner.female?
public_id_text = sprintf("%05d", pkmn.owner.public_id)
- msg = [_INTL("Player's Pokémon\n{1}\n{2}\n{3} ({4})",
+ msg = [_INTL("Overrides's Pokémon\n{1}\n{2}\n{3} ({4})",
pkmn.owner.name, gender_text, public_id_text, pkmn.owner.id),
_INTL("Foreign Pokémon\n{1}\n{2}\n{3} ({4})",
pkmn.owner.name, gender_text, public_id_text, pkmn.owner.id)][pkmn.foreign?($player) ? 1 : 0]
diff --git a/Data/Scripts/020_Debug/003_Editor_Listers.rb b/Data/Scripts/020_Debug/003_Editor_Listers.rb
index 9570fb056..61ad9a4d5 100644
--- a/Data/Scripts/020_Debug/003_Editor_Listers.rb
+++ b/Data/Scripts/020_Debug/003_Editor_Listers.rb
@@ -269,7 +269,7 @@ class MetadataLister
def commands
@commands.clear
@commands.push(_INTL("[GLOBAL METADATA]"))
- @player_ids.each { |id| @commands.push(_INTL("Player {1}", id)) }
+ @player_ids.each { |id| @commands.push(_INTL("Overrides {1}", id)) }
@commands.push(_INTL("[ADD NEW PLAYER]")) if @new_player
return @commands
end
@@ -277,7 +277,7 @@ class MetadataLister
# Cancel: -1
# New player: -2
# Global metadata: 0
- # Player character: 1+ (the player ID itself)
+ # Overrides character: 1+ (the player ID itself)
def value(index)
return index if index < 1
return -2 if @new_player && index == @commands.length - 1
diff --git a/Data/Scripts/021_Compiler/002_Compiler_CompilePBS.rb b/Data/Scripts/021_Compiler/002_Compiler_CompilePBS.rb
index 7b4f13261..979ea669f 100644
--- a/Data/Scripts/021_Compiler/002_Compiler_CompilePBS.rb
+++ b/Data/Scripts/021_Compiler/002_Compiler_CompilePBS.rb
@@ -1344,7 +1344,7 @@ module Compiler
else
validate_compiled_player_metadata(data_hash)
if GameData::PlayerMetadata.exists?(data_hash[:id])
- raise _INTL("Player metadata ID '{1}' is used twice.", data_hash[:id]) + "\n" + FileLineData.linereport
+ raise _INTL("Overrides metadata ID '{1}' is used twice.", data_hash[:id]) + "\n" + FileLineData.linereport
end
end
# Add section's data to records
diff --git a/Data/Scripts/021_Compiler/006_Compiler_MapsAndEvents.rb b/Data/Scripts/021_Compiler/006_Compiler_MapsAndEvents.rb
index a65ee27f5..248a02a7e 100644
--- a/Data/Scripts/021_Compiler/006_Compiler_MapsAndEvents.rb
+++ b/Data/Scripts/021_Compiler/006_Compiler_MapsAndEvents.rb
@@ -880,12 +880,12 @@ module Compiler
changed = true
end
# If the last page's Switch condition uses a Switch named 's:tsOff?("A")',
- # check the penultimate page. If it contains exactly 1 "Transfer Player"
+ # check the penultimate page. If it contains exactly 1 "Transfer Overrides"
# command and does NOT contain a "Change Transparent Flag" command, rewrite
# both the penultimate page and the last page.
if mapData.switchName(lastPage.condition.switch1_id) == 's:tsOff?("A")'
list = event.pages[event.pages.length - 2].list
- transferCommand = list.find_all { |cmd| cmd.code == 201 } # Transfer Player
+ transferCommand = list.find_all { |cmd| cmd.code == 201 } # Transfer Overrides
if transferCommand.length == 1 && list.none? { |cmd| cmd.code == 208 } # Change Transparent Flag
# Rewrite penultimate page
list.clear
@@ -913,7 +913,7 @@ module Compiler
push_event(list, 223, [Tone.new(-255, -255, -255), 6]) # Change Screen Color Tone
push_wait(list, 8) # Wait
push_event(list, 208, [1]) # Change Transparent Flag (visible)
- push_event(list, transferCommand[0].code, transferCommand[0].parameters) # Transfer Player
+ push_event(list, transferCommand[0].code, transferCommand[0].parameters) # Transfer Overrides
push_event(list, 223, [Tone.new(0, 0, 0), 6]) # Change Screen Color Tone
push_end(list)
# Rewrite last page
@@ -957,7 +957,7 @@ module Compiler
end
# Checks if the event has exactly 1 page, said page has no graphic, it has
- # less than 12 commands and at least one is a Transfer Player, and the tiles
+ # less than 12 commands and at least one is a Transfer Overrides, and the tiles
# to the left/right/upper left/upper right are not passable but the event's
# tile is. Causes a second page to be added to the event which is the "is
# player on me?" check that occurs when the map is entered.
@@ -966,7 +966,7 @@ module Compiler
return false if thisEvent.pages.length != 1
if thisEvent.pages[0].graphic.character_name == "" &&
thisEvent.pages[0].list.length <= 12 &&
- thisEvent.pages[0].list.any? { |cmd| cmd.code == 201 } && # Transfer Player
+ thisEvent.pages[0].list.any? { |cmd| cmd.code == 201 } && # Transfer Overrides
# mapData.isPassable?(mapID, thisEvent.x, thisEvent.y + 1) &&
mapData.isPassable?(mapID, thisEvent.x, thisEvent.y) &&
!mapData.isPassable?(mapID, thisEvent.x - 1, thisEvent.y) &&
@@ -1272,12 +1272,12 @@ module Compiler
list.delete_at(i)
changed = true
end
- when 201 # Transfer Player
+ when 201 # Transfer Overrides
if list.length <= 8
=begin
if params[0]==0
# Look for another event just above the position this Transfer
- # Player command will transfer to - it may be a door, in which case
+ # Overrides command will transfer to - it may be a door, in which case
# this command should transfer the player onto the door instead of
# in front of it.
e = mapData.getEventFromXY(params[1],params[2],params[3]-1)
@@ -1295,7 +1295,7 @@ module Compiler
mapData.saveMap(params[1])
changed = true
end
- # Checks if the found event is a simple Transfer Player one nestled
+ # Checks if the found event is a simple Transfer Overrides one nestled
# between tiles that aren't passable - it is likely a door, so give
# it a second page with an "is player on me?" check.
if likely_passage?(e,params[1],mapData) # Checks the first page
@@ -1339,30 +1339,30 @@ module Compiler
# If the next event command is a Move Route that moves the player,
# check whether all it does is turn the player in a direction (or
# its first item is to move the player in a direction). If so, this
- # Transfer Player command may as well set the player's direction
+ # Transfer Overrides command may as well set the player's direction
# instead; make it do so and delete that Move Route.
if params[4]==0 && # Retain direction
i+13 # Retain direction
# for j in 0...i
@@ -1382,22 +1382,22 @@ module Compiler
# if route && route.list.length<=2
# oldlistlength = list.length
# # Delete superfluous move route command if necessary
-# if route.list[0].code==16 # Player Turn Down
+# if route.list[0].code==16 # Overrides Turn Down
# deleteMoveRouteAt.call(list,j)
# params[4] = 2
# changed = true
# i -= (oldlistlength-list.length)
-# elsif route.list[0].code==17 # Player Turn Left
+# elsif route.list[0].code==17 # Overrides Turn Left
# deleteMoveRouteAt.call(list,j)
# params[4] = 4
# changed = true
# i -= (oldlistlength-list.length)
-# elsif route.list[0].code==18 # Player Turn Right
+# elsif route.list[0].code==18 # Overrides Turn Right
# deleteMoveRouteAt.call(list,j)
# params[4] = 6
# changed = true
# i -= (oldlistlength-list.length)
-# elsif route.list[0].code==19 # Player Turn Up
+# elsif route.list[0].code==19 # Overrides Turn Up
# deleteMoveRouteAt.call(list,j)
# params[4] = 8
# changed = true
@@ -1408,7 +1408,7 @@ module Compiler
# end
# If the next event command changes the screen color, and the one
# after that is a Move Route which only turns the player in a
- # direction, this Transfer Player command may as well set the
+ # direction, this Transfer Overrides command may as well set the
# player's direction instead; make it do so and delete that Move
# Route.
elsif params[4]==0 && # Retain direction
@@ -1419,19 +1419,19 @@ module Compiler
route = list[i+2].parameters[1]
if route && route.list.length<=2
# Delete superfluous move route command if necessary
- if route.list[0].code==16 # Player Turn Down
+ if route.list[0].code==16 # Overrides Turn Down
deleteMoveRouteAt.call(list,i+2)
params[4] = 2
changed = true
- elsif route.list[0].code==17 # Player Turn Left
+ elsif route.list[0].code==17 # Overrides Turn Left
deleteMoveRouteAt.call(list,i+2)
params[4] = 4
changed = true
- elsif route.list[0].code==18 # Player Turn Right
+ elsif route.list[0].code==18 # Overrides Turn Right
deleteMoveRouteAt.call(list,i+2)
params[4] = 6
changed = true
- elsif route.list[0].code==19 # Player Turn Up
+ elsif route.list[0].code==19 # Overrides Turn Up
deleteMoveRouteAt.call(list,i+2)
params[4] = 8
changed = true
diff --git a/Data/Scripts/904_Anim Editor/001_AnimationEditor.rb b/Data/Scripts/904_Anim Editor/001_AnimationEditor.rb
index 39edb0587..4e1aeabf3 100644
--- a/Data/Scripts/904_Anim Editor/001_AnimationEditor.rb
+++ b/Data/Scripts/904_Anim Editor/001_AnimationEditor.rb
@@ -9,7 +9,7 @@ class AnimationEditor
else
@settings = {
:color_scheme => :light,
- :side_sizes => [1, 1], # Player's side, opposing side
+ :side_sizes => [1, 1], # Overrides's side, opposing side
:user_index => 0, # 0, 2, 4
:target_indices => [1], # There must be at least one valid target
:user_opposes => false,
diff --git a/Data/Scripts/998_InfiniteFusion/01_Migration/BagMigration.rb b/Data/Scripts/998_InfiniteFusion/01_Migration/BagMigration.rb
new file mode 100644
index 000000000..cc18f3540
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/01_Migration/BagMigration.rb
@@ -0,0 +1,63 @@
+class PokemonBag
+ def pbQuantity(item)
+ return quantity(item)
+ end
+
+ def pbHasItem?(item, qty = 1)
+ return has?(item, qty)
+ end
+
+ def pbCanStore?(item, qty = 1)
+ return can_add?(item, qty = 1)
+ end
+
+ def pbStoreItem(item, qty = 1)
+ return add(item, qty = 1)
+ end
+
+ def pbStoreAllOrNone(item, qty = 1)
+ add_all(item, qty = 1)
+ end
+
+ def pbChangeItem(old_item, new_item)
+ replace_item(old_item, new_item)
+ end
+
+ def pbDeleteItem(item, qty = 1)
+ remove(item, qty = 1)
+ end
+
+ def pbIsRegistered?(item)
+ registered?(item)
+ end
+
+ def pbRegisterItem(item)
+ register(item)
+ end
+
+ def pbUnregisterItem(item)
+ unregister(item)
+ end
+
+end
+
+#Shortcut methods
+def pbQuantity(*args)
+ return $bag.pbQuantity(*args)
+end
+
+def pbHasItem?(*args)
+ return $bag.pbHasItem?(*args)
+end
+
+def pbCanStore?(*args)
+ return $bag.pbCanStore?(*args)
+end
+
+def pbStoreItem(*args)
+ return $bag.pbStoreItem(*args)
+end
+
+def pbStoreAllOrNone(*args)
+ return $bag.pbStoreAllOrNone(*args)
+end
\ No newline at end of file
diff --git a/Data/Scripts/998_InfiniteFusion/01_Migration/Overrides/GeneralPIF_Scene_Map.rb b/Data/Scripts/998_InfiniteFusion/01_Migration/Overrides/GeneralPIF_Scene_Map.rb
new file mode 100644
index 000000000..febd9dc48
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/01_Migration/Overrides/GeneralPIF_Scene_Map.rb
@@ -0,0 +1,29 @@
+# frozen_string_literal: true
+
+class Scene_Map
+ def cacheNeedsClearing
+ return RPG::Cache.size >= 100
+ end
+
+ def reset_switches_for_map_transfer
+ $game_switches[SWITCH_ILEX_FOREST_SPOOKED_POKEMON] = false
+ end
+
+ def clear_quest_icons()
+ for sprite in $scene.spriteset.character_sprites
+ if sprite.is_a?(Sprite_Character) && sprite.questIcon
+ sprite.removeQuestIcon
+ end
+ end
+ end
+
+
+
+ alias pokemonEssentials_SceneMap_transfer_player transfer_player
+ def transfer_playerr(cancel_swimming = true)
+ pokemonEssentials_SceneMap_transfer_player(cancel_swimming)
+ reset_switches_for_map_transfer()
+ clear_quest_icons()
+ end
+
+end
diff --git a/Data/Scripts/998_InfiniteFusion/Constants/Constants.rb b/Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS.rb
similarity index 100%
rename from Data/Scripts/998_InfiniteFusion/Constants/Constants.rb
rename to Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS.rb
diff --git a/Data/Scripts/998_InfiniteFusion/Constants/Animation_constants.rb b/Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_ANIMATIONS.rb
similarity index 100%
rename from Data/Scripts/998_InfiniteFusion/Constants/Animation_constants.rb
rename to Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_ANIMATIONS.rb
diff --git a/Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_FILEPATHS.rb b/Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_FILEPATHS.rb
new file mode 100644
index 000000000..f2f4a1a8f
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_FILEPATHS.rb
@@ -0,0 +1,3 @@
+UI_FOLDER = "Graphics/UI/"
+# frozen_string_literal: true
+
diff --git a/Data/Scripts/998_InfiniteFusion/Constants/KantoOutdoorMaps.rb b/Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_GAME_MAPS.rb
similarity index 100%
rename from Data/Scripts/998_InfiniteFusion/Constants/KantoOutdoorMaps.rb
rename to Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_GAME_MAPS.rb
diff --git a/Data/Scripts/998_InfiniteFusion/Constants/Variables_constants.rb b/Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_PATHS.rb
similarity index 100%
rename from Data/Scripts/998_InfiniteFusion/Constants/Variables_constants.rb
rename to Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_PATHS.rb
diff --git a/Data/Scripts/998_InfiniteFusion/Constants/Switches_constants.rb b/Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_SWITCHES.rb
similarity index 100%
rename from Data/Scripts/998_InfiniteFusion/Constants/Switches_constants.rb
rename to Data/Scripts/998_InfiniteFusion/Constants/CONSTANTS_SWITCHES.rb
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/001_OutfitsMain/LayeredClothes.rb b/Data/Scripts/998_InfiniteFusion/Outfits/001_OutfitsMain/LayeredClothes.rb
index 6645bc560..850247d4d 100644
--- a/Data/Scripts/998_InfiniteFusion/Outfits/001_OutfitsMain/LayeredClothes.rb
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/001_OutfitsMain/LayeredClothes.rb
@@ -113,7 +113,7 @@ def getEasterEggHeldItem()
return "secrets/HOTDOG" if [141, 194].include?(map) #restaurant
return "secrets/SNOWBALL" if [670, 693, 698, 694].include?(map)
return "secrets/WALLET" if [432, 433, 434, 435, 436, 292].include?(map) #dept. store
- return "secrets/ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Player room
+ return "secrets/ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Overrides room
return "SAFARIBALL" if [445, 484, 485, 486, 107, 487, 488, 717, 82, 75, 74].include?(map) #Safari Zone
return "secrets/WISP" if [401,402,403,467,468,469].include?(map) #Pokemon Tower
return "secrets/SKULL" if [400].include?(map) #Pokemon Tower ground floor
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Scene_Map.rb b/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Scene_Map.rb
new file mode 100644
index 000000000..784b68c84
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Scene_Map.rb
@@ -0,0 +1,7 @@
+# frozen_string_literal: true
+
+class Scene_Map
+ def reset_player_sprite
+ @spritesetGlobal.playersprite.updateBitmap
+ end
+end
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Sprite_Character.rb b/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Sprite_Character.rb
new file mode 100644
index 000000000..69df90ca6
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Sprite_Character.rb
@@ -0,0 +1,176 @@
+# frozen_string_literal: true
+
+class Sprite_Character
+ attr_accessor :pending_bitmap
+ attr_accessor :bitmap_override
+ attr_accessor :charbitmap
+ alias pokemonEssentials_spriteCharacter_initialize initialize
+ def initialize(viewport, character = nil)
+ pokemonEssentials_spriteCharacter_initialize(viewport, character)
+ checkModifySpriteGraphics(@character) if @character
+ end
+
+ def setSpriteToAppearance(trainerAppearance)
+ #return if !@charbitmap || !@charbitmap.bitmap
+ begin
+ new_bitmap = AnimatedBitmap.new(getBaseOverworldSpriteFilename()) #@charbitmap
+ new_bitmap.bitmap = generateNPCClothedBitmapStatic(trainerAppearance)
+ @bitmap_override = new_bitmap
+ updateBitmap
+ rescue
+ end
+ end
+
+ def clearBitmapOverride()
+ @bitmap_override = nil
+ updateBitmap
+ end
+
+ def setSurfingPokemon(pokemonSpecies)
+ @surfingPokemon = pokemonSpecies
+ @surfbase.setPokemon(pokemonSpecies) if @surfbase
+ end
+
+ def updateBitmap
+ @manual_refresh = true
+ end
+
+ def pbLoadOutfitBitmap(outfitFileName)
+ # Construct the file path for the outfit bitmap based on the given value
+ #outfitFileName = sprintf("Graphics/Outfits/%s", value)
+
+ # Attempt to load the outfit bitmap
+ begin
+ outfitBitmap = RPG::Cache.load_bitmap("", outfitFileName)
+ return outfitBitmap
+ rescue
+ return nil
+ end
+ end
+
+ def generateClothedBitmap()
+ return
+ end
+
+ def applyDayNightTone()
+ if @character.is_a?(Game_Event) && @character.name[/regulartone/i]
+ self.tone.set(0, 0, 0, 0)
+ else
+ pbDayNightTint(self)
+ end
+ end
+
+ def updateCharacterBitmap
+ AnimatedBitmap.new('Graphics/Characters/' + @character_name, @character_hue)
+ end
+
+ def should_update?
