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Pokémon sent into battle now default to the Fight option, fixed bugs in Instruct, fixed some AI bugs, fixed parameter mixup for def pbMoveCanTarget?, renamed function to function_code everywhere, fixed black party Pokémon icons in storage, added some more AI testing code
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@@ -393,7 +393,8 @@ class Battle::Scene
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shadowSprite.visible = pkmn.species_data.shows_shadow? if shadowSprite && !back
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end
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def pbResetMoveIndex(idxBattler)
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def pbResetCommandsIndex(idxBattler)
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@lastCmd[idxBattler] = 0
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@lastMove[idxBattler] = 0
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end
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