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Converted Shadow Pokémon PBS file to a section-based format, improved Shadow Pokémon mechanics
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@@ -666,8 +666,9 @@ class Window_PurifyChamberSets < Window_DrawableCommand
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end
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if @chamber.getShadow(index)
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pbDrawGauge(self.contents, Rect.new(rect.x+16,rect.y+18,48,8),
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Color.new(192,0,256), @chamber.getShadow(index).heart_gauge,
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Pokemon::HEART_GAUGE_SIZE)
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Color.new(192,0,256),
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@chamber.getShadow(index).heart_gauge,
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@chamber.getShadow(index).max_gauge_size)
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end
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pbDrawTextPositions(self.contents,textpos)
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end
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@@ -957,7 +958,7 @@ class PurifyChamberSetView < SpriteWrapper
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Color.new(248,248,248),Color.new(128,128,128)])
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# draw heart gauge
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pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width*3/4,8,@info.bitmap.width*1/4,8),
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Color.new(192,0,256), pkmn.heart_gauge, Pokemon::HEART_GAUGE_SIZE)
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Color.new(192,0,256), pkmn.heart_gauge, pkmn.max_gauge_size)
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# draw flow gauge
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pbDrawGauge(@info.bitmap,Rect.new(@info.bitmap.width*3/4,24+8,@info.bitmap.width*1/4,8),
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Color.new(0,0,248),@chamber.chamberFlow(@set),6)
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