+ return @tile_id != @character.tile_id ||
+ @character_name != @character.character_name ||
+ @character_hue != @character.character_hue ||
+ @oldbushdepth != @character.bush_depth ||
+ @manual_refresh
+ end
+
+ def refreshOutfit()
+ self.pending_bitmap = getClothedPlayerSprite(true)
+ end
+
+
+
+ def checkModifySpriteGraphics(character)
+ return if character == $game_player || !character.name
+ if TYPE_EXPERTS_APPEARANCES.keys.include?(character.name.to_sym)
+ typeExpert = character.name.to_sym
+ setSpriteToAppearance(TYPE_EXPERTS_APPEARANCES[typeExpert])
+ end
+ end
+
+
+
+ # def update
+ # if self.pending_bitmap
+ # self.bitmap = self.pending_bitmap
+ # self.pending_bitmap = nil
+ # end
+ # return if @character.is_a?(Game_Event) && !@character.should_update?
+ # super
+ # if should_update?
+ # @manual_refresh = false
+ # @tile_id = @character.tile_id
+ # @character_name = @character.character_name
+ # @character_hue = @character.character_hue
+ # @oldbushdepth = @character.bush_depth
+ # if @tile_id >= 384
+ # @charbitmap.dispose if @charbitmap
+ # @charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
+ # @character_hue, @character.width, @character.height)
+ # @charbitmapAnimated = false
+ # @bushbitmap.dispose if @bushbitmap
+ # @bushbitmap = nil
+ # @spriteoffset = false
+ # @cw = Game_Map::TILE_WIDTH * @character.width
+ # @ch = Game_Map::TILE_HEIGHT * @character.height
+ # self.src_rect.set(0, 0, @cw, @ch)
+ # self.ox = @cw / 2
+ # self.oy = @ch
+ # @character.sprite_size = [@cw, @ch]
+ # else
+ # @charbitmap.dispose if @charbitmap
+ #
+ # @charbitmap = updateCharacterBitmap()
+ # @charbitmap = @bitmap_override.clone if @bitmap_override
+ #
+ # RPG::Cache.retain('Graphics/Characters/', @character_name, @character_hue) if @charbitmapAnimated = true
+ # @bushbitmap.dispose if @bushbitmap
+ # @bushbitmap = nil
+ # #@spriteoffset = @character_name[/offset/i]
+ # @spriteoffset = @character_name[/fish/i] || @character_name[/dive/i] || @character_name[/surf/i]
+ # @cw = @charbitmap.width / 4
+ # @ch = @charbitmap.height / 4
+ # self.ox = @cw / 2
+ # @character.sprite_size = [@cw, @ch]
+ # end
+ # end
+ # @charbitmap.update if @charbitmapAnimated
+ # bushdepth = @character.bush_depth
+ # if bushdepth == 0
+ # if @character == $game_player
+ # self.bitmap = getClothedPlayerSprite() #generateClothedBitmap()
+ # else
+ # self.bitmap = (@charbitmapAnimated) ? @charbitmap.bitmap : @charbitmap
+ # end
+ # else
+ # @bushbitmap = BushBitmap.new(@charbitmap, (@tile_id >= 384), bushdepth) if !@bushbitmap
+ # self.bitmap = @bushbitmap.bitmap
+ # end
+ # self.visible = !@character.transparent
+ # if @tile_id == 0
+ # sx = @character.pattern * @cw
+ # sy = ((@character.direction - 2) / 2) * @ch
+ # self.src_rect.set(sx, sy, @cw, @ch)
+ # self.oy = (@spriteoffset rescue false) ? @ch - 16 : @ch
+ # self.oy -= @character.bob_height
+ # end
+ # if self.visible
+ # applyDayNightTone()
+ # end
+ # self.x = @character.screen_x
+ # self.y = @character.screen_y
+ # self.z = @character.screen_z(@ch)
+ # # self.zoom_x = Game_Map::TILE_WIDTH / 32.0
+ # # self.zoom_y = Game_Map::TILE_HEIGHT / 32.0
+ # self.opacity = @character.opacity
+ # self.blend_type = @character.blend_type
+ # # self.bush_depth = @character.bush_depth
+ # if @character.animation_id != 0
+ # animation = $data_animations[@character.animation_id]
+ # animation(animation, true)
+ # @character.animation_id = 0
+ # end
+ # @reflection.update if @reflection
+ # @surfbase.update if @surfbase
+ # end
+
+
+end
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Sprite_Player.rb b/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Sprite_Player.rb
new file mode 100644
index 000000000..805ca2f5a
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Sprite_Player.rb
@@ -0,0 +1,131 @@
+class Sprite_Player < Sprite_Character
+ def initialize(viewport, character = nil)
+ super(viewport,character)
+ @initialized_player=false
+ end
+
+ def initialize_player()
+ #@viewport = viewport
+ @outfit_bitmap = nil
+
+ hatFilename = ""
+ hairFilename = ""
+ @hat = Sprite_Hat.new(self, hatFilename, @character_name, @viewport,3)
+ @hat2 = Sprite_Hat.new(self, hatFilename, @character_name, @viewport,2)
+ @hair = Sprite_Hair.new(self, hairFilename, @character_name, @viewport)
+
+ @previous_skinTone = 0
+
+ @current_bitmap = nil
+ @previous_action =nil
+ echoln "initialized player sprite"
+ getClothedPlayerSprite(true)
+ end
+
+ def update
+ super
+ if !@initialized_custom && @charbitmap
+ initialize_player
+ @initialized_custom = true
+ end
+ end
+
+
+ def applyDayNightTone
+ super
+ pbDayNightTint(@hat.sprite) if @hat && @hat.sprite.bitmap
+ pbDayNightTint(@hat2.sprite) if @hat2 && @hat2.sprite.bitmap
+ pbDayNightTint(@hair.sprite) if @hair && @hair.sprite.bitmap
+ end
+
+ def opacity=(value)
+ super
+ @hat.sprite.opacity= value if @hat && @hat.sprite.bitmap
+ @hat2.sprite.opacity= value if @hat2 && @hat2.sprite.bitmap
+ @hair.sprite.opacity= value if @hair && @hair.sprite.bitmap
+ end
+
+ alias pokemon_essentials_spritePlayer_dispose dispose
+ def dispose
+ pokemon_essentials_spritePlayer_dispose
+ super
+ @hat.dispose if @hat
+ @hat2.dispose if @hat2
+ @hair.dispose if @hair
+ end
+
+ ###############
+ # New methods #
+ ##############
+ def updateCharacterBitmap
+ skinTone = $player.skin_tone ? $player.skin_tone : 0
+ baseBitmapFilename = getBaseOverworldSpriteFilename(@character_name, skinTone)
+ if !pbResolveBitmap(baseBitmapFilename)
+ baseBitmapFilename = Settings::PLAYER_GRAPHICS_FOLDER + @character_name
+ end
+ AnimatedBitmap.new(baseBitmapFilename, @character_hue)
+ end
+
+
+
+ def getClothedPlayerSprite(forceUpdate=false)
+ if @previous_action != @character_name || forceUpdate
+ @current_bitmap = generateClothedBitmap
+ end
+ @previous_action = @character_name
+ @hair.animate(@character_name) if @hair
+ @hat.animate(@character_name) if @hat
+ @hat2.animate(@character_name) if @hat2
+ return @current_bitmap
+ end
+
+
+ def generateClothedBitmap()
+ return if !@charbitmap
+ @charbitmap.bitmap.clone #nekkid sprite
+ baseBitmap = @charbitmap.bitmap.clone #nekkid sprite
+
+ outfitFilename = getOverworldOutfitFilename($player.clothes, @character_name) #
+ outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
+ hairFilename = getOverworldHairFilename($player.hair)
+ hatFilename = getOverworldHatFilename($player.hat)
+ hat2Filename = getOverworldHatFilename($player.hat2)
+
+ hair_color_shift = $player.hair_color
+ hat_color_shift = $player.hat_color
+ hat2_color_shift = $player.hat2_color
+
+ clothes_color_shift = $player.clothes_color
+
+ hair_color_shift = 0 if !hair_color_shift
+ hat_color_shift = 0 if !hat_color_shift
+ hat2_color_shift = 0 if !hat2_color_shift
+
+ clothes_color_shift = 0 if !clothes_color_shift
+ @hair.update(@character_name, hairFilename, hair_color_shift) if @hair
+ @hat.update(@character_name, hatFilename, hat_color_shift) if @hat
+ @hat2.update(@character_name, hat2Filename, hat2_color_shift) if @hat2
+
+ if !pbResolveBitmap(outfitFilename)
+ raise "No temp clothes graphics available"
+ end
+
+ outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename)
+ baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
+ @previous_action = @character_name
+ return baseBitmap
+ end
+
+
+
+ def pbLoadOutfitBitmap(outfitFileName)
+ begin
+ outfitBitmap = RPG::Cache.load_bitmap("", outfitFileName)
+ return outfitBitmap
+ rescue
+ return nil
+ end
+ end
+
+
+end
\ No newline at end of file
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Spriteset_Global.rb b/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Spriteset_Global.rb
new file mode 100644
index 000000000..c6e1b277f
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/Overrides/Outfits_Spriteset_Global.rb
@@ -0,0 +1,19 @@
+class Spriteset_Global
+ ###################
+ #Overwritten methods
+ # #################
+ def initialize
+ @map_id = $game_map&.map_id || 0
+ @follower_sprites = FollowerSprites.new(Spriteset_Map.viewport)
+ @playersprite = Sprite_Player.new(Spriteset_Map.viewport, $game_player)
+ @weather = RPG::Weather.new(Spriteset_Map.viewport)
+ @picture_sprites = []
+ (1..100).each do |i|
+ @picture_sprites.push(Sprite_Picture.new(@@viewport2, $game_screen.pictures[i]))
+ end
+ @timer_sprite = Sprite_Timer.new
+ update
+ end
+
+end
+
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/Sprites/013_Sprite_Wearable.rb b/Data/Scripts/998_InfiniteFusion/Outfits/Sprites/013_Sprite_Wearable.rb
new file mode 100644
index 000000000..dc8bf2173
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/Sprites/013_Sprite_Wearable.rb
@@ -0,0 +1,170 @@
+class Sprite_Wearable < RPG::Sprite
+ attr_accessor :filename
+ attr_accessor :action
+ attr_accessor :sprite
+
+ def initialize(player_sprite, filename, action, viewport, relative_z=0)
+ @player_sprite = player_sprite
+ @viewport = viewport
+ @sprite = Sprite.new(@viewport)
+ @wearableBitmap = AnimatedBitmap.new(filename) if pbResolveBitmap(filename)
+ @filename = filename
+ @sprite.bitmap = @wearableBitmap.bitmap if @wearableBitmap
+ @action = action
+ @color = 0
+ @frameWidth = 80 #@sprite.width
+ @frameHeight = 80 #@sprite.height / 4
+ @sprite.z = 0
+ @relative_z=relative_z #relative to player
+ echoln(_INTL("init had at z = {1}, player sprite at {2}",@sprite.z,@player_sprite.z))
+
+ #Unused position offset
+ # @x_pos_base_offset = 0
+ # @y_pos_base_offset = 0
+ end
+
+ def apply_sprite_offset(offsets_array, current_frame)
+ @sprite.x += offsets_array[current_frame][0]
+ @sprite.y += offsets_array[current_frame][1]
+ end
+
+ def adjustPositionForScreenScrolling
+ return if !$game_map.scrolling? && !@was_just_scrolling
+ if $game_map.scrolling?
+ @was_just_scrolling=true
+ else
+ @was_just_scrolling=false
+ end
+ offset_x = 0
+ offset_y = 0
+ case $game_map.scroll_direction
+ when DIRECTION_RIGHT
+ offset_x=-8
+ when DIRECTION_LEFT
+ offset_x=8
+ when DIRECTION_UP
+ offset_y=8
+ @sprite.z+=50 #weird layering glitch for some reason otherwise. It's reset to the correct value in the next animation frame
+ when DIRECTION_DOWN
+ offset_y=-8
+ end
+ @sprite.x+=offset_x
+ @sprite.y+=offset_y
+ end
+
+
+ def set_sprite_position(action, direction, current_frame)
+ @sprite.x = @player_sprite.x - @player_sprite.ox
+ @sprite.y = @player_sprite.y - @player_sprite.oy
+ case action
+ when "run"
+ if direction == DIRECTION_DOWN
+ apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
+ end
+ when "surf"
+ if direction == DIRECTION_DOWN
+ apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN,current_frame)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_LEFT,current_frame)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_RIGHT,current_frame)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_UP,current_frame)
+ end
+ when "dive"
+ if direction == DIRECTION_DOWN
+ apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN,current_frame)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_LEFT,current_frame)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_RIGHT,current_frame)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_UP,current_frame)
+ end
+ when "bike"
+ if direction == DIRECTION_DOWN
+ apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN,current_frame)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_LEFT,current_frame)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_RIGHT,current_frame)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
+ end
+ when "fish"
+ if direction == DIRECTION_DOWN
+ apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_DOWN,current_frame)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset( Outfit_Offsets::FISH_OFFSETS_LEFT,current_frame)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset( Outfit_Offsets::FISH_OFFSETS_RIGHT,current_frame)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset( Outfit_Offsets::FISH_OFFSETS_UP,current_frame)
+ end
+ else
+ @sprite.x = @player_sprite.x - @player_sprite.ox
+ @sprite.y = @player_sprite.y - @player_sprite.oy
+ end
+ adjustPositionForScreenScrolling()
+
+ @sprite.y -= 2 if current_frame % 2 == 1
+ end
+
+
+ def animate(action, frame=nil)
+ @action = action
+ current_frame = @player_sprite.character.pattern if !frame
+ direction = @player_sprite.character.direction
+ crop_spritesheet(direction)
+ adjust_layer()
+ set_sprite_position(@action, direction, current_frame)
+ end
+
+ def update(action, filename,color)
+ @sprite.opacity = @player_sprite.opacity if @wearableBitmap
+ if filename != @filename || color != @color
+ if pbResolveBitmap(filename)
+ #echoln pbResolveBitmap(filename)
+ @wearableBitmap = AnimatedBitmap.new(filename,color)
+ @sprite.bitmap = @wearableBitmap.bitmap
+ else
+ @wearableBitmap = nil
+ @sprite.bitmap = nil
+ end
+ @color =color
+ @filename = filename
+ end
+ animate(action)
+ end
+
+ def adjust_layer()
+ if @sprite.z != @player_sprite.z+@relative_z
+ @sprite.z = @player_sprite.z+@relative_z
+ end
+ end
+
+ def crop_spritesheet(direction)
+ sprite_x = 0
+ sprite_y = ((direction - 2) / 2) * @frameHeight
+ @sprite.src_rect.set(sprite_x, sprite_y, @frameWidth, @frameHeight)
+ end
+
+ def dispose
+ return if @disposed
+ @sprite.dispose if @sprite
+ @sprite = nil
+ @disposed = true
+ end
+
+ def disposed?
