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Added class GameData::Weather
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@@ -805,7 +805,7 @@ HiddenMoveHandlers::UseMove.add(:SURF,proc { |move,pokemon|
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# Sweet Scent
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#===============================================================================
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def pbSweetScent
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if $game_screen.weather_type!=PBFieldWeather::None
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if $game_screen.weather_type != :None
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pbMessage(_INTL("The sweet scent faded for some reason..."))
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return
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end
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