Pokémon sent into battle now default to the Fight option, fixed bugs in Instruct, fixed some AI bugs, fixed parameter mixup for def pbMoveCanTarget?, renamed function to function_code everywhere, fixed black party Pokémon icons in storage, added some more AI testing code

This commit is contained in:
Maruno17
2023-06-18 20:12:36 +01:00
parent 9c2a9130a5
commit b5e37248b9
42 changed files with 305 additions and 174 deletions

View File

@@ -25,12 +25,12 @@ class Battle
def pbJudgeCheckpoint(user, move = nil)
if pbAllFainted?(0) && pbAllFainted?(1)
if @rules["drawclause"] # NOTE: Also includes Life Orb (not implemented)
if !(move && move.function == "HealUserByHalfOfDamageDone")
if !(move && move.function_code == "HealUserByHalfOfDamageDone")
# Not a draw if fainting occurred due to Liquid Ooze
@decision = (user.opposes?) ? 1 : 2 # win / loss
end
elsif @rules["modifiedselfdestructclause"]
if move && move.function == "UserFaintsExplosive" # Self-Destruct
if move && move.function_code == "UserFaintsExplosive" # Self-Destruct
@decision = (user.opposes?) ? 1 : 2 # win / loss
end
end