+ @disposed
+ end
+
+
+end
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/Sprites/014_Sprite_Hair.rb b/Data/Scripts/998_InfiniteFusion/Outfits/Sprites/014_Sprite_Hair.rb
new file mode 100644
index 000000000..e020e7145
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/Sprites/014_Sprite_Hair.rb
@@ -0,0 +1,85 @@
+class Sprite_Hair < Sprite_Wearable
+ def initialize(player_sprite, filename, action, viewport)
+ super
+ @relative_z = 1
+
+ #@sprite.z = @player_sprite.z + 1
+ end
+
+ def animate(action, frame = nil)
+ @action = action
+ current_frame = @player_sprite.character.pattern if !frame
+ direction = @player_sprite.character.direction
+ crop_spritesheet(direction, current_frame, action)
+ adjust_layer()
+ set_sprite_position(@action, direction, current_frame)
+ end
+
+ def crop_spritesheet(direction, current_frame, action)
+ sprite_x = ((current_frame)) * @frameWidth
+ # Don't animate surf
+ sprite_x = 0 if action == "surf"
+
+ sprite_y = ((direction - 2) / 2) * @frameHeight
+ @sprite.src_rect.set(sprite_x, sprite_y, @frameWidth, @frameHeight)
+ end
+
+ def set_sprite_position(action, direction, current_frame)
+ @sprite.x = @player_sprite.x - @player_sprite.ox
+ @sprite.y = @player_sprite.y - @player_sprite.oy
+ case action
+ when "run"
+ if direction == DIRECTION_DOWN
+ apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
+ end
+ when "surf"
+ if direction == DIRECTION_DOWN # Always animate as if on the first frame
+ apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN, 0)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_LEFT, 0)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_RIGHT, 0)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_UP, 0)
+ end
+ when "dive"
+ if direction == DIRECTION_DOWN
+ apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN, current_frame)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_LEFT, current_frame)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_RIGHT, current_frame)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_UP, current_frame)
+ end
+ when "bike"
+ if direction == DIRECTION_DOWN
+ apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN, current_frame)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_LEFT, current_frame)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_RIGHT, current_frame)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_UP, current_frame)
+ end
+ when "fish"
+ if direction == DIRECTION_DOWN
+ apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_DOWN, current_frame)
+ elsif direction == DIRECTION_LEFT
+ apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_LEFT, current_frame)
+ elsif direction == DIRECTION_RIGHT
+ apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_RIGHT, current_frame)
+ elsif direction == DIRECTION_UP
+ apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_UP, current_frame)
+ end
+ end
+ adjustPositionForScreenScrolling()
+ end
+
+end
\ No newline at end of file
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/Sprites/014_Sprite_Hat.rb b/Data/Scripts/998_InfiniteFusion/Outfits/Sprites/014_Sprite_Hat.rb
new file mode 100644
index 000000000..8737b1182
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/Sprites/014_Sprite_Hat.rb
@@ -0,0 +1,6 @@
+class Sprite_Hat < Sprite_Wearable
+ def initialize(player_sprite, filename, action, viewport, relative_z=2)
+ super
+ @relative_z = relative_z
+ end
+end
\ No newline at end of file
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/TrainerAppearance.rb b/Data/Scripts/998_InfiniteFusion/Outfits/TrainerAppearance.rb
new file mode 100644
index 000000000..649ad9078
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/TrainerAppearance.rb
@@ -0,0 +1,158 @@
+class TrainerAppearance
+ attr_accessor :skin_color
+ attr_accessor :hat
+ attr_accessor :hat2
+ attr_accessor :clothes
+ attr_accessor :hair
+
+ attr_accessor :hair_color
+ attr_accessor :clothes_color
+ attr_accessor :hat_color
+ attr_accessor :hat2_color
+
+
+ def initialize(skin_color, hat, clothes, hair, hair_color = 0, clothes_color = 0, hat_color = 0, hat2=nil, hat2_color=0)
+ @skin_color = skin_color
+ @hat = hat
+ @hat2 = hat2
+ @clothes = clothes
+ @hair = hair
+ @hair_color = hair_color
+ @clothes_color = clothes_color
+ @hat_color = hat_color
+ @hat2_color = hat2_color
+ end
+end
+
+def getTypeExpertAppearance(trainer_type)
+ return TYPE_EXPERTS_APPEARANCES[trainer_type]
+end
+
+TYPE_EXPERTS_APPEARANCES = {
+ :TYPE_EXPERT_NORMAL => TrainerAppearance.new(5, "snorlaxhat", "normal", "1_painter", 0, 0, 0), #todo TEAM
+ :TYPE_EXPERT_FIGHTING => TrainerAppearance.new(1, "karateHeadband", "fighting", "4_samurai", 0, 0, 0), #OK
+ # TYPE_EXPERT_FLYING =>#TODO NEEDS OUTFIT, LOCATION, TEAM
+ :TYPE_EXPERT_POISON => TrainerAppearance.new(5, "parashroom", "deadlypoisondanger", "3_lowbraids", 270, 0, 0), #todo TEAM
+ :TYPE_EXPERT_GROUND => TrainerAppearance.new(5, "sandshrewbeanie", "groundcowboy", "3_shortspike", 0, 0, 0), #todo TEAM
+ # TYPE_EXPERT_ROCK =>#TODO NEEDS OUTFIT, LOCATION, TEAM
+ :TYPE_EXPERT_BUG => TrainerAppearance.new("0", "bugantenna", "bughakama", "3_hime", 60, 0,), #OK
+ #:TYPE_EXPERT_GHOST => TrainerAppearance.new(6,"duskullmask","gothhoodie","4_hime",0,0,0), #NO CLOTHES - DISABLED #TODO NEEDS OUTFIT, TEAM
+ :TYPE_EXPERT_STEEL => TrainerAppearance.new(2, "veteranM", "steelworkerF", "4_highpony", 0, 0, 0), #todo TEAM
+ :TYPE_EXPERT_FIRE => TrainerAppearance.new(4, "firefigther", "fire", "2_bob", 330, 0, 0), #todo TEAM
+ :TYPE_EXPERT_WATER => TrainerAppearance.new(5, "waterdress", "waterdress", "1_pixie", 180, 0, 0),
+ # TYPE_EXPERT_GRASS => TrainerAppearance.new("0","aerodactylSkull","red","","","") , #TODO NEEDS OUTFIT, LOCATION, TEAM
+ :TYPE_EXPERT_ELECTRIC => TrainerAppearance.new(3, "designerheadphones", "urbanelectric", "1_dancer", 10, 0, 0), #OK
+ # TYPE_EXPERT_PSYCHIC =># TODO NEEDS OUTFIT, LOCATION, TEAM
+ :TYPE_EXPERT_ICE => TrainerAppearance.new(6,"skierF","iceoutfit","1_wavy",0,0,210),
+ :TYPE_EXPERT_DRAGON => TrainerAppearance.new(5, "aerodactylSkull", "dragonconqueror", "2_SpecialLatias", 670, 0, 510), #todo NEEDS LOCATION, TEAM
+ # TYPE_EXPERT_DARK => #TODO NEEDS OUTFIT, LOCATION, TEAM
+ :TYPE_EXPERT_FAIRY => TrainerAppearance.new(6, "mikufairy", "mikufairyf", "5_mikufairy", 0, 0, 0) #OK
+}
+
+TYPE_EXPERT_TRAINERS = {
+ :QMARK => ["name", "loseText"],
+ :ELECTRIC => ["Ray", "What a shocking turn of events!"],
+ :BUG => ["Bea", "I’m bugging out of here!"],
+ :FAIRY => ["Luna", "You outshined me!"],
+ :DRAGON => ["Draco", "I shall scale back my plans."],
+ :FIGHTING => ["Floyd", "I have to throw in the towel."],
+ :GROUND => ["Pedro", "I’m buried under this loss."],
+ :FIRE => ["Blaze", "I guess I got burned out."],
+ :GRASS => ["Ivy", "ou really cut me down to size!"],
+ :ICE => ["Crystal", "I’m skating on thin ice!"],
+ :ROCK => ["Slate", "Looks like I’ve hit rock bottom..."],
+ :WATER => ["Marina", "You really made a splash!"],
+ :FLYING => ["Gale", "I guess I’m grounded for now."],
+ :DARK => ["Raven", "I’ll slip back into the shadows"],
+ :STEEL => ["Silvia", "I guess I was a bit rusty..."],
+ :PSYCHIC => ["Carl", "I could not foresee this defeat."],
+ :GHOST => ["Evangeline", "I can feel myself disappearing into thin air!"],
+ :POISON => ["Marie", "I got a taste of my own medicine!"],
+ :NORMAL => ["Tim", "This was anything but normal!"],
+}
+
+TYPE_EXPERT_REWARDS = {
+ :QMARK => [],
+ :ELECTRIC => [CLOTHES_ELECTRIC],
+ :BUG => [CLOTHES_BUG_1,CLOTHES_BUG_2],
+ :FAIRY => [CLOTHES_FAIRY_F,CLOTHES_FAIRY_M],
+ :DRAGON => [CLOTHES_DRAGON],
+ :FIGHTING => [CLOTHES_FIGHTING],
+ :GROUND => [CLOTHES_GROUND],
+ :FIRE => [CLOTHES_FIRE],
+ :GRASS => [CLOTHES_GRASS],
+ :ICE => [CLOTHES_ICE],
+ :ROCK => [CLOTHES_ROCK],
+ :WATER => [CLOTHES_WATER],
+ :FLYING => [CLOTHES_FLYING],
+ :DARK => [CLOTHES_DARK],
+ :STEEL => [CLOTHES_STEEL_F,CLOTHES_STEEL_M],
+ :PSYCHIC => [CLOTHES_PSYCHIC],
+ :GHOST => [CLOTHES_GHOST],
+ :POISON => [CLOTHES_POISON],
+ :NORMAL => [CLOTHES_NORMAL],
+}
+
+TOTAL_NB_TYPE_EXPERTS = 12
+def type_expert_battle(type_id)
+ type = GameData::Type.get(type_id)
+ pbCallBub(2, @event_id)
+ pbMessage("Ah! Can you feel the energy in here? This place is great for #{type.real_name}-Pokémon!")
+ pbCallBub(2, @event_id)
+ pbMessage("I'm what you could call an expert on #{type.real_name}-Pokémon. I've grown with them for all of my life.")
+ pbCallBub(2, @event_id)
+ pbMessage("I'll give you my \\C[5]special outfit\\C[0] if you can defeat my team using only #{type.real_name}-type Pokémon. ")
+ pbCallBub(2, @event_id)
+ if pbConfirmMessage("Do you think you can handle that?")
+ pbCallBub(2, @event_id)
+ pbMessage("Select your team! Remember, only #{type.real_name}-type Pokémon are allowed!")
+
+ gym_randomizer_index = GYM_TYPES_CLASSIC.index(type_id)
+ echoln gym_randomizer_index
+ pbSet(VAR_CURRENT_GYM_TYPE, gym_randomizer_index)
+ if PokemonSelection.choose(1, 4, true, true, proc { |poke| poke.hasType?(type_id) })
+ #Level is equal to the highest level in player's party
+ $game_switches[Settings::OVERRIDE_BATTLE_LEVEL_SWITCH]=true
+ $game_switches[SWITCH_DONT_RANDOMIZE]=true
+
+ pbSet(Settings::OVERRIDE_BATTLE_LEVEL_VALUE_VAR, $player.highest_level_pokemon_in_party)
+ trainer_class = "TYPE_EXPERT_#{type_id.to_s}".to_sym
+ trainer_name = TYPE_EXPERT_TRAINERS[type_id][0]
+ lose_text = TYPE_EXPERT_TRAINERS[type_id][1]
+ if pbTrainerBattle(trainer_class, trainer_name, lose_text, false, 0, false)
+ pbSet(VAR_TYPE_EXPERTS_BEATEN,pbGet(VAR_TYPE_EXPERTS_BEATEN)+1)
+ pbCallBub(2, @event_id)
+ pbMessage("Woah! You beat me at my own specialty! ")
+ pbCallBub(2, @event_id)
+ pbMessage("It's a true testament to your mastery of Pokémon typings!")
+ pbCallBub(2, @event_id)
+ pbMessage("Well then, I'll keep my word. You can have this very special outfit!")
+ for clothes in TYPE_EXPERT_REWARDS[type_id]
+ obtainClothes(clothes)
+ end
+ pbCallBub(2, @event_id)
+ pbMessage("When you wear it, you can sometimes find #{type.real_name}-type related items after battles!")
+ show_nb_type_experts_defeated()
+ PokemonSelection.restore
+ $game_switches[Settings::OVERRIDE_BATTLE_LEVEL_SWITCH]=false
+ $game_switches[SWITCH_DONT_RANDOMIZE]=false
+ pbSet(VAR_CURRENT_GYM_TYPE, -1)
+ return true
+ end
+ else
+ pbCallBub(2, @event_id)
+ pbMessage("Remember, you're only allowed to use #{type.real_name}-type Pokémon!")
+ end
+ end
+ PokemonSelection.restore
+ $game_switches[Settings::OVERRIDE_BATTLE_LEVEL_SWITCH]=false
+ $game_switches[SWITCH_DONT_RANDOMIZE]=false
+ pbSet(VAR_CURRENT_GYM_TYPE, -1)
+ return false
+end
+
+def show_nb_type_experts_defeated()
+ pbMEPlay("Register phone")
+ pbCallBub(3)
+ Kernel.pbMessage("Type experts defeated: #{pbGet(VAR_TYPE_EXPERTS_BEATEN)}/#{TOTAL_NB_TYPE_EXPERTS}")
+end
\ No newline at end of file
diff --git a/Data/Scripts/998_InfiniteFusion/Outfits/UI/CharacterSelectMenu.rb b/Data/Scripts/998_InfiniteFusion/Outfits/UI/CharacterSelectMenu.rb
index a1c406a27..48c1692a7 100644
--- a/Data/Scripts/998_InfiniteFusion/Outfits/UI/CharacterSelectMenu.rb
+++ b/Data/Scripts/998_InfiniteFusion/Outfits/UI/CharacterSelectMenu.rb
@@ -53,14 +53,14 @@ class CharacterSelectionMenuView
@sprites["select"].y = OPTIONS_START_Y
@sprites["select"].visible = true
- @sprites["leftarrow"] = AnimatedSprite.new("Graphics/Pictures/leftarrow", 8, 40, 28, 2, @viewport)
+ @sprites["leftarrow"] = AnimatedSprite.new(UI_FOLDER + "left_arrow", 8, 40, 28, 2, @viewport)
@sprites["leftarrow"].x = ARROW_LEFT_X_POSITION
@sprites["leftarrow"].y = 0
@sprites["leftarrow"].visible = false
@sprites["leftarrow"].play
- @sprites["rightarrow"] = AnimatedSprite.new("Graphics/Pictures/rightarrow", 8, 40, 28, 2, @viewport)
+ @sprites["rightarrow"] = AnimatedSprite.new(UI_FOLDER + "right_arrow", 8, 40, 28, 2, @viewport)
@sprites["rightarrow"].x = ARROW_RIGHT_X_POSITION
@sprites["rightarrow"].y = 0
@sprites["rightarrow"].visible = false
diff --git a/Data/Scripts/998_InfiniteFusion/Player/trainer_addons.rb b/Data/Scripts/998_InfiniteFusion/Player/trainer_addons.rb
new file mode 100644
index 000000000..6349099e9
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Player/trainer_addons.rb
@@ -0,0 +1,71 @@
+
+class Trainer
+ attr_accessor :quests
+ attr_accessor :sprite_override
+ attr_accessor :custom_appearance
+ attr_accessor :lowest_difficulty
+ attr_accessor :selected_difficulty
+ attr_accessor :game_mode
+
+
+ alias pokemonEssentials_Trainer_initialize initialize
+
+
+ def initialize(name, trainer_type, sprite_override=nil, custom_appearance=nil)
+ pokemonEssentials_Trainer_initialize(name, trainer_type)
+ @sprite_override = sprite_override
+ @custom_appearance = custom_appearance
+ @lowest_difficulty=2 #On hard by default, lowered whenever the player selects another difficulty
+ @selected_difficulty=2 #On hard by default, lowered whenever the player selects another difficulty
+ @game_mode =0 #classic
+ end
+
+ def trainer_type_name
+ return GameData::TrainerType.get(@trainer_type).name;
+ end
+
+ def base_money
+ return GameData::TrainerType.get(@trainer_type).base_money;
+ end
+
+ def gender
+ return GameData::TrainerType.get(@trainer_type).gender;
+ end
+
+ def male?
+ return GameData::TrainerType.get(@trainer_type).male?;
+ end
+
+ def female?
+ return GameData::TrainerType.get(@trainer_type).female?;
+ end
+
+ def skill_level
+ if $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
+ return 100
+ end
+ return GameData::TrainerType.get(@trainer_type).skill_level;
+ end
+
+ def skill_code
+ return GameData::TrainerType.get(@trainer_type).skill_code;
+ end
+
+ def highest_level_pokemon_in_party
+ max_level = 0
+ for pokemon in @party
+ if pokemon.level > max_level
+ max_level = pokemon.level
+ end
+ end
+ return max_level
+ end
+
+
+ def has_species_or_fusion?(species, form = -1)
+ return pokemon_party.any? { |p| p && p.isSpecies?(species) || p.isFusionOf(species) }
+ end
+
+
+
+end
diff --git a/Data/Scripts/998_InfiniteFusion/Randomizer/Random Pokemon.rb b/Data/Scripts/998_InfiniteFusion/Randomizer/Random Pokemon.rb
new file mode 100644
index 000000000..af246469f
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Randomizer/Random Pokemon.rb
@@ -0,0 +1,198 @@
+################################################################################
+# Randomized Pokemon Script
+# By Umbreon
+################################################################################
+# Used for a randomized pokemon challenge mainly.
