Pokémon sent into battle now default to the Fight option, fixed bugs in Instruct, fixed some AI bugs, fixed parameter mixup for def pbMoveCanTarget?, renamed function to function_code everywhere, fixed black party Pokémon icons in storage, added some more AI testing code

This commit is contained in:
Maruno17
2023-06-18 20:12:36 +01:00
parent 9c2a9130a5
commit b5e37248b9
42 changed files with 305 additions and 174 deletions

View File

@@ -677,7 +677,7 @@ Battle::ItemEffects::PriorityBracketUse.add(:QUICKCLAW,
Battle::ItemEffects::OnMissingTarget.add(:BLUNDERPOLICY,
proc { |item, user, target, move, hit_num, battle|
next if hit_num > 0 || target.damageState.invulnerable
next if ["OHKO", "OHKOIce", "OHKOHitsUndergroundTarget"].include?(move.function)
next if ["OHKO", "OHKOIce", "OHKOHitsUndergroundTarget"].include?(move.function_code)
next if !user.pbCanRaiseStatStage?(:SPEED, user)
battle.pbCommonAnimation("UseItem", user)
user.pbRaiseStatStageByCause(:SPEED, 2, user, user.itemName)