mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Fixed trainer intro BGM persisting after battles against multiple trainers
This commit is contained in:
@@ -65,8 +65,10 @@ def pbPlayTrainerIntroBGM(trainer_type)
|
|||||||
trainer_type_data = GameData::TrainerType.get(trainer_type)
|
trainer_type_data = GameData::TrainerType.get(trainer_type)
|
||||||
return if nil_or_empty?(trainer_type_data.intro_BGM)
|
return if nil_or_empty?(trainer_type_data.intro_BGM)
|
||||||
bgm = pbStringToAudioFile(trainer_type_data.intro_BGM)
|
bgm = pbStringToAudioFile(trainer_type_data.intro_BGM)
|
||||||
$game_temp.memorized_bgm = $game_system.getPlayingBGM
|
if !$game_temp.memorized_bgm
|
||||||
$game_temp.memorized_bgm_position = (Audio.bgm_pos rescue 0)
|
$game_temp.memorized_bgm = $game_system.getPlayingBGM
|
||||||
|
$game_temp.memorized_bgm_position = (Audio.bgm_pos rescue 0)
|
||||||
|
end
|
||||||
pbBGMPlay(bgm)
|
pbBGMPlay(bgm)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user