+#
+# By randomized, I mean EVERY pokemon will be random, even interacted pokemon
+# like legendaries. (You may easily disable the randomizer for certain
+# situations like legendary battles and starter selecting.)
+#
+# To use: simply activate Switch Number X
+# (X = the number listed After "Switch = ", default is switch number 36.)
+#
+# If you want certain pokemon to NEVER appear, add them inside the black list.
+# (This does not take into effect if the switch stated above is off.)
+#
+# If you want ONLY certain pokemon to appear, add them to the whitelist. This
+# is only recommended when the amount of random pokemon available is around
+# 32 or less.(This does not take into effect if the switch stated above is off.)
+#
+################################################################################
+
+########################## You may edit any settings below this freely.
+# module RandomizedChallenge
+# Switch = 36 # switch ID to randomize a pokemon, if it's on then ALL
+# # pokemon will be randomized. No exceptions.
+#
+# BlackListedPokemon = [] #[PBSpecies::MEW, PBSpecies::ARCEUS]
+# # Pokemon to Black List. Any pokemon in here will NEVER appear.
+#
+# WhiteListedPokemon = []
+# # Leave this empty if all pokemon are allowed, otherwise only pokemon listed
+# # above will be selected.
+# end
+#
+# ######################### Do not edit anything below here.
+# class PokeBattle_Pokemon
+#
+# alias randomized_init initialize
+#
+# def initialize(species, level, player = nil, withMoves = true)
+#
+# if $game_switches && $game_switches[RandomizedChallenge::Switch]
+# if $game_switches[991]
+# species = rand(PBSpecies.maxValue - 1) + 1
+# basestatsum = $pkmn_dex[species][5][0] # HP
+# basestatsum += $pkmn_dex[species][5][1] # Attack
+# basestatsum += $pkmn_dex[species][5][2] # Defense
+# basestatsum += $pkmn_dex[species][5][3] # Speed
+# basestatsum += $pkmn_dex[species][5][4] # Special Attack
+# basestatsum += $pkmn_dex[species][5][5] # Special Defense
+#
+# while basestatsum > $game_variables[53] || basestatsum < $game_variables[87]
+# species = rand(PBSpecies.maxValue - 1) + 1
+# basestatsum = $pkmn_dex[species][5][0] # HP
+# basestatsum += $pkmn_dex[species][5][1] # Attack
+# basestatsum += $pkmn_dex[species][5][2] # Defense
+# basestatsum += $pkmn_dex[species][5][3] # Speed
+# basestatsum += $pkmn_dex[species][5][4] # Special Attack
+# basestatsum += $pkmn_dex[species][5][5] # Special Defense
+# end
+# #Kernel.pbMessage(_INTL("total = {1}, {2}",basestatsum, PBSpecies.getName(species)))
+# else
+# if $game_switches[841]
+# species = getRandomCustomSprite()
+# else
+# species = rand(PBSpecies.maxValue - 1) + 1
+# end
+# end
+# end
+#
+# randomized_init(species, level, player, withMoves)
+# end
+# end
+#
+#
+# def getRandomCustomSprite()
+# filesList = Dir["./Graphics/CustomBattlers/*"]
+# i = rand(filesList.length - 1)
+# path = filesList[i]
+# file = File.basename(path, ".*")
+# splitPoke = file.split(".")
+# head = splitPoke[0].to_i
+# body = splitPoke[1].to_i
+# return (body * NB_POKEMON) + head
+# end
+
+=begin
+
+##########################
+# Trainer house shit
+#########################
+#Battleformat : 0 = single
+# 1 = double
+def Kernel.pbTrainerHouse(bstMin,bstMax,level,battleformat)
+ return false if !validateLevel()
+ #activate random Pokemon
+ $game_switches[991] = true
+
+ #Set game variables
+ $game_variables[87]=bstMin
+ $game_variabes[53]=bstMax
+
+ #initialize variables
+ trainerHouse=true
+ currentStreak=0
+ backupTeamLevels()
+ doubleBattle = battleformat == 1 ? true : false
+
+
+ while trainerHouse
+ currentStreak += 1
+ TrainerHouseVictory(currentStreak) if TrainerHouseBattle(level)
+ end
+end
+
+def backupTeamLevels()
+ $game_variables[91] = $player.pokemonParty[0].level
+ $game_variables[92] = $player.pokemonParty[1].level
+ $game_variables[93] = $player.pokemonParty[2].level
+end
+
+#choisir le trainer a combattre en fonction du level
+def TrainerHouseBattle(level,battleformat)
+ victoryMessage = getVictoryMessage()
+ getTrainerHouseBattle(rand(1),level,battleformat)
+ return
+end
+
+#initialiser background & musique pour le combat
+def setBattleConstants()
+ $PokemonGlobal.nextBattleBGM="SubwayTrainerBattle"
+ $PokemonGlobal.nextBattleBack="IndoorC"
+end
+
+#Ajouter les TP après un victoire
+def TrainerHouseVictory(currentStreak)
+ tp_won = currentStreak + 1
+ $game_variables[49] = tp_won
+end
+
+#Valider si le niveau est un challenge possible
+def validateLevel(level)
+ validLevels=[25,50,100]
+ return validLevels.include?(level)
+end
+
+def getVictoryMessage()
+ return "You're good!"
+end
+
+def getTrainerHouseBattle(IsMale,level,single=true)
+ victoryMessage = getVictoryMessage()
+
+ LV25MALE_SINGLE = pbTrainerBattle(PBTrainers::COOLTRAINER_M2,"Matthew",_I(victoryMessage),false,0,true)
+ LV25FEMALE_SINGLE = pbTrainerBattle(PBTrainers::COOLTRAINER_F2,"Jessica",_I(victoryMessage),false,0,true)
+ LV25MALE_DOUBLE = pbTrainerBattle(PBTrainers::COOLTRAINER_M2,"Alex",_I(victoryMessage),false,0,true)
+ LV25FEMALE_DOUBLE = pbTrainerBattle(PBTrainers::COOLTRAINER_F2,"Laurie",_I(victoryMessage),false,0,true)
+
+ LV50MALE_SINGLE = pbTrainerBattle(PBTrainers::COOLTRAINER_M2,"Alberto",_I(victoryMessage),false,0,true)
+ LV50FEMALE_SINGLE = pbTrainerBattle(PBTrainers::COOLTRAINER_F2,"Skyler",_I(victoryMessage),true,0,true)
+ LV50MALE_DOUBLE = pbTrainerBattle(PBTrainers::COOLTRAINER_M2,"Patrick",_I(victoryMessage),false,0,true)
+ LV50FEMALE_DOUBLE = pbTrainerBattle(PBTrainers::COOLTRAINER_F2,"Heather",_I(victoryMessage),true,0,true)
+
+ LV100MALE_SINGLE = pbTrainerBattle(PBTrainers::COOLTRAINER_M2,"Joe",_I(victoryMessage),false,0,true)
+ LV100FEMALE_SINGLE = pbTrainerBattle(PBTrainers::COOLTRAINER_F2,"Melissa",_I(victoryMessage),true,0,true)
+ LV100MALE_DOUBLE = pbTrainerBattle(PBTrainers::COOLTRAINER_M2,"Stephen",_I(victoryMessage),false,0,true)
+ LV100FEMALE_DOUBLE = pbTrainerBattle(PBTrainers::COOLTRAINER_F2,"Kim",_I(victoryMessage),true,0,true)
+
+
+
+ if single #SINGLE
+ if level == 25
+ return LV25MALE_SINGLE if IsMale == 1
+ return LV25FEMALE_SINGLE
+ elsif level == 50
+ return LV50MALE_SINGLE if IsMale == 1
+ return LV50FEMALE_SINGLE
+ else
+ return LV100MALE_SINGLE if IsMale == 1
+ return LV100FEMALE_SINGLE
+ end
+ else #DOUBLE
+ if level == 25
+ return LV25MALE_DOUBLE if IsMale == 1
+ return LV25FEMALE_DOUBLE
+ elsif level == 50
+ return LV50MALE_DOUBLE if IsMale == 1
+ return LV50FEMALE_DOUBLE
+ else
+ return LV100MALE_DOUBLE if IsMale == 1
+ return LV100FEMALE_DOUBLE
+ end
+ end
+
+end
+
+=end
\ No newline at end of file
diff --git a/Data/Scripts/998_InfiniteFusion/Randomizer/RandomizerSettings.rb b/Data/Scripts/998_InfiniteFusion/Randomizer/RandomizerSettings.rb
new file mode 100644
index 000000000..4f0fbdc96
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Randomizer/RandomizerSettings.rb
@@ -0,0 +1,535 @@
+module OptionTypes
+ WILD_POKE = 0
+ TRAINER_POKE = 1
+end
+
+class RandomizerOptionsScene < PokemonOption_Scene
+ def initialize
+ super
+ @openTrainerOptions = false
+ @openWildOptions = false
+ @openGymOptions = false
+ @openItemOptions = false
+ $game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
+ end
+
+ def getDefaultDescription
+ return _INTL("Set the randomizer settings")
+ end
+
+ def pbStartScene(inloadscreen = false)
+ super
+ @changedColor = true
+ @sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
+ _INTL("Randomizer settings"), 0, 0, Graphics.width, 64, @viewport)
+ @sprites["textbox"].text = getDefaultDescription
+ pbFadeInAndShow(@sprites) { pbUpdate }
+ end
+
+ def pbGetOptions(inloadscreen = false)
+ options = [
+ EnumOption.new(_INTL("Pokémon"), [_INTL("On"), _INTL("Off")],
+ proc {
+ $game_switches[SWITCH_RANDOM_WILD] ? 0 : 1
+ },
+ proc { |value|
+ if !$game_switches[SWITCH_RANDOM_WILD] && value == 0
+ @openWildOptions = true
+ openWildPokemonOptionsMenu()
+ end
+ $game_switches[SWITCH_RANDOM_WILD] = value == 0
+ }, "Select the randomizer options for Pokémon"
+ ),
+ EnumOption.new(_INTL("NPC Trainers"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_TRAINERS] ? 0 : 1 },
+ proc { |value|
+ if !$game_switches[SWITCH_RANDOM_TRAINERS] && value == 0
+ @openTrainerOptions = true
+ openTrainerOptionsMenu()
+ end
+ $game_switches[SWITCH_RANDOM_TRAINERS] = value == 0
+ }, "Select the randomizer options for trainers"
+ ),
+
+ EnumOption.new(_INTL("Gym trainers"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] ? 0 : 1 },
+ proc { |value|
+ if !$game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] && value == 0
+ @openGymOptions = true
+ openGymOptionsMenu()
+ end
+ $game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] = value == 0
+ }, "Limit gym trainers to a single type"
+ ),
+
+ EnumOption.new(_INTL("Items"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_ITEMS_GENERAL] ? 0 : 1 },
+ proc { |value|
+ if !$game_switches[SWITCH_RANDOM_ITEMS_GENERAL] && value == 0
+ @openItemOptions = true
+ openItemOptionsMenu()
+ end
+ $game_switches[SWITCH_RANDOM_ITEMS_GENERAL] = value == 0
+ }, "Select the randomizer options for items"
+ ),
+
+ ]
+ return options
+ end
+
+ def openGymOptionsMenu()
+ return if !@openGymOptions
+ pbFadeOutIn {
+ scene = RandomizerGymOptionsScene.new
+ screen = PokemonOptionScreen.new(scene)
+ screen.pbStartScreen
+ }
+ @openGymOptions = false
+ end
+
+ def openItemOptionsMenu()
+ return if !@openItemOptions
+ pbFadeOutIn {
+ scene = RandomizerItemOptionsScene.new
+ screen = PokemonOptionScreen.new(scene)
+ screen.pbStartScreen
+ }
+ @openItemOptions = false
+ end
+
+ def openTrainerOptionsMenu()
+ return if !@openTrainerOptions
+ pbFadeOutIn {
+ scene = RandomizerTrainerOptionsScene.new
+ screen = PokemonOptionScreen.new(scene)
+ screen.pbStartScreen
+ }
+ @openTrainerOptions = false
+ end
+
+ def openWildPokemonOptionsMenu()
+ return if !@openWildOptions
+ pbFadeOutIn {
+ scene = RandomizerWildPokemonOptionsScene.new
+ screen = PokemonOptionScreen.new(scene)
+ screen.pbStartScreen
+ }
+ @openWildOptions = false
+ end
+
+end
+
+class RandomizerTrainerOptionsScene < PokemonOption_Scene
+ RANDOM_TEAMS_CUSTOM_SPRITES = 600
+ RANDOM_GYM_TYPES = 921
+
+ def initialize
+ @changedColor = false
+ end
+
+ def pbStartScene(inloadscreen = false)
+ super
+ @sprites["option"].nameBaseColor = MessageConfig::BLUE_TEXT_MAIN_COLOR
+ @sprites["option"].nameShadowColor = MessageConfig::BLUE_TEXT_SHADOW_COLOR
+ @changedColor = true
+ for i in 0...@PokemonOptions.length
+ @sprites["option"][i] = (@PokemonOptions[i].get || 0)
+ end
+ @sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
+ _INTL("Randomizer settings: Trainers"), 0, 0, Graphics.width, 64, @viewport)
+ @sprites["textbox"].text = _INTL("Set the randomizer settings for trainers")
+
+ pbFadeInAndShow(@sprites) { pbUpdate }
+ end
+
+ def pbFadeInAndShow(sprites, visiblesprites = nil)
+ return if !@changedColor
+ super
+ end
+
+ def pbGetOptions(inloadscreen = false)
+ options = []
+ if !$game_switches[SWITCH_DURING_INTRO]
+ options << SliderOption.new(_INTL("Randomness degree"), 25, 500, 5,
+ proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
+ proc { |value|
+ $game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
+ })
+ end
+ options << EnumOption.new(_INTL("Custom Sprites only"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] ? 0 : 1 },
+ proc { |value|
+ $game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] = value == 0
+ },
+ "Use only Pokémon that have custom sprites in trainer teams"
+ )
+
+ # options << EnumOption.new(_INTL("Allow legendaries"), [_INTL("On"), _INTL("Off")],
+ # proc { $game_switches[SWITCH_RANDOM_TRAINER_LEGENDARIES] ? 0 : 1 },
+ # proc { |value|
+ # $game_switches[SWITCH_RANDOM_TRAINER_LEGENDARIES] = value == 0
+ # }, "Regular Pokémon can also be randomized into legendaries"
+ # )
+
+ return options
+ end
+end
+
+class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
+ RANDOM_WILD_AREA = 777
+ RANDOM_WILD_GLOBAL = 956
+ RANDOM_STATIC = 955
+ REGULAR_TO_FUSIONS = 953
+ GIFT_POKEMON = 780
+
+ def initialize
+ @changedColor = false
+ end
+
+ def pbStartScene(inloadscreen = false)
+ super
+ @sprites["option"].nameBaseColor = Color.new(70, 170, 40)
+ @sprites["option"].nameShadowColor = Color.new(40, 100, 20)
+ @changedColor = true
+ for i in 0...@PokemonOptions.length
+ @sprites["option"][i] = (@PokemonOptions[i].get || 0)
+ end
+ @sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
+ _INTL("Randomizer settings: Pokémon"), 0, 0, Graphics.width, 64, @viewport)
+ @sprites["textbox"].text = _INTL("Set the randomizer settings for wild Pokémon")
+ pbFadeInAndShow(@sprites) { pbUpdate }
+ end
+
+ def pbFadeInAndShow(sprites, visiblesprites = nil)
+ return if !@changedColor
+ super
+ end
+
+ def pbGetOptions(inloadscreen = false)
+ options = []
+ if !$game_switches[SWITCH_DURING_INTRO]
+ options << SliderOption.new(_INTL("Randomness degree"), 25, 500, 5,
+ proc { $game_variables[VAR_RANDOMIZER_WILD_POKE_BST] },
+ proc { |value|
+ $game_variables[VAR_RANDOMIZER_WILD_POKE_BST] = value
+ })
+ end
+
+ options << EnumOption.new(_INTL("Type"), [_INTL("Global"), _INTL("Area")],
+ proc {
+ if $game_switches[RANDOM_WILD_AREA]
+ 1
+ else
+ 0
+ end
+ },
+ proc { |value|
+ if value == 0
+ $game_switches[RANDOM_WILD_GLOBAL] = true
+ $game_switches[RANDOM_WILD_AREA] = false
+ else
+ value == 1
+ $game_switches[RANDOM_WILD_GLOBAL] = false
+ $game_switches[RANDOM_WILD_AREA] = true
+ end
+ },
+ [
+ "Randomizes Pokémon using a one-to-one mapping of the Pokedex",
+ "Randomizes the encounters in each route individually"
+ ]
+ )
+ options << EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] = value == 0
+ }, "['Fuse everything' & starters] Include only Pokémon with a custom sprite."
