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Pokémon sent into battle now default to the Fight option, fixed bugs in Instruct, fixed some AI bugs, fixed parameter mixup for def pbMoveCanTarget?, renamed function to function_code everywhere, fixed black party Pokémon icons in storage, added some more AI testing code
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@@ -677,7 +677,7 @@ Battle::ItemEffects::PriorityBracketUse.add(:QUICKCLAW,
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Battle::ItemEffects::OnMissingTarget.add(:BLUNDERPOLICY,
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proc { |item, user, target, move, hit_num, battle|
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next if hit_num > 0 || target.damageState.invulnerable
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next if ["OHKO", "OHKOIce", "OHKOHitsUndergroundTarget"].include?(move.function)
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next if ["OHKO", "OHKOIce", "OHKOHitsUndergroundTarget"].include?(move.function_code)
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next if !user.pbCanRaiseStatStage?(:SPEED, user)
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battle.pbCommonAnimation("UseItem", user)
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user.pbRaiseStatStageByCause(:SPEED, 2, user, user.itemName)
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