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Fixed trainer intro BGM persisting after battles against multiple trainers
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@@ -65,8 +65,10 @@ def pbPlayTrainerIntroBGM(trainer_type)
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trainer_type_data = GameData::TrainerType.get(trainer_type)
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return if nil_or_empty?(trainer_type_data.intro_BGM)
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bgm = pbStringToAudioFile(trainer_type_data.intro_BGM)
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$game_temp.memorized_bgm = $game_system.getPlayingBGM
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$game_temp.memorized_bgm_position = (Audio.bgm_pos rescue 0)
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if !$game_temp.memorized_bgm
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$game_temp.memorized_bgm = $game_system.getPlayingBGM
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$game_temp.memorized_bgm_position = (Audio.bgm_pos rescue 0)
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end
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pbBGMPlay(bgm)
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end
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