+ )
+
+ options << EnumOption.new(_INTL("Allow legendaries"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_WILD_LEGENDARIES] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_WILD_LEGENDARIES] = value == 0
+ }, ["Regular wild Pokémon can also be randomized into legendaries.",
+ "Only legendaries can be randomized into legendaries"]
+ )
+
+
+ options << EnumOption.new(_INTL("Starters"), [_INTL("1st Stage"), _INTL("Any"), _INTL("Off")],
+ proc {
+ getStarterRandomizerSelectedOption() },
+ proc { |value|
+ case value
+ when 0
+ $game_switches[SWITCH_RANDOM_STARTERS] = true
+ $game_switches[SWITCH_RANDOM_STARTER_FIRST_STAGE] = true
+ when 1
+ $game_switches[SWITCH_RANDOM_STARTERS] = true
+ $game_switches[SWITCH_RANDOM_STARTER_FIRST_STAGE] = false
+ else
+ $game_switches[SWITCH_RANDOM_STARTERS] = false
+ $game_switches[SWITCH_RANDOM_STARTER_FIRST_STAGE] = false
+ end
+
+ echoln "random starters: #{$game_switches[SWITCH_RANDOM_STARTERS]}"
+ echoln "random 1st stage: #{$game_switches[SWITCH_RANDOM_STARTER_FIRST_STAGE]}"
+
+ }, ["The starters will always be a first evolution Pokémon",
+ "The starters can be any Pokémon",
+ "The starters are not randomized"]
+ )
+ options << EnumOption.new(_INTL("Static encounters"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[RANDOM_STATIC] ? 0 : 1 },
+ proc { |value|
+ $game_switches[RANDOM_STATIC] = value == 0
+ },
+ "Randomize Pokémon that appear in the overworld (including legendaries)"
+ )
+
+ options << EnumOption.new(_INTL("Gift Pokémon"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[GIFT_POKEMON] ? 0 : 1 },
+ proc { |value|
+ $game_switches[GIFT_POKEMON] = value == 0
+ }, "Randomize Pokémon that are gifted to the player"
+ )
+
+ options << EnumOption.new(_INTL("Fuse everything"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[REGULAR_TO_FUSIONS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[REGULAR_TO_FUSIONS] = value == 0
+ }, "All wild Pokémon will already be pre-fused"
+ )
+ return options
+ end
+
+
+ def getStarterRandomizerSelectedOption()
+ return 0 if $game_switches[SWITCH_RANDOM_STARTERS] && $game_switches[SWITCH_RANDOM_STARTER_FIRST_STAGE]
+ return 1 if $game_switches[SWITCH_RANDOM_STARTERS]
+ return 2
+ end
+end
+
+
+
+class RandomizerGymOptionsScene < PokemonOption_Scene
+ RANDOM_GYM_TYPES = 921
+
+ def initialize
+ @changedColor = false
+ end
+
+ def pbStartScene(inloadscreen = false)
+ super
+ @sprites["option"].nameBaseColor = MessageConfig::BLUE_TEXT_MAIN_COLOR
+ @sprites["option"].nameShadowColor = MessageConfig::BLUE_TEXT_SHADOW_COLOR
+ @changedColor = true
+ for i in 0...@PokemonOptions.length
+ @sprites["option"][i] = (@PokemonOptions[i].get || 0)
+ end
+ @sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
+ _INTL("Randomizer settings: Gyms"), 0, 0, Graphics.width, 64, @viewport)
+ @sprites["textbox"].text = _INTL("Set the randomizer settings for gyms")
+
+ pbFadeInAndShow(@sprites) { pbUpdate }
+ end
+
+ def pbFadeInAndShow(sprites, visiblesprites = nil)
+ return if !@changedColor
+ super
+ end
+
+ def pbGetOptions(inloadscreen = false)
+ options = []
+ if !$game_switches[SWITCH_DURING_INTRO]
+ options << SliderOption.new(_INTL("Randomness degree"), 25, 500, 5,
+ proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
+ proc { |value|
+ $game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
+ })
+ end
+ options << EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_GYM_CUSTOMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_GYM_CUSTOMS] = value == 0
+ }, ["Use only Pokémon that have custom sprites in gym trainers or gym leader teams",
+ "Pick any possible fusion, including auto-generated sprites."]
+ )
+ options << EnumOption.new(_INTL("Gym types"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[RANDOM_GYM_TYPES] ? 0 : 1 },
+ proc { |value|
+ $game_switches[RANDOM_GYM_TYPES] = value == 0
+ }, "Shuffle the gym types"
+ )
+
+ # options << EnumOption.new(_INTL("Allow legendaries"), [_INTL("On"), _INTL("Off")],
+ # proc { $game_switches[SWITCH_RANDOM_GYM_LEGENDARIES] ? 0 : 1 },
+ # proc { |value|
+ # $game_switches[SWITCH_RANDOM_GYM_LEGENDARIES] = value == 0
+ # }, "Regular Pokémon can also be randomized into legendaries"
+ # )
+
+ options << EnumOption.new(_INTL("Rerandomize each battle"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] = value == 0
+ $game_switches[SWITCH_RANDOM_GYM_PERSIST_TEAMS] = !$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE]
+ }, "Gym trainers and leaders have a new team each try instead of keeping the same one"
+ )
+
+ return options
+ end
+end
+
+class RandomizerItemOptionsScene < PokemonOption_Scene
+ RANDOM_HELD_ITEMS = 843
+
+ def initialize
+ @changedColor = false
+ end
+
+ def pbStartScene(inloadscreen = false)
+ super
+ @sprites["option"].nameBaseColor = MessageConfig::BLUE_TEXT_MAIN_COLOR
+ @sprites["option"].nameShadowColor = MessageConfig::BLUE_TEXT_SHADOW_COLOR
+ @changedColor = true
+ for i in 0...@PokemonOptions.length
+ @sprites["option"][i] = (@PokemonOptions[i].get || 0)
+ end
+ @sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
+ _INTL("Randomizer settings: Items"), 0, 0, Graphics.width, 64, @viewport)
+ @sprites["textbox"].text = _INTL("Set the randomizer settings for items")
+
+ pbFadeInAndShow(@sprites) { pbUpdate }
+ end
+
+ def pbFadeInAndShow(sprites, visiblesprites = nil)
+ return if !@changedColor
+ super
+ end
+
+ def pbGetOptions(inloadscreen = false)
+ options = [
+ EnumOption.new(_INTL("Found items"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_FOUND_ITEMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_FOUND_ITEMS] = value == 0
+ $game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = value == 0
+ $game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
+ }, "Randomize the items picked up on the ground"
+ ),
+ EnumOption.new(_INTL("Found TMs"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_FOUND_TMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_FOUND_TMS] = value == 0
+ $game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
+ }, "Randomize the TMs picked up on the ground"
+ ),
+ EnumOption.new(_INTL("Given items"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_GIVEN_ITEMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_GIVEN_ITEMS] = value == 0
+ $game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
+ }, "Randomize the items given by NPCs (may make some quests impossible to complete)"
+ ),
+ EnumOption.new(_INTL("Given TMs"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_GIVEN_TMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_GIVEN_TMS] = value == 0
+ $game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
+ }, "Randomize the TMs given by NPCs"
+ ),
+
+ EnumOption.new(_INTL("Shop items"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_SHOP_ITEMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_SHOP_ITEMS] = value == 0
+ }, "Randomizes the items available in shops (always mapped)"
+ ),
+
+ EnumOption.new(_INTL("Trainer Held items"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[RANDOM_HELD_ITEMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[RANDOM_HELD_ITEMS] = value == 0
+ }, "Give random held items to all trainers"
+ )
+ ]
+ return options
+ end
+end
+
+class RandomizerItemOptionsScene < PokemonOption_Scene
+ RANDOM_HELD_ITEMS = 843
+
+ def initialize
+ @changedColor = false
+ end
+
+ def pbStartScene(inloadscreen = false)
+ super
+ @sprites["option"].nameBaseColor = MessageConfig::BLUE_TEXT_MAIN_COLOR
+ @sprites["option"].nameShadowColor = MessageConfig::BLUE_TEXT_SHADOW_COLOR
+ @changedColor = true
+ for i in 0...@PokemonOptions.length
+ @sprites["option"][i] = (@PokemonOptions[i].get || 0)
+ end
+ @sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
+ _INTL("Randomizer settings: Items"), 0, 0, Graphics.width, 64, @viewport)
+ @sprites["textbox"].text = _INTL("Set the randomizer settings for items")
+
+ pbFadeInAndShow(@sprites) { pbUpdate }
+ end
+
+ def pbFadeInAndShow(sprites, visiblesprites = nil)
+ return if !@changedColor
+ super
+ end
+
+ def pbGetOptions(inloadscreen = false)
+ options = [
+ EnumOption.new(_INTL("Found items"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_FOUND_ITEMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_FOUND_ITEMS] = value == 0
+ $game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = value == 0
+ $game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
+ }, "Randomize the items picked up on the ground"
+ ),
+ EnumOption.new(_INTL("Found TMs"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_FOUND_TMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_FOUND_TMS] = value == 0
+ $game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
+ }, "Randomize the TMs picked up on the ground"
+ ),
+ EnumOption.new(_INTL("Given items"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_GIVEN_ITEMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_GIVEN_ITEMS] = value == 0
+ $game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
+ }, "Randomize the items given by NPCs (may make some quests impossible to complete)"
+ ),
+ EnumOption.new(_INTL("Given TMs"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_GIVEN_TMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_GIVEN_TMS] = value == 0
+ $game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
+ }, "Randomize the TMs given by NPCs"
+ ),
+
+ EnumOption.new(_INTL("Shop items"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[SWITCH_RANDOM_SHOP_ITEMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[SWITCH_RANDOM_SHOP_ITEMS] = value == 0
+ }, "Randomizes the items available in shops (always mapped)"
+ ),
+
+ EnumOption.new(_INTL("Trainer Held items"), [_INTL("On"), _INTL("Off")],
+ proc { $game_switches[RANDOM_HELD_ITEMS] ? 0 : 1 },
+ proc { |value|
+ $game_switches[RANDOM_HELD_ITEMS] = value == 0
+ }, "Give random held items to all trainers"
+ )
+ ]
+ return options
+ end
+end
\ No newline at end of file
diff --git a/Data/Scripts/998_InfiniteFusion/Randomizer/randomizer - encounters.rb b/Data/Scripts/998_InfiniteFusion/Randomizer/randomizer - encounters.rb
new file mode 100644
index 000000000..f03c4e0d2
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Randomizer/randomizer - encounters.rb
@@ -0,0 +1,223 @@
+##### by route
+#
+# Randomize encounter by routes
+# Script by Frogman
+#
+def Kernel.randomizeWildPokemonByRoute()
+ bstRange = $game_variables[VAR_RANDOMIZER_WILD_POKE_BST]
+ randomizeToFusions = $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
+ onlyCustoms = $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && randomizeToFusions
+ customsList = onlyCustoms ? getCustomSpeciesList() : []
+ maxSpecies = randomizeToFusions ? PBSpecies.maxValue : NB_POKEMON
+ GameData::EncounterRandom::DATA.clear
+ GameData::Encounter.each do |enc_data|
+ encounters_hash = {}
+ encounters_hash[:id] = enc_data.id
+ encounters_hash[:map] = enc_data.map
+ encounters_hash[:version] = enc_data.version
+ encounters_hash[:step_chances] = enc_data.step_chances
+ types_hash = {}
+ enc_data.types.each do |key, value|
+ pokemonList = value
+ newType = randomizePokemonList(pokemonList,bstRange,maxSpecies,onlyCustoms,customsList)
+ types_hash[key]= newType
+ end
+ encounters_hash[:types] = types_hash
+ GameData::EncounterRandom.register(encounters_hash)
+ end
+
+ # Save all data
+ GameData::EncounterRandom.save
+ Graphics.update
+ GameData::EncounterRandom.load
+end
+
+#input: [[60, :TENTACOOL,5,40, [30, :GOLDEEN, 5, 35], etc.]]
+def randomizePokemonList(encountersList,bstRange=50,maxSpecies=NB_POKEMON,customOnly=false,customsList=[])
+ includeLegendaries = $game_switches[SWITCH_RANDOM_WILD_LEGENDARIES]
+ newList=[]
+ for encounter in encountersList
+ oldPokemon = encounter[1]
+ if customOnly
+ newPokemon = getNewCustomSpecies(oldPokemon,customsList,bstRange,false,includeLegendaries)
+ else
+ newPokemon = getNewSpecies(oldPokemon,bstRange,false,maxSpecies,includeLegendaries)
+ end
+ newEntry =[]
+ newEntry << encounter[0]
+ newEntry << getSpecies(newPokemon).species
+ newEntry << encounter[2]
+ newEntry << encounter[3]
+ newList << newEntry
+ end
+ return newList
+end
+
+
+#
+# def Kernel.randomizeWildPokemonByRouteOld()
+# bstRange = $game_variables[VAR_RANDOMIZER_WILD_POKE_BST]
+# randomizeToFusions = $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
+# $game_switches[SWITCH_RANDOMIZED_WILD_POKEMON_TO_FUSIONS] = randomizeToFusions #unused mais probab. utile pour débugger les inévitables bugs quand les gens vont se partager leurs fichiers
+# maxSpecies = randomizeToFusions ? PBSpecies.maxValue : NB_POKEMON
+# data=load_data("Data/encounters.dat")
+# map_index = 0
+# nb_maps= data.size
+# if data.is_a?(Hash)
+# for map in data
+# map_index += 1
+# displayProgress(map_index,nb_maps,bstRange)
+# map_id = map[0]
+#
+# encountersList = GameData::Encounter.get(map_id)
+# p encountersList
+# next if encountersList== nil
+# type_index =-1
+# for encounterType in encountersList
+# type_index +=1
+# next if encounterType == nil
+# previousSpecies = -1
+# previousNewSpecies = -1
+# encounter_index = 0
+# for encounter in encounterType
+# species = encounter[0]
+# if species != previousSpecies
+# newSpecies= getNewSpecies(species,bstRange,true,maxSpecies)
+# previousSpecies = species
+# previousNewSpecies = newSpecies
+# else
+# newSpecies = previousNewSpecies
+# end
+# if data[map_id][1][type_index][encounter_index] != nil
+# data[map_id][1][type_index][encounter_index][0] = newSpecies
+# end
+# encounter_index +=1
+# end #for -encounter
+# end #for encountertype
+# end #for - map
+# end #if
+# filename = "Data/encounters_randomized.dat"
+# save_data(Marshal.load(Marshal.dump(data)),filename)
+# $PokemonEncounters.setup($game_map.map_id)
+# end
+
+
+#file = File.new('Data/test.txt', 'w')
+#file.puts data.inspect
+
+
+# def displayProgress(current,total,bst)
+# return if bst >= 100
+# return if bst >= 20 && current % 10 != 0
+# Kernel.pbMessageNoSound(_INTL("\\ts[]Generating encounters file...\\n Map {1}/{2}\\^",current,total))
+# end
+
+#
+# class PokemonEncounters
+#
+# def setup(mapID)
+# @density=nil
+# @stepcount=0
+# @enctypes=[]
+# begin
+#
+# data=load_data(getEncountersFilePath())
+# if data.is_a?(Hash) && data[mapID]
+# @density=data[mapID][0]
+# @enctypes=data[mapID][1]
+# else
+# @density=nil
+# @enctypes=[]
+# end
+# rescue
+# @density=nil
+# @enctypes=[]
+# end
+# end
+#
+# def getEncountersFilePath()
+# if $game_switches[777] && $game_switches[778] #[777] = random-by-area [778] = wildpokerandom activated
+# return "Data/encounters_randomized.dat"
+# else
+# return "Data/encounters.dat"
+# end
+# end
+#
+# def pbMapEncounter(mapID,enctype)
+# if enctype<0 || enctype>EncounterTypes::EnctypeChances.length
+# raise ArgumentError.new(_INTL("Encounter type out of range"))
+# end
+# data=load_data(getEncountersFilePath())
+# if data.is_a?(Hash) && data[mapID]
+# enctypes=data[mapID][1]
+# else
+# return nil
+# end
+# return nil if enctypes[enctype]==nil
+# chances=EncounterTypes::EnctypeChances[enctype]
+# chancetotal=0
+# chances.each {|a| chancetotal+=a}
+# rnd=rand(chancetotal)
+# chosenpkmn=0
+# chance=0
+# for i in 0...chances.length
+# chance+=chances[i]
+# if rnd= bstMin && newPokeBST <= bstMax
+# foundAPokemon = true
+# end
+# i+=1
+# if i %10 ==0
+# bstMin-=5
+# bstMax+=5
+# end
+# end
+# return newPoke
+# end
+#
+# def getBaseStatsTotal(species)
+# baseStats=$pkmn_dex[species][5]
+# baseStat_temp = 0
+# for i in 0...baseStats.length
+# baseStat_temp+=baseStats[i]
+# end
+# return (baseStat_temp/range).floor
+# end
+
+
+######################################################
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Data/Scripts/998_InfiniteFusion/Randomizer/randomizer gym leader edit.rb b/Data/Scripts/998_InfiniteFusion/Randomizer/randomizer gym leader edit.rb
new file mode 100644
index 000000000..5a5cc4cae
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Randomizer/randomizer gym leader edit.rb
@@ -0,0 +1,773 @@
+#A l'entrée d'un gym: mettre $game_variables[113] = au numéro du gym
+#pewter = 0, ceruean = 1 etc.
