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Added class GameData::Weather
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@@ -110,14 +110,14 @@ def pbPrepareBattle(battle)
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battle.defaultTerrain = battleRules["defaultTerrain"] if !battleRules["defaultTerrain"].nil?
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# Weather
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if battleRules["defaultWeather"].nil?
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case $game_screen.weather_type
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when PBFieldWeather::Rain, PBFieldWeather::HeavyRain, PBFieldWeather::Storm
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case GameData::Weather.get($game_screen.weather_type).category
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when :Rain
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battle.defaultWeather = :Rain
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when PBFieldWeather::Snow, PBFieldWeather::Blizzard
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when :Hail
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battle.defaultWeather = :Hail
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when PBFieldWeather::Sandstorm
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when :Sandstorm
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battle.defaultWeather = :Sandstorm
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when PBFieldWeather::Sun
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when :Sun
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battle.defaultWeather = :Sun
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end
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else
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