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Added class GameData::Weather
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@@ -143,7 +143,7 @@ class Spriteset_Map
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sprite.update
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end
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if self.map!=$game_map
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@weather.fade_in(PBFieldWeather::None, 0, 20)
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@weather.fade_in(:None, 0, 20)
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else
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@weather.fade_in($game_screen.weather_type, $game_screen.weather_max, $game_screen.weather_duration)
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end
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