+#Le remettre a -1 à la sortie du gym
+#Le mettre a -1 au début du jeu
+#
+#Aussi des trucs modifiés dans le dude qui donne les freshwater au début
+#Faudrait aussi s'assurer que il dise pas n'importe quoi en pas randomized
+#
+#Voir cerulean gym pour implantation
+#
+#
+#
+#
+#initialiser la RANDOM_TYPE_ARRAY au début du jeu en runnant Kernel.initRandomTypeArray(8)
+#
+#
+#
+#
+#
+#
+##################################################################
+# TODO:
+#
+#
+#
+###
+###############################################################
+#
+
+#GYM_TYPES_ARRAY = [0,5,11,13,12,3,14,10,4,1,0,6,2,16,7,15,1,8,15,1,7,16,18,17,7,16]
+GYM_TYPES_CLASSIC = [:NORMAL, :ROCK, :WATER, :ELECTRIC, :GRASS, :POISON, :PSYCHIC, :FIRE, :GROUND, :FIGHTING, :NORMAL, :BUG, :FLYING, :DRAGON, :GHOST, :ICE, :FIGHTING, :STEEL, :ICE, :FIGHTING, :GHOST, :DRAGON, :FAIRY, :DARK, :GHOST, :ROCK]
+GYM_TYPES_MODERN = [:NORMAL, :STEEL, :ICE, :FIGHTING, :BUG, :DARK, :FAIRY, :PSYCHIC, :NORMAL, :FIGHTING, :FAIRY, :GRASS, :BUG, :DRAGON, :FIRE, :GHOST, :GROUND, :ELECTRIC, :WATER, :ROCK, :POISON, :FLYING, :FAIRY, :DARK, :GHOST, :DRAGON]
+GYM_TYPES_ARRAY = ($game_switches && $game_switches[SWITCH_MODERN_MODE]) ? GYM_TYPES_MODERN : GYM_TYPES_CLASSIC
+
+#$randomTrainersArray = []
+
+#[fighting dojo est 9eme (1), 0 au debut pour pasavoir a faire -1]
+
+def Kernel.initRandomTypeArray()
+ typesArray = GYM_TYPES_ARRAY.shuffle #ne pas remettre 10 (QMARKS)
+ $game_variables[VAR_GYM_TYPES_ARRAY] = $game_switches[SWITCH_RANDOMIZED_GYM_TYPES] ? typesArray : GYM_TYPES_ARRAY
+end
+
+# def setRivalStarter(starter1, starter2, starter3, choice)
+# starters = [starter1, starter2, starter3]
+# starters.delete_at(choice)
+# if starters[0] > NB_POKEMON || starters[1] > NB_POKEMON
+# rivalStarter = starters[0]
+# else
+# rivalStarter = starters[0] * NB_POKEMON + starters[1]
+# end
+# pbSet(VAR_RIVAL_STARTER, rivalStarter)
+# $game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
+# end
+
+def setRivalStarterSpecific(rivalStarter)
+ pbSet(VAR_RIVAL_STARTER, rivalStarter)
+ $game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
+end
+
+class PokeBattle_Battle
+ CONST_BST_RANGE = 25 #unused. $game_variables[197] a la place
+ def randomize_opponent_party(party)
+ for pokemon in party
+ next if !pokemon
+ newspecies = rand(PBSpecies.maxValue - 1) + 1
+ while !gymLeaderOk(newspecies) || bstNotOk(newspecies, pokemon.species, $game_variables[VAR_RANDOMIZER_WILD_POKE_BST])
+ newspecies = rand(PBSpecies.maxValue - 1) + 1
+ end
+ pokemon.species = newspecies
+ pokemon.name = PBSpecies.getName(newspecies)
+ pokemon.resetMoves
+ pokemon.calcStats
+ end
+
+ return party
+ end
+
+ def randomizedRivalFirstBattle(party)
+ return party if $game_switches[953] #full random
+ starter1 = $PokemonGlobal.psuedoBSTHash[1]
+ starter2 = $PokemonGlobal.psuedoBSTHash[4]
+ starter3 = $PokemonGlobal.psuedoBSTHash[7]
+ playerChoice = $game_variables[7]
+
+ for m in party
+ next if !m
+ case playerChoice
+ when 0 then
+ newspecies = starter2 * NB_POKEMON + starter3
+ when 1 then
+ newspecies = starter1 * NB_POKEMON + starter3
+ when 2 then
+ newspecies = starter1 * NB_POKEMON + starter2
+ else
+ end
+ m.species = newspecies
+ m.name = PBSpecies.getName(newspecies)
+ m.resetMoves
+ m.calcStats
+ end
+ return party
+ end
+end
+
+#######
+# end of class
+######
+
+####methodes utilitaires
+
+# def getBaseStats(species)
+# basestatsum = $pkmn_dex[species][5][0] # HP
+# basestatsum +=$pkmn_dex[species][5][1] # Attack
+# basestatsum +=$pkmn_dex[species][5][2] # Defense
+# basestatsum +=$pkmn_dex[species][5][3] # Speed
+# basestatsum +=$pkmn_dex[species][5][4] # Special Attack
+# basestatsum +=$pkmn_dex[species][5][5] # Special Defense
+# return basestatsum
+# end
+#
+
+def legendaryOk(oldspecies,newspecies,includeLegendaries)
+ oldSpeciesIsLegendary = is_legendary(oldspecies)
+ if oldSpeciesIsLegendary #legendaries always randomize to legendaries
+ return is_legendary(newspecies)
+ else
+ return true if includeLegendaries
+ return !is_legendary(newspecies)
+ end
+
+end
+
+def bstNotOk(newspecies, oldPokemonSpecies, bst_range = 50)
+ newBST = calcBaseStatsSum(newspecies)
+ originalBST = calcBaseStatsSum(oldPokemonSpecies)
+ return newBST < originalBST - bst_range || newBST > originalBST + bst_range
+end
+
+def gymLeaderOk(newspecies)
+ return true if $game_variables[VAR_CURRENT_GYM_TYPE] == -1 #not in a gym
+ leaderType = getLeaderType()
+ if leaderType == nil
+ return true
+ else
+ return true if SpeciesHasType?(leaderType, newspecies)
+ end
+ return false
+end
+
+def getLeaderType()
+ currentGym = $game_variables[VAR_CURRENT_GYM_TYPE]
+ if currentGym > $game_variables[151].length
+ return nil
+ else
+ typeIndex = $game_variables[151][currentGym]
+ type = PBTypes.getName(typeIndex)
+ end
+ return typeIndex
+end
+
+##Version alternatives de fonctions pour fonctionner avec numero de species
+def SpeciesHasType?(type, species)
+ if type.is_a?(String) || type.is_a?(Symbol)
+ return isConst?(getSpeciesType1(species), PBTypes, type) || isConst?(getSpeciesType2(species), PBTypes, type)
+ else
+ return getSpeciesType1(species) == type || getSpeciesType2(species) == type
+ end
+end
+
+# Returns this Pokémon's first type.
+def getSpeciesType1(species)
+ return $pkmn_dex[species][3]
+end
+
+# Returns this Pokémon's second type.
+def getSpeciesType2(species)
+ return $pkmn_dex[species][4]
+end
+
+############
+
+#summarize random options
+def Kernel.sumRandomOptions()
+ answer = $game_switches[SWITCH_RANDOM_STARTERS] ? "On" : "Off"
+ stringOptions = "\nStarters: " << answer
+
+ answer = $game_switches[SWITCH_RANDOM_WILD] ? "On" : "Off"
+ stringOptions << "\nWild Pokémon: " << answer << " "
+ if $game_switches[SWITCH_RANDOM_WILD_AREA]
+ stringOptions << "(Area)"
+ else
+ stringOptions << "(Global)"
+ end
+
+ answer = $game_switches[SWITCH_RANDOM_TRAINERS] ? "On" : "Off"
+ stringOptions << "\nTrainers: " << answer
+
+ answer = $game_switches[SWITCH_RANDOM_STATIC_ENCOUNTERS] ? "On" : "Off"
+ stringOptions << "\nStatic encounters: " << answer
+
+ answer = $game_switches[SWITCH_RANDOM_GIFT_POKEMON] ? "On" : "Off"
+ stringOptions << "\nGift Pokémon: " << answer
+
+ answer = $game_switches[SWITCH_RANDOM_ITEMS] ? "On" : "Off"
+ stringOptions << "\nItems: " << answer
+
+ answer = $game_switches[SWITCH_RANDOM_TMS] ? "On" : "Off"
+ stringOptions << "\nTMs: " << answer
+
+ return stringOptions
+end
+
+def countVisitedMaps
+ count = 0
+ for i in 0..$PokemonGlobal.visitedMaps.length
+ count += 1 if $PokemonGlobal.visitedMaps[i]
+ end
+ return count
+end
+
+def Kernel.sumGameStats()
+ stringStats = ""
+
+ stringStats << "Seen " << $player.pokedexSeen.to_s << " Pokémon"
+ stringStats << "\nCaught " << $player.pokedexOwned.to_s << " Pokémon"
+
+ stringStats << "\nBeat the Elite Four " << $game_variables[VAR_STAT_NB_ELITE_FOUR].to_s << " times"
+ stringStats << "\nFused " << $game_variables[VAR_STAT_NB_FUSIONS].to_s << " Pokémon"
+
+ stringStats << "\nRematched " << $game_variables[VAR_STAT_LEADER_REMATCH].to_s << " Gym Leaders"
+ stringStats << "\nTook " << $PokemonGlobal.stepcount.to_s << " steps"
+ stringStats << "\nVisited " << countVisitedMaps.to_s << " different areas"
+ stringStats << "\nUsed " << $game_variables[VAR_STAT_RARE_CANDY] << " Rare Candies"
+
+ if $game_switches[910]
+ stringStats << "\nMade " << $game_variables[VAR_STAT_NB_WONDERTRADES].to_s << " Wonder Trades"
+ end
+
+ stringStats << "\nTipped $" << $game_variables[VAR_STAT_CLOWN_TIP_TOTAL].to_s << " to clowns"
+ stringStats << "\nDestroyed " << $game_variables[VAR_STAT_NB_SANDCASTLES].to_s << " sandcastles"
+ stringStats << "\nReported " << $game_variables[VAR_NB_CRIMES_REPORTED].to_s << " crimes" if $game_variables[VAR_NB_CRIMES_REPORTED] > 0
+
+
+ if $game_variables[VAR_STAT_GAMBLER_WINS] > 0 || $game_variables[VAR_STAT_GAMBLER_LOSSES] > 0
+ stringStats << "\nWon $" << $game_variables[VAR_STAT_GAMBLER_WINS].to_s << " against gamblers"
+ stringStats << "\nLost $" << $game_variables[VAR_STAT_GAMBLER_LOSSES].to_s << " against gamblers"
+ end
+ stringStats << "\nSpent $" << $game_variables[VAR_STAT_HOTELS_SPENT].to_s << " at hotels"
+
+ stringStats << "\nAccepted " << $game_variables[VAR_STAT_QUESTS_ACCEPTED].to_s << " quests"
+ stringStats << "\nCompleted " << $game_variables[VAR_STAT_QUESTS_COMPLETED].to_s << " quests"
+ stringStats << "\nDiscovered " << $game_variables[VAR_STAT_NB_SECRETS].to_s << " secrets"
+
+ if $game_switches[912]
+ stringStats << "\nDied " << $game_variables[191].to_s << " times in Pikachu's adventure"
+ if $game_variables[193] >= 1
+ stringStats << "\nCollected " << $game_variables[194].to_s << " coins with Pikachu"
+ end
+ end
+ return stringStats
+end
+
+def Kernel.pbRandomizeTM()
+ tmList = []
+ for item in $itemData
+ #machine=$ItemData[item][ITEMMACHINE]
+ #movename=PBMoves.getName(machine)
+ #Kernel.pbMessage(_INTL("It contained {1}.\1",item))
+
+ tmList << item if pbIsHiddenMachine?(item)
+ end
+end
+
+def getNewSpecies(oldSpecies, bst_range = 50, ignoreRivalPlaceholder = false, maxDexNumber = PBSpecies.maxValue, includeLegendaries=true)
+ oldSpecies_dex = dexNum(oldSpecies)
+ return oldSpecies_dex if (oldSpecies_dex == Settings::RIVAL_STARTER_PLACEHOLDER_SPECIES && !ignoreRivalPlaceholder)
+ return oldSpecies_dex if oldSpecies_dex >= Settings::ZAPMOLCUNO_NB
+ newspecies_dex = rand(maxDexNumber - 1) + 1
+ i = 0
+ while bstNotOk(newspecies_dex, oldSpecies_dex, bst_range) || !(legendaryOk(oldSpecies_dex,newspecies_dex,includeLegendaries))
+ newspecies_dex = rand(maxDexNumber - 1) + 1
+ i += 1
+ if i % 10 == 0
+ bst_range += 5
+ end
+ end
+ return newspecies_dex
+end
+
+def getNewCustomSpecies(oldSpecies, customSpeciesList, bst_range = 50, ignoreRivalPlaceholder = false,includeLegendaries=true)
+ oldSpecies_dex = dexNum(oldSpecies)
+ return oldSpecies_dex if (oldSpecies_dex == Settings::RIVAL_STARTER_PLACEHOLDER_SPECIES && !ignoreRivalPlaceholder)
+ return oldSpecies_dex if oldSpecies_dex >= Settings::ZAPMOLCUNO_NB
+ i = rand(customSpeciesList.length - 1) + 1
+ n = 0
+ newspecies_dex = customSpeciesList[i]
+
+ while bstNotOk(newspecies_dex, oldSpecies_dex, bst_range) || !(legendaryOk(oldSpecies_dex,newspecies_dex,includeLegendaries))
+ i = rand(customSpeciesList.length - 1) #+1
+ newspecies_dex = customSpeciesList[i]
+ n += 1
+ if n % 10 == 0
+ bst_range += 5
+ end
+ end
+ return newspecies_dex
+end
+
+def playShuffleSE(i)
+ if i % 40 == 0 || i == 0
+ pbSEPlay("Charm", 60)
+ end
+end
+
+def getTrainersDataMode
+ mode = GameData::Trainer
+ if $game_switches && $game_switches[SWITCH_MODERN_MODE]
+ mode = GameData::TrainerModern
+ elsif $game_switches && $game_switches[SWITCH_EXPERT_MODE]
+ mode = GameData::TrainerExpert
+ end
+ return mode
+end
+
+def Kernel.pbShuffleTrainers(bst_range = 50, customsOnly = false, customsList = nil)
+ bst_range = pbGet(VAR_RANDOMIZER_TRAINER_BST)
+
+ if customsOnly && customsList == nil
+ customsOnly = false
+ end
+ randomTrainersHash = Hash.new
+ trainers_data = GameData::Trainer.list_all
+ trainers_data.each do |key, value|
+ trainer = trainers_data[key]
+ i = 0
+ new_party = []
+ for poke in trainer.pokemon
+ old_poke = GameData::Species.get(poke[:species]).id_number
+ new_poke = customsOnly ? getNewCustomSpecies(old_poke, customsList, bst_range) : getNewSpecies(old_poke, bst_range)
+ new_party << new_poke
+ end
+ randomTrainersHash[trainer.id] = new_party
+ playShuffleSE(i)
+ i += 1
+ if i % 2 == 0
+ n = (i.to_f / trainers.length) * 100
+ Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling trainers...\\n {1}%\\^", sprintf('%.2f', n), PBSpecies.maxValue))
+ end
+ end
+ $PokemonGlobal.randomTrainersHash = randomTrainersHash
+end
+
+# def Kernel.pbShuffleTrainers(bst_range = 50)
+# randomTrainersHash = Hash.new
+#
+# trainers=load_data("Data/trainers.dat")
+# i=0
+# for trainer in trainers
+# for poke in trainer[3]
+# poke[TPSPECIES]=getNewSpecies(poke[TPSPECIES])
+# end
+# randomTrainersHash[i] = (trainer)
+# playShuffleSE(i)
+# i += 1
+# if i % 2 == 0
+# n = (i.to_f/trainers.length)*100
+# Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling trainers...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
+# end
+# #Kernel.pbMessage(_INTL("pushing trainer {1}: {2} ",i,trainer))
+# end
+# $PokemonGlobal.randomTrainersHash = randomTrainersHash
+# end
+
+def Kernel.pbShuffleTrainersCustom(bst_range = 50)
+ randomTrainersHash = Hash.new
+ bst_range = pbGet(VAR_RANDOMIZER_TRAINER_BST)
+
+ Kernel.pbMessage(_INTL("Parsing custom sprites folder"))
+ customsList = getCustomSpeciesList(true, true)
+ Kernel.pbMessage(_INTL("{1} sprites found", customsList.length.to_s))
+
+ if customsList.length == 0
+ Kernel.pbMessage(_INTL("To use custom sprites, please place correctly named sprites in the /CustomBattlers folder. See readMe.txt for more information"))
+ Kernel.pbMessage(_INTL("Trainer Pokémon will include auto-generated sprites."))
+ return Kernel.pbShuffleTrainers(bst_range)
+ elsif customsList.length < 200
+ if Kernel.pbConfirmMessage(_INTL("Too few custom sprites were found. This will result in a very low Pokémon variety for trainers. Would you like to disable the Custom Sprites only option?"))
+ Kernel.pbMessage(_INTL("Trainer Pokémon will include auto-generated sprites."))
+ return Kernel.pbShuffleTrainers(bst_range) ##use regular shuffle if not enough sprites
+ end
+ if Kernel.pbConfirmMessage(_INTL("This will result in a very low Pokémon variety for trainers. Continue anyway?"))
+ bst_range = 999
+ else
+ Kernel.pbMessage(_INTL("Trainer Pokémon will include auto-generated sprites."))
+ return Kernel.pbShuffleTrainers(bst_range) ##use regular shuffle if not enough sprites
+ end
+ end
+ Kernel.pbShuffleTrainers(bst_range, true, customsList)
+end
+
+# trainers=load_data("Data/trainers.dat")
+# i=0
+# for trainer in trainers
+# for poke in trainer[3]
+# poke[TPSPECIES]=getNewCustomSpecies(poke[TPSPECIES],customsList)
+# end
+# randomTrainersHash[i] = (trainer)
+# playShuffleSE(i)
+# i += 1
+# if i % 2 == 0
+# n = (i.to_f/trainers.length)*100
+# Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling trainers (custom sprites only)...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
+# end
+# #Kernel.pbMessage(_INTL("pushing trainer {1}: {2} ",i,trainer))
+# end
+# $PokemonGlobal.randomTrainersHash = randomTrainersHash
+
+#def getRandomCustomSprite()
+# filesList = Dir["./Graphics/CustomBattlers/*"]
+# i = rand(filesList.length-1)
+# path = filesList[i]
+# file = File.basename(path, ".*")
+# splitPoke = file.split(".")
+# head = splitPoke[0].to_i
+# body = splitPoke[1].to_i
+# return (body*NB_POKEMON)+head
+#end
+
+def getCustomSpeciesList(allowOnline = true, redownload_file = false)
+ speciesList = []
+
+ for num in 1..NB_POKEMON
+ path = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + num.to_s + "/*"
+ filesList = Dir[path]
+ maxDexNumber = (NB_POKEMON * NB_POKEMON) + NB_POKEMON
+ maxVal = filesList.length - 1
+ for i in 0..maxVal
+ path = filesList[i]
+ file = File.basename(path, ".*")
+ fused = getDexNumFromFilename(file)
+ if fused && (fused <= maxDexNumber && fused > 0)
+ speciesList << fused
+ end
+
+ end
+ end
+
+ # if speciesList.length <= 20000 && allowOnline
+ # if redownload_file && Kernel.pbConfirmMessage(_INTL("Not enough local sprites found. Attempt to fetch list from the internet?"))
+ # updateOnlineCustomSpritesFile
+ # end
+ #try to get list from github
+ online_list = list_online_custom_sprites(true)
+ return speciesList if !online_list
+ species_id_list = []
+ for file in online_list
+ dexnum = getDexNumFromFilename(file)
+ species_id_list << dexnum if dexnum && dexnum <= maxDexNumber && dexnum > 0
+ end
+ return species_id_list
+ #end
+ return speciesList
+end
+
+
+
+def is_file_alt(file)
+ filename = file.split(".")[0]
+ return filename.match(/[a-zA-Z]/)
+end
+
+#input: ex: 10.10.png
+def getDexNumFromFilename(filename)
+ begin
+ splitPoke = filename.split(".")
+ head = splitPoke[0].to_i
+ body = splitPoke[1].to_i
+
+ return nil if (body * NB_POKEMON) + head > (NB_POKEMON * NB_POKEMON) + NB_POKEMON
+ return (body * NB_POKEMON) + head
+ rescue
+ return nil
+ end
+
+end
+
+# def getCustomSpeciesList()
+# filesList = Dir["./Graphics/CustomBattlers/*"]
+# maxDexNumber = (NB_POKEMON * NB_POKEMON) + NB_POKEMON
+# maxVal = filesList.length - 1
+# for i in 0..maxVal
+# path = filesList[i]
+# file = File.basename(path, ".*")
+# splitPoke = file.split(".")
+# head = splitPoke[0].to_i
+# body = splitPoke[1].to_i
+# fused = (body * NB_POKEMON) + head
+# if fused <= maxDexNumber && fused > 0
+# speciesList << fused
+# end
+#
+# end
+# end
+
+def Kernel.getBaseStats(species)
+ if $pkmn_dex[species] == nil
+ print species
+ end
+
+ basestatsum = $pkmn_dex[species][5][0] # HP
+ basestatsum += $pkmn_dex[species][5][1] # Attack
+ basestatsum += $pkmn_dex[species][5][2] # Defense
+ basestatsum += $pkmn_dex[species][5][3] # Speed
+ basestatsum += $pkmn_dex[species][5][4] # Special Attack
+ basestatsum += $pkmn_dex[species][5][5] # Special Defense
+ return basestatsum
+end
+
+def Kernel.gymLeaderRematchHint()
+ hints = [
+ "I heard that Brock has a huge interest in Pokémon fossils. He donated a lot of fossils he excavated to the Pewter City Museum.",
+ "Misty is a pro at swimming. I heard she trains every single morning.",
+ "Did you know that Lt. Surge used the magnetic fields generated by his Pokémon to navigate his plane back when he was in the army. He still loves a good magnetic field.",
+ "Erika is a lover of nature. She loves going to parks to relax during the day.",
+ "Koga has been seen leaving Fuschia city in the evenings. The rumors say he's preparing for a new job somewhere else...",
+ "People say that Sabrina never sleeps. I wonder where she goes when she leaves her gym at night.",
+ "The hot-headed Blaine is a man of extremes. He likes to explore around his hometown during the day.",
+ "Giovanni is a mysterious man. I wonder where he goes in the evening. Probably somewhere as remote as possible to meditate in peace...",
+ "I heard that Whitney went to school in one of the towns near Goldenrod before becoming a Gym Leader. She kept in touch with her old teacher and she goes to visit sometimes in the evening.",
+ "Kurt is always on the lookout for Bug-type Pokémon. He goes hunting early in the morning.",
+ "Falkner rises up early in the morning. You can usually find him in high places.",
+ "Clair is a member of a famous clan of dragon masters. She goes to a special place to pray at night.",
+ "Chuck is a martial arts pro. I've seen him train with Saffron City's dojo master back in the days.",
+ "Morty is a mysterious man. He's been known to be one of the few people who dare enter Pokémon Tower at night.",
+ "Pryce is an ice-type expert who has been around for a long time. He used to train in the Ice Tunnel between Mahogany Town and Blackthorn City before it froze over.",
+ "Jasmine is on vacation in the Sevii Islands. She likes to rise up early to explore around the islands when no one's around."
+ ]
+ arr = []
+ n = 0
+ for i in 426..437
+ if !$game_switches[i]
+ arr.push(n)
+ end
+ n += 1
+ end
+ arr.push(508); arr.push(509); arr.push(510); arr.push(511);
+ n += 4
+
+ if arr.length > 0
+ return hints[arr[rand(arr.length)]]
+ end
+ return "You got every Gym Leader to come here. This place is more popular than ever!\nNow go and battle them!"
+end
+
+def getTrainerParty(trainer)
+ if $game_switches[47]
+ for poke in trainer[3]
+ inverseFusion(poke)
+ end
+ end
+ return trainer[3]
+end
+
+def inverseFusion(pokemon)
+ species = pokemon[TPSPECIES]
+ return pokemon if species <= CONST_NB_POKE
+ return pokemon if species > (CONST_NB_POKE * CONST_NB_POKE) + CONST_NB_POKE
+ body = getBasePokemonID(species, true)
+ head = getBasePokemonID(species, false)
+ newspecies = (head) * CONST_NB_POKE + body
+ pokemon[TPSPECIES] = newspecies
+ return pokemon
+end
+
+def addRandomHeldItems(trainerParty)
+ for poke in trainerParty
+ if poke.item == nil
+ poke.item = PBItems::ORANBERRY #PBItems.sample
+ end
+ end
+end
+
+def addHealingItem(items)
+ if $player.numbadges < 1
+ items << PBItems::ORANBERRY
+ elsif $player.numbadges <= 2
+ items << PBItems::POTION
+ elsif $player.numbadges <= 4
+ items << PBItems::SUPERPOTION
+ elsif $player.numbadges <= 6
+ items << PBItems::FULLHEAL
+ items << PBItems::SUPERPOTION
+ elsif $player.numbadges <= 8
+ items << PBItems::FULLHEAL
+ items << PBItems::HYPERPOTION
+ elsif $player.numbadges >= 9
+ items << PBItems::FULLRESTORE
+ end
+
+ return items
+end
+
+#####Overload de pbLoadTrainer
+#
+# def pbLoadTrainer(trainerid,trainername,partyid=0)
+# if trainerid.is_a?(String) || trainerid.is_a?(Symbol)
+# if !hasConst?(PBTrainers,trainerid)
+# raise _INTL("Trainer type does not exist ({1}, {2}, ID {3})",trainerid,trainername,partyid)
+# end
+# trainerid=getID(PBTrainers,trainerid)
+# end
+# success=false
+# items=[]
+# party=[]
+# opponent=nil
+# trainers=load_data("Data/trainers.dat")
+# trainerIndex=-1
+#
+# for trainer in trainers
+# trainerIndex+=1
+# name=trainer[1]
+# thistrainerid=trainer[0]
+# thispartyid=trainer[4]
+# next if trainerid!=thistrainerid || name!=trainername || partyid!=thispartyid
+# items=trainer[2].clone
+#
+# if $game_switches[666] #hard mode
+# items = addHealingItem(items)
+# end
+#
+#
+# name=pbGetMessageFromHash(MessageTypes::TrainerNames,name)
+# for i in RIVALNAMES
+# if isConst?(trainerid,PBTrainers,i[0]) && $game_variables[i[1]]!=0
+# name=$game_variables[i[1]]
+# end
+# end
+# opponent=PokeBattle_Trainer.new(name,thistrainerid)
+# opponent.setForeignID($player) if $player
+#
+#
+# #use le random Array si randomized starters (et pas 1ere rival battle)
+# isPlayingRandomized = $game_switches[987] && !$game_switches[46]
+# if isPlayingRandomized && $PokemonGlobal.randomTrainersHash[trainerIndex] == nil
+# Kernel.pbMessage(_INTL("The trainers need to be re-shuffled."))
+# Kernel.pbShuffleTrainers()
+# end
+# trainerParty = isPlayingRandomized ? $PokemonGlobal.randomTrainersHash[trainerIndex][3] : getTrainerParty(trainer)
+#
+#
+# isRematch = $game_switches[200]
+# rematchId = getRematchId(trainername,trainerid)
+# for poke in trainerParty
+# ##
+# species=poke[TPSPECIES]
+# species = replaceRivalStarterIfNecessary(species)
+#
+#
+# level= $game_switches[666] ? (poke[TPLEVEL]*1.1).ceil : poke[TPLEVEL]
+#
+# if isRematch
+# nbRematch = getNumberRematch(rematchId)
+# level = getRematchLevel(level,nbRematch)
+# species = evolveRematchPokemon(nbRematch,species)
+# end
+#
+# pokemon=PokeBattle_Pokemon.new(species,level,opponent)
+# #pokemon.form=poke[TPFORM]
+# pokemon.resetMoves
+#
+#
+# pokemon.setItem( $game_switches[843] ? rand(PBItems.maxValue) : poke[TPITEM])
+#
+# if poke[TPMOVE1]>0 || poke[TPMOVE2]>0 || poke[TPMOVE3]>0 || poke[TPMOVE4]>0
+# k=0
+# for move in [TPMOVE1,TPMOVE2,TPMOVE3,TPMOVE4]
+# pokemon.moves[k]=PBMove.new(poke[move])
+# k+=1
+# end
+# pokemon.moves.compact!
+# end
+# pokemon.setAbility(poke[TPABILITY])
+# pokemon.setGender(poke[TPGENDER])
+# if poke[TPSHINY] # if this is a shiny Pokémon
+# pokemon.makeShiny
+# else
+# pokemon.makeNotShiny
+# end
+# pokemon.setNature(poke[TPNATURE])
+# iv=poke[TPIV]
+# for i in 0...6
+# pokemon.iv[i]=iv&0x1F
+# pokemon.ev[i]=[85,level*3/2].min
+# end
+# pokemon.happiness=poke[TPHAPPINESS]
+# pokemon.name=poke[TPNAME] if poke[TPNAME] && poke[TPNAME]!=""
+# if poke[TPSHADOW] # if this is a Shadow Pokémon
+# pokemon.makeShadow rescue nil
+# pokemon.pbUpdateShadowMoves(true) rescue nil
+# pokemon.makeNotShiny
+# end
+# pokemon.ballused=poke[TPBALL]
+# pokemon.calcStats
+# party.push(pokemon)
+# end
+# success=true
+# break
+# end
+# return success ? [opponent,items,party] : nil
+# end
+
+def getRematchId(trainername, trainerid)
+ return trainername + trainerid.to_s
+end
+
+def replaceRivalStarterIfNecessary(species)
+ if species == RIVAL_STARTER_PLACEHOLDER_SPECIES
+ if !$game_switches[840] || pbGet(250) == 0 #not DEFINED_RIVAL_STARTER
+ fixRivalStarter()
+ end
+ rivalStarter = pbGet(250)
+ if rivalStarter > 0
+ species = pbGet(250)
+ end
+ end
+ return species
+end
+
+def fixRivalStarter()
+ #set starter baseform
+ if $PokemonGlobal.psuedoBSTHash == nil
+ psuedoHash = Hash.new
+ for i in 0..NB_POKEMON
+ psuedoHash[i] = i
+ end
+ $PokemonGlobal.psuedoBSTHash = psuedoHash
+ end
+ starterChoice = pbGet(7)
+
+ setRivalStarter(0, 1) if starterChoice == 2
+ setRivalStarter(0, 2) if starterChoice == 1
+ setRivalStarter(1, 2) if starterChoice == 0
+ setRivalStarter(0, 1) if starterChoice > 2
+ echoln pbGet(VAR_RIVAL_STARTER)
+ #evolve en fct des badges
+ rivalStarter = pbGet(VAR_RIVAL_STARTER)
+
+ if $game_switches[68] #beat blue cerulean
+ rivalStarter = evolveBody(rivalStarter)
+ end
+
+ if $game_switches[89] #beat blue SS Anne
+ rivalStarter = evolveHead(rivalStarter)
+ end
+
+ if $game_switches[228] #beat silph co
+ rivalStarter = evolveBody(rivalStarter)
+ end
+
+ if $game_switches[11] #got badge 8
+ rivalStarter = evolveHead(rivalStarter)
+ end
+
+ if $game_switches[12] #beat league
+ rivalStarter = evolveBody(rivalStarter)
+ rivalStarter = evolveHead(rivalStarter)
+ end
+
+ #RIVAL_STARTER_IS_DEFINED
+ pbSet(250, rivalStarter)
+ $game_switches[840] = true
+end
diff --git a/Data/Scripts/998_InfiniteFusion/Randomizer/randomizer.rb b/Data/Scripts/998_InfiniteFusion/Randomizer/randomizer.rb
new file mode 100644
index 000000000..daec8ac30
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Randomizer/randomizer.rb
@@ -0,0 +1,366 @@
+LEGENDARIES_LIST = [:ARTICUNO, :ZAPDOS, :MOLTRES, :MEWTWO, :MEW,
+ :ENTEI, :RAIKOU, :SUICUNE, :HOOH, :LUGIA, :CELEBI,
+ :GROUDON, :KYOGRE, :RAYQUAZA, :DEOXYS, :JIRACHI, :LATIAS, :LATIOS,
+ :REGIGIGAS, :DIALGA, :PALKIA, :GIRATINA, :DARKRAI, :CRESSELIA, :ARCEUS,
+ :GENESECT, :RESHIRAM, :ZEKROM, :KYUREM, :MELOETTA,
+ :NECROZMA]
+
+class PokemonGlobalMetadata
+ attr_accessor :psuedoHash
+ attr_accessor :psuedoBSTHash
+ attr_accessor :randomTrainersHash
+ attr_accessor :randomGymTrainersHash
+ attr_accessor :randomItemsHash
+ attr_accessor :randomTMsHash
+
+ alias random_init initialize
+
+ def initialize
+ random_init
+ @randomGymTrainersHash = nil
+ @psuedoHash = nil
+ @psuedoBSTHash = nil
+ @randomItemsHash = nil
+ @randomTMsHash = nil
+
+ end
+end
+
+#pense pas que c'est utilisé mais bon...
+def get_pokemon_list(include_fusions = false)
+ #Create array of all pokemon dex numbers
+ pokeArray = []
+
+ monLimit = include_fusions ? PBSpecies.maxValue : NB_POKEMON - 1
+ for i in 1..monLimit
+ pokeArray.push(i)
+ end
+ #randomize hash
+ return pokeArray
+end
+
+def get_randomized_bst_hash(poke_list, bst_range, show_progress = true)
+ bst_hash = Hash.new
+ for i in 1..NB_POKEMON - 1
+ show_shuffle_progress(i) if show_progress
+ baseStats = getBaseStatsFormattedForRandomizer(i)
+ statsTotal = getStatsTotal(baseStats)
+
+ targetStats_max = statsTotal + bst_range
+ targetStats_min = statsTotal - bst_range
+ max_bst_allowed = targetStats_max
+ min_bst_allowed = targetStats_min
+ #if a match, add to hash, remove from array, and cycle to next poke in dex
+
+ #only randomize legendaries to legendaries if Allow Legendaries not enabled
+ #
+
+ #
+ # if !$game_switches[SWITCH_RANDOM_WILD_LEGENDARIES]
+ # current_species = GameData::Species.get(i).id
+ # random_poke_species = GameData::Species.get(random_poke).id
+ # next if !legendaryOk(current_species,random_poke_species,$game_switches[SWITCH_RANDOM_WILD_LEGENDARIES])
+ #
+ # if !is_legendary(current_species)
+ # next if is_legendary(random_poke_species,true)
+ # else
+ # next if !is_legendary(random_poke_species,true)
+ # end
+ # end
+ playShuffleSE(i)
+ random_poke = poke_list.sample
+ random_poke_bst = getStatsTotal(getBaseStatsFormattedForRandomizer(random_poke))
+ j = 0
+
+ includeLegendaries = $game_switches[SWITCH_RANDOM_WILD_LEGENDARIES]
+ current_species = GameData::Species.get(i).id
+ random_poke_species = GameData::Species.get(random_poke).id
+ while (random_poke_bst <= min_bst_allowed || random_poke_bst >= max_bst_allowed) || !legendaryOk(current_species,random_poke_species,includeLegendaries)
+ random_poke = poke_list.sample
+ random_poke_species = GameData::Species.get(random_poke).id
+ #todo: right now, the main function uses dex numbers, but the legendaryOK check needs the ids.
+ # This can be a hit on performance to recalculate the ids from the dex numbers.
+ # The function should be optimized to just use the ids everywhere
+
+ random_poke_bst = getStatsTotal(getBaseStatsFormattedForRandomizer(random_poke))
+ j += 1
+ if j % 5 == 0 #to avoid infinite loops if can't find anything
+ min_bst_allowed -= 1
+ max_bst_allowed += 1
+ end
+ end
+ bst_hash[i] = random_poke
+ end
+ return bst_hash
+end
+
+def is_legendary(dex_num,printInfo=false)
+ pokemon_id = getPokemon(dex_num).id
+ is_legendary = is_fusion_of_any(pokemon_id,LEGENDARIES_LIST)
+
+ #echoln "#{pokemon_id} is legendary? : #{is_legendary}"
+ #echoln _INTL("{1} ({2}) {3}",dex_num,pokemon_id,is_legendary) if printInfo
+ return is_legendary
+end
+
+def show_shuffle_progress(i)
+ if i % 2 == 0
+ n = (i.to_f / NB_POKEMON) * 100
+ Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^", sprintf('%.2f', n), NB_POKEMON))
+ end
+end
+
+##############
+# randomizer shuffle
+# ##############
+def Kernel.pbShuffleDex(range = 50, type = 0)
+ $game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
+
+ #type 0: BST
+ #type 1: full random
+ range = 1 if range == 0
+ should_include_fusions = $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
+ only_customs = $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && should_include_fusions
+ # create hash
+ pokemon_list = only_customs ? getCustomSpeciesList(true) : get_pokemon_list(should_include_fusions)
+ if !pokemon_list #when not enough custom sprites
+ pokemon_list = get_pokemon_list(should_include_fusions)
+ end
+ $PokemonGlobal.psuedoBSTHash = get_randomized_bst_hash(pokemon_list, range, should_include_fusions)
+end
+
+def itemCanBeRandomized(item)
+ return false if item.is_machine?
+ return false if item.is_key_item?
+ return false if INVALID_ITEMS.include?(item.id)
+ return false if RANDOM_ITEM_EXCEPTIONS.include?(item.id)
+ return true
+end
+
+def pbShuffleItems()
+ randomItemsHash = Hash.new
+ available_items = []
+ for itemElement in GameData::Item.list_all
+ item = itemElement[1]
+ if itemCanBeRandomized(item)
+ if !available_items.include?(item.id)
+ available_items << item.id
+ end
+ end
+ end
+ remaining_items = available_items.clone
+ for itemId in available_items
+ if itemCanBeRandomized(GameData::Item.get(itemId))
+ chosenItem = remaining_items.sample
+ randomItemsHash[itemId] = chosenItem
+ remaining_items.delete(chosenItem)
+ end
+ end
+ $PokemonGlobal.randomItemsHash = randomItemsHash
+end
+
+def pbShuffleTMs()
+ randomItemsHash = Hash.new
+ available_items = []
+ for itemElement in GameData::Item.list_all
+ item = itemElement[1]
+ if item.is_TM?
+ if !available_items.include?(item.id)
+ available_items << item.id
+ end
+ end
+ end
+ remaining_items = available_items.clone
+ for itemId in available_items
+ if GameData::Item.get(itemId).is_TM?
+ chosenItem = remaining_items.sample
+ randomItemsHash[itemId] = chosenItem
+ remaining_items.delete(chosenItem)
+ end
+ end
+ $PokemonGlobal.randomTMsHash = randomItemsHash
+end
+
+#
+# # ######
+# # #on remet arceus a la fin
+# # pokeArray.push(NB_POKEMON)
+#
+# # fill random hash
+# #random hash will have to be accessed by number, not internal name
+#
+# #use pokeArrayRand to fill in the BST hash also
+# #loop through the actual dex, and use the first mon in pokeArrayRand with
+# #BST in the same 100 range
+#
+#
+#
+#
+# for i in 1..NB_POKEMON-1
+# baseStats=getBaseStatsFormattedForRandomizer(i)
+# baseStat_target = 0
+# for k in 0...baseStats.length
+# baseStat_target+=baseStats[k]
+# end
+# baseStat_target = (baseStat_target+range).floor
+# for j in 1...pokeArrayRand.length
+# if $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] && !customSpriteExists(pokeArrayRand[j])
+# next
+# end
+# baseStats=getBaseStatsFormattedForRandomizer(pokeArrayRand[j])
+# baseStat_temp = 0
+# for l in 0...baseStats.length
+# baseStat_temp+=baseStats[l]
+# end
+# baseStat_temp = (baseStat_temp+range).floor
+#
+#
+# playShuffleSE(i)
+#
+# #if a match, add to hash, remove from array, and cycle to next poke in dex
+# if (baseStat_temp == baseStat_target)
+# psuedoBSTHash[i]=pokeArrayRand[j]
+# pokeArrayRand.delete(pokeArrayRand[j])
+# if i % 2 == 0 && type == 1
+# n = (i.to_f/NB_POKEMON)*100
+# Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
+# end
+# break
+# end
+# end
+# end
+# psuedoBSTHash[NB_POKEMON] = NB_POKEMON
+# #add hashes to global data
+# $PokemonGlobal.psuedoHash = psuedoHash
+# $PokemonGlobal.psuedoBSTHash = psuedoBSTHash
+# end
+
+def getStatsTotal(baseStats)
+ bst = 0
+ for k in 0...baseStats.length
+ bst += baseStats[k]
+ end
+ return bst
+end
+
+def isPartArceus(poke, type = 0)
+ return true if poke == NB_POKEMON
+ if type == 1
+ return true if getBasePokemonID(poke, true) == NB_POKEMON
+ return true if getBasePokemonID(poke, false) == NB_POKEMON
+ end
+ return false
+end
+
+#ajoute x happiness a tous les party member
+def Kernel.raisePartyHappiness(increment)
+ return
+ # for poke in $player.party
+ # next if poke.isEgg?
+ # poke.happiness += increment
+ # end
+
+end
+
+#Randomizer code is shit. Too lazy to redo it.
+# Here is a cheap workaround lol
+def getBaseStatsFormattedForRandomizer(dex_num)
+ statsArray = []
+ stats = GameData::Species.get(dex_num).base_stats
+ statsArray << stats[:HP]
+ statsArray << stats[:ATTACK]
+ statsArray << stats[:DEFENSE]
+ statsArray << stats[:SPECIAL_ATTACK]
+ statsArray << stats[:SPECIAL_DEFENSE]
+ statsArray << stats[:SPEED]
+ return statsArray
+end
+
+# def Kernel.pbShuffleDexTrainers()
+# # create hash
+# psuedoHash = Hash.new
+# psuedoBSTHash = Hash.new
+#
+# #Create array of all pokemon dex numbers
+# pokeArray = []
+# for i in 1..PBSpecies.maxValue
+# pokeArray.push(i)
+# end
+# #randomize hash
+# pokeArrayRand = pokeArray.dup
+# pokeArrayRand.shuffle!
+# pokeArray.insert(0,nil)
+# # fill random hash
+# #random hash will have to be accessed by number, not internal name
+# for i in 1...pokeArrayRand.length
+# psuedoHash[i]=pokeArrayRand[i]
+# end
+#
+# #use pokeArrayRand to fill in the BST hash also
+# #loop through the actual dex, and use the first mon in pokeArrayRand with
+# #BST in the same 100 range
+# for i in 1..PBSpecies.maxValue
+# if i % 20 == 0
+# n = (i.to_f/PBSpecies.maxValue)*100
+# #Kernel.pbMessage(_INTL("\\ts[]Shuffling...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
+# end
+#
+# baseStats=calcBaseStats(i)
+# baseStat_target = 0
+# for k in 0...baseStats.length
+# baseStat_target+=baseStats[k]
+# end
+# baseStat_target = (baseStat_target/50).floor
+# for j in 1...pokeArrayRand.length
+# baseStats=calcBaseStats([pokeArrayRand[j]])
+# baseStat_temp = 0
+# for l in 0...baseStats.length
+# baseStat_temp+=baseStats[l]
+# end
+# baseStat_temp = (baseStat_temp/50).floor
+# #if a match, add to hash, remove from array, and cycle to next poke in dex
+# if baseStat_temp == baseStat_target
+# psuedoBSTHash[i]=pokeArrayRand[j]
+# pokeArrayRand.delete(pokeArrayRand[j])
+# break
+# end
+# end
+# end
+#
+# #add hashes to global data0
+# #$PokemonGlobal.psuedoHash = psuedoHash
+# $PokemonGlobal.pseudoBSTHashTrainers = psuedoBSTHash
+# end
+
+def getRandomizedTo(species)
+ return species if !$PokemonGlobal.psuedoBSTHash
+ return $PokemonGlobal.psuedoBSTHash[dexNum(species)]
+ # code here
+end
+
+def tryRandomizeGiftPokemon(pokemon, dontRandomize = false)
+ if $game_switches[SWITCH_RANDOM_GIFT_POKEMON] && $game_switches[SWITCH_RANDOM_WILD] && !dontRandomize
+ oldSpecies = pokemon.is_a?(Pokemon) ? dexNum(pokemon) : dexNum(pokemon.species)
+ if $PokemonGlobal.psuedoBSTHash[oldSpecies]
+ pokemon.species = getSpecies($PokemonGlobal.psuedoBSTHash[oldSpecies])
+ end
+ end
+end
+
+def obtainRandomizedStarter(starterIndex)
+ case starterIndex
+ when 0
+ dexNumber =1
+ when 1
+ dexNumber = 4
+ else
+ dexNumber = 7
+ end
+ random_starter = $PokemonGlobal.psuedoBSTHash[dexNumber]
+ if $game_switches[SWITCH_RANDOM_STARTER_FIRST_STAGE]
+ species = GameData::Species.get(random_starter)
+ random_starter = GameData::Species.get(species.get_baby_species(false)).id_number
+ end
+
+ return random_starter
+end
\ No newline at end of file
diff --git a/Data/Scripts/998_InfiniteFusion/Savefiles/LoadExtension.rb b/Data/Scripts/998_InfiniteFusion/Savefiles/LoadExtension.rb
new file mode 100644
index 000000000..fd278c107
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/Savefiles/LoadExtension.rb
@@ -0,0 +1,60 @@
+module Game
+ class << self
+ alias_method :original_start_new, :start_new
+ def start_new
+ original_start_new
+ onLoadSaveFile
+ end
+
+ alias_method :original_load, :load
+ def load(save_data)
+ original_load(save_data)
+ onLoadSaveFile
+ end
+
+ def onLoadSaveFile
+ # Essentials 21 renamed the global variable $Trainer
+ # It's still used everywhere in events, global events so this makes things simpler
+ $Trainer = $player
+ $PokemonBag = $bag
+
+ migrateOldSavesToCharacterCustomization()
+ clear_all_images()
+ loadDateSpecificChanges()
+ end
+ end
+end
+
+
+
+def loadDateSpecificChanges()
+ current_date = Time.new
+ if (current_date.day == 1 && current_date.month == 4)
+ $Trainer.hat2=HAT_CLOWN if $Trainer.unlocked_hats.include?(HAT_CLOWN)
+ end
+end
+
+def migrateOldSavesToCharacterCustomization()
+ if !$Trainer.unlocked_clothes
+ $Trainer.unlocked_clothes = [DEFAULT_OUTFIT_MALE,
+ DEFAULT_OUTFIT_FEMALE,
+ STARTING_OUTFIT]
+ end
+ if !$Trainer.unlocked_hats
+ $Trainer.unlocked_hats = [DEFAULT_OUTFIT_MALE, DEFAULT_OUTFIT_FEMALE]
+ end
+ if !$Trainer.unlocked_hairstyles
+ $Trainer.unlocked_hairstyles = [DEFAULT_OUTFIT_MALE, DEFAULT_OUTFIT_FEMALE]
+ end
+
+ if !$Trainer.clothes || !$Trainer.hair #|| !$Trainer.hat
+ setupStartingOutfit()
+ end
+end
+
+def clear_all_images()
+ for i in 1..99
+ # echoln i.to_s + " : " + $game_screen.pictures[i].name
+ $game_screen.pictures[i].erase
+ end
+end
\ No newline at end of file
diff --git a/Data/Scripts/998_InfiniteFusion/System/DisplayText.rb b/Data/Scripts/998_InfiniteFusion/System/DisplayText.rb
new file mode 100644
index 000000000..f0ee9437b
--- /dev/null
+++ b/Data/Scripts/998_InfiniteFusion/System/DisplayText.rb
@@ -0,0 +1,51 @@
+def Kernel.pbDisplayText(message,xposition,yposition,z=nil, baseColor=nil, shadowColor=nil)
+ if @hud==nil
+ @hud = []
+ end
+ # Draw the text
+ baseColor= baseColor ? baseColor : Color.new(72,72,72)
+ shadowColor= shadowColor ? shadowColor : Color.new(160,160,160)
+ sprite = BitmapSprite.new(Graphics.width,Graphics.height,@viewport1)
+ if z != nil
+ sprite.z=z
+ end
+ @hud.push(sprite)
+
+ text1=_INTL(message)
+ textPosition=[
+ [text1,xposition,yposition,2,baseColor,shadowColor],
+ ]
+ pbSetSystemFont(@hud[-1].bitmap)
+ pbDrawTextPositions(@hud[0].bitmap,textPosition)
+end
+
+def Kernel.pbDisplayNumber(number,xposition,yposition)
+ @numT = []
+ # Draw the text
+ baseColor=Color.new(72,72,72)
+ shadowColor=Color.new(160,160,160)
+ @numT.push(BitmapSprite.new(Graphics.width,Graphics.height,@viewport1))
+ text1=_INTL(number.to_s)
+ textPosition=[
+ [text1,xposition,yposition,2,baseColor,shadowColor],
+ ]
+ pbSetSystemFont(@numT[-1].bitmap)
+ pbDrawTextPositions(@numT[0].bitmap,textPosition)
+end
+
+def Kernel.pbClearNumber()
+ if @numT != nil then
+ for sprite in @numT
+ sprite.dispose
+ end
+ @numT.clear
+end
+end
+def Kernel.pbClearText()
+ if @hud != nil then
+ for sprite in @hud
+ sprite.dispose
+ end
+ @hud.clear
